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2022-05-10build: fix various shared library build issuesWilliam Marlow
Node.js unofficially supports a shared library variant where the main node executable is a thin wrapper around node.dll/libnode.so. The key benefit of this is to support embedding Node.js in other applications. Since Node.js 12 there have been a number of issues preventing the shared library build from working correctly, primarily on Windows: * A number of functions used executables such as `mksnapshot` are not exported from `libnode.dll` using a `NODE_EXTERN` attribute * A dependency on the `Winmm` system library is missing * Incorrect defines on executable targets leads to `node.exe` claiming to export a number of functions that are actually in `libnode.dll` * Because `node.exe` attempts to export symbols, `node.lib` gets generated causing native extensions to try to link against `node.exe` not `libnode.dll`. * Similarly, because `node.dll` was renamed to `libnode.dll`, native extensions don't know to look for `libnode.lib` rather than `node.lib`. * On macOS an RPATH is added to find `libnode.dylib` relative to `node` in the same folder. This works fine from the `out/Release` folder but not from an installed prefix, where `node` will be in `bin/` and `libnode.dylib` will be in `lib/`. * Similarly on Linux, no RPATH is added so LD_LIBRARY_PATH needs setting correctly for `bin/node` to find `lib/libnode.so`. For the `libnode.lib` vs `node.lib` issue there are two possible options: 1. Ensure `node.lib` from `node.exe` does not get generated, and instead copy `libnode.lib` to `node.lib`. This means addons compiled when referencing the correct `node.lib` file will correctly depend on `libnode.dll`. The down side is that native addons compiled with stock Node.js will still try to resolve symbols against node.exe rather than libnode.dll. 2. After building `libnode.dll`, dump the exports using `dumpbin`, and process this to generate a `node.def` file to be linked into `node.exe` with the `/DEF:node.def` flag. The export entries in `node.def` will all read ``` my_symbol=libnode.my_symbol ``` so that `node.exe` will redirect all exported symbols back to `libnode.dll`. This has the benefit that addons compiled with stock Node.js will load correctly into `node.exe` from a shared library build, but means that every embedding executable also needs to perform this same trick. I went with the first option as it is the cleaner of the two solutions in my opinion. Projects wishing to generate a shared library variant of Node.js can now, for example, ``` .\vcbuild dll package vs ``` to generate a full node installation including `libnode.dll`, `Release\node.lib`, and all the necessary headers. Native addons can then be built against the shared library build easily by specifying the correct `nodedir` option. For example ``` >npx node-gyp configure --nodedir C:\Users\User\node\Release\node-v18.0.0-win-x64 ... >npx node-gyp build ... >dumpbin /dependents build\Release\binding.node Microsoft (R) COFF/PE Dumper Version 14.29.30136.0 Copyright (C) Microsoft Corporation. All rights reserved. Dump of file build\Release\binding.node File Type: DLL Image has the following dependencies: KERNEL32.dll libnode.dll VCRUNTIME140.dll api-ms-win-crt-string-l1-1-0.dll api-ms-win-crt-stdio-l1-1-0.dll api-ms-win-crt-runtime-l1-1-0.dll ... ``` PR-URL: https://github.com/nodejs/node/pull/41850 Reviewed-By: Michael Dawson <midawson@redhat.com> Reviewed-By: Beth Griggs <bgriggs@redhat.com> Reviewed-By: Richard Lau <rlau@redhat.com>
2020-03-21src: add LoadEnvironment() variant taking a stringAnna Henningsen
Allow passing a string as the main module rather than using the callback variant. PR-URL: https://github.com/nodejs/node/pull/30467 Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Gireesh Punathil <gpunathi@in.ibm.com>
2020-01-31build: enable loading internal modules from diskGus Caplan
PR-URL: https://github.com/nodejs/node/pull/31321 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Tobias Nießen <tniessen@tnie.de> Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com> Reviewed-By: Rich Trott <rtrott@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
2019-06-02tools: fix js2c regressionRefael Ackermann
PR-URL: https://github.com/nodejs/node/pull/27980 Reviewed-By: Michaël Zasso <targos@protonmail.com> Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
2019-05-06src: make deleted function public in node_native_module.hgengjiawen
PR-URL: https://github.com/nodejs/node/pull/27509 Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: Anna Henningsen <anna@addaleax.net>
2019-04-13src: make a Environment-independent proxy class for NativeModuleLoaderJoyee Cheung
This patch splits `NativeModuleLoader` into two parts - a singleton that only relies on v8 and `node::Mutex` and a proxy class for the singleton (`NativeModuleEnv`) that provides limited access to the singleton as well as C++ bindings for the Node.js binary. `NativeModuleLoader` is then no longer aware of `Environment`. PR-URL: https://github.com/nodejs/node/pull/27160 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Richard Lau <riclau@uk.ibm.com>
2019-04-04src: port bootstrap/cache.js to C++Joyee Cheung
This allows us to query the categories of modules in C++ so we can implement the code cache generator in C++ that does not depend on a Node.js binary. PR-URL: https://github.com/nodejs/node/pull/27046 Refs: https://github.com/nodejs/node/issues/21563 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
2019-01-30process: split execution into main scriptsJoyee Cheung
This patch splits the execution mode selection from the environment setup in `lib/internal/bootstrap/node.js`, and split the entry point of different execution mode into main scripts under `lib/internal/main`: - `check_syntax.js`: used when `-c`/`--check` which only checks the syntax of the input instead of executing it. - `eval_stdin.js`: used when `-e` is passed without value and stdin is not a TTY (e.g. something is piped). - `eval_string`: used when `-e` is passed along with a string argument - `inspect.js`: for `node inspect`/`node debug` - `print_bash_completion.js`: for `--completion-bash` - `print_help.js`: for `--help` - `prof_process.js`: for `--prof-process` - `repl.js`: for the REPL - `run_main_module.js`: used when a main module is passed - `run_third_party_main.js`: for the legacy `_third_party_main.js` support - `worker_thread.js`: for workers This makes the entry points easier to navigate and paves the way for customized v8 snapshots (that do not need to deserialize execution mode setup) and better embedder APIs. As an example, after this patch, for the most common case where Node.js executes a user module as an entry point, it essentially goes through: - `lib/internal/per_context.js` to setup the v8 Context (which is also run when setting up contexts for the `vm` module) - `lib/internal/bootstrap/loaders.js` to set up internal binding and builtin module loaders (that are separate from the loaders accessible in the user land). - `lib/internal/bootstrap/node.js`: to set up the rest of the environment, including various globals and the process object - `lib/internal/main/run_main_module.js`: which is selected from C++ to prepare execution of the user module. This patch also removes `NativeModuleLoader::CompileAndCall` and exposes `NativeModuleLoader::LookupAndCompile` directly so that we can handle syntax errors and runtime errors of bootstrap scripts differently. PR-URL: https://github.com/nodejs/node/pull/25667 Reviewed-By: Anna Henningsen <anna@addaleax.net>
2019-01-15process: allow StartExecution() to take a main script IDJoyee Cheung
The idea is to allow the C++ layer to run arbitrary scripts as the main script. This paves the way for - cctest of the execution of Node.js instances - Earlier handling of per-process CLI options that affect execution modes (those usually do not make sense for the embedders). - Targets like mkcodecache or mksnapshot. Also moves the handling of `_third_party_main.js` into C++. PR-URL: https://github.com/nodejs/node/pull/25474 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Minwoo Jung <minwoo@nodesource.com>
2019-01-12src: simplify NativeModule caching and remove redundant dataJoyee Cheung
- Remove `NativeModule._source` - the compilation is now entirely done in C++ and `process.binding('natives')` is implemented directly in the binding loader so there is no need to store additional source code strings. - Instead of using an object as `NativeModule._cached` and insert into it after compilation of each native module, simply prebuild a JS map filled with all the native modules and infer the state of compilation through `mod.loading`/`mod.loaded`. - Rename `NativeModule.nonInternalExists` to `NativeModule.canBeRequiredByUsers` and precompute that property for all the native modules during bootstrap instead of branching in every require call during runtime. This also fixes the bug where `worker_threads` can be made available with `--expose-internals`. - Rename `NativeModule.requireForDeps` to `NativeModule.requireWithFallbackInDeps`. - Add a test to make sure we do not accidentally leak any module to the global namespace. PR-URL: https://github.com/nodejs/node/pull/25352 Reviewed-By: Anna Henningsen <anna@addaleax.net>
2018-12-18src: always compile and store code cache for native modulesJoyee Cheung
This patch changes the NativeModuleLoader to always try to find code cache for native modules when it compiles them, and always produce and store the code cache after compilation. The cache map is protected by a mutex and can be accessed by different threads - including the worker threads and the main thread. Hence any thread can reuse the code cache if the native module has already been compiled by another thread - in particular the cache of the bootstrappers and per_context.js will always be hit when a new thread is spun. This results in a ~6% startup overhead in the worst case (when only the main thread is launched without requiring any additional native module - it now needs to do the extra work of finding and storing caches), which balances out the recent improvements by moving the compilation to C++, but it also leads to a ~60% improvement in the best case (when a worker thread is spun and requires a lot of native modules thus hitting the cache compiled by the main thread). PR-URL: https://github.com/nodejs/node/pull/24950 Reviewed-By: Anna Henningsen <anna@addaleax.net>
2018-12-18src: remove code cache integrity checkJoyee Cheung
In preparation of sharing code cache among different threads - we simply rely on v8 to reject invalid cache, since there isn't any serious consequence when the cache is invalid anyway. PR-URL: https://github.com/nodejs/node/pull/24950 Reviewed-By: Anna Henningsen <anna@addaleax.net>
2018-12-11process: specialize building and storage of process.configJoyee Cheung
Instead of treating config.gypi as a JavaScript file, specialize the processing in js2c and make the serialized result a real JSON string (with 'true' and 'false' converted to boolean values) so we don't have to use a custom deserializer during bootstrap. In addition, store the JSON string separately in NativeModuleLoader, and keep it separate from the map of the builtin source code, so we don't have to put it onto `NativeModule._source` and delete it later, though we still preserve it in `process.binding('natives')`, which we don't use anymore. This patch also makes the map of builtin source code and the config.gypi string available through side-effect-free getters in C++. PR-URL: https://github.com/nodejs/node/pull/24816 Reviewed-By: Gus Caplan <me@gus.host>
2018-12-04src: fix type mismatch warnings from missing privSam Roberts
Registration initialization functions are expected to have a 4th argument, a void*, so add them where necessary to fix the warnings. PR-URL: https://github.com/nodejs/node/pull/24737 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
2018-11-28src: use NativeModuleLoader to compile per_context.jsJoyee Cheung
This patch introduces a NativeModuleLoader::CompileAndCall that can run a JS script under `lib/` as a function called with a null receiver and arguments specified from the C++ layer. Since all our bootstrappers are wrapped in functions in the source to avoid leaking variables into the global scope anyway, this allows us to remove that extra indentation in the JS source code. As a start we move the compilation and execution of per_context.js to NativeModuleLoader::CompileAndCall(). This patch also changes the return value of NativeModuleLoader::LookupAndCompile() to a MaybeLocal since the caller has to take care of the result being empty anyway. This patch reverts the previous design of having the NativeModuleLoader::Compile() method magically know about the parameters of the function - until we have tooling in-place to guess the parameter names in the source with some annotation, it's more readable to allow the caller to specify the parameters along with the arguments values. PR-URL: https://github.com/nodejs/node/pull/24660 Reviewed-By: Refael Ackermann <refack@gmail.com> Reviewed-By: Gus Caplan <me@gus.host>
2018-11-19src: use STL containers instead of v8 values for static module dataJoyee Cheung
Instead of putting the source code and the cache in v8::Objects, put them in per-process std::maps. This has the following benefits: - It's slightly lighter in weight compared to storing things on the v8 heap. Also it may be slightly faster since the preivous v8::Object is already in dictionary mode - though the difference is very small given the number of native modules is limited. - The source and code cache generation templates are now much simpler since they just initialize static arrays and manipulate STL constructs. - The static native module data can be accessed independently of any Environment or Isolate, and it's easy to look them up from the C++'s side. - It's now impossible to mutate the source code used to compile native modules from the JS land since it's completely separate from the v8 heap. We can still get the constant strings from process.binding('natives') but that's all. A few drive-by fixes: - Remove DecorateErrorStack in LookupAndCompile - We don't need to capture the exception to decorate when we encounter errors during native module compilation, as those errors should be syntax errors and v8 is able to decorate them well. We use CompileFunctionInContext so there is no need to worry about wrappers either. - The code cache could be rejected when node is started with v8 flags. Instead of aborting in that case, simply keep a record in the native_module_without_cache set. - Refactor js2c.py a bit, reduce code duplication and inline Render() to make the one-byte/two-byte special treatment easier to read. PR-URL: https://github.com/nodejs/node/pull/24384 Fixes: https://github.com/Remove Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com> Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
2018-11-14src: compile native modules and their code cache in C++Joyee Cheung
This patch refactors out a part of NativeModule.prototype.compile (in JS land) into a C++ NativeModule class, this enables a couple of possibilities: 1. By moving the code to the C++ land, we have more opportunity to specialize the compilation process of the native modules (e.g. compilation options, code cache) that is orthogonal to how user land modules are compiled 2. We can reuse the code to compile bootstrappers and context fixers and enable them to be compiled with the code cache later, since they are not loaded by NativeModule in the JS land their caching must be done in C++. 3. Since there is no need to pass the static data to JS for compilation anymore, this enables us to use (std::map<std::string, const char*>) in the generated node_code_cache.cc and node_javascript.cc later, and scope every actual access to the source of native modules to a std::map lookup instead of a lookup on a v8::Object in dictionary mode. This patch also refactor the code cache generator and tests a bit and trace the `withCodeCache` and `withoutCodeCache` in a Set instead of an Array, and makes sure that all the cachable builtins are tested. PR-URL: https://github.com/nodejs/node/pull/24221 Reviewed-By: Refael Ackermann <refack@gmail.com> Reviewed-By: Anna Henningsen <anna@addaleax.net>