From a96a8468d6105fcdc4d79ef18dc14ecb522049d1 Mon Sep 17 00:00:00 2001 From: Anna Henningsen Date: Sun, 9 Sep 2018 15:38:48 +0200 Subject: worker: correct (de)initialization order - Initialize `thread_exit_async_` only once the thread has been started. This is done since it is only triggered from the thread when it is exiting. - Move the final `uv_run` to the `Worker` destructor. This makes sure that it is always run, regardless of whether the thread is actually started or not. - Always dispose the `Isolate` before cleaning up the libuv event loop. This now matches the reverse order of initialization. Fixes: https://github.com/nodejs/node/issues/22736 PR-URL: https://github.com/nodejs/node/pull/22773 Reviewed-By: James M Snell --- src/node_worker.cc | 35 ++++++++++++++++++++++------------- 1 file changed, 22 insertions(+), 13 deletions(-) (limited to 'src/node_worker.cc') diff --git a/src/node_worker.cc b/src/node_worker.cc index d70cb42dfff..fa192d1291e 100644 --- a/src/node_worker.cc +++ b/src/node_worker.cc @@ -71,14 +71,6 @@ Worker::Worker(Environment* env, Local wrap) CHECK_NE(isolate_, nullptr); CHECK_EQ(uv_loop_init(&loop_), 0); - thread_exit_async_.reset(new uv_async_t); - thread_exit_async_->data = this; - CHECK_EQ(uv_async_init(env->event_loop(), - thread_exit_async_.get(), - [](uv_async_t* handle) { - static_cast(handle->data)->OnThreadStopped(); - }), 0); - { // Enter an environment capable of executing code in the child Isolate // (and only in it). @@ -242,9 +234,6 @@ void Worker::Run() { DisposeIsolate(); - // Need to run the loop one more time to close the platform's uv_async_t - uv_run(&loop_, UV_RUN_ONCE); - { Mutex::ScopedLock lock(mutex_); CHECK(thread_exit_async_); @@ -256,6 +245,13 @@ void Worker::Run() { } void Worker::DisposeIsolate() { + if (env_) { + CHECK_NOT_NULL(isolate_); + Locker locker(isolate_); + Isolate::Scope isolate_scope(isolate_); + env_.reset(); + } + if (isolate_ == nullptr) return; @@ -331,12 +327,16 @@ Worker::~Worker() { CHECK(stopped_); CHECK(thread_joined_); CHECK_EQ(child_port_, nullptr); - CheckedUvLoopClose(&loop_); // This has most likely already happened within the worker thread -- this // is just in case Worker creation failed early. DisposeIsolate(); + // Need to run the loop one more time to close the platform's uv_async_t + uv_run(&loop_, UV_RUN_ONCE); + + CheckedUvLoopClose(&loop_); + Debug(this, "Worker %llu destroyed", thread_id_); } @@ -360,10 +360,19 @@ void Worker::StartThread(const FunctionCallbackInfo& args) { w->env()->add_sub_worker_context(w); w->stopped_ = false; + w->thread_joined_ = false; + + w->thread_exit_async_.reset(new uv_async_t); + w->thread_exit_async_->data = w; + CHECK_EQ(uv_async_init(w->env()->event_loop(), + w->thread_exit_async_.get(), + [](uv_async_t* handle) { + static_cast(handle->data)->OnThreadStopped(); + }), 0); + CHECK_EQ(uv_thread_create(&w->tid_, [](void* arg) { static_cast(arg)->Run(); }, static_cast(w)), 0); - w->thread_joined_ = false; } void Worker::StopThread(const FunctionCallbackInfo& args) { -- cgit v1.2.3