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// Copyright 2020 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "src/heap/concurrent-allocator.h"

#include "src/heap/concurrent-allocator-inl.h"
#include "src/heap/local-heap.h"

namespace v8 {
namespace internal {

Address ConcurrentAllocator::PerformCollectionAndAllocateAgain(
    int object_size, AllocationAlignment alignment, AllocationOrigin origin) {
  Heap* heap = local_heap_->heap();
  local_heap_->allocation_failed_ = true;

  for (int i = 0; i < 3; i++) {
    {
      ParkedScope scope(local_heap_);
      heap->RequestAndWaitForCollection();
    }

    AllocationResult result = Allocate(object_size, alignment, origin);
    if (!result.IsRetry()) {
      local_heap_->allocation_failed_ = false;
      return result.ToObjectChecked().address();
    }
  }

  heap->FatalProcessOutOfMemory("ConcurrentAllocator: allocation failed");
}

void ConcurrentAllocator::FreeLinearAllocationArea() {
  lab_.CloseAndMakeIterable();
}

void ConcurrentAllocator::MakeLinearAllocationAreaIterable() {
  lab_.MakeIterable();
}

}  // namespace internal
}  // namespace v8