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// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/heap/invalidated-slots.h"
#include "src/heap/spaces.h"
namespace v8 {
namespace internal {
InvalidatedSlotsFilter::InvalidatedSlotsFilter(MemoryChunk* chunk) {
// Adjust slots_in_free_space_are_valid_ if more spaces are added.
DCHECK_IMPLIES(chunk->invalidated_slots() != nullptr,
chunk->InOldSpace() || chunk->InLargeObjectSpace());
// The sweeper removes invalid slots and makes free space available for
// allocation. Slots for new objects can be recorded in the free space.
// Note that we cannot simply check for SweepingDone because pages in large
// object space are not swept but have SweepingDone() == true.
slots_in_free_space_are_valid_ = chunk->SweepingDone() && chunk->InOldSpace();
InvalidatedSlots* invalidated_slots =
chunk->invalidated_slots() ? chunk->invalidated_slots() : &empty_;
iterator_ = invalidated_slots->begin();
iterator_end_ = invalidated_slots->end();
sentinel_ = chunk->area_end();
if (iterator_ != iterator_end_) {
invalidated_start_ = iterator_->first->address();
invalidated_end_ = invalidated_start_ + iterator_->second;
} else {
invalidated_start_ = sentinel_;
invalidated_end_ = sentinel_;
}
// These values will be lazily set when needed.
invalidated_object_ = nullptr;
invalidated_object_size_ = 0;
#ifdef DEBUG
last_slot_ = chunk->area_start();
#endif
}
} // namespace internal
} // namespace v8
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