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// Copyright 2020 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_WASM_STRUCT_TYPES_H_
#define V8_WASM_STRUCT_TYPES_H_
#include "src/base/iterator.h"
#include "src/base/macros.h"
#include "src/common/globals.h"
#include "src/wasm/value-type.h"
#include "src/zone/zone.h"
namespace v8 {
namespace internal {
namespace wasm {
class StructType : public ZoneObject {
public:
StructType(uint32_t field_count, uint32_t* field_offsets,
const ValueType* reps)
: field_count_(field_count), field_offsets_(field_offsets), reps_(reps) {
InitializeOffsets();
}
uint32_t field_count() const { return field_count_; }
ValueType field(uint32_t index) const {
DCHECK_LT(index, field_count_);
return reps_[index];
}
// Iteration support.
base::iterator_range<const ValueType*> fields() const {
return {reps_, reps_ + field_count_};
}
bool operator==(const StructType& other) const {
if (this == &other) return true;
if (field_count() != other.field_count()) return false;
return std::equal(fields().begin(), fields().end(), other.fields().begin());
}
bool operator!=(const StructType& other) const { return !(*this == other); }
uint32_t field_offset(uint32_t index) const {
DCHECK_LT(index, field_count());
if (index == 0) return 0;
return field_offsets_[index - 1];
}
uint32_t total_fields_size() const {
return field_offsets_[field_count() - 1];
}
void InitializeOffsets() {
uint32_t offset = field(0).element_size_bytes();
for (uint32_t i = 1; i < field_count(); i++) {
uint32_t field_size = field(i).element_size_bytes();
offset = RoundUp(offset, field_size);
field_offsets_[i - 1] = offset;
offset += field_size;
}
offset = RoundUp(offset, kTaggedSize);
field_offsets_[field_count() - 1] = offset;
}
// For incrementally building StructTypes.
class Builder {
public:
Builder(Zone* zone, uint32_t field_count)
: field_count_(field_count),
zone_(zone),
cursor_(0),
buffer_(zone->NewArray<ValueType>(static_cast<int>(field_count))) {}
void AddField(ValueType type) {
DCHECK_LT(cursor_, field_count_);
buffer_[cursor_++] = type;
}
StructType* Build() {
DCHECK_EQ(cursor_, field_count_);
uint32_t* offsets = zone_->NewArray<uint32_t>(field_count_);
return new (zone_) StructType(field_count_, offsets, buffer_);
}
private:
const uint32_t field_count_;
Zone* zone_;
uint32_t cursor_;
ValueType* buffer_;
};
private:
uint32_t field_count_;
uint32_t* field_offsets_;
const ValueType* reps_;
};
class ArrayType : public ZoneObject {
public:
constexpr explicit ArrayType(ValueType rep) : rep_(rep) {}
ValueType element_type() const { return rep_; }
bool operator==(const ArrayType& other) const { return rep_ == other.rep_; }
bool operator!=(const ArrayType& other) const { return rep_ != other.rep_; }
private:
const ValueType rep_;
};
} // namespace wasm
} // namespace internal
} // namespace v8
#endif // V8_WASM_STRUCT_TYPES_H_
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