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#include "env-inl.h"
#include "node_internals.h"
#include "node_process.h"
#include "async_wrap.h"
namespace node {
using v8::Context;
using v8::HandleScope;
using v8::Integer;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;
using v8::NewStringType;
void RunAtExit(Environment* env) {
env->RunAtExitCallbacks();
}
void AtExit(void (*cb)(void* arg), void* arg) {
auto env = Environment::GetThreadLocalEnv();
AtExit(env, cb, arg);
}
void AtExit(Environment* env, void (*cb)(void* arg), void* arg) {
CHECK_NOT_NULL(env);
env->AtExit(cb, arg);
}
void EmitBeforeExit(Environment* env) {
HandleScope handle_scope(env->isolate());
Context::Scope context_scope(env->context());
Local<Value> exit_code = env->process_object()
->Get(env->context(), env->exit_code_string())
.ToLocalChecked()
->ToInteger(env->context())
.ToLocalChecked();
ProcessEmit(env, "beforeExit", exit_code).ToLocalChecked();
}
int EmitExit(Environment* env) {
// process.emit('exit')
HandleScope handle_scope(env->isolate());
Context::Scope context_scope(env->context());
Local<Object> process_object = env->process_object();
process_object
->Set(env->context(),
FIXED_ONE_BYTE_STRING(env->isolate(), "_exiting"),
True(env->isolate()))
.FromJust();
Local<String> exit_code = env->exit_code_string();
int code = process_object->Get(env->context(), exit_code)
.ToLocalChecked()
->Int32Value(env->context())
.ToChecked();
ProcessEmit(env, "exit", Integer::New(env->isolate(), code));
// Reload exit code, it may be changed by `emit('exit')`
return process_object->Get(env->context(), exit_code)
.ToLocalChecked()
->Int32Value(env->context())
.ToChecked();
}
void AddEnvironmentCleanupHook(Isolate* isolate,
void (*fun)(void* arg),
void* arg) {
Environment* env = Environment::GetCurrent(isolate);
CHECK_NOT_NULL(env);
env->AddCleanupHook(fun, arg);
}
void RemoveEnvironmentCleanupHook(Isolate* isolate,
void (*fun)(void* arg),
void* arg) {
Environment* env = Environment::GetCurrent(isolate);
CHECK_NOT_NULL(env);
env->RemoveCleanupHook(fun, arg);
}
async_id AsyncHooksGetExecutionAsyncId(Isolate* isolate) {
Environment* env = Environment::GetCurrent(isolate);
if (env == nullptr) return -1;
return env->execution_async_id();
}
async_id AsyncHooksGetTriggerAsyncId(Isolate* isolate) {
Environment* env = Environment::GetCurrent(isolate);
if (env == nullptr) return -1;
return env->trigger_async_id();
}
async_context EmitAsyncInit(Isolate* isolate,
Local<Object> resource,
const char* name,
async_id trigger_async_id) {
HandleScope handle_scope(isolate);
Local<String> type =
String::NewFromUtf8(isolate, name, NewStringType::kInternalized)
.ToLocalChecked();
return EmitAsyncInit(isolate, resource, type, trigger_async_id);
}
async_context EmitAsyncInit(Isolate* isolate,
Local<Object> resource,
Local<String> name,
async_id trigger_async_id) {
DebugSealHandleScope handle_scope(isolate);
Environment* env = Environment::GetCurrent(isolate);
CHECK_NOT_NULL(env);
// Initialize async context struct
if (trigger_async_id == -1)
trigger_async_id = env->get_default_trigger_async_id();
async_context context = {
env->new_async_id(), // async_id_
trigger_async_id // trigger_async_id_
};
// Run init hooks
AsyncWrap::EmitAsyncInit(env, resource, name, context.async_id,
context.trigger_async_id);
return context;
}
void EmitAsyncDestroy(Isolate* isolate, async_context asyncContext) {
AsyncWrap::EmitDestroy(
Environment::GetCurrent(isolate), asyncContext.async_id);
}
} // namespace node
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