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|
#include "env.h"
#include "allocated_buffer-inl.h"
#include "async_wrap.h"
#include "base_object-inl.h"
#include "debug_utils-inl.h"
#include "diagnosticfilename-inl.h"
#include "memory_tracker-inl.h"
#include "node_buffer.h"
#include "node_context_data.h"
#include "node_errors.h"
#include "node_internals.h"
#include "node_options-inl.h"
#include "node_process-inl.h"
#include "node_v8_platform-inl.h"
#include "node_worker.h"
#include "req_wrap-inl.h"
#include "stream_base.h"
#include "tracing/agent.h"
#include "tracing/traced_value.h"
#include "util-inl.h"
#include "v8-profiler.h"
#include <algorithm>
#include <atomic>
#include <cinttypes>
#include <cstdio>
#include <iostream>
#include <limits>
#include <memory>
namespace node {
using errors::TryCatchScope;
using v8::Array;
using v8::Boolean;
using v8::Context;
using v8::EmbedderGraph;
using v8::Function;
using v8::FunctionTemplate;
using v8::HandleScope;
using v8::HeapSpaceStatistics;
using v8::Integer;
using v8::Isolate;
using v8::Local;
using v8::MaybeLocal;
using v8::NewStringType;
using v8::Number;
using v8::Object;
using v8::Private;
using v8::Script;
using v8::SnapshotCreator;
using v8::StackTrace;
using v8::String;
using v8::Symbol;
using v8::TracingController;
using v8::TryCatch;
using v8::Undefined;
using v8::Value;
using worker::Worker;
int const Environment::kNodeContextTag = 0x6e6f64;
void* const Environment::kNodeContextTagPtr = const_cast<void*>(
static_cast<const void*>(&Environment::kNodeContextTag));
std::vector<size_t> IsolateData::Serialize(SnapshotCreator* creator) {
Isolate* isolate = creator->GetIsolate();
std::vector<size_t> indexes;
HandleScope handle_scope(isolate);
// XXX(joyeecheung): technically speaking, the indexes here should be
// consecutive and we could just return a range instead of an array,
// but that's not part of the V8 API contract so we use an array
// just to be safe.
#define VP(PropertyName, StringValue) V(Private, PropertyName)
#define VY(PropertyName, StringValue) V(Symbol, PropertyName)
#define VS(PropertyName, StringValue) V(String, PropertyName)
#define V(TypeName, PropertyName) \
indexes.push_back(creator->AddData(PropertyName##_.Get(isolate)));
PER_ISOLATE_PRIVATE_SYMBOL_PROPERTIES(VP)
PER_ISOLATE_SYMBOL_PROPERTIES(VY)
PER_ISOLATE_STRING_PROPERTIES(VS)
#undef V
#undef VY
#undef VS
#undef VP
for (size_t i = 0; i < AsyncWrap::PROVIDERS_LENGTH; i++)
indexes.push_back(creator->AddData(async_wrap_provider(i)));
return indexes;
}
void IsolateData::DeserializeProperties(const std::vector<size_t>* indexes) {
size_t i = 0;
HandleScope handle_scope(isolate_);
#define VP(PropertyName, StringValue) V(Private, PropertyName)
#define VY(PropertyName, StringValue) V(Symbol, PropertyName)
#define VS(PropertyName, StringValue) V(String, PropertyName)
#define V(TypeName, PropertyName) \
do { \
MaybeLocal<TypeName> maybe_field = \
isolate_->GetDataFromSnapshotOnce<TypeName>((*indexes)[i++]); \
Local<TypeName> field; \
if (!maybe_field.ToLocal(&field)) { \
fprintf(stderr, "Failed to deserialize " #PropertyName "\n"); \
} \
PropertyName##_.Set(isolate_, field); \
} while (0);
PER_ISOLATE_PRIVATE_SYMBOL_PROPERTIES(VP)
PER_ISOLATE_SYMBOL_PROPERTIES(VY)
PER_ISOLATE_STRING_PROPERTIES(VS)
#undef V
#undef VY
#undef VS
#undef VP
for (size_t j = 0; j < AsyncWrap::PROVIDERS_LENGTH; j++) {
MaybeLocal<String> maybe_field =
isolate_->GetDataFromSnapshotOnce<String>((*indexes)[i++]);
Local<String> field;
if (!maybe_field.ToLocal(&field)) {
fprintf(stderr, "Failed to deserialize AsyncWrap provider %zu\n", j);
}
async_wrap_providers_[j].Set(isolate_, field);
}
}
void IsolateData::CreateProperties() {
// Create string and private symbol properties as internalized one byte
// strings after the platform is properly initialized.
//
// Internalized because it makes property lookups a little faster and
// because the string is created in the old space straight away. It's going
// to end up in the old space sooner or later anyway but now it doesn't go
// through v8::Eternal's new space handling first.
//
// One byte because our strings are ASCII and we can safely skip V8's UTF-8
// decoding step.
HandleScope handle_scope(isolate_);
#define V(PropertyName, StringValue) \
PropertyName##_.Set( \
isolate_, \
Private::New(isolate_, \
String::NewFromOneByte( \
isolate_, \
reinterpret_cast<const uint8_t*>(StringValue), \
NewStringType::kInternalized, \
sizeof(StringValue) - 1) \
.ToLocalChecked()));
PER_ISOLATE_PRIVATE_SYMBOL_PROPERTIES(V)
#undef V
#define V(PropertyName, StringValue) \
PropertyName##_.Set( \
isolate_, \
Symbol::New(isolate_, \
String::NewFromOneByte( \
isolate_, \
reinterpret_cast<const uint8_t*>(StringValue), \
NewStringType::kInternalized, \
sizeof(StringValue) - 1) \
.ToLocalChecked()));
PER_ISOLATE_SYMBOL_PROPERTIES(V)
#undef V
#define V(PropertyName, StringValue) \
PropertyName##_.Set( \
isolate_, \
String::NewFromOneByte(isolate_, \
reinterpret_cast<const uint8_t*>(StringValue), \
NewStringType::kInternalized, \
sizeof(StringValue) - 1) \
.ToLocalChecked());
PER_ISOLATE_STRING_PROPERTIES(V)
#undef V
// Create all the provider strings that will be passed to JS. Place them in
// an array so the array index matches the PROVIDER id offset. This way the
// strings can be retrieved quickly.
#define V(Provider) \
async_wrap_providers_[AsyncWrap::PROVIDER_ ## Provider].Set( \
isolate_, \
String::NewFromOneByte( \
isolate_, \
reinterpret_cast<const uint8_t*>(#Provider), \
NewStringType::kInternalized, \
sizeof(#Provider) - 1).ToLocalChecked());
NODE_ASYNC_PROVIDER_TYPES(V)
#undef V
}
IsolateData::IsolateData(Isolate* isolate,
uv_loop_t* event_loop,
MultiIsolatePlatform* platform,
ArrayBufferAllocator* node_allocator,
const std::vector<size_t>* indexes)
: isolate_(isolate),
event_loop_(event_loop),
node_allocator_(node_allocator == nullptr ? nullptr
: node_allocator->GetImpl()),
platform_(platform) {
options_.reset(
new PerIsolateOptions(*(per_process::cli_options->per_isolate)));
if (indexes == nullptr) {
CreateProperties();
} else {
DeserializeProperties(indexes);
}
}
void IsolateData::MemoryInfo(MemoryTracker* tracker) const {
#define V(PropertyName, StringValue) \
tracker->TrackField(#PropertyName, PropertyName());
PER_ISOLATE_SYMBOL_PROPERTIES(V)
PER_ISOLATE_STRING_PROPERTIES(V)
#undef V
tracker->TrackField("async_wrap_providers", async_wrap_providers_);
if (node_allocator_ != nullptr) {
tracker->TrackFieldWithSize(
"node_allocator", sizeof(*node_allocator_), "NodeArrayBufferAllocator");
}
tracker->TrackFieldWithSize(
"platform", sizeof(*platform_), "MultiIsolatePlatform");
// TODO(joyeecheung): implement MemoryRetainer in the option classes.
}
void TrackingTraceStateObserver::UpdateTraceCategoryState() {
if (!env_->owns_process_state() || !env_->can_call_into_js()) {
// Ideally, we’d have a consistent story that treats all threads/Environment
// instances equally here. However, tracing is essentially global, and this
// callback is called from whichever thread calls `StartTracing()` or
// `StopTracing()`. The only way to do this in a threadsafe fashion
// seems to be only tracking this from the main thread, and only allowing
// these state modifications from the main thread.
return;
}
bool async_hooks_enabled = (*(TRACE_EVENT_API_GET_CATEGORY_GROUP_ENABLED(
TRACING_CATEGORY_NODE1(async_hooks)))) != 0;
Isolate* isolate = env_->isolate();
HandleScope handle_scope(isolate);
Local<Function> cb = env_->trace_category_state_function();
if (cb.IsEmpty())
return;
TryCatchScope try_catch(env_);
try_catch.SetVerbose(true);
Local<Value> args[] = {Boolean::New(isolate, async_hooks_enabled)};
USE(cb->Call(env_->context(), Undefined(isolate), arraysize(args), args));
}
void Environment::CreateProperties() {
HandleScope handle_scope(isolate_);
Local<Context> ctx = context();
{
Context::Scope context_scope(ctx);
Local<FunctionTemplate> templ = FunctionTemplate::New(isolate());
templ->InstanceTemplate()->SetInternalFieldCount(
BaseObject::kInternalFieldCount);
templ->Inherit(BaseObject::GetConstructorTemplate(this));
set_binding_data_ctor_template(templ);
}
// Store primordials setup by the per-context script in the environment.
Local<Object> per_context_bindings =
GetPerContextExports(ctx).ToLocalChecked();
Local<Value> primordials =
per_context_bindings->Get(ctx, primordials_string()).ToLocalChecked();
CHECK(primordials->IsObject());
set_primordials(primordials.As<Object>());
Local<String> prototype_string =
FIXED_ONE_BYTE_STRING(isolate(), "prototype");
#define V(EnvPropertyName, PrimordialsPropertyName) \
{ \
Local<Value> ctor = \
primordials.As<Object>() \
->Get(ctx, \
FIXED_ONE_BYTE_STRING(isolate(), PrimordialsPropertyName)) \
.ToLocalChecked(); \
CHECK(ctor->IsObject()); \
Local<Value> prototype = \
ctor.As<Object>()->Get(ctx, prototype_string).ToLocalChecked(); \
CHECK(prototype->IsObject()); \
set_##EnvPropertyName(prototype.As<Object>()); \
}
V(primordials_safe_map_prototype_object, "SafeMap");
V(primordials_safe_set_prototype_object, "SafeSet");
V(primordials_safe_weak_map_prototype_object, "SafeWeakMap");
V(primordials_safe_weak_set_prototype_object, "SafeWeakSet");
#undef V
Local<Object> process_object =
node::CreateProcessObject(this).FromMaybe(Local<Object>());
set_process_object(process_object);
}
std::string GetExecPath(const std::vector<std::string>& argv) {
char exec_path_buf[2 * PATH_MAX];
size_t exec_path_len = sizeof(exec_path_buf);
std::string exec_path;
if (uv_exepath(exec_path_buf, &exec_path_len) == 0) {
exec_path = std::string(exec_path_buf, exec_path_len);
} else {
exec_path = argv[0];
}
// On OpenBSD process.execPath will be relative unless we
// get the full path before process.execPath is used.
#if defined(__OpenBSD__)
uv_fs_t req;
req.ptr = nullptr;
if (0 ==
uv_fs_realpath(nullptr, &req, exec_path.c_str(), nullptr)) {
CHECK_NOT_NULL(req.ptr);
exec_path = std::string(static_cast<char*>(req.ptr));
}
uv_fs_req_cleanup(&req);
#endif
return exec_path;
}
Environment::Environment(IsolateData* isolate_data,
Isolate* isolate,
const std::vector<std::string>& args,
const std::vector<std::string>& exec_args,
const EnvSerializeInfo* env_info,
EnvironmentFlags::Flags flags,
ThreadId thread_id)
: isolate_(isolate),
isolate_data_(isolate_data),
async_hooks_(isolate, MAYBE_FIELD_PTR(env_info, async_hooks)),
immediate_info_(isolate, MAYBE_FIELD_PTR(env_info, immediate_info)),
tick_info_(isolate, MAYBE_FIELD_PTR(env_info, tick_info)),
timer_base_(uv_now(isolate_data->event_loop())),
exec_argv_(exec_args),
argv_(args),
exec_path_(GetExecPath(args)),
should_abort_on_uncaught_toggle_(
isolate_,
1,
MAYBE_FIELD_PTR(env_info, should_abort_on_uncaught_toggle)),
stream_base_state_(isolate_,
StreamBase::kNumStreamBaseStateFields,
MAYBE_FIELD_PTR(env_info, stream_base_state)),
environment_start_time_(PERFORMANCE_NOW()),
flags_(flags),
thread_id_(thread_id.id == static_cast<uint64_t>(-1)
? AllocateEnvironmentThreadId().id
: thread_id.id) {
// We'll be creating new objects so make sure we've entered the context.
HandleScope handle_scope(isolate);
// Set some flags if only kDefaultFlags was passed. This can make API version
// transitions easier for embedders.
if (flags_ & EnvironmentFlags::kDefaultFlags) {
flags_ = flags_ |
EnvironmentFlags::kOwnsProcessState |
EnvironmentFlags::kOwnsInspector;
}
set_env_vars(per_process::system_environment);
// TODO(joyeecheung): pass Isolate* and env_vars to it instead of the entire
// env, when the recursive dependency inclusion in "debug-utils.h" is
// resolved.
enabled_debug_list_.Parse(this);
// We create new copies of the per-Environment option sets, so that it is
// easier to modify them after Environment creation. The defaults are
// part of the per-Isolate option set, for which in turn the defaults are
// part of the per-process option set.
options_ = std::make_shared<EnvironmentOptions>(
*isolate_data->options()->per_env);
inspector_host_port_ = std::make_shared<ExclusiveAccess<HostPort>>(
options_->debug_options().host_port);
if (!(flags_ & EnvironmentFlags::kOwnsProcessState)) {
set_abort_on_uncaught_exception(false);
}
#if HAVE_INSPECTOR
// We can only create the inspector agent after having cloned the options.
inspector_agent_ = std::make_unique<inspector::Agent>(this);
#endif
if (tracing::AgentWriterHandle* writer = GetTracingAgentWriter()) {
trace_state_observer_ = std::make_unique<TrackingTraceStateObserver>(this);
if (TracingController* tracing_controller = writer->GetTracingController())
tracing_controller->AddTraceStateObserver(trace_state_observer_.get());
}
destroy_async_id_list_.reserve(512);
performance_state_ = std::make_unique<performance::PerformanceState>(
isolate, MAYBE_FIELD_PTR(env_info, performance_state));
if (*TRACE_EVENT_API_GET_CATEGORY_GROUP_ENABLED(
TRACING_CATEGORY_NODE1(environment)) != 0) {
auto traced_value = tracing::TracedValue::Create();
traced_value->BeginArray("args");
for (const std::string& arg : args) traced_value->AppendString(arg);
traced_value->EndArray();
traced_value->BeginArray("exec_args");
for (const std::string& arg : exec_args) traced_value->AppendString(arg);
traced_value->EndArray();
TRACE_EVENT_NESTABLE_ASYNC_BEGIN1(TRACING_CATEGORY_NODE1(environment),
"Environment",
this,
"args",
std::move(traced_value));
}
}
Environment::Environment(IsolateData* isolate_data,
Local<Context> context,
const std::vector<std::string>& args,
const std::vector<std::string>& exec_args,
const EnvSerializeInfo* env_info,
EnvironmentFlags::Flags flags,
ThreadId thread_id)
: Environment(isolate_data,
context->GetIsolate(),
args,
exec_args,
env_info,
flags,
thread_id) {
InitializeMainContext(context, env_info);
}
void Environment::InitializeMainContext(Local<Context> context,
const EnvSerializeInfo* env_info) {
context_.Reset(context->GetIsolate(), context);
AssignToContext(context, ContextInfo(""));
if (env_info != nullptr) {
DeserializeProperties(env_info);
} else {
CreateProperties();
}
if (!options_->force_async_hooks_checks) {
async_hooks_.no_force_checks();
}
// By default, always abort when --abort-on-uncaught-exception was passed.
should_abort_on_uncaught_toggle_[0] = 1;
performance_state_->Mark(performance::NODE_PERFORMANCE_MILESTONE_ENVIRONMENT,
environment_start_time_);
performance_state_->Mark(performance::NODE_PERFORMANCE_MILESTONE_NODE_START,
per_process::node_start_time);
if (per_process::v8_initialized) {
performance_state_->Mark(performance::NODE_PERFORMANCE_MILESTONE_V8_START,
performance::performance_v8_start);
}
}
Environment::~Environment() {
if (Environment** interrupt_data = interrupt_data_.load()) {
// There are pending RequestInterrupt() callbacks. Tell them not to run,
// then force V8 to run interrupts by compiling and running an empty script
// so as not to leak memory.
*interrupt_data = nullptr;
Isolate::AllowJavascriptExecutionScope allow_js_here(isolate());
HandleScope handle_scope(isolate());
TryCatch try_catch(isolate());
Context::Scope context_scope(context());
#ifdef DEBUG
bool consistency_check = false;
isolate()->RequestInterrupt([](Isolate*, void* data) {
*static_cast<bool*>(data) = true;
}, &consistency_check);
#endif
Local<Script> script;
if (Script::Compile(context(), String::Empty(isolate())).ToLocal(&script))
USE(script->Run(context()));
DCHECK(consistency_check);
}
// FreeEnvironment() should have set this.
CHECK(is_stopping());
if (options_->heap_snapshot_near_heap_limit > heap_limit_snapshot_taken_) {
isolate_->RemoveNearHeapLimitCallback(Environment::NearHeapLimitCallback,
0);
}
isolate()->GetHeapProfiler()->RemoveBuildEmbedderGraphCallback(
BuildEmbedderGraph, this);
HandleScope handle_scope(isolate());
#if HAVE_INSPECTOR
// Destroy inspector agent before erasing the context. The inspector
// destructor depends on the context still being accessible.
inspector_agent_.reset();
#endif
context()->SetAlignedPointerInEmbedderData(ContextEmbedderIndex::kEnvironment,
nullptr);
if (trace_state_observer_) {
tracing::AgentWriterHandle* writer = GetTracingAgentWriter();
CHECK_NOT_NULL(writer);
if (TracingController* tracing_controller = writer->GetTracingController())
tracing_controller->RemoveTraceStateObserver(trace_state_observer_.get());
}
TRACE_EVENT_NESTABLE_ASYNC_END0(
TRACING_CATEGORY_NODE1(environment), "Environment", this);
// Do not unload addons on the main thread. Some addons need to retain memory
// beyond the Environment's lifetime, and unloading them early would break
// them; with Worker threads, we have the opportunity to be stricter.
// Also, since the main thread usually stops just before the process exits,
// this is far less relevant here.
if (!is_main_thread()) {
// Dereference all addons that were loaded into this environment.
for (binding::DLib& addon : loaded_addons_) {
addon.Close();
}
}
CHECK_EQ(base_object_count_, 0);
}
void Environment::InitializeLibuv() {
HandleScope handle_scope(isolate());
Context::Scope context_scope(context());
CHECK_EQ(0, uv_timer_init(event_loop(), timer_handle()));
uv_unref(reinterpret_cast<uv_handle_t*>(timer_handle()));
uv_check_init(event_loop(), immediate_check_handle());
uv_unref(reinterpret_cast<uv_handle_t*>(immediate_check_handle()));
uv_idle_init(event_loop(), immediate_idle_handle());
uv_check_start(immediate_check_handle(), CheckImmediate);
// Inform V8's CPU profiler when we're idle. The profiler is sampling-based
// but not all samples are created equal; mark the wall clock time spent in
// epoll_wait() and friends so profiling tools can filter it out. The samples
// still end up in v8.log but with state=IDLE rather than state=EXTERNAL.
uv_prepare_init(event_loop(), &idle_prepare_handle_);
uv_check_init(event_loop(), &idle_check_handle_);
uv_async_init(
event_loop(),
&task_queues_async_,
[](uv_async_t* async) {
Environment* env = ContainerOf(
&Environment::task_queues_async_, async);
HandleScope handle_scope(env->isolate());
Context::Scope context_scope(env->context());
env->RunAndClearNativeImmediates();
});
uv_unref(reinterpret_cast<uv_handle_t*>(&idle_prepare_handle_));
uv_unref(reinterpret_cast<uv_handle_t*>(&idle_check_handle_));
uv_unref(reinterpret_cast<uv_handle_t*>(&task_queues_async_));
{
Mutex::ScopedLock lock(native_immediates_threadsafe_mutex_);
task_queues_async_initialized_ = true;
if (native_immediates_threadsafe_.size() > 0 ||
native_immediates_interrupts_.size() > 0) {
uv_async_send(&task_queues_async_);
}
}
// Register clean-up cb to be called to clean up the handles
// when the environment is freed, note that they are not cleaned in
// the one environment per process setup, but will be called in
// FreeEnvironment.
RegisterHandleCleanups();
StartProfilerIdleNotifier();
}
void Environment::ExitEnv() {
set_can_call_into_js(false);
set_stopping(true);
isolate_->TerminateExecution();
SetImmediateThreadsafe([](Environment* env) { uv_stop(env->event_loop()); });
}
void Environment::RegisterHandleCleanups() {
HandleCleanupCb close_and_finish = [](Environment* env, uv_handle_t* handle,
void* arg) {
handle->data = env;
env->CloseHandle(handle, [](uv_handle_t* handle) {
#ifdef DEBUG
memset(handle, 0xab, uv_handle_size(handle->type));
#endif
});
};
auto register_handle = [&](uv_handle_t* handle) {
RegisterHandleCleanup(handle, close_and_finish, nullptr);
};
register_handle(reinterpret_cast<uv_handle_t*>(timer_handle()));
register_handle(reinterpret_cast<uv_handle_t*>(immediate_check_handle()));
register_handle(reinterpret_cast<uv_handle_t*>(immediate_idle_handle()));
register_handle(reinterpret_cast<uv_handle_t*>(&idle_prepare_handle_));
register_handle(reinterpret_cast<uv_handle_t*>(&idle_check_handle_));
register_handle(reinterpret_cast<uv_handle_t*>(&task_queues_async_));
}
void Environment::CleanupHandles() {
{
Mutex::ScopedLock lock(native_immediates_threadsafe_mutex_);
task_queues_async_initialized_ = false;
}
Isolate::DisallowJavascriptExecutionScope disallow_js(isolate(),
Isolate::DisallowJavascriptExecutionScope::THROW_ON_FAILURE);
RunAndClearNativeImmediates(true /* skip unrefed SetImmediate()s */);
for (ReqWrapBase* request : req_wrap_queue_)
request->Cancel();
for (HandleWrap* handle : handle_wrap_queue_)
handle->Close();
for (HandleCleanup& hc : handle_cleanup_queue_)
hc.cb_(this, hc.handle_, hc.arg_);
handle_cleanup_queue_.clear();
while (handle_cleanup_waiting_ != 0 ||
request_waiting_ != 0 ||
!handle_wrap_queue_.IsEmpty()) {
uv_run(event_loop(), UV_RUN_ONCE);
}
}
void Environment::StartProfilerIdleNotifier() {
uv_prepare_start(&idle_prepare_handle_, [](uv_prepare_t* handle) {
Environment* env = ContainerOf(&Environment::idle_prepare_handle_, handle);
env->isolate()->SetIdle(true);
});
uv_check_start(&idle_check_handle_, [](uv_check_t* handle) {
Environment* env = ContainerOf(&Environment::idle_check_handle_, handle);
env->isolate()->SetIdle(false);
});
}
void Environment::PrintSyncTrace() const {
if (!trace_sync_io_) return;
HandleScope handle_scope(isolate());
fprintf(
stderr, "(node:%d) WARNING: Detected use of sync API\n", uv_os_getpid());
PrintStackTrace(isolate(),
StackTrace::CurrentStackTrace(
isolate(), stack_trace_limit(), StackTrace::kDetailed));
}
void Environment::RunCleanup() {
started_cleanup_ = true;
TraceEventScope trace_scope(TRACING_CATEGORY_NODE1(environment),
"RunCleanup", this);
bindings_.clear();
CleanupHandles();
while (!cleanup_hooks_.empty() ||
native_immediates_.size() > 0 ||
native_immediates_threadsafe_.size() > 0 ||
native_immediates_interrupts_.size() > 0) {
// Copy into a vector, since we can't sort an unordered_set in-place.
std::vector<CleanupHookCallback> callbacks(
cleanup_hooks_.begin(), cleanup_hooks_.end());
// We can't erase the copied elements from `cleanup_hooks_` yet, because we
// need to be able to check whether they were un-scheduled by another hook.
std::sort(callbacks.begin(), callbacks.end(),
[](const CleanupHookCallback& a, const CleanupHookCallback& b) {
// Sort in descending order so that the most recently inserted callbacks
// are run first.
return a.insertion_order_counter_ > b.insertion_order_counter_;
});
for (const CleanupHookCallback& cb : callbacks) {
if (cleanup_hooks_.count(cb) == 0) {
// This hook was removed from the `cleanup_hooks_` set during another
// hook that was run earlier. Nothing to do here.
continue;
}
cb.fn_(cb.arg_);
cleanup_hooks_.erase(cb);
}
CleanupHandles();
}
for (const int fd : unmanaged_fds_) {
uv_fs_t close_req;
uv_fs_close(nullptr, &close_req, fd, nullptr);
uv_fs_req_cleanup(&close_req);
}
}
void Environment::RunAtExitCallbacks() {
TraceEventScope trace_scope(TRACING_CATEGORY_NODE1(environment),
"AtExit", this);
for (ExitCallback at_exit : at_exit_functions_) {
at_exit.cb_(at_exit.arg_);
}
at_exit_functions_.clear();
}
void Environment::AtExit(void (*cb)(void* arg), void* arg) {
at_exit_functions_.push_front(ExitCallback{cb, arg});
}
void Environment::RunAndClearInterrupts() {
while (native_immediates_interrupts_.size() > 0) {
NativeImmediateQueue queue;
{
Mutex::ScopedLock lock(native_immediates_threadsafe_mutex_);
queue.ConcatMove(std::move(native_immediates_interrupts_));
}
DebugSealHandleScope seal_handle_scope(isolate());
while (auto head = queue.Shift())
head->Call(this);
}
}
void Environment::RunAndClearNativeImmediates(bool only_refed) {
TraceEventScope trace_scope(TRACING_CATEGORY_NODE1(environment),
"RunAndClearNativeImmediates", this);
HandleScope handle_scope(isolate_);
InternalCallbackScope cb_scope(this, Object::New(isolate_), { 0, 0 });
size_t ref_count = 0;
// Handle interrupts first. These functions are not allowed to throw
// exceptions, so we do not need to handle that.
RunAndClearInterrupts();
auto drain_list = [&](NativeImmediateQueue* queue) {
TryCatchScope try_catch(this);
DebugSealHandleScope seal_handle_scope(isolate());
while (auto head = queue->Shift()) {
bool is_refed = head->flags() & CallbackFlags::kRefed;
if (is_refed)
ref_count++;
if (is_refed || !only_refed)
head->Call(this);
head.reset(); // Destroy now so that this is also observed by try_catch.
if (UNLIKELY(try_catch.HasCaught())) {
if (!try_catch.HasTerminated() && can_call_into_js())
errors::TriggerUncaughtException(isolate(), try_catch);
return true;
}
}
return false;
};
while (drain_list(&native_immediates_)) {}
immediate_info()->ref_count_dec(ref_count);
if (immediate_info()->ref_count() == 0)
ToggleImmediateRef(false);
// It is safe to check .size() first, because there is a causal relationship
// between pushes to the threadsafe immediate list and this function being
// called. For the common case, it's worth checking the size first before
// establishing a mutex lock.
// This is intentionally placed after the `ref_count` handling, because when
// refed threadsafe immediates are created, they are not counted towards the
// count in immediate_info() either.
NativeImmediateQueue threadsafe_immediates;
if (native_immediates_threadsafe_.size() > 0) {
Mutex::ScopedLock lock(native_immediates_threadsafe_mutex_);
threadsafe_immediates.ConcatMove(std::move(native_immediates_threadsafe_));
}
while (drain_list(&threadsafe_immediates)) {}
}
void Environment::RequestInterruptFromV8() {
// The Isolate may outlive the Environment, so some logic to handle the
// situation in which the Environment is destroyed before the handler runs
// is required.
// We allocate a new pointer to a pointer to this Environment instance, and
// try to set it as interrupt_data_. If interrupt_data_ was already set, then
// callbacks are already scheduled to run and we can delete our own pointer
// and just return. If it was nullptr previously, the Environment** is stored;
// ~Environment sets the Environment* contained in it to nullptr, so that
// the callback can check whether ~Environment has already run and it is thus
// not safe to access the Environment instance itself.
Environment** interrupt_data = new Environment*(this);
Environment** dummy = nullptr;
if (!interrupt_data_.compare_exchange_strong(dummy, interrupt_data)) {
delete interrupt_data;
return; // Already scheduled.
}
isolate()->RequestInterrupt([](Isolate* isolate, void* data) {
std::unique_ptr<Environment*> env_ptr { static_cast<Environment**>(data) };
Environment* env = *env_ptr;
if (env == nullptr) {
// The Environment has already been destroyed. That should be okay; any
// callback added before the Environment shuts down would have been
// handled during cleanup.
return;
}
env->interrupt_data_.store(nullptr);
env->RunAndClearInterrupts();
}, interrupt_data);
}
void Environment::ScheduleTimer(int64_t duration_ms) {
if (started_cleanup_) return;
uv_timer_start(timer_handle(), RunTimers, duration_ms, 0);
}
void Environment::ToggleTimerRef(bool ref) {
if (started_cleanup_) return;
if (ref) {
uv_ref(reinterpret_cast<uv_handle_t*>(timer_handle()));
} else {
uv_unref(reinterpret_cast<uv_handle_t*>(timer_handle()));
}
}
void Environment::RunTimers(uv_timer_t* handle) {
Environment* env = Environment::from_timer_handle(handle);
TraceEventScope trace_scope(TRACING_CATEGORY_NODE1(environment),
"RunTimers", env);
if (!env->can_call_into_js())
return;
HandleScope handle_scope(env->isolate());
Context::Scope context_scope(env->context());
Local<Object> process = env->process_object();
InternalCallbackScope scope(env, process, {0, 0});
Local<Function> cb = env->timers_callback_function();
MaybeLocal<Value> ret;
Local<Value> arg = env->GetNow();
// This code will loop until all currently due timers will process. It is
// impossible for us to end up in an infinite loop due to how the JS-side
// is structured.
do {
TryCatchScope try_catch(env);
try_catch.SetVerbose(true);
ret = cb->Call(env->context(), process, 1, &arg);
} while (ret.IsEmpty() && env->can_call_into_js());
// NOTE(apapirovski): If it ever becomes possible that `call_into_js` above
// is reset back to `true` after being previously set to `false` then this
// code becomes invalid and needs to be rewritten. Otherwise catastrophic
// timers corruption will occur and all timers behaviour will become
// entirely unpredictable.
if (ret.IsEmpty())
return;
// To allow for less JS-C++ boundary crossing, the value returned from JS
// serves a few purposes:
// 1. If it's 0, no more timers exist and the handle should be unrefed
// 2. If it's > 0, the value represents the next timer's expiry and there
// is at least one timer remaining that is refed.
// 3. If it's < 0, the absolute value represents the next timer's expiry
// and there are no timers that are refed.
int64_t expiry_ms =
ret.ToLocalChecked()->IntegerValue(env->context()).FromJust();
uv_handle_t* h = reinterpret_cast<uv_handle_t*>(handle);
if (expiry_ms != 0) {
int64_t duration_ms =
llabs(expiry_ms) - (uv_now(env->event_loop()) - env->timer_base());
env->ScheduleTimer(duration_ms > 0 ? duration_ms : 1);
if (expiry_ms > 0)
uv_ref(h);
else
uv_unref(h);
} else {
uv_unref(h);
}
}
void Environment::CheckImmediate(uv_check_t* handle) {
Environment* env = Environment::from_immediate_check_handle(handle);
TraceEventScope trace_scope(TRACING_CATEGORY_NODE1(environment),
"CheckImmediate", env);
HandleScope scope(env->isolate());
Context::Scope context_scope(env->context());
env->RunAndClearNativeImmediates();
if (env->immediate_info()->count() == 0 || !env->can_call_into_js())
return;
do {
MakeCallback(env->isolate(),
env->process_object(),
env->immediate_callback_function(),
0,
nullptr,
{0, 0}).ToLocalChecked();
} while (env->immediate_info()->has_outstanding() && env->can_call_into_js());
if (env->immediate_info()->ref_count() == 0)
env->ToggleImmediateRef(false);
}
void Environment::ToggleImmediateRef(bool ref) {
if (started_cleanup_) return;
if (ref) {
// Idle handle is needed only to stop the event loop from blocking in poll.
uv_idle_start(immediate_idle_handle(), [](uv_idle_t*){ });
} else {
uv_idle_stop(immediate_idle_handle());
}
}
Local<Value> Environment::GetNow() {
uv_update_time(event_loop());
uint64_t now = uv_now(event_loop());
CHECK_GE(now, timer_base());
now -= timer_base();
if (now <= 0xffffffff)
return Integer::NewFromUnsigned(isolate(), static_cast<uint32_t>(now));
else
return Number::New(isolate(), static_cast<double>(now));
}
void CollectExceptionInfo(Environment* env,
Local<Object> obj,
int errorno,
const char* err_string,
const char* syscall,
const char* message,
const char* path,
const char* dest) {
obj->Set(env->context(),
env->errno_string(),
Integer::New(env->isolate(), errorno)).Check();
obj->Set(env->context(), env->code_string(),
OneByteString(env->isolate(), err_string)).Check();
if (message != nullptr) {
obj->Set(env->context(), env->message_string(),
OneByteString(env->isolate(), message)).Check();
}
Local<Value> path_buffer;
if (path != nullptr) {
path_buffer =
Buffer::Copy(env->isolate(), path, strlen(path)).ToLocalChecked();
obj->Set(env->context(), env->path_string(), path_buffer).Check();
}
Local<Value> dest_buffer;
if (dest != nullptr) {
dest_buffer =
Buffer::Copy(env->isolate(), dest, strlen(dest)).ToLocalChecked();
obj->Set(env->context(), env->dest_string(), dest_buffer).Check();
}
if (syscall != nullptr) {
obj->Set(env->context(), env->syscall_string(),
OneByteString(env->isolate(), syscall)).Check();
}
}
void Environment::CollectUVExceptionInfo(Local<Value> object,
int errorno,
const char* syscall,
const char* message,
const char* path,
const char* dest) {
if (!object->IsObject() || errorno == 0)
return;
Local<Object> obj = object.As<Object>();
const char* err_string = uv_err_name(errorno);
if (message == nullptr || message[0] == '\0') {
message = uv_strerror(errorno);
}
node::CollectExceptionInfo(this, obj, errorno, err_string,
syscall, message, path, dest);
}
ImmediateInfo::ImmediateInfo(Isolate* isolate, const SerializeInfo* info)
: fields_(isolate, kFieldsCount, MAYBE_FIELD_PTR(info, fields)) {}
ImmediateInfo::SerializeInfo ImmediateInfo::Serialize(
Local<Context> context, SnapshotCreator* creator) {
return {fields_.Serialize(context, creator)};
}
void ImmediateInfo::Deserialize(Local<Context> context) {
fields_.Deserialize(context);
}
std::ostream& operator<<(std::ostream& output,
const ImmediateInfo::SerializeInfo& i) {
output << "{ " << i.fields << " }";
return output;
}
void ImmediateInfo::MemoryInfo(MemoryTracker* tracker) const {
tracker->TrackField("fields", fields_);
}
TickInfo::SerializeInfo TickInfo::Serialize(Local<Context> context,
SnapshotCreator* creator) {
return {fields_.Serialize(context, creator)};
}
void TickInfo::Deserialize(Local<Context> context) {
fields_.Deserialize(context);
}
std::ostream& operator<<(std::ostream& output,
const TickInfo::SerializeInfo& i) {
output << "{ " << i.fields << " }";
return output;
}
void TickInfo::MemoryInfo(MemoryTracker* tracker) const {
tracker->TrackField("fields", fields_);
}
TickInfo::TickInfo(Isolate* isolate, const SerializeInfo* info)
: fields_(
isolate, kFieldsCount, info == nullptr ? nullptr : &(info->fields)) {}
AsyncHooks::AsyncHooks(Isolate* isolate, const SerializeInfo* info)
: async_ids_stack_(isolate, 16 * 2, MAYBE_FIELD_PTR(info, async_ids_stack)),
fields_(isolate, kFieldsCount, MAYBE_FIELD_PTR(info, fields)),
async_id_fields_(
isolate, kUidFieldsCount, MAYBE_FIELD_PTR(info, async_id_fields)),
info_(info) {
HandleScope handle_scope(isolate);
if (info == nullptr) {
clear_async_id_stack();
// Always perform async_hooks checks, not just when async_hooks is enabled.
// TODO(AndreasMadsen): Consider removing this for LTS releases.
// See discussion in https://github.com/nodejs/node/pull/15454
// When removing this, do it by reverting the commit. Otherwise the test
// and flag changes won't be included.
fields_[kCheck] = 1;
// kDefaultTriggerAsyncId should be -1, this indicates that there is no
// specified default value and it should fallback to the executionAsyncId.
// 0 is not used as the magic value, because that indicates a missing
// context which is different from a default context.
async_id_fields_[AsyncHooks::kDefaultTriggerAsyncId] = -1;
// kAsyncIdCounter should start at 1 because that'll be the id the execution
// context during bootstrap (code that runs before entering uv_run()).
async_id_fields_[AsyncHooks::kAsyncIdCounter] = 1;
}
}
void AsyncHooks::Deserialize(Local<Context> context) {
async_ids_stack_.Deserialize(context);
fields_.Deserialize(context);
async_id_fields_.Deserialize(context);
Local<Array> js_execution_async_resources;
if (info_->js_execution_async_resources != 0) {
js_execution_async_resources =
context->GetDataFromSnapshotOnce<Array>(
info_->js_execution_async_resources).ToLocalChecked();
} else {
js_execution_async_resources = Array::New(context->GetIsolate());
}
js_execution_async_resources_.Reset(
context->GetIsolate(), js_execution_async_resources);
// The native_execution_async_resources_ field requires v8::Local<> instances
// for async calls whose resources were on the stack as JS objects when they
// were entered. We cannot recreate this here; however, storing these values
// on the JS equivalent gives the same result, so we do that instead.
for (size_t i = 0; i < info_->native_execution_async_resources.size(); ++i) {
if (info_->native_execution_async_resources[i] == SIZE_MAX)
continue;
Local<Object> obj = context->GetDataFromSnapshotOnce<Object>(
info_->native_execution_async_resources[i])
.ToLocalChecked();
js_execution_async_resources->Set(context, i, obj).Check();
}
info_ = nullptr;
}
std::ostream& operator<<(std::ostream& output,
const std::vector<SnapshotIndex>& v) {
output << "{ ";
for (const SnapshotIndex i : v) {
output << i << ", ";
}
output << " }";
return output;
}
std::ostream& operator<<(std::ostream& output,
const AsyncHooks::SerializeInfo& i) {
output << "{\n"
<< " " << i.async_ids_stack << ", // async_ids_stack\n"
<< " " << i.fields << ", // fields\n"
<< " " << i.async_id_fields << ", // async_id_fields\n"
<< " " << i.js_execution_async_resources
<< ", // js_execution_async_resources\n"
<< " " << i.native_execution_async_resources
<< ", // native_execution_async_resources\n"
<< "}";
return output;
}
AsyncHooks::SerializeInfo AsyncHooks::Serialize(Local<Context> context,
SnapshotCreator* creator) {
SerializeInfo info;
info.async_ids_stack = async_ids_stack_.Serialize(context, creator);
info.fields = fields_.Serialize(context, creator);
info.async_id_fields = async_id_fields_.Serialize(context, creator);
if (!js_execution_async_resources_.IsEmpty()) {
info.js_execution_async_resources = creator->AddData(
context, js_execution_async_resources_.Get(context->GetIsolate()));
CHECK_NE(info.js_execution_async_resources, 0);
} else {
info.js_execution_async_resources = 0;
}
info.native_execution_async_resources.resize(
native_execution_async_resources_.size());
for (size_t i = 0; i < native_execution_async_resources_.size(); i++) {
info.native_execution_async_resources[i] =
native_execution_async_resources_[i].IsEmpty() ? SIZE_MAX :
creator->AddData(
context,
native_execution_async_resources_[i]);
}
CHECK_EQ(contexts_.size(), 1);
CHECK_EQ(contexts_[0], env()->context());
CHECK(js_promise_hooks_[0].IsEmpty());
CHECK(js_promise_hooks_[1].IsEmpty());
CHECK(js_promise_hooks_[2].IsEmpty());
CHECK(js_promise_hooks_[3].IsEmpty());
return info;
}
void AsyncHooks::MemoryInfo(MemoryTracker* tracker) const {
tracker->TrackField("async_ids_stack", async_ids_stack_);
tracker->TrackField("fields", fields_);
tracker->TrackField("async_id_fields", async_id_fields_);
tracker->TrackField("js_promise_hooks", js_promise_hooks_);
}
void AsyncHooks::grow_async_ids_stack() {
async_ids_stack_.reserve(async_ids_stack_.Length() * 3);
env()->async_hooks_binding()->Set(
env()->context(),
env()->async_ids_stack_string(),
async_ids_stack_.GetJSArray()).Check();
}
void AsyncHooks::FailWithCorruptedAsyncStack(double expected_async_id) {
fprintf(stderr,
"Error: async hook stack has become corrupted ("
"actual: %.f, expected: %.f)\n",
async_id_fields_.GetValue(kExecutionAsyncId),
expected_async_id);
DumpBacktrace(stderr);
fflush(stderr);
if (!env()->abort_on_uncaught_exception())
exit(1);
fprintf(stderr, "\n");
fflush(stderr);
ABORT_NO_BACKTRACE();
}
void Environment::Exit(int exit_code) {
if (options()->trace_exit) {
HandleScope handle_scope(isolate());
Isolate::DisallowJavascriptExecutionScope disallow_js(
isolate(), Isolate::DisallowJavascriptExecutionScope::CRASH_ON_FAILURE);
if (is_main_thread()) {
fprintf(stderr, "(node:%d) ", uv_os_getpid());
} else {
fprintf(stderr, "(node:%d, thread:%" PRIu64 ") ",
uv_os_getpid(), thread_id());
}
fprintf(
stderr, "WARNING: Exited the environment with code %d\n", exit_code);
PrintStackTrace(isolate(),
StackTrace::CurrentStackTrace(
isolate(), stack_trace_limit(), StackTrace::kDetailed));
}
process_exit_handler_(this, exit_code);
}
void Environment::stop_sub_worker_contexts() {
DCHECK_EQ(Isolate::GetCurrent(), isolate());
while (!sub_worker_contexts_.empty()) {
Worker* w = *sub_worker_contexts_.begin();
remove_sub_worker_context(w);
w->Exit(1);
w->JoinThread();
}
}
Environment* Environment::worker_parent_env() const {
if (worker_context() == nullptr) return nullptr;
return worker_context()->env();
}
void Environment::AddUnmanagedFd(int fd) {
if (!tracks_unmanaged_fds()) return;
auto result = unmanaged_fds_.insert(fd);
if (!result.second) {
ProcessEmitWarning(
this, "File descriptor %d opened in unmanaged mode twice", fd);
}
}
void Environment::RemoveUnmanagedFd(int fd) {
if (!tracks_unmanaged_fds()) return;
size_t removed_count = unmanaged_fds_.erase(fd);
if (removed_count == 0) {
ProcessEmitWarning(
this, "File descriptor %d closed but not opened in unmanaged mode", fd);
}
}
void Environment::PrintInfoForSnapshotIfDebug() {
if (enabled_debug_list()->enabled(DebugCategory::MKSNAPSHOT)) {
fprintf(stderr, "BaseObjects at the exit of the Environment:\n");
PrintAllBaseObjects();
fprintf(stderr, "\nNative modules without cache:\n");
for (const auto& s : native_modules_without_cache) {
fprintf(stderr, "%s\n", s.c_str());
}
fprintf(stderr, "\nNative modules with cache:\n");
for (const auto& s : native_modules_with_cache) {
fprintf(stderr, "%s\n", s.c_str());
}
fprintf(stderr, "\nStatic bindings (need to be registered):\n");
for (const auto mod : internal_bindings) {
fprintf(stderr, "%s:%s\n", mod->nm_filename, mod->nm_modname);
}
}
}
void Environment::PrintAllBaseObjects() {
size_t i = 0;
std::cout << "BaseObjects\n";
ForEachBaseObject([&](BaseObject* obj) {
std::cout << "#" << i++ << " " << obj << ": " <<
obj->MemoryInfoName() << "\n";
});
}
void Environment::VerifyNoStrongBaseObjects() {
// When a process exits cleanly, i.e. because the event loop ends up without
// things to wait for, the Node.js objects that are left on the heap should
// be:
//
// 1. weak, i.e. ready for garbage collection once no longer referenced, or
// 2. detached, i.e. scheduled for destruction once no longer referenced, or
// 3. an unrefed libuv handle, i.e. does not keep the event loop alive, or
// 4. an inactive libuv handle (essentially the same here)
//
// There are a few exceptions to this rule, but generally, if there are
// C++-backed Node.js objects on the heap that do not fall into the above
// categories, we may be looking at a potential memory leak. Most likely,
// the cause is a missing MakeWeak() call on the corresponding object.
//
// In order to avoid this kind of problem, we check the list of BaseObjects
// for these criteria. Currently, we only do so when explicitly instructed to
// or when in debug mode (where --verify-base-objects is always-on).
if (!options()->verify_base_objects) return;
ForEachBaseObject([](BaseObject* obj) {
if (obj->IsNotIndicativeOfMemoryLeakAtExit()) return;
fprintf(stderr, "Found bad BaseObject during clean exit: %s\n",
obj->MemoryInfoName().c_str());
fflush(stderr);
ABORT();
});
}
EnvSerializeInfo Environment::Serialize(SnapshotCreator* creator) {
EnvSerializeInfo info;
Local<Context> ctx = context();
SerializeBindingData(this, creator, &info);
// Currently all modules are compiled without cache in builtin snapshot
// builder.
info.native_modules = std::vector<std::string>(
native_modules_without_cache.begin(), native_modules_without_cache.end());
info.async_hooks = async_hooks_.Serialize(ctx, creator);
info.immediate_info = immediate_info_.Serialize(ctx, creator);
info.tick_info = tick_info_.Serialize(ctx, creator);
info.performance_state = performance_state_->Serialize(ctx, creator);
info.stream_base_state = stream_base_state_.Serialize(ctx, creator);
info.should_abort_on_uncaught_toggle =
should_abort_on_uncaught_toggle_.Serialize(ctx, creator);
size_t id = 0;
#define V(PropertyName, TypeName) \
do { \
Local<TypeName> field = PropertyName(); \
if (!field.IsEmpty()) { \
size_t index = creator->AddData(field); \
info.persistent_templates.push_back({#PropertyName, id, index}); \
} \
id++; \
} while (0);
ENVIRONMENT_STRONG_PERSISTENT_TEMPLATES(V)
#undef V
id = 0;
#define V(PropertyName, TypeName) \
do { \
Local<TypeName> field = PropertyName(); \
if (!field.IsEmpty()) { \
size_t index = creator->AddData(ctx, field); \
info.persistent_values.push_back({#PropertyName, id, index}); \
} \
id++; \
} while (0);
ENVIRONMENT_STRONG_PERSISTENT_VALUES(V)
#undef V
info.context = creator->AddData(ctx, context());
return info;
}
std::ostream& operator<<(std::ostream& output,
const std::vector<PropInfo>& vec) {
output << "{\n";
for (const auto& info : vec) {
output << " { \"" << info.name << "\", " << std::to_string(info.id) << ", "
<< std::to_string(info.index) << " },\n";
}
output << "}";
return output;
}
std::ostream& operator<<(std::ostream& output,
const std::vector<std::string>& vec) {
output << "{\n";
for (const auto& info : vec) {
output << " \"" << info << "\",\n";
}
output << "}";
return output;
}
std::ostream& operator<<(std::ostream& output, const EnvSerializeInfo& i) {
output << "{\n"
<< "// -- bindings begins --\n"
<< i.bindings << ",\n"
<< "// -- bindings ends --\n"
<< "// -- native_modules begins --\n"
<< i.native_modules << ",\n"
<< "// -- native_modules ends --\n"
<< "// -- async_hooks begins --\n"
<< i.async_hooks << ",\n"
<< "// -- async_hooks ends --\n"
<< i.tick_info << ", // tick_info\n"
<< i.immediate_info << ", // immediate_info\n"
<< "// -- performance_state begins --\n"
<< i.performance_state << ",\n"
<< "// -- performance_state ends --\n"
<< i.stream_base_state << ", // stream_base_state\n"
<< i.should_abort_on_uncaught_toggle
<< ", // should_abort_on_uncaught_toggle\n"
<< "// -- persistent_templates begins --\n"
<< i.persistent_templates << ",\n"
<< "// persistent_templates ends --\n"
<< "// -- persistent_values begins --\n"
<< i.persistent_values << ",\n"
<< "// -- persistent_values ends --\n"
<< i.context << ", // context\n"
<< "}";
return output;
}
void Environment::EnqueueDeserializeRequest(DeserializeRequestCallback cb,
Local<Object> holder,
int index,
InternalFieldInfo* info) {
DeserializeRequest request{cb, {isolate(), holder}, index, info};
deserialize_requests_.push_back(std::move(request));
}
void Environment::RunDeserializeRequests() {
HandleScope scope(isolate());
Local<Context> ctx = context();
Isolate* is = isolate();
while (!deserialize_requests_.empty()) {
DeserializeRequest request(std::move(deserialize_requests_.front()));
deserialize_requests_.pop_front();
Local<Object> holder = request.holder.Get(is);
request.cb(ctx, holder, request.index, request.info);
request.holder.Reset();
request.info->Delete();
}
}
void Environment::DeserializeProperties(const EnvSerializeInfo* info) {
Local<Context> ctx = context();
RunDeserializeRequests();
native_modules_in_snapshot = info->native_modules;
async_hooks_.Deserialize(ctx);
immediate_info_.Deserialize(ctx);
tick_info_.Deserialize(ctx);
performance_state_->Deserialize(ctx);
stream_base_state_.Deserialize(ctx);
should_abort_on_uncaught_toggle_.Deserialize(ctx);
if (enabled_debug_list_.enabled(DebugCategory::MKSNAPSHOT)) {
fprintf(stderr, "deserializing...\n");
std::cerr << *info << "\n";
}
const std::vector<PropInfo>& templates = info->persistent_templates;
size_t i = 0; // index to the array
size_t id = 0;
#define SetProperty(PropertyName, TypeName, vector, type, from) \
do { \
if (vector.size() > i && id == vector[i].id) { \
const PropInfo& d = vector[i]; \
DCHECK_EQ(d.name, #PropertyName); \
MaybeLocal<TypeName> maybe_field = \
from->GetDataFromSnapshotOnce<TypeName>(d.index); \
Local<TypeName> field; \
if (!maybe_field.ToLocal(&field)) { \
fprintf(stderr, \
"Failed to deserialize environment " #type " " #PropertyName \
"\n"); \
} \
set_##PropertyName(field); \
i++; \
} \
} while (0); \
id++;
#define V(PropertyName, TypeName) SetProperty(PropertyName, TypeName, \
templates, template, isolate_)
ENVIRONMENT_STRONG_PERSISTENT_TEMPLATES(V);
#undef V
i = 0; // index to the array
id = 0;
const std::vector<PropInfo>& values = info->persistent_values;
#define V(PropertyName, TypeName) SetProperty(PropertyName, TypeName, \
values, value, ctx)
ENVIRONMENT_STRONG_PERSISTENT_VALUES(V);
#undef V
#undef SetProperty
MaybeLocal<Context> maybe_ctx_from_snapshot =
ctx->GetDataFromSnapshotOnce<Context>(info->context);
Local<Context> ctx_from_snapshot;
if (!maybe_ctx_from_snapshot.ToLocal(&ctx_from_snapshot)) {
fprintf(stderr,
"Failed to deserialize context back reference from the snapshot\n");
}
CHECK_EQ(ctx_from_snapshot, ctx);
}
uint64_t GuessMemoryAvailableToTheProcess() {
uint64_t free_in_system = uv_get_free_memory();
size_t allowed = uv_get_constrained_memory();
if (allowed == 0) {
return free_in_system;
}
size_t rss;
int err = uv_resident_set_memory(&rss);
if (err) {
return free_in_system;
}
if (allowed < rss) {
// Something is probably wrong. Fallback to the free memory.
return free_in_system;
}
// There may still be room for swap, but we will just leave it here.
return allowed - rss;
}
void Environment::BuildEmbedderGraph(Isolate* isolate,
EmbedderGraph* graph,
void* data) {
MemoryTracker tracker(isolate, graph);
Environment* env = static_cast<Environment*>(data);
tracker.Track(env);
env->ForEachBaseObject([&](BaseObject* obj) {
if (obj->IsDoneInitializing())
tracker.Track(obj);
});
}
size_t Environment::NearHeapLimitCallback(void* data,
size_t current_heap_limit,
size_t initial_heap_limit) {
Environment* env = static_cast<Environment*>(data);
Debug(env,
DebugCategory::DIAGNOSTICS,
"Invoked NearHeapLimitCallback, processing=%d, "
"current_limit=%" PRIu64 ", "
"initial_limit=%" PRIu64 "\n",
env->is_processing_heap_limit_callback_,
static_cast<uint64_t>(current_heap_limit),
static_cast<uint64_t>(initial_heap_limit));
size_t max_young_gen_size = env->isolate_data()->max_young_gen_size;
size_t young_gen_size = 0;
size_t old_gen_size = 0;
HeapSpaceStatistics stats;
size_t num_heap_spaces = env->isolate()->NumberOfHeapSpaces();
for (size_t i = 0; i < num_heap_spaces; ++i) {
env->isolate()->GetHeapSpaceStatistics(&stats, i);
if (strcmp(stats.space_name(), "new_space") == 0 ||
strcmp(stats.space_name(), "new_large_object_space") == 0) {
young_gen_size += stats.space_used_size();
} else {
old_gen_size += stats.space_used_size();
}
}
Debug(env,
DebugCategory::DIAGNOSTICS,
"max_young_gen_size=%" PRIu64 ", "
"young_gen_size=%" PRIu64 ", "
"old_gen_size=%" PRIu64 ", "
"total_size=%" PRIu64 "\n",
static_cast<uint64_t>(max_young_gen_size),
static_cast<uint64_t>(young_gen_size),
static_cast<uint64_t>(old_gen_size),
static_cast<uint64_t>(young_gen_size + old_gen_size));
uint64_t available = GuessMemoryAvailableToTheProcess();
// TODO(joyeecheung): get a better estimate about the native memory
// usage into the overhead, e.g. based on the count of objects.
uint64_t estimated_overhead = max_young_gen_size;
Debug(env,
DebugCategory::DIAGNOSTICS,
"Estimated available memory=%" PRIu64 ", "
"estimated overhead=%" PRIu64 "\n",
static_cast<uint64_t>(available),
static_cast<uint64_t>(estimated_overhead));
// This might be hit when the snapshot is being taken in another
// NearHeapLimitCallback invocation.
// When taking the snapshot, objects in the young generation may be
// promoted to the old generation, result in increased heap usage,
// but it should be no more than the young generation size.
// Ideally, this should be as small as possible - the heap limit
// can only be restored when the heap usage falls down below the
// new limit, so in a heap with unbounded growth the isolate
// may eventually crash with this new limit - effectively raising
// the heap limit to the new one.
if (env->is_processing_heap_limit_callback_) {
size_t new_limit = current_heap_limit + max_young_gen_size;
Debug(env,
DebugCategory::DIAGNOSTICS,
"Not generating snapshots in nested callback. "
"new_limit=%" PRIu64 "\n",
static_cast<uint64_t>(new_limit));
return new_limit;
}
// Estimate whether the snapshot is going to use up all the memory
// available to the process. If so, just give up to prevent the system
// from killing the process for a system OOM.
if (estimated_overhead > available) {
Debug(env,
DebugCategory::DIAGNOSTICS,
"Not generating snapshots because it's too risky.\n");
env->isolate()->RemoveNearHeapLimitCallback(NearHeapLimitCallback,
initial_heap_limit);
// The new limit must be higher than current_heap_limit or V8 might
// crash.
return current_heap_limit + 1;
}
// Take the snapshot synchronously.
env->is_processing_heap_limit_callback_ = true;
std::string dir = env->options()->diagnostic_dir;
if (dir.empty()) {
dir = env->GetCwd();
}
DiagnosticFilename name(env, "Heap", "heapsnapshot");
std::string filename = dir + kPathSeparator + (*name);
Debug(env, DebugCategory::DIAGNOSTICS, "Start generating %s...\n", *name);
// Remove the callback first in case it's triggered when generating
// the snapshot.
env->isolate()->RemoveNearHeapLimitCallback(NearHeapLimitCallback,
initial_heap_limit);
heap::WriteSnapshot(env, filename.c_str());
env->heap_limit_snapshot_taken_ += 1;
// Don't take more snapshots than the number specified by
// --heapsnapshot-near-heap-limit.
if (env->heap_limit_snapshot_taken_ <
env->options_->heap_snapshot_near_heap_limit) {
env->isolate()->AddNearHeapLimitCallback(NearHeapLimitCallback, env);
}
FPrintF(stderr, "Wrote snapshot to %s\n", filename.c_str());
// Tell V8 to reset the heap limit once the heap usage falls down to
// 95% of the initial limit.
env->isolate()->AutomaticallyRestoreInitialHeapLimit(0.95);
env->is_processing_heap_limit_callback_ = false;
// The new limit must be higher than current_heap_limit or V8 might
// crash.
return current_heap_limit + 1;
}
inline size_t Environment::SelfSize() const {
size_t size = sizeof(*this);
// Remove non pointer fields that will be tracked in MemoryInfo()
// TODO(joyeecheung): refactor the MemoryTracker interface so
// this can be done for common types within the Track* calls automatically
// if a certain scope is entered.
size -= sizeof(async_hooks_);
size -= sizeof(tick_info_);
size -= sizeof(immediate_info_);
return size;
}
void Environment::MemoryInfo(MemoryTracker* tracker) const {
// Iteratable STLs have their own sizes subtracted from the parent
// by default.
tracker->TrackField("isolate_data", isolate_data_);
tracker->TrackField("native_modules_with_cache", native_modules_with_cache);
tracker->TrackField("native_modules_without_cache",
native_modules_without_cache);
tracker->TrackField("destroy_async_id_list", destroy_async_id_list_);
tracker->TrackField("exec_argv", exec_argv_);
tracker->TrackField("should_abort_on_uncaught_toggle",
should_abort_on_uncaught_toggle_);
tracker->TrackField("stream_base_state", stream_base_state_);
tracker->TrackFieldWithSize(
"cleanup_hooks", cleanup_hooks_.size() * sizeof(CleanupHookCallback));
tracker->TrackField("async_hooks", async_hooks_);
tracker->TrackField("immediate_info", immediate_info_);
tracker->TrackField("tick_info", tick_info_);
#define V(PropertyName, TypeName) \
tracker->TrackField(#PropertyName, PropertyName());
ENVIRONMENT_STRONG_PERSISTENT_VALUES(V)
#undef V
// FIXME(joyeecheung): track other fields in Environment.
// Currently MemoryTracker is unable to track these
// correctly:
// - Internal types that do not implement MemoryRetainer yet
// - STL containers with MemoryRetainer* inside
// - STL containers with numeric types inside that should not have their
// nodes elided e.g. numeric keys in maps.
// We also need to make sure that when we add a non-pointer field as its own
// node, we shift its sizeof() size out of the Environment node.
}
void Environment::RunWeakRefCleanup() {
isolate()->ClearKeptObjects();
}
// Not really any better place than env.cc at this moment.
void BaseObject::DeleteMe(void* data) {
BaseObject* self = static_cast<BaseObject*>(data);
if (self->has_pointer_data() &&
self->pointer_data()->strong_ptr_count > 0) {
return self->Detach();
}
delete self;
}
bool BaseObject::IsDoneInitializing() const { return true; }
Local<Object> BaseObject::WrappedObject() const {
return object();
}
bool BaseObject::IsRootNode() const {
return !persistent_handle_.IsWeak();
}
Local<FunctionTemplate> BaseObject::GetConstructorTemplate(Environment* env) {
Local<FunctionTemplate> tmpl = env->base_object_ctor_template();
if (tmpl.IsEmpty()) {
tmpl = env->NewFunctionTemplate(nullptr);
tmpl->SetClassName(FIXED_ONE_BYTE_STRING(env->isolate(), "BaseObject"));
env->set_base_object_ctor_template(tmpl);
}
return tmpl;
}
bool BaseObject::IsNotIndicativeOfMemoryLeakAtExit() const {
return IsWeakOrDetached();
}
} // namespace node
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