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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SRC_NODE_INTERNALS_H_
#define SRC_NODE_INTERNALS_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "env-inl.h"
#include "node.h"
#include "node_binding.h"
#include "node_mutex.h"
#include "node_persistent.h"
#include "tracing/trace_event.h"
#include "util-inl.h"
#include "uv.h"
#include "v8.h"
#include <stdint.h>
#include <stdlib.h>
#include <string>
#include <vector>
// Custom constants used by both node_constants.cc and node_zlib.cc
#define Z_MIN_WINDOWBITS 8
#define Z_MAX_WINDOWBITS 15
#define Z_DEFAULT_WINDOWBITS 15
struct sockaddr;
namespace node {
namespace native_module {
class NativeModuleLoader;
}
namespace per_process {
extern Mutex env_var_mutex;
extern uint64_t node_start_time;
extern bool v8_is_profiling;
} // namespace per_process
// Forward declaration
class Environment;
// Convert a struct sockaddr to a { address: '1.2.3.4', port: 1234 } JS object.
// Sets address and port properties on the info object and returns it.
// If |info| is omitted, a new object is returned.
v8::Local<v8::Object> AddressToJS(
Environment* env,
const sockaddr* addr,
v8::Local<v8::Object> info = v8::Local<v8::Object>());
template <typename T, int (*F)(const typename T::HandleType*, sockaddr*, int*)>
void GetSockOrPeerName(const v8::FunctionCallbackInfo<v8::Value>& args) {
T* wrap;
ASSIGN_OR_RETURN_UNWRAP(&wrap,
args.Holder(),
args.GetReturnValue().Set(UV_EBADF));
CHECK(args[0]->IsObject());
sockaddr_storage storage;
int addrlen = sizeof(storage);
sockaddr* const addr = reinterpret_cast<sockaddr*>(&storage);
const int err = F(&wrap->handle_, addr, &addrlen);
if (err == 0)
AddressToJS(wrap->env(), addr, args[0].As<v8::Object>());
args.GetReturnValue().Set(err);
}
void WaitForInspectorDisconnect(Environment* env);
void SignalExit(int signo);
#ifdef __POSIX__
void RegisterSignalHandler(int signal,
void (*handler)(int signal),
bool reset_handler = false);
#endif
std::string GetHumanReadableProcessName();
void GetHumanReadableProcessName(char (*name)[1024]);
namespace task_queue {
void PromiseRejectCallback(v8::PromiseRejectMessage message);
} // namespace task_queue
class ArrayBufferAllocator : public v8::ArrayBuffer::Allocator {
public:
inline uint32_t* zero_fill_field() { return &zero_fill_field_; }
void* Allocate(size_t size) override; // Defined in src/node.cc
void* AllocateUninitialized(size_t size) override
{ return node::UncheckedMalloc(size); }
void Free(void* data, size_t) override { free(data); }
private:
uint32_t zero_fill_field_ = 1; // Boolean but exposed as uint32 to JS land.
};
namespace Buffer {
v8::MaybeLocal<v8::Object> Copy(Environment* env, const char* data, size_t len);
v8::MaybeLocal<v8::Object> New(Environment* env, size_t size);
// Takes ownership of |data|.
v8::MaybeLocal<v8::Object> New(Environment* env,
char* data,
size_t length,
void (*callback)(char* data, void* hint),
void* hint);
// Takes ownership of |data|. Must allocate |data| with malloc() or realloc()
// because ArrayBufferAllocator::Free() deallocates it again with free().
// Mixing operator new and free() is undefined behavior so don't do that.
v8::MaybeLocal<v8::Object> New(Environment* env, char* data, size_t length);
// Construct a Buffer from a MaybeStackBuffer (and also its subclasses like
// Utf8Value and TwoByteValue).
// If |buf| is invalidated, an empty MaybeLocal is returned, and nothing is
// changed.
// If |buf| contains actual data, this method takes ownership of |buf|'s
// underlying buffer. However, |buf| itself can be reused even after this call,
// but its capacity, if increased through AllocateSufficientStorage, is not
// guaranteed to stay the same.
template <typename T>
static v8::MaybeLocal<v8::Object> New(Environment* env,
MaybeStackBuffer<T>* buf) {
v8::MaybeLocal<v8::Object> ret;
char* src = reinterpret_cast<char*>(buf->out());
const size_t len_in_bytes = buf->length() * sizeof(buf->out()[0]);
if (buf->IsAllocated())
ret = New(env, src, len_in_bytes);
else if (!buf->IsInvalidated())
ret = Copy(env, src, len_in_bytes);
if (ret.IsEmpty())
return ret;
if (buf->IsAllocated())
buf->Release();
return ret;
}
} // namespace Buffer
v8::MaybeLocal<v8::Value> InternalMakeCallback(
Environment* env,
v8::Local<v8::Object> recv,
const v8::Local<v8::Function> callback,
int argc,
v8::Local<v8::Value> argv[],
async_context asyncContext);
class InternalCallbackScope {
public:
// Tell the constructor whether its `object` parameter may be empty or not.
enum ResourceExpectation { kRequireResource, kAllowEmptyResource };
InternalCallbackScope(Environment* env,
v8::Local<v8::Object> object,
const async_context& asyncContext,
ResourceExpectation expect = kRequireResource);
// Utility that can be used by AsyncWrap classes.
explicit InternalCallbackScope(AsyncWrap* async_wrap);
~InternalCallbackScope();
void Close();
inline bool Failed() const { return failed_; }
inline void MarkAsFailed() { failed_ = true; }
private:
Environment* env_;
async_context async_context_;
v8::Local<v8::Object> object_;
Environment::AsyncCallbackScope callback_scope_;
bool failed_ = false;
bool pushed_ids_ = false;
bool closed_ = false;
};
class ThreadPoolWork {
public:
explicit inline ThreadPoolWork(Environment* env) : env_(env) {
CHECK_NOT_NULL(env);
}
inline virtual ~ThreadPoolWork() = default;
inline void ScheduleWork();
inline int CancelWork();
virtual void DoThreadPoolWork() = 0;
virtual void AfterThreadPoolWork(int status) = 0;
private:
Environment* env_;
uv_work_t work_req_;
};
void ThreadPoolWork::ScheduleWork() {
env_->IncreaseWaitingRequestCounter();
int status = uv_queue_work(
env_->event_loop(),
&work_req_,
[](uv_work_t* req) {
ThreadPoolWork* self = ContainerOf(&ThreadPoolWork::work_req_, req);
self->DoThreadPoolWork();
},
[](uv_work_t* req, int status) {
ThreadPoolWork* self = ContainerOf(&ThreadPoolWork::work_req_, req);
self->env_->DecreaseWaitingRequestCounter();
self->AfterThreadPoolWork(status);
});
CHECK_EQ(status, 0);
}
int ThreadPoolWork::CancelWork() {
return uv_cancel(reinterpret_cast<uv_req_t*>(&work_req_));
}
#define TRACING_CATEGORY_NODE "node"
#define TRACING_CATEGORY_NODE1(one) \
TRACING_CATEGORY_NODE "," \
TRACING_CATEGORY_NODE "." #one
#define TRACING_CATEGORY_NODE2(one, two) \
TRACING_CATEGORY_NODE "," \
TRACING_CATEGORY_NODE "." #one "," \
TRACING_CATEGORY_NODE "." #one "." #two
// Functions defined in node.cc that are exposed via the bootstrapper object
#if defined(__POSIX__) && !defined(__ANDROID__) && !defined(__CloudABI__)
#define NODE_IMPLEMENTS_POSIX_CREDENTIALS 1
#endif // __POSIX__ && !defined(__ANDROID__) && !defined(__CloudABI__)
namespace credentials {
bool SafeGetenv(const char* key, std::string* text);
} // namespace credentials
void DefineZlibConstants(v8::Local<v8::Object> target);
v8::MaybeLocal<v8::Value> RunBootstrapping(Environment* env);
v8::MaybeLocal<v8::Value> StartExecution(Environment* env,
const char* main_script_id);
namespace coverage {
bool StartCoverageCollection(Environment* env);
}
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_INTERNALS_H_
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