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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SRC_NODE_OBJECT_WRAP_H_
#define SRC_NODE_OBJECT_WRAP_H_
#include "node.h"
#include "v8.h"
#include <assert.h>
// Explicitly instantiate some template classes, so we're sure they will be
// present in the binary / shared object. There isn't much doubt that they will
// be, but MSVC tends to complain about these things.
#ifdef _MSC_VER
template class NODE_EXTERN v8::Persistent<v8::Object>;
template class NODE_EXTERN v8::Persistent<v8::FunctionTemplate>;
#endif
namespace node {
class NODE_EXTERN ObjectWrap {
public:
ObjectWrap() {
refs_ = 0;
}
virtual ~ObjectWrap() {
if (persistent().IsEmpty()) return;
assert(persistent().IsNearDeath());
persistent().ClearWeak();
persistent().Dispose();
}
template <class T>
static inline T* Unwrap(v8::Handle<v8::Object> handle) {
assert(!handle.IsEmpty());
assert(handle->InternalFieldCount() > 0);
return static_cast<T*>(handle->GetAlignedPointerFromInternalField(0));
}
inline v8::Local<v8::Object> handle() {
return handle(v8::Isolate::GetCurrent());
}
inline v8::Local<v8::Object> handle(v8::Isolate* isolate) {
return v8::Local<v8::Object>::New(isolate, persistent());
}
inline v8::Persistent<v8::Object>& persistent() {
return handle_;
}
protected:
inline void Wrap(v8::Handle<v8::Object> handle) {
assert(persistent().IsEmpty());
assert(handle->InternalFieldCount() > 0);
handle->SetAlignedPointerInInternalField(0, this);
persistent().Reset(v8::Isolate::GetCurrent(), handle);
MakeWeak();
}
inline void MakeWeak(void) {
persistent().MakeWeak(this, WeakCallback);
persistent().MarkIndependent();
}
/* Ref() marks the object as being attached to an event loop.
* Refed objects will not be garbage collected, even if
* all references are lost.
*/
virtual void Ref() {
assert(!persistent().IsEmpty());
persistent().ClearWeak();
refs_++;
}
/* Unref() marks an object as detached from the event loop. This is its
* default state. When an object with a "weak" reference changes from
* attached to detached state it will be freed. Be careful not to access
* the object after making this call as it might be gone!
* (A "weak reference" means an object that only has a
* persistant handle.)
*
* DO NOT CALL THIS FROM DESTRUCTOR
*/
virtual void Unref() {
assert(!persistent().IsEmpty());
assert(!persistent().IsWeak());
assert(refs_ > 0);
if (--refs_ == 0) MakeWeak();
}
int refs_; // ro
private:
static void WeakCallback(v8::Isolate* isolate,
v8::Persistent<v8::Object>* pobj,
ObjectWrap* wrap) {
v8::HandleScope scope(isolate);
assert(wrap->refs_ == 0);
assert(*pobj == wrap->persistent());
assert((*pobj).IsNearDeath());
delete wrap;
}
v8::Persistent<v8::Object> handle_;
};
} // namespace node
#endif // SRC_NODE_OBJECT_WRAP_H_
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