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#ifndef node_script_h
#define node_script_h
#include <node.h>
#include <node_object_wrap.h>
#include <v8.h>
#include <ev.h>
namespace node {
class Context : ObjectWrap {
public:
static void Initialize (v8::Handle<v8::Object> target);
static v8::Handle<v8::Value> New (const v8::Arguments& args);
v8::Persistent<v8::Context> GetV8Context();
static v8::Local<v8::Object> NewInstance();
protected:
static v8::Persistent<v8::FunctionTemplate> constructor_template;
Context ();
~Context();
v8::Persistent<v8::Context> context_;
};
class Script : ObjectWrap {
public:
static void Initialize (v8::Handle<v8::Object> target);
enum EvalInputFlags { compileCode, unwrapExternal };
enum EvalContextFlags { thisContext, newContext, userContext };
enum EvalOutputFlags { returnResult, wrapExternal };
template <EvalInputFlags iFlag, EvalContextFlags cFlag, EvalOutputFlags oFlag>
static v8::Handle<v8::Value> EvalMachine(const v8::Arguments& args);
protected:
static v8::Persistent<v8::FunctionTemplate> constructor_template;
Script () : ObjectWrap () {}
~Script();
static v8::Handle<v8::Value> New (const v8::Arguments& args);
static v8::Handle<v8::Value> CreateContext (const v8::Arguments& arg);
static v8::Handle<v8::Value> RunInContext (const v8::Arguments& args);
static v8::Handle<v8::Value> RunInThisContext (const v8::Arguments& args);
static v8::Handle<v8::Value> RunInNewContext (const v8::Arguments& args);
static v8::Handle<v8::Value> CompileRunInContext (const v8::Arguments& args);
static v8::Handle<v8::Value> CompileRunInThisContext (const v8::Arguments& args);
static v8::Handle<v8::Value> CompileRunInNewContext (const v8::Arguments& args);
v8::Persistent<v8::Script> script_;
};
void InitEvals(v8::Handle<v8::Object> target);
} // namespace node
#endif // node_script_h
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