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#ifndef node_timer_h
#define node_timer_h

#include <node.h>
#include <node_object_wrap.h>
#include <v8.h>
#include <ev.h>

namespace node {

class Timer : ObjectWrap {
 public:
  static void Initialize (v8::Handle<v8::Object> target);

 protected:
  static v8::Persistent<v8::FunctionTemplate> constructor_template;

  Timer () : ObjectWrap () {
    // dummy timeout values
    ev_timer_init(&watcher_, OnTimeout, 0., 1.);
    watcher_.data = this;
  }
  ~Timer();

  static v8::Handle<v8::Value> New (const v8::Arguments& args);
  static v8::Handle<v8::Value> Start (const v8::Arguments& args);
  static v8::Handle<v8::Value> Stop (const v8::Arguments& args);
  static v8::Handle<v8::Value> Again (const v8::Arguments& args);
  static v8::Handle<v8::Value> RepeatGetter (v8::Local<v8::String> property, const v8::AccessorInfo& info);
  static void RepeatSetter (v8::Local<v8::String> property, v8::Local<v8::Value> value, const v8::AccessorInfo& info);

 private:
  static void OnTimeout (EV_P_ ev_timer *watcher, int revents);
  void Stop ();
  ev_timer watcher_;
};

} // namespace node
#endif //  node_timer_h