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#ifndef PIPE_WRAP_H_
#define PIPE_WRAP_H_
#include <stream_wrap.h>
namespace node {
class PipeWrap : StreamWrap {
public:
uv_pipe_t* UVHandle();
static PipeWrap* Unwrap(v8::Local<v8::Object> obj);
static void Initialize(v8::Handle<v8::Object> target);
private:
PipeWrap(v8::Handle<v8::Object> object);
static v8::Handle<v8::Value> New(const v8::Arguments& args);
static v8::Handle<v8::Value> Bind(const v8::Arguments& args);
static v8::Handle<v8::Value> Listen(const v8::Arguments& args);
static v8::Handle<v8::Value> Connect(const v8::Arguments& args);
static v8::Handle<v8::Value> Open(const v8::Arguments& args);
static void OnConnection(uv_stream_t* handle, int status);
static void AfterConnect(uv_connect_t* req, int status);
uv_pipe_t handle_;
};
} // namespace node
#endif // PIPE_WRAP_H_
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