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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "async-wrap.h"
#include "async-wrap-inl.h"
#include "env.h"
#include "env-inl.h"
#include "handle_wrap.h"
#include "util.h"
#include "util-inl.h"
#include "v8.h"
namespace node {
using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Handle;
using v8::HandleScope;
using v8::Integer;
using v8::Local;
using v8::Object;
using v8::Value;
class SignalWrap : public HandleWrap {
public:
static void Initialize(Handle<Object> target,
Handle<Value> unused,
Handle<Context> context) {
Local<FunctionTemplate> constructor = FunctionTemplate::New(New);
constructor->InstanceTemplate()->SetInternalFieldCount(1);
constructor->SetClassName(FIXED_ONE_BYTE_STRING(node_isolate, "Signal"));
NODE_SET_PROTOTYPE_METHOD(constructor, "close", HandleWrap::Close);
NODE_SET_PROTOTYPE_METHOD(constructor, "ref", HandleWrap::Ref);
NODE_SET_PROTOTYPE_METHOD(constructor, "unref", HandleWrap::Unref);
NODE_SET_PROTOTYPE_METHOD(constructor, "start", Start);
NODE_SET_PROTOTYPE_METHOD(constructor, "stop", Stop);
target->Set(FIXED_ONE_BYTE_STRING(node_isolate, "Signal"),
constructor->GetFunction());
}
private:
static void New(const FunctionCallbackInfo<Value>& args) {
// This constructor should not be exposed to public javascript.
// Therefore we assert that we are not trying to call this as a
// normal function.
assert(args.IsConstructCall());
HandleScope handle_scope(args.GetIsolate());
Environment* env = Environment::GetCurrent(args.GetIsolate());
new SignalWrap(env, args.This());
}
SignalWrap(Environment* env, Handle<Object> object)
: HandleWrap(env, object, reinterpret_cast<uv_handle_t*>(&handle_)) {
int r = uv_signal_init(env->event_loop(), &handle_);
assert(r == 0);
}
~SignalWrap() {
}
static void Start(const FunctionCallbackInfo<Value>& args) {
HandleScope scope(node_isolate);
SignalWrap* wrap = Unwrap<SignalWrap>(args.This());
int signum = args[0]->Int32Value();
int err = uv_signal_start(&wrap->handle_, OnSignal, signum);
args.GetReturnValue().Set(err);
}
static void Stop(const FunctionCallbackInfo<Value>& args) {
HandleScope scope(node_isolate);
SignalWrap* wrap = Unwrap<SignalWrap>(args.This());
int err = uv_signal_stop(&wrap->handle_);
args.GetReturnValue().Set(err);
}
static void OnSignal(uv_signal_t* handle, int signum) {
SignalWrap* wrap = CONTAINER_OF(handle, SignalWrap, handle_);
Environment* env = wrap->env();
HandleScope handle_scope(env->isolate());
Context::Scope context_scope(env->context());
Local<Value> arg = Integer::New(signum, env->isolate());
wrap->MakeCallback(env->onsignal_string(), 1, &arg);
}
uv_signal_t handle_;
};
} // namespace node
NODE_MODULE_CONTEXT_AWARE(node_signal_wrap, node::SignalWrap::Initialize)
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