1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
|
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "node.h"
#include "handle_wrap.h"
namespace node {
using v8::Arguments;
using v8::Function;
using v8::FunctionTemplate;
using v8::Handle;
using v8::HandleScope;
using v8::Integer;
using v8::Local;
using v8::Object;
using v8::Persistent;
using v8::String;
using v8::Value;
static Persistent<String> ontimeout_sym;
class TimerWrap : public HandleWrap {
public:
static void Initialize(Handle<Object> target) {
HandleScope scope(node_isolate);
HandleWrap::Initialize(target);
Local<FunctionTemplate> constructor = FunctionTemplate::New(New);
constructor->InstanceTemplate()->SetInternalFieldCount(1);
constructor->SetClassName(String::NewSymbol("Timer"));
NODE_SET_METHOD(constructor, "now", Now);
NODE_SET_PROTOTYPE_METHOD(constructor, "close", HandleWrap::Close);
NODE_SET_PROTOTYPE_METHOD(constructor, "ref", HandleWrap::Ref);
NODE_SET_PROTOTYPE_METHOD(constructor, "unref", HandleWrap::Unref);
NODE_SET_PROTOTYPE_METHOD(constructor, "start", Start);
NODE_SET_PROTOTYPE_METHOD(constructor, "stop", Stop);
NODE_SET_PROTOTYPE_METHOD(constructor, "setRepeat", SetRepeat);
NODE_SET_PROTOTYPE_METHOD(constructor, "getRepeat", GetRepeat);
NODE_SET_PROTOTYPE_METHOD(constructor, "again", Again);
ontimeout_sym = NODE_PSYMBOL("ontimeout");
target->Set(String::NewSymbol("Timer"), constructor->GetFunction());
}
private:
static Handle<Value> New(const Arguments& args) {
// This constructor should not be exposed to public javascript.
// Therefore we assert that we are not trying to call this as a
// normal function.
assert(args.IsConstructCall());
HandleScope scope(node_isolate);
TimerWrap *wrap = new TimerWrap(args.This());
assert(wrap);
return scope.Close(args.This());
}
TimerWrap(Handle<Object> object)
: HandleWrap(object, reinterpret_cast<uv_handle_t*>(&handle_)) {
int r = uv_timer_init(uv_default_loop(), &handle_);
assert(r == 0);
}
~TimerWrap() {
}
static Handle<Value> Start(const Arguments& args) {
HandleScope scope(node_isolate);
UNWRAP(TimerWrap)
int64_t timeout = args[0]->IntegerValue();
int64_t repeat = args[1]->IntegerValue();
int r = uv_timer_start(&wrap->handle_, OnTimeout, timeout, repeat);
if (r) SetErrno(uv_last_error(uv_default_loop()));
return scope.Close(Integer::New(r, node_isolate));
}
static Handle<Value> Stop(const Arguments& args) {
HandleScope scope(node_isolate);
UNWRAP(TimerWrap)
int r = uv_timer_stop(&wrap->handle_);
if (r) SetErrno(uv_last_error(uv_default_loop()));
return scope.Close(Integer::New(r, node_isolate));
}
static Handle<Value> Again(const Arguments& args) {
HandleScope scope(node_isolate);
UNWRAP(TimerWrap)
int r = uv_timer_again(&wrap->handle_);
if (r) SetErrno(uv_last_error(uv_default_loop()));
return scope.Close(Integer::New(r, node_isolate));
}
static Handle<Value> SetRepeat(const Arguments& args) {
HandleScope scope(node_isolate);
UNWRAP(TimerWrap)
int64_t repeat = args[0]->IntegerValue();
uv_timer_set_repeat(&wrap->handle_, repeat);
return scope.Close(Integer::New(0, node_isolate));
}
static Handle<Value> GetRepeat(const Arguments& args) {
HandleScope scope(node_isolate);
UNWRAP(TimerWrap)
int64_t repeat = uv_timer_get_repeat(&wrap->handle_);
if (repeat < 0) SetErrno(uv_last_error(uv_default_loop()));
return scope.Close(Integer::New(repeat, node_isolate));
}
static void OnTimeout(uv_timer_t* handle, int status) {
HandleScope scope(node_isolate);
TimerWrap* wrap = static_cast<TimerWrap*>(handle->data);
assert(wrap);
Local<Value> argv[1] = { Integer::New(status, node_isolate) };
MakeCallback(wrap->object_, ontimeout_sym, ARRAY_SIZE(argv), argv);
}
static Handle<Value> Now(const Arguments& args) {
HandleScope scope(node_isolate);
double now = static_cast<double>(uv_now(uv_default_loop()));
return scope.Close(v8::Number::New(now));
}
uv_timer_t handle_;
};
} // namespace node
NODE_MODULE(node_timer_wrap, node::TimerWrap::Initialize)
|