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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
  <script type="text/javascript" src="sh_main.js"></script>
  <script type="text/javascript" src="sh_javascript.min.js"></script>
  <link type="text/css" rel="stylesheet" href="style.css" />
  <link type="text/css" rel="stylesheet" href="sh_vim-dark.css" />
  <meta http-equiv="content-type" content="text/html; charset=utf-8" />

  <title>node.js</title>
</head>
<body onload="sh_highlightDocument();">
<div id="toc">
  <ol>
    <li><a href="#timers">Timers</a></li>
    <li>
      <a href="#files">File I/O</a>
      <ol>
        <li><a href="#file_wrappers">Wrappers</a></li>
        <li><a href="#file_file">File</a></li>
      </ol>
    </li>
    <li>
      <a href="#tcp">TCP</a>
      <ol>
        <li><a href="#tcp_server">Server</a></li>
        <li><a href="#tcp_connection">Connection</a></li>
      </ol>
    </li>
    <li>
      <a href="#http">HTTP</a>
      <ol>
        <li>
          <a href="#http_server">Server</a>
          <ol>
            <li><a href="#http_server_request">Request</a></li>
            <li><a href="#http_server_response">Response</a></li>
          </ol>
        </li>
        <li>
          <a href="#http_client">Client</a>
          <ol>
            <li><a href="#http_client_request">Request</a></li>
            <li><a href="#http_client_response">Response</a></li>
          </ol>
        </li>
      </ol>
    </li>
    <li><a href="#modules">Modules</a></li>
  </ol>
</div>
    
<div id="content">
  <h1 id="api">Node API</h1>
  <p>
    Conventions: Callbacks are object members which are prefixed with
    <code>on</code>. All methods and members are camel cased. Constructors
    always have a capital first letter.
  </p>

  <p>
    Node supports 3 byte-string encodings: ASCII (<code>"ascii"</code>), 
    UTF-8 (<code>"utf8"</code>), and raw binary (<code>"raw"</code>).
    It uses strings to represent ASCII and UTF-8 encoded data. For
    the moment, arrays of integers are used to represent raw binary
    data&mdash;this representation is rather inefficient. This will
    change in the future, when
    <a href="http://code.google.com/p/v8/issues/detail?id=270">
      V8 supports Blob objects
    </a>.
  </p>
      
  <p>The following are global functions:</p>

  <dl>
    <dt><code>puts(string, callback)</code></dt>
    <dd>
      Alias for <code>stdout.puts()</code>. Outputs the
      <code>string</code> and a trailing new-line to
      <code>stdout</code>.
      
      <p>
        The <code>callback</code> argument is optional and mostly
        useless: it will notify the user when the operation has
        completed. Everything in node is asynchronous;
        <code>puts()</code> is no exception. This might seem ridiculous
        but, if for example, one is piping <code>stdout</code> into an
        NFS file, <code>printf()</code> will block from network latency.
        There is an internal queue for <code>puts()</code> output, so
        you can be assured that output will be displayed in the order
        it was called.
      </p>
    </dd>

    <dt><code>print(string, callback)</code></dt>
    <dd>Like <code>puts()</code> but without the trailing new-line.</dd>

    <dt><code>node.debug(string)</code></dt>
    <dd>
      A synchronous output function. Will <i>block</i> the process and
      output the string immediately to stdout. Use with care.
    </dd>

    <dt><code>node.exit(code)</code></dt>
    <dd>Immediately ends the process with the specified code.</dd>
  </dl>

  <h2 id="timers">Timers</h2>

  <dl>
    <dt><code>setTimeout(callback, delay)</code></dt>
    <dd>
      To schedule execution of <code>callback</code> after
      <code>delay</code> milliseconds. Returns a <code>timeoutId</code>
      for possible use with <code>clearTimeout()</code>.
    </dd>
    
    <dt><code>clearTimeout(timeoutId)</code></dt>
    <dd>Prevents said timeout from triggering.</dd>

    <dt><code>setInterval(callback, delay)</code></dt>
    <dd>
      To schedule the repeated execution of <code>callback</code>
      every<code>delay</code> milliseconds.  Returns a
      <code>intervalId</code> for possible use with
      <code>clearInterval()</code>.
    </dd>

    <dt><code>clearInterval(intervalId)</code></dt>
    <dd>Stops a interval from triggering.</dd>
  </dl>

  <h2 id="files"><code>node.fs</code></h2>

  <p>
    File I/O is tricky because there are not simple non-blocking ways
    to do it. Node handles file I/O by employing
    <a href="http://software.schmorp.de/pkg/libeio.html">
      an internal thread pool
    </a> to execute file system calls.
  </p>

  <p>
    This part of the API is split into two parts: simple wrappers
    around standard POSIX file I/O functions and a user-friendly
    <code>File</code> object.
  </p>
      
  <h3 id="file_wrappers">POSIX Wrappers</h3>

  <p>
    All POSIX wrappers have a similar form. They return
    <code>undefined</code> and have a callback called
    <code>on_completion</code> as their last argument. The
    <code>on_completion</code> callback may be passed many parameters,
    but the first parameter is always an integer indicating the error
    status. If the status integer is zero, then the call was successful.
    Example:
  </p>
  <pre>
node.fs.unlink("/tmp/hello", function (status) {
  if (status == 0) 
    puts("successfully deleted /tmp/hello");
});</pre>

  <p>
    There is no guaranteed ordering to the POSIX wrappers. The
    following is very much prone to error
  </p>
  <pre>
node.fs.rename("/tmp/hello", "/tmp/world");
node.fs.stat("/tmp/world", function (status, stats) {
  puts("stats: " + JSON.stringify(stats));
});</pre>
  <p>
    because it could be that <code>stat()</code> is executed before
    the <code>rename()</code>. The correct way to do this, is use the
    <code>on_completion</code> callback for <code>rename()</code>
  </p>
  <pre>
node.fs.rename("/tmp/hello", "/tmp/world", function (status) {
  if (status != 0) return;
  node.fs.stat("/tmp/world", function (status, stats) {
    puts("stats: " + JSON.stringify(stats));
  });
});</pre>

  <dl>
    <dt><code>node.fs.rename(path1, path2, on_completion(status))</code></dt>
    <dd> <a href="http://opengroup.org/onlinepubs/007908799/xsh/rename.html">rename(2)</a> </dd>

    <dt><code>node.fs.stat(path, on_completion(status, stats))</code></dt>
    <dd> <a href="http://opengroup.org/onlinepubs/007908799/xsh/stat.html">stat(2)</a> </dd> 

    <dt><code>node.fs.unlink(path, on_completion(status))</code></dt>
    <dd> <a href="http://opengroup.org/onlinepubs/007908799/xsh/unlink.html">unlink(2)</a> </dd>

    <dt><code>node.fs.rmdir(path, on_completion(status))</code></dt>
    <dd> <a href="http://opengroup.org/onlinepubs/007908799/xsh/rmdir.html">rmdir(2)</a> </dd>

    <dt><code>node.fs.close(fd, on_completion(status))</code></dt>
    <dd> <a href="http://opengroup.org/onlinepubs/007908799/xsh/close.html">close(2)</a> </dd>

    <dt><code>node.fs.open(path, flags, mode, on_completion(status, fd))</code></dt>
    <dd>
      <a href="http://opengroup.org/onlinepubs/007908799/xsh/open.html">open(2)</a> 
      <p>
        The constants like <code>O_CREAT</code> are defined at
        <code>node.constants.O_CREAT</code>.
      </p>
    </dd>

    <dt><code>node.fs.write(fd, data, position, on_completion(status, written))</code></dt>
    <dd>
      Write data to the file specified by <code>fd</code>.
      <p>
        <code>data</code> is either an array of integer (for raw
        data) or a string for UTF-8 encoded characters. 
      </p>
      <p>
        <code>position</code> refers to the offset from the beginning
        of the file where this data should be written. If
        <code>null</code>, the data will be written at the current
        position.
      </p>
      <p>See also
        <a href="http://opengroup.org/onlinepubs/007908799/xsh/pwrite.html">pwrite(2)</a> 
      </p>
    </dd>

    <dt><code>node.fs.read(fd, length, position, encoding, on_completion(status, data))</code></dt>
    <dd>
      Read data from the file specified by <code>fd</code>.

      <p>
        <code>length</code> is an integer specifying the number of
        bytes to read.
      </p>

      <p>
        <code>position</code> is an integer specifying where to begin
        reading from in the file.
      </p>

      <p>
        <code>encoding</code> is either <code>node.constants.UTF8</code>
        or <code>node.constants.RAW</code>.
      </p>
    </dd>
  </dl>

  <h3 id="file_file"><code>node.fs.File</code></h3>

  <p>Easy buffered file object.</p>

  <p>
    Internal request queues exist for each file object so that
    multiple commands can be issued at once without worry that they
    will be executed out-of-order. Thus the following is safe:
  </p>

  <pre>
var file = new node.fs.File();
file.open("/tmp/blah", "w+");
file.write("hello");
file.write("world");
file.close();</pre>

  <p>
    Request queues are local to a single file. If one does
  </p>
  <pre>
fileA.write("hello");
fileB.write("world");</pre>
  <p>
    it could be that <code>fileB</code> gets written to before
    <code>fileA</code> is written to.  If a certain operation order
    is needed involving multiple files, use the completion callbacks:
  </p>
  <pre>
fileA.write("hello", function () {
  fileB.write("world");
});</pre>

  <dl>
    <dt><code>new node.fs.File(options={})</code></dt>
    <dd>
      Creates a new file object. 

      <p>
        The <code>options</code> argument is optional. It can contain
        the following fields
      </p>
      <ul>
        <li><code>fd</code> &mdash; a file descriptor for the file.</li>
        <li>
          <code>encoding</code> &mdash; how <code>file.read()</code>
          should return data. Either <code>"raw"</code> or
          <code>"utf8"</code>. Defaults to raw.
        </li>
      </ul>
    </dd>

    <dt><code>file.onError = function (method, errno, msg) { }</code></dt>
    <dd>
      Callback. This is called internally anytime an error occurs with
      this file. There are three arguments: the method name, the POSIX
      errno, and a string describing the error.

      <p>Example</p>
      <pre>
var path = "/some/path/that/doesnt/exist";
var file = new node.fs.File();
file.onError = function (method, errno, msg) {
  stderr.puts("An error occurred calling " + method);
  stderr.puts(msg);
  node.exit(1);
}
file.open(path, "w+")</pre>
    </dd>
        
    <dt><code>file.open(path, mode, on_completion())</code></dt>
    <dd>
      Opens the file at <code>path</code>. 
      <p>
        <code>mode</code> is a string: <code>"r"</code>  open for
        reading and writing. <code>"r+"</code> open for only reading.
        <code>"w"</code> create a new file for reading and writing;
        if it already exists truncate it. <code>"w+"</code> create a
        new file for writing only; if it already exists truncate it. 
        <code>"a"</code> create a new file for writing and reading.
        Writes append to the end of the file.
        <!-- TODO: Describe mode a+ -->
        <code>"a+"</code>
        <!-- TODO: Describe mode a+ -->
      </p>
      <p>
        The <code>on_completion</code> is a callback that is made
        without arguments when the operation completes. It is optional.
        If an error occurred the <code>on_completion</code> callback
        will not be called, but the <code>file.onError</code> will be
        called.
      </p>
    </dd>

    <dt><code>file.read(length, position, on_completion(data))</code></dt>
    <dd></dd>

    <dt><code>file.write(data, position, on_completion(written))</code></dt>
    <dd></dd>

    <dt><code>file.close(on_completion())</code></dt>
    <dd></dd>
  </dl>

  <h2 id="tcp"><code>node.tcp</code></h2>

  <h3 id="tcp_server"><code>node.tcp.Server</code></h3>

  <p>
    Here is an example of a echo server which listens for connections
    on port 7000
  </p>
  <pre>
function Echo (socket) {
  socket.setEncoding("utf8");
  socket.onConnect = function () {
    socket.send("hello\r\n");
  };
  socket.onReceive = function (data) {
    socket.send(data);
  };
  socket.onEOF = function () {
    socket.send("goodbye\r\n");
    socket.close();
  };
}
var server = new node.tcp.Server(Echo, {backlog: 1024});
server.listen(7000, "localhost");</pre>

  <dl>
    <dt><code>new node.tcp.Server(connection_handler(socket), options={});</code></dt>
    <dd>
      Creates a new TCP server.

      <p>
        <code>connection_handler</code> is a callback which is called
        on each connection. It is given one argument: an instance of
        <code>node.tcp.Connection</code>.
      </p>
      
      <p>
        <code>options</code> for now only supports one option:
        <code>backlog</code> which should be an integer and describes
        how large of a connection backlog the operating system should
        maintain for this server. The <code>backlog</code> defaults
        to 1024.
      </p>
    </dd>

    <dt><code>server.listen(port, host=null)</code></dt>
    <dd>
      Tells the server to listen for TCP connections to <code>port</code>
      and <code>host</code>. Note, <code>host</code> is optional. If
      <code>host</code> is not specified the server will accept
      connections to any IP address on the specified port. 
    </dd>

    <dt><code>server.close()</code></dt>
    <dd> Stops the server from accepting new connections. </dd>
  </dl>

  <h3 id="tcp_connection"><code>node.tcp.Connection</code></h3>

  <p>
    This object is used as a TCP client and also as a server-side
    socket for <code>node.tcp.Server</code>s.
  </p>

  <dl>
    <dt><code>new node.tcp.Connection()</code></dt>
    <dd>Creates a new connection object.</dd>

    <dt><code>connection.connect(port, host="127.0.0.1")</code></dt>
    <dd>
      Opens a connection to the specified <code>port</code> and
      <code>host</code>. If the second parameter is omitted, localhost is
      assumed. 
    </dd>

    <dt><code>connection.remoteAddress</code></dt>
    <dd>
      The string representation of the remote IP address.  For example, 
      <code>"74.125.127.100"</code> or <code>"2001:4860:a005::68"</code>.
      
      <p>This member is only present in server-side connections.</p>
    </dd>

    <dt><code>connection.readyState</code></dt>
    <dd>
      Either <code>"closed"</code>, <code>"open"</code>, 
      <code>"readOnly"</code>, or <code>"writeOnly"</code>.
    </dd>

    <dt><code>connection.setEncoding(encoding)</code></dt>
    <dd>
      Sets the encoding (either <code>"utf8"</code> or
      <code>"raw"</code>) for data that is received. 
    </dd>

    <dt><code>connection.send(data, encoding="ascii")</code></dt>
    <dd>
      Sends data on the connection. The data should be eithre an array
      of integers (for raw binary) or a string (for utf8 or ascii).
      The second parameter specifies the encoding in the case of a
      string&mdash;it defaults to ASCII because encoding to UTF8 is
      rather slow.
    </dd>

    <dt><code>connection.close()</code></dt>
    <dd>
      Half-closes the connection. I.E. sends a FIN packet. It is
      possible the server will still send some data. After calling
      this <code>readyState</code> will be <code>"readOnly"</code>.
    </dd>

    <dt><code>connection.fullClose()</code></dt>
    <dd>
      Close both ends of the connection. Data that is received
      after this call is responded to with RST packets. If you don't
      know about this, just use <code>close()</code>.
    </dd>

    <dt><code>connection.forceClose()</code></dt>
    <dd>
      Ensures that no more I/O activity happens on this socket. Only
      necessary in case of errors (parse error or so).
    </dd>

    <dt><code>connection.onConnect = function () { };</code></dt>
    <dd>Call once the connection is established.</dd>

    <dt><code>connection.onReceive = function (data) { };</code></dt>
    <dd>
      Called when data is received on the connection. Encoding of data
      is set by <code>connection.setEncoding()</code>.
      <code>data</code> will either be a string, in the case of utf8,
      or an array of integer in the case of raw encoding.
    </dd>

    <dt><code>connection.onEOF = function () { };</code></dt>
    <dd>
      Called when the other end of the connection sends a FIN packet.
      <code>onReceive</code> will not be called after this. After
      receiving this <code>readyState</code> will be
      <code>"writeOnly"</code>. You should probably just call
      <code>connection.close()</code> in this callback. 
    </dd>
    
    <dt><code>connection.onDisconnect = function (had_error) { };</code></dt>
    <dd>
      Called once the connection is fully disconnected.

      <p>
        The callback is passed one boolean argument <code>had_error</code>.
        This lets one know if the connect was closed due to an error.
        (TODO: look up error codes.)
      </p>
    </dd>

    <dt><code>connection.onError = function () { };</code></dt>
    <dd>Called on an error.</dd>
  </dl>

  <h2 id="http"><code>node.http</code></h2>

  <p>
    The HTTP interfaces here are designed to support many features
    of the protocol which have been traditionally difficult to handle.
    In particular, large, possibly chunked, messages. The interface is
    careful to never buffer entire requests or responses&mdash;the
    user is able to stream data.
  </p>

  <p>
    HTTP message headers are represented by an array of 2-element
    arrays like this
  </p>
  <pre>
[ ["Content-Length", "123"]
, ["Content-Type", "text/plain"]
, ["Connection", "keep-alive"]
, ["Accept", "*/*"]
]</pre>
  <p><i>
    Dictionary-like objects are popularly used to represent HTTP
    headers but they are an incorrect abstraction. It is rare, but
    possible, to have multiple header lines with the same field.
    Setting multiple cookies in a single response, for example, can
    only be done with multiple <code>Cookie</code> lines.
  </i></p>

  <h3 id="http_server"><code>node.http.Server</code></h3>

  <dl>
    <dt><code>new node.http.Server(request_handler, options);</code></dt>
    <dd> 
      <p>Creates a new web server.</p>

      <p>
        The <code>options</code> argument is optional. The
        <code>options</code> argument accepts the same values as the
        options argument for <code>node.tcp.Server</code> does.
      </p>
      
      <p>
        The <code>request_handler</code> is a callback which is made
        on each request with a  <code>ServerRequest</code> and 
        <code>ServerResponse</code> arguments.  
      </p>
    </dd>

    <dt><code>server.listen(port, hostname)</code></dt>
    <dd>
      <p>
        Begin accepting connections on the specified port and hostname.
        If the hostname is omitted, the server will accept connections
        directed to any address.
      </p>
    </dd>

    <dt><code>server.close()</code></dt>
    <dd>
      <p>Stops the server from accepting new connections.</p>
    </dd>
  </dl>

  <h3 id="http_server_request"><code>node.http.ServerRequest</code></h3>

  <p>
    This object is created internally by a HTTP server&mdash;not by
    the user. It is passed to the user as the first argument to the
    <code>request_handler</code> callback. 
  </p>
  
  <dl>
    <dt><code>req.method</code></dt>
    <dd>The request method as a string. Read only. Example:
      <code>"GET"</code>, <code>"DELETE"</code>.
    </dd>

    <dt><code>req.uri</code></dt>
    <dd> Request URI. (Object.)</dd>
    <dt><code>req.uri.anchor</code></dt>
    <dt><code>req.uri.query</code></dt>
    <dt><code>req.uri.file</code></dt>
    <dt><code>req.uri.directory</code></dt>
    <dt><code>req.uri.path</code></dt>
    <dt><code>req.uri.relative</code></dt>
    <dt><code>req.uri.port</code></dt>
    <dt><code>req.uri.host</code></dt>
    <dt><code>req.uri.password</code></dt>
    <dt><code>req.uri.user</code></dt>
    <dt><code>req.uri.authority</code></dt>
    <dt><code>req.uri.protocol</code></dt>
    <dt><code>req.uri.params</code></dt>
    <dt>
      <code>req.uri.toString()</code>,
      <code>req.uri.source</code>
    </dt>
    <dd>The original URI found in the status line.</dd>

    <dt><code>req.headers</code></dt>
    <dd>
      The request headers expressed as an array of 2-element arrays.
      Read only.
    </dd>
    
    <dt><code>req.httpVersion</code></dt>
    <dd>
      The HTTP protocol version as a string. Read only. Examples:
      <code>"1.1"</code>, <code>"1.0"</code>
    </dd>
    
    <dt><code>req.onBody = function (chunk) { }; </code></dt>
    <dd>
      Callback. Should be set by the user to be informed of when a
      piece of the message body is received. Example:
      <pre>
req.onBody = function (chunk) {
  puts("part of the body: " + chunk);
};</pre>
      A chunk of the body is given as the single argument. The
      transfer-encoding has been decoded. 

      <p>
        The body chunk is either a String in the case of UTF-8
        encoding or an array of numbers in the case of raw encoding.
        The body encoding is set with <code>req.setBodyEncoding()</code>.
      </p>
    </dd>
    
    <dt><code>req.onBodyComplete = function () { };</code></dt>
    <dd>
      Callback. Made exactly once for each message. No arguments.
      After <code>onBodyComplete</code> is executed
      <code>onBody</code> will no longer be called.
    </dd>

    <dt><code>req.setBodyEncoding(encoding)</code></dt>
    <dd>
      Set the encoding for the request body. Either <code>"utf8"</code>
      or <code>"raw"</code>. Defaults to raw.
    </dd>

    <dt><code>req.interrupt()</code></dt>
    <dd>
      Interrupt the request. You will not receive anymore callbacks.
      This is useful if, for example someone is streaming up a file but it
      is too large and neesd to be stopped. The connection to the client
      will be closed immediately. 
    </dd>
  </dl>

  <h3 id="http_server_response"><code>node.http.ServerResponse</code></h3>

  <p>
    This object is created internally by a HTTP server&mdash;not by
    the user. It is passed to the user as the second argument to the
    <code>request_handler</code> callback.
  </p>

  <dl>
    <dt><code>res.sendHeader(statusCode, headers)</code></dt>
    <dd>
      Sends a response header to the request. The status code is a
      3-digit HTTP status code, like <code>404</code>. The second
      argument, <code>headers</code>, should be an array of 2-element
      arrays, representing the response headers. 

      <p>Example:</p>
      <pre>
var body = "hello world";
res.sendHeader(200, [ ["Content-Length", body.length]
                    , ["Content-Type", "text/plain"]
                    ]);</pre>
      <p>
        This method must only be called once on a message and it must
        be called before <code>res.finish()</code> is called.
      </p>
    </dd>

    <dt><code>res.sendBody(chunk, encoding="ascii")</code></dt>
    <dd>
      This method must be called after <code>sendHeader</code> was
      called. It sends a chunk of the response body. This method may
      be called multiple times to provide successive parts of the body.

      <p>
        If <code>chunk</code> is a string, the second parameter
        specifies how to encode it into a byte stream. By default the
        <code>encoding</code> is <code>"ascii"</code>.
      </p>
    </dd>

    <dt><code>res.finish()</code></dt>
    <dd>
      This method signals that all of the response headers and body
      has been sent; that server should consider this message complete. 
      The method, <code>res.finish()</code>, MUST be called on each
      response.
    </dd>
  </dl>

  <h3 id="http_client"><code>node.http.Client</code></h3>

  <p>
    An HTTP client is constructed with a server address as its
    argument, the returned handle is then used to issue one or more
    requests.  Depending on the server connected to, the client might
    pipeline the requests or reestablish the connection after each
    connection. <i>Currently the implementation does not pipeline requests.</i>
  </p>
  
  <p> Example of connecting to <code>google.com</code></p>
  <pre>
var google = new node.http.Client(80, "google.com");
var req = google.get("/");
req.finish(function (res) {
  puts("STATUS: " + res.statusCode);
  puts("HEADERS: " + JSON.stringify(res.headers));
  res.setBodyEncoding("utf8");
  res.onBody = function (chunk) {
    puts("BODY: " + chunk);
  };
});</pre>

  <dl>
    <dt><code>new node.http.Client(port, host);</code></dt>
    <dd>
      Constructs a new HTTP client. <code>port</code> and
      <code>host</code> refer to the server to be connected to. A
      connection is not established until a request is issued.
    </dd>

    <dt><code>client.get(path, request_headers);</code></dt>
    <dt><code>client.head(path, request_headers);</code></dt>
    <dt><code>client.post(path, request_headers);</code></dt>
    <dt><code>client.del(path, request_headers);</code></dt>
    <dt><code>client.put(path, request_headers);</code></dt>
    <dd>
      Issues a request; if necessary establishes connection. 

      <p>
        <code>request_headers</code> is optional.
        <code>request_headers</code> should be an array of 2-element
        arrays. Additional request headers might be added internally
        by Node. Returns a <code>ClientRequest</code> object.
      </p>

      <p>
        Do remember to include the <code>Content-Length</code> header if you
        plan on sending a body. If you plan on streaming the body, perhaps
        set <code>Transfer-Encoding: chunked</code>.
      </p>

      <p>
        Important: the request is not complete. This method only sends
        the header of the request. One needs to call
        <code>req.finish()</code> to finalize the request and retrieve
        the response.  (This sounds convoluted but it provides a chance
        for the user to stream a body to the server with
        <code>req.sendBody()</code>.) 
      </p>
      
      <p><i>
        <code>GET</code> and <code>HEAD</code> requests normally are
        without bodies but HTTP does not forbid it, so neither do we.
      </i></p>
    </dd>
  </dl>

  <h3 id="http_client_request"><code>node.http.ClientRequest</code></h3>

  <p>
    This object is created internally and returned from the request
    methods of a <code>node.http.Client</code>. It represents an
    <i>in-progress</i> request whose header has already been sent. 
  </p>
  
  <dl>
    <dt><code>req.sendBody(chunk, encoding="ascii")</code></dt>
    <dd>
      Sends a sucessive peice of the body.  By calling this method
      many times, the user can stream a request body to a
      server&mdash;in that case it is suggested to use the
      <code>["Transfer-Encoding", "chunked"]</code> header line when
      creating the request.  

      <p>
        The <code>chunk</code> argument should be an array of integers
        or a string.
      </p>

      <p>
        The <code>encoding</code> argument is optional and only
        applies when <code>chunk</code> is a string. The encoding
        argument should be either <code>"utf8"</code> or
        <code>"ascii"</code>. By default the body uses ASCII encoding,
        as it is faster.
      </p>
    </dd>
    <dt><code>req.finish(response_handler)</code></dt>
    <dd>
      Finishes sending the request. If any parts of the body are
      unsent, it will flush them to the socket. If the request is
      chunked, this will send the terminating <code>"0\r\n\r\n"</code>.

      <p>
        The parameter <code>response_handler</code> is a user-supplied
        callback which will be executed exactly once when the server
        response headers have been received. The
        <code>response_handler</code> callback is executed with one
        argument: a <code>ClientResponse</code> object.
      </p>
    </dd>
  </dl>

  <h3 id="http_client_response"><code>node.http.ClientResponse</code></h3>

  <p>
    This object is created internally and passed to the
    <code>response_handler</code> callback (is given to the client in
    <code>req.finish</code> function). The response object appears
    exactly as the header is completely received but before any part
    of the response body has been read. 
  </p>
  
  <dl>
    <dt><code>res.statusCode</code></dt>
    <dd>The 3-digit HTTP response status code. E.G. <code>404</code>.</dd>

    <dt><code>res.httpVersion</code></dt>
    <dd>
      The HTTP version of the connected-to server. Probably either 
      <code>"1.1"</code> or <code>"1.0"</code>.
    </dd>

    <dt><code>res.headers</code></dt>
    <dd>The response headers. An Array of 2-element arrays.</dd>

    <dt><code>res.onBody</code></dt>
    <dd>
      Callback. Should be set by the user to be informed of when a
      piece of the response body is received. A chunk of the body is
      given as the single argument. The transfer-encoding has been
      removed. 

      <p>
        The body chunk is either a <code>String</code> in the case of
        UTF-8 encoding or an array of numbers in the case of raw
        encoding. The body encoding is set with <code>res.setBodyEncoding()</code>.
      </p>
    </dd>

    <dt><code>res.onBodyComplete</code></dt>
    <dd>
      Callback. Made exactly once for each message. No arguments.
      After <code>onBodyComplete</code> is executed
      <code>onBody</code> will no longer be called.
    </dd>

    <dt><code>res.setBodyEncoding(encoding)</code></dt>
    <dd>
      Set the encoding for the response body. Either
      <code>"utf8"</code> or <code>"raw"</code>. Defaults to raw.
    </dd>
  </dl>

  <h2 id="modules">Modules</h2>

  <p>
    Node has a simple module loading system.  In Node, files and
    modules are in one-to-one correspondence.  As an example, 
    <code>foo.js</code> loads the module <code>mjsunit.js</code>.
  </p>

  <p>The contents of <code>foo.js</code>:</p>

  <pre>
include("mjsunit.js");
function onLoad () {
  assertEquals(1, 2);
}</pre>
  <p>The contents of <code>mjsunit.js</code>:</p>

  <pre>
function fail (expected, found, name_opt) {
  // ...
}
function deepEquals (a, b) {
  // ...
}
exports.assertEquals = function (expected, found, name_opt) {
  if (!deepEquals(found, expected)) {
    fail(expected, found, name_opt);
  }
};</pre>

  <p>
    The module <code>mjsunit.js</code> has exported a function
    <code>assertEquals()</code>.  <code>mjsunit.js</code> must be
    in the same directory as <code>foo.js</code> for
    <code>include()</code> to find it. The module path is relative
    to the file calling <code>include()</code>. 
  </p>

  <p>
    <code>include()</code> inserts the exported objects from the
    specified module into the global namespace.
  </p>

  <p>
    Because file loading does not happen instantaneously, and
    because Node has a policy of never blocking, the callback
    <code>onLoad</code> can be set and will notify the user when the
    included modules are loaded.  Each file/module can have an
    <code>onLoad</code> callback.
  </p>

  <p>
    To export an object, add to the special <code>exports</code>
    object. The functions <code>fail</code> and
    <code>deepEquals</code> are not exported and remain private to
    the module.
  </p>

  <p>
    <code>require()</code> is like <code>include()</code> except
    does not polute the global namespace. It returns a namespace
    object. The exported objects can only be guaranteed to exist
    after the <code>onLoad()</code> callback is made. For example:
  </p>
  <pre>
var mjsunit = require("mjsunit.js");
function onLoad () {
  mjsunit.assertEquals(1, 2);
}</pre>

  <p>
    <code>include()</code> and <code>require()</code> cannot be
    used after <code>onLoad()</code> is called. So put them at the
    beginning of your file.
  </p>

  <p>
    Additionally when <code>node.exit()</code> is called or when
    a program exits naturally, the function <code>onExit()</code> will be
    called for each module (children first).
    The <code>onExit()</code> callback cannot perform I/O as the process is
    going to forcably exit in several microseconds, however it is a good
    hook to perform some constant time checks of the module's state. 
    It's useful for unit tests.
  </p>

  <p>
    Just to reiterate: <code>onExit()</code>, is not the place to close
    files or shutdown servers. The process will exit before they get
    performed. 
  </p>

</div>
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