From 0483f5c5deaf18c968a128657923103e49f4e67a Mon Sep 17 00:00:00 2001 From: Rebecca Turner Date: Thu, 24 May 2018 13:31:26 -0700 Subject: Flatten dependencies and add dev deps to git --- node_modules/color-convert/CHANGELOG.md | 54 ++ node_modules/color-convert/LICENSE | 21 + node_modules/color-convert/README.md | 68 +++ node_modules/color-convert/conversions.js | 861 ++++++++++++++++++++++++++++++ node_modules/color-convert/index.js | 78 +++ node_modules/color-convert/package.json | 81 +++ node_modules/color-convert/route.js | 97 ++++ 7 files changed, 1260 insertions(+) create mode 100644 node_modules/color-convert/CHANGELOG.md create mode 100644 node_modules/color-convert/LICENSE create mode 100644 node_modules/color-convert/README.md create mode 100644 node_modules/color-convert/conversions.js create mode 100644 node_modules/color-convert/index.js create mode 100644 node_modules/color-convert/package.json create mode 100644 node_modules/color-convert/route.js (limited to 'node_modules/color-convert') diff --git a/node_modules/color-convert/CHANGELOG.md b/node_modules/color-convert/CHANGELOG.md new file mode 100644 index 000000000..0a7bce4fd --- /dev/null +++ b/node_modules/color-convert/CHANGELOG.md @@ -0,0 +1,54 @@ +# 1.0.0 - 2016-01-07 + +- Removed: unused speed test +- Added: Automatic routing between previously unsupported conversions +([#27](https://github.com/Qix-/color-convert/pull/27)) +- Removed: `xxx2xxx()` and `xxx2xxxRaw()` functions +([#27](https://github.com/Qix-/color-convert/pull/27)) +- Removed: `convert()` class +([#27](https://github.com/Qix-/color-convert/pull/27)) +- Changed: all functions to lookup dictionary +([#27](https://github.com/Qix-/color-convert/pull/27)) +- Changed: `ansi` to `ansi256` +([#27](https://github.com/Qix-/color-convert/pull/27)) +- Fixed: argument grouping for functions requiring only one argument +([#27](https://github.com/Qix-/color-convert/pull/27)) + +# 0.6.0 - 2015-07-23 + +- Added: methods to handle +[ANSI](https://en.wikipedia.org/wiki/ANSI_escape_code#Colors) 16/256 colors: + - rgb2ansi16 + - rgb2ansi + - hsl2ansi16 + - hsl2ansi + - hsv2ansi16 + - hsv2ansi + - hwb2ansi16 + - hwb2ansi + - cmyk2ansi16 + - cmyk2ansi + - keyword2ansi16 + - keyword2ansi + - ansi162rgb + - ansi162hsl + - ansi162hsv + - ansi162hwb + - ansi162cmyk + - ansi162keyword + - ansi2rgb + - ansi2hsl + - ansi2hsv + - ansi2hwb + - ansi2cmyk + - ansi2keyword +([#18](https://github.com/harthur/color-convert/pull/18)) + +# 0.5.3 - 2015-06-02 + +- Fixed: hsl2hsv does not return `NaN` anymore when using `[0,0,0]` +([#15](https://github.com/harthur/color-convert/issues/15)) + +--- + +Check out commit logs for older releases diff --git a/node_modules/color-convert/LICENSE b/node_modules/color-convert/LICENSE new file mode 100644 index 000000000..5b4c386f9 --- /dev/null +++ b/node_modules/color-convert/LICENSE @@ -0,0 +1,21 @@ +Copyright (c) 2011-2016 Heather Arthur + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + diff --git a/node_modules/color-convert/README.md b/node_modules/color-convert/README.md new file mode 100644 index 000000000..d4b08fc36 --- /dev/null +++ b/node_modules/color-convert/README.md @@ -0,0 +1,68 @@ +# color-convert + +[![Build Status](https://travis-ci.org/Qix-/color-convert.svg?branch=master)](https://travis-ci.org/Qix-/color-convert) + +Color-convert is a color conversion library for JavaScript and node. +It converts all ways between `rgb`, `hsl`, `hsv`, `hwb`, `cmyk`, `ansi`, `ansi16`, `hex` strings, and CSS `keyword`s (will round to closest): + +```js +var convert = require('color-convert'); + +convert.rgb.hsl(140, 200, 100); // [96, 48, 59] +convert.keyword.rgb('blue'); // [0, 0, 255] + +var rgbChannels = convert.rgb.channels; // 3 +var cmykChannels = convert.cmyk.channels; // 4 +var ansiChannels = convert.ansi16.channels; // 1 +``` + +# Install + +```console +$ npm install color-convert +``` + +# API + +Simply get the property of the _from_ and _to_ conversion that you're looking for. + +All functions have a rounded and unrounded variant. By default, return values are rounded. To get the unrounded (raw) results, simply tack on `.raw` to the function. + +All 'from' functions have a hidden property called `.channels` that indicates the number of channels the function expects (not including alpha). + +```js +var convert = require('color-convert'); + +// Hex to LAB +convert.hex.lab('DEADBF'); // [ 76, 21, -2 ] +convert.hex.lab.raw('DEADBF'); // [ 75.56213190997677, 20.653827952644754, -2.290532499330533 ] + +// RGB to CMYK +convert.rgb.cmyk(167, 255, 4); // [ 35, 0, 98, 0 ] +convert.rgb.cmyk.raw(167, 255, 4); // [ 34.509803921568626, 0, 98.43137254901961, 0 ] +``` + +### Arrays +All functions that accept multiple arguments also support passing an array. + +Note that this does **not** apply to functions that convert from a color that only requires one value (e.g. `keyword`, `ansi256`, `hex`, etc.) + +```js +var convert = require('color-convert'); + +convert.rgb.hex(123, 45, 67); // '7B2D43' +convert.rgb.hex([123, 45, 67]); // '7B2D43' +``` + +## Routing + +Conversions that don't have an _explicitly_ defined conversion (in [conversions.js](conversions.js)), but can be converted by means of sub-conversions (e.g. XYZ -> **RGB** -> CMYK), are automatically routed together. This allows just about any color model supported by `color-convert` to be converted to any other model, so long as a sub-conversion path exists. This is also true for conversions requiring more than one step in between (e.g. LCH -> **LAB** -> **XYZ** -> **RGB** -> Hex). + +Keep in mind that extensive conversions _may_ result in a loss of precision, and exist only to be complete. For a list of "direct" (single-step) conversions, see [conversions.js](conversions.js). + +# Contribute + +If there is a new model you would like to support, or want to add a direct conversion between two existing models, please send us a pull request. + +# License +Copyright © 2011-2016, Heather Arthur and Josh Junon. Licensed under the [MIT License](LICENSE). diff --git a/node_modules/color-convert/conversions.js b/node_modules/color-convert/conversions.js new file mode 100644 index 000000000..19ca4a9bf --- /dev/null +++ b/node_modules/color-convert/conversions.js @@ -0,0 +1,861 @@ +/* MIT license */ +var cssKeywords = require('color-name'); + +// NOTE: conversions should only return primitive values (i.e. arrays, or +// values that give correct `typeof` results). +// do not use box values types (i.e. Number(), String(), etc.) + +var reverseKeywords = {}; +for (var key in cssKeywords) { + if (cssKeywords.hasOwnProperty(key)) { + reverseKeywords[cssKeywords[key]] = key; + } +} + +var convert = module.exports = { + rgb: {channels: 3, labels: 'rgb'}, + hsl: {channels: 3, labels: 'hsl'}, + hsv: {channels: 3, labels: 'hsv'}, + hwb: {channels: 3, labels: 'hwb'}, + cmyk: {channels: 4, labels: 'cmyk'}, + xyz: {channels: 3, labels: 'xyz'}, + lab: {channels: 3, labels: 'lab'}, + lch: {channels: 3, labels: 'lch'}, + hex: {channels: 1, labels: ['hex']}, + keyword: {channels: 1, labels: ['keyword']}, + ansi16: {channels: 1, labels: ['ansi16']}, + ansi256: {channels: 1, labels: ['ansi256']}, + hcg: {channels: 3, labels: ['h', 'c', 'g']}, + apple: {channels: 3, labels: ['r16', 'g16', 'b16']}, + gray: {channels: 1, labels: ['gray']} +}; + +// hide .channels and .labels properties +for (var model in convert) { + if (convert.hasOwnProperty(model)) { + if (!('channels' in convert[model])) { + throw new Error('missing channels property: ' + model); + } + + if (!('labels' in convert[model])) { + throw new Error('missing channel labels property: ' + model); + } + + if (convert[model].labels.length !== convert[model].channels) { + throw new Error('channel and label counts mismatch: ' + model); + } + + var channels = convert[model].channels; + var labels = convert[model].labels; + delete convert[model].channels; + delete convert[model].labels; + Object.defineProperty(convert[model], 'channels', {value: channels}); + Object.defineProperty(convert[model], 'labels', {value: labels}); + } +} + +convert.rgb.hsl = function (rgb) { + var r = rgb[0] / 255; + var g = rgb[1] / 255; + var b = rgb[2] / 255; + var min = Math.min(r, g, b); + var max = Math.max(r, g, b); + var delta = max - min; + var h; + var s; + var l; + + if (max === min) { + h = 0; + } else if (r === max) { + h = (g - b) / delta; + } else if (g === max) { + h = 2 + (b - r) / delta; + } else if (b === max) { + h = 4 + (r - g) / delta; + } + + h = Math.min(h * 60, 360); + + if (h < 0) { + h += 360; + } + + l = (min + max) / 2; + + if (max === min) { + s = 0; + } else if (l <= 0.5) { + s = delta / (max + min); + } else { + s = delta / (2 - max - min); + } + + return [h, s * 100, l * 100]; +}; + +convert.rgb.hsv = function (rgb) { + var r = rgb[0]; + var g = rgb[1]; + var b = rgb[2]; + var min = Math.min(r, g, b); + var max = Math.max(r, g, b); + var delta = max - min; + var h; + var s; + var v; + + if (max === 0) { + s = 0; + } else { + s = (delta / max * 1000) / 10; + } + + if (max === min) { + h = 0; + } else if (r === max) { + h = (g - b) / delta; + } else if (g === max) { + h = 2 + (b - r) / delta; + } else if (b === max) { + h = 4 + (r - g) / delta; + } + + h = Math.min(h * 60, 360); + + if (h < 0) { + h += 360; + } + + v = ((max / 255) * 1000) / 10; + + return [h, s, v]; +}; + +convert.rgb.hwb = function (rgb) { + var r = rgb[0]; + var g = rgb[1]; + var b = rgb[2]; + var h = convert.rgb.hsl(rgb)[0]; + var w = 1 / 255 * Math.min(r, Math.min(g, b)); + + b = 1 - 1 / 255 * Math.max(r, Math.max(g, b)); + + return [h, w * 100, b * 100]; +}; + +convert.rgb.cmyk = function (rgb) { + var r = rgb[0] / 255; + var g = rgb[1] / 255; + var b = rgb[2] / 255; + var c; + var m; + var y; + var k; + + k = Math.min(1 - r, 1 - g, 1 - b); + c = (1 - r - k) / (1 - k) || 0; + m = (1 - g - k) / (1 - k) || 0; + y = (1 - b - k) / (1 - k) || 0; + + return [c * 100, m * 100, y * 100, k * 100]; +}; + +/** + * See https://en.m.wikipedia.org/wiki/Euclidean_distance#Squared_Euclidean_distance + * */ +function comparativeDistance(x, y) { + return ( + Math.pow(x[0] - y[0], 2) + + Math.pow(x[1] - y[1], 2) + + Math.pow(x[2] - y[2], 2) + ); +} + +convert.rgb.keyword = function (rgb) { + var reversed = reverseKeywords[rgb]; + if (reversed) { + return reversed; + } + + var currentClosestDistance = Infinity; + var currentClosestKeyword; + + for (var keyword in cssKeywords) { + if (cssKeywords.hasOwnProperty(keyword)) { + var value = cssKeywords[keyword]; + + // Compute comparative distance + var distance = comparativeDistance(rgb, value); + + // Check if its less, if so set as closest + if (distance < currentClosestDistance) { + currentClosestDistance = distance; + currentClosestKeyword = keyword; + } + } + } + + return currentClosestKeyword; +}; + +convert.keyword.rgb = function (keyword) { + return cssKeywords[keyword]; +}; + +convert.rgb.xyz = function (rgb) { + var r = rgb[0] / 255; + var g = rgb[1] / 255; + var b = rgb[2] / 255; + + // assume sRGB + r = r > 0.04045 ? Math.pow(((r + 0.055) / 1.055), 2.4) : (r / 12.92); + g = g > 0.04045 ? Math.pow(((g + 0.055) / 1.055), 2.4) : (g / 12.92); + b = b > 0.04045 ? Math.pow(((b + 0.055) / 1.055), 2.4) : (b / 12.92); + + var x = (r * 0.4124) + (g * 0.3576) + (b * 0.1805); + var y = (r * 0.2126) + (g * 0.7152) + (b * 0.0722); + var z = (r * 0.0193) + (g * 0.1192) + (b * 0.9505); + + return [x * 100, y * 100, z * 100]; +}; + +convert.rgb.lab = function (rgb) { + var xyz = convert.rgb.xyz(rgb); + var x = xyz[0]; + var y = xyz[1]; + var z = xyz[2]; + var l; + var a; + var b; + + x /= 95.047; + y /= 100; + z /= 108.883; + + x = x > 0.008856 ? Math.pow(x, 1 / 3) : (7.787 * x) + (16 / 116); + y = y > 0.008856 ? Math.pow(y, 1 / 3) : (7.787 * y) + (16 / 116); + z = z > 0.008856 ? Math.pow(z, 1 / 3) : (7.787 * z) + (16 / 116); + + l = (116 * y) - 16; + a = 500 * (x - y); + b = 200 * (y - z); + + return [l, a, b]; +}; + +convert.hsl.rgb = function (hsl) { + var h = hsl[0] / 360; + var s = hsl[1] / 100; + var l = hsl[2] / 100; + var t1; + var t2; + var t3; + var rgb; + var val; + + if (s === 0) { + val = l * 255; + return [val, val, val]; + } + + if (l < 0.5) { + t2 = l * (1 + s); + } else { + t2 = l + s - l * s; + } + + t1 = 2 * l - t2; + + rgb = [0, 0, 0]; + for (var i = 0; i < 3; i++) { + t3 = h + 1 / 3 * -(i - 1); + if (t3 < 0) { + t3++; + } + if (t3 > 1) { + t3--; + } + + if (6 * t3 < 1) { + val = t1 + (t2 - t1) * 6 * t3; + } else if (2 * t3 < 1) { + val = t2; + } else if (3 * t3 < 2) { + val = t1 + (t2 - t1) * (2 / 3 - t3) * 6; + } else { + val = t1; + } + + rgb[i] = val * 255; + } + + return rgb; +}; + +convert.hsl.hsv = function (hsl) { + var h = hsl[0]; + var s = hsl[1] / 100; + var l = hsl[2] / 100; + var smin = s; + var lmin = Math.max(l, 0.01); + var sv; + var v; + + l *= 2; + s *= (l <= 1) ? l : 2 - l; + smin *= lmin <= 1 ? lmin : 2 - lmin; + v = (l + s) / 2; + sv = l === 0 ? (2 * smin) / (lmin + smin) : (2 * s) / (l + s); + + return [h, sv * 100, v * 100]; +}; + +convert.hsv.rgb = function (hsv) { + var h = hsv[0] / 60; + var s = hsv[1] / 100; + var v = hsv[2] / 100; + var hi = Math.floor(h) % 6; + + var f = h - Math.floor(h); + var p = 255 * v * (1 - s); + var q = 255 * v * (1 - (s * f)); + var t = 255 * v * (1 - (s * (1 - f))); + v *= 255; + + switch (hi) { + case 0: + return [v, t, p]; + case 1: + return [q, v, p]; + case 2: + return [p, v, t]; + case 3: + return [p, q, v]; + case 4: + return [t, p, v]; + case 5: + return [v, p, q]; + } +}; + +convert.hsv.hsl = function (hsv) { + var h = hsv[0]; + var s = hsv[1] / 100; + var v = hsv[2] / 100; + var vmin = Math.max(v, 0.01); + var lmin; + var sl; + var l; + + l = (2 - s) * v; + lmin = (2 - s) * vmin; + sl = s * vmin; + sl /= (lmin <= 1) ? lmin : 2 - lmin; + sl = sl || 0; + l /= 2; + + return [h, sl * 100, l * 100]; +}; + +// http://dev.w3.org/csswg/css-color/#hwb-to-rgb +convert.hwb.rgb = function (hwb) { + var h = hwb[0] / 360; + var wh = hwb[1] / 100; + var bl = hwb[2] / 100; + var ratio = wh + bl; + var i; + var v; + var f; + var n; + + // wh + bl cant be > 1 + if (ratio > 1) { + wh /= ratio; + bl /= ratio; + } + + i = Math.floor(6 * h); + v = 1 - bl; + f = 6 * h - i; + + if ((i & 0x01) !== 0) { + f = 1 - f; + } + + n = wh + f * (v - wh); // linear interpolation + + var r; + var g; + var b; + switch (i) { + default: + case 6: + case 0: r = v; g = n; b = wh; break; + case 1: r = n; g = v; b = wh; break; + case 2: r = wh; g = v; b = n; break; + case 3: r = wh; g = n; b = v; break; + case 4: r = n; g = wh; b = v; break; + case 5: r = v; g = wh; b = n; break; + } + + return [r * 255, g * 255, b * 255]; +}; + +convert.cmyk.rgb = function (cmyk) { + var c = cmyk[0] / 100; + var m = cmyk[1] / 100; + var y = cmyk[2] / 100; + var k = cmyk[3] / 100; + var r; + var g; + var b; + + r = 1 - Math.min(1, c * (1 - k) + k); + g = 1 - Math.min(1, m * (1 - k) + k); + b = 1 - Math.min(1, y * (1 - k) + k); + + return [r * 255, g * 255, b * 255]; +}; + +convert.xyz.rgb = function (xyz) { + var x = xyz[0] / 100; + var y = xyz[1] / 100; + var z = xyz[2] / 100; + var r; + var g; + var b; + + r = (x * 3.2406) + (y * -1.5372) + (z * -0.4986); + g = (x * -0.9689) + (y * 1.8758) + (z * 0.0415); + b = (x * 0.0557) + (y * -0.2040) + (z * 1.0570); + + // assume sRGB + r = r > 0.0031308 + ? ((1.055 * Math.pow(r, 1.0 / 2.4)) - 0.055) + : r * 12.92; + + g = g > 0.0031308 + ? ((1.055 * Math.pow(g, 1.0 / 2.4)) - 0.055) + : g * 12.92; + + b = b > 0.0031308 + ? ((1.055 * Math.pow(b, 1.0 / 2.4)) - 0.055) + : b * 12.92; + + r = Math.min(Math.max(0, r), 1); + g = Math.min(Math.max(0, g), 1); + b = Math.min(Math.max(0, b), 1); + + return [r * 255, g * 255, b * 255]; +}; + +convert.xyz.lab = function (xyz) { + var x = xyz[0]; + var y = xyz[1]; + var z = xyz[2]; + var l; + var a; + var b; + + x /= 95.047; + y /= 100; + z /= 108.883; + + x = x > 0.008856 ? Math.pow(x, 1 / 3) : (7.787 * x) + (16 / 116); + y = y > 0.008856 ? Math.pow(y, 1 / 3) : (7.787 * y) + (16 / 116); + z = z > 0.008856 ? Math.pow(z, 1 / 3) : (7.787 * z) + (16 / 116); + + l = (116 * y) - 16; + a = 500 * (x - y); + b = 200 * (y - z); + + return [l, a, b]; +}; + +convert.lab.xyz = function (lab) { + var l = lab[0]; + var a = lab[1]; + var b = lab[2]; + var x; + var y; + var z; + + y = (l + 16) / 116; + x = a / 500 + y; + z = y - b / 200; + + var y2 = Math.pow(y, 3); + var x2 = Math.pow(x, 3); + var z2 = Math.pow(z, 3); + y = y2 > 0.008856 ? y2 : (y - 16 / 116) / 7.787; + x = x2 > 0.008856 ? x2 : (x - 16 / 116) / 7.787; + z = z2 > 0.008856 ? z2 : (z - 16 / 116) / 7.787; + + x *= 95.047; + y *= 100; + z *= 108.883; + + return [x, y, z]; +}; + +convert.lab.lch = function (lab) { + var l = lab[0]; + var a = lab[1]; + var b = lab[2]; + var hr; + var h; + var c; + + hr = Math.atan2(b, a); + h = hr * 360 / 2 / Math.PI; + + if (h < 0) { + h += 360; + } + + c = Math.sqrt(a * a + b * b); + + return [l, c, h]; +}; + +convert.lch.lab = function (lch) { + var l = lch[0]; + var c = lch[1]; + var h = lch[2]; + var a; + var b; + var hr; + + hr = h / 360 * 2 * Math.PI; + a = c * Math.cos(hr); + b = c * Math.sin(hr); + + return [l, a, b]; +}; + +convert.rgb.ansi16 = function (args) { + var r = args[0]; + var g = args[1]; + var b = args[2]; + var value = 1 in arguments ? arguments[1] : convert.rgb.hsv(args)[2]; // hsv -> ansi16 optimization + + value = Math.round(value / 50); + + if (value === 0) { + return 30; + } + + var ansi = 30 + + ((Math.round(b / 255) << 2) + | (Math.round(g / 255) << 1) + | Math.round(r / 255)); + + if (value === 2) { + ansi += 60; + } + + return ansi; +}; + +convert.hsv.ansi16 = function (args) { + // optimization here; we already know the value and don't need to get + // it converted for us. + return convert.rgb.ansi16(convert.hsv.rgb(args), args[2]); +}; + +convert.rgb.ansi256 = function (args) { + var r = args[0]; + var g = args[1]; + var b = args[2]; + + // we use the extended greyscale palette here, with the exception of + // black and white. normal palette only has 4 greyscale shades. + if (r === g && g === b) { + if (r < 8) { + return 16; + } + + if (r > 248) { + return 231; + } + + return Math.round(((r - 8) / 247) * 24) + 232; + } + + var ansi = 16 + + (36 * Math.round(r / 255 * 5)) + + (6 * Math.round(g / 255 * 5)) + + Math.round(b / 255 * 5); + + return ansi; +}; + +convert.ansi16.rgb = function (args) { + var color = args % 10; + + // handle greyscale + if (color === 0 || color === 7) { + if (args > 50) { + color += 3.5; + } + + color = color / 10.5 * 255; + + return [color, color, color]; + } + + var mult = (~~(args > 50) + 1) * 0.5; + var r = ((color & 1) * mult) * 255; + var g = (((color >> 1) & 1) * mult) * 255; + var b = (((color >> 2) & 1) * mult) * 255; + + return [r, g, b]; +}; + +convert.ansi256.rgb = function (args) { + // handle greyscale + if (args >= 232) { + var c = (args - 232) * 10 + 8; + return [c, c, c]; + } + + args -= 16; + + var rem; + var r = Math.floor(args / 36) / 5 * 255; + var g = Math.floor((rem = args % 36) / 6) / 5 * 255; + var b = (rem % 6) / 5 * 255; + + return [r, g, b]; +}; + +convert.rgb.hex = function (args) { + var integer = ((Math.round(args[0]) & 0xFF) << 16) + + ((Math.round(args[1]) & 0xFF) << 8) + + (Math.round(args[2]) & 0xFF); + + var string = integer.toString(16).toUpperCase(); + return '000000'.substring(string.length) + string; +}; + +convert.hex.rgb = function (args) { + var match = args.toString(16).match(/[a-f0-9]{6}|[a-f0-9]{3}/i); + if (!match) { + return [0, 0, 0]; + } + + var colorString = match[0]; + + if (match[0].length === 3) { + colorString = colorString.split('').map(function (char) { + return char + char; + }).join(''); + } + + var integer = parseInt(colorString, 16); + var r = (integer >> 16) & 0xFF; + var g = (integer >> 8) & 0xFF; + var b = integer & 0xFF; + + return [r, g, b]; +}; + +convert.rgb.hcg = function (rgb) { + var r = rgb[0] / 255; + var g = rgb[1] / 255; + var b = rgb[2] / 255; + var max = Math.max(Math.max(r, g), b); + var min = Math.min(Math.min(r, g), b); + var chroma = (max - min); + var grayscale; + var hue; + + if (chroma < 1) { + grayscale = min / (1 - chroma); + } else { + grayscale = 0; + } + + if (chroma <= 0) { + hue = 0; + } else + if (max === r) { + hue = ((g - b) / chroma) % 6; + } else + if (max === g) { + hue = 2 + (b - r) / chroma; + } else { + hue = 4 + (r - g) / chroma + 4; + } + + hue /= 6; + hue %= 1; + + return [hue * 360, chroma * 100, grayscale * 100]; +}; + +convert.hsl.hcg = function (hsl) { + var s = hsl[1] / 100; + var l = hsl[2] / 100; + var c = 1; + var f = 0; + + if (l < 0.5) { + c = 2.0 * s * l; + } else { + c = 2.0 * s * (1.0 - l); + } + + if (c < 1.0) { + f = (l - 0.5 * c) / (1.0 - c); + } + + return [hsl[0], c * 100, f * 100]; +}; + +convert.hsv.hcg = function (hsv) { + var s = hsv[1] / 100; + var v = hsv[2] / 100; + + var c = s * v; + var f = 0; + + if (c < 1.0) { + f = (v - c) / (1 - c); + } + + return [hsv[0], c * 100, f * 100]; +}; + +convert.hcg.rgb = function (hcg) { + var h = hcg[0] / 360; + var c = hcg[1] / 100; + var g = hcg[2] / 100; + + if (c === 0.0) { + return [g * 255, g * 255, g * 255]; + } + + var pure = [0, 0, 0]; + var hi = (h % 1) * 6; + var v = hi % 1; + var w = 1 - v; + var mg = 0; + + switch (Math.floor(hi)) { + case 0: + pure[0] = 1; pure[1] = v; pure[2] = 0; break; + case 1: + pure[0] = w; pure[1] = 1; pure[2] = 0; break; + case 2: + pure[0] = 0; pure[1] = 1; pure[2] = v; break; + case 3: + pure[0] = 0; pure[1] = w; pure[2] = 1; break; + case 4: + pure[0] = v; pure[1] = 0; pure[2] = 1; break; + default: + pure[0] = 1; pure[1] = 0; pure[2] = w; + } + + mg = (1.0 - c) * g; + + return [ + (c * pure[0] + mg) * 255, + (c * pure[1] + mg) * 255, + (c * pure[2] + mg) * 255 + ]; +}; + +convert.hcg.hsv = function (hcg) { + var c = hcg[1] / 100; + var g = hcg[2] / 100; + + var v = c + g * (1.0 - c); + var f = 0; + + if (v > 0.0) { + f = c / v; + } + + return [hcg[0], f * 100, v * 100]; +}; + +convert.hcg.hsl = function (hcg) { + var c = hcg[1] / 100; + var g = hcg[2] / 100; + + var l = g * (1.0 - c) + 0.5 * c; + var s = 0; + + if (l > 0.0 && l < 0.5) { + s = c / (2 * l); + } else + if (l >= 0.5 && l < 1.0) { + s = c / (2 * (1 - l)); + } + + return [hcg[0], s * 100, l * 100]; +}; + +convert.hcg.hwb = function (hcg) { + var c = hcg[1] / 100; + var g = hcg[2] / 100; + var v = c + g * (1.0 - c); + return [hcg[0], (v - c) * 100, (1 - v) * 100]; +}; + +convert.hwb.hcg = function (hwb) { + var w = hwb[1] / 100; + var b = hwb[2] / 100; + var v = 1 - b; + var c = v - w; + var g = 0; + + if (c < 1) { + g = (v - c) / (1 - c); + } + + return [hwb[0], c * 100, g * 100]; +}; + +convert.apple.rgb = function (apple) { + return [(apple[0] / 65535) * 255, (apple[1] / 65535) * 255, (apple[2] / 65535) * 255]; +}; + +convert.rgb.apple = function (rgb) { + return [(rgb[0] / 255) * 65535, (rgb[1] / 255) * 65535, (rgb[2] / 255) * 65535]; +}; + +convert.gray.rgb = function (args) { + return [args[0] / 100 * 255, args[0] / 100 * 255, args[0] / 100 * 255]; +}; + +convert.gray.hsl = convert.gray.hsv = function (args) { + return [0, 0, args[0]]; +}; + +convert.gray.hwb = function (gray) { + return [0, 100, gray[0]]; +}; + +convert.gray.cmyk = function (gray) { + return [0, 0, 0, gray[0]]; +}; + +convert.gray.lab = function (gray) { + return [gray[0], 0, 0]; +}; + +convert.gray.hex = function (gray) { + var val = Math.round(gray[0] / 100 * 255) & 0xFF; + var integer = (val << 16) + (val << 8) + val; + + var string = integer.toString(16).toUpperCase(); + return '000000'.substring(string.length) + string; +}; + +convert.rgb.gray = function (rgb) { + var val = (rgb[0] + rgb[1] + rgb[2]) / 3; + return [val / 255 * 100]; +}; diff --git a/node_modules/color-convert/index.js b/node_modules/color-convert/index.js new file mode 100644 index 000000000..e65b5d775 --- /dev/null +++ b/node_modules/color-convert/index.js @@ -0,0 +1,78 @@ +var conversions = require('./conversions'); +var route = require('./route'); + +var convert = {}; + +var models = Object.keys(conversions); + +function wrapRaw(fn) { + var wrappedFn = function (args) { + if (args === undefined || args === null) { + return args; + } + + if (arguments.length > 1) { + args = Array.prototype.slice.call(arguments); + } + + return fn(args); + }; + + // preserve .conversion property if there is one + if ('conversion' in fn) { + wrappedFn.conversion = fn.conversion; + } + + return wrappedFn; +} + +function wrapRounded(fn) { + var wrappedFn = function (args) { + if (args === undefined || args === null) { + return args; + } + + if (arguments.length > 1) { + args = Array.prototype.slice.call(arguments); + } + + var result = fn(args); + + // we're assuming the result is an array here. + // see notice in conversions.js; don't use box types + // in conversion functions. + if (typeof result === 'object') { + for (var len = result.length, i = 0; i < len; i++) { + result[i] = Math.round(result[i]); + } + } + + return result; + }; + + // preserve .conversion property if there is one + if ('conversion' in fn) { + wrappedFn.conversion = fn.conversion; + } + + return wrappedFn; +} + +models.forEach(function (fromModel) { + convert[fromModel] = {}; + + Object.defineProperty(convert[fromModel], 'channels', {value: conversions[fromModel].channels}); + Object.defineProperty(convert[fromModel], 'labels', {value: conversions[fromModel].labels}); + + var routes = route(fromModel); + var routeModels = Object.keys(routes); + + routeModels.forEach(function (toModel) { + var fn = routes[toModel]; + + convert[fromModel][toModel] = wrapRounded(fn); + convert[fromModel][toModel].raw = wrapRaw(fn); + }); +}); + +module.exports = convert; diff --git a/node_modules/color-convert/package.json b/node_modules/color-convert/package.json new file mode 100644 index 000000000..e93e54aa9 --- /dev/null +++ b/node_modules/color-convert/package.json @@ -0,0 +1,81 @@ +{ + "_from": "color-convert@^1.9.0", + "_id": "color-convert@1.9.1", + "_inBundle": false, + "_integrity": "sha512-mjGanIiwQJskCC18rPR6OmrZ6fm2Lc7PeGFYwCmy5J34wC6F1PzdGL6xeMfmgicfYcNLGuVFA3WzXtIDCQSZxQ==", + "_location": "/color-convert", + "_phantomChildren": {}, + "_requested": { + "type": "range", + "registry": true, + "raw": "color-convert@^1.9.0", + "name": "color-convert", + "escapedName": "color-convert", + "rawSpec": "^1.9.0", + "saveSpec": null, + "fetchSpec": "^1.9.0" + }, + "_requiredBy": [ + "/ansi-styles" + ], + "_resolved": "https://registry.npmjs.org/color-convert/-/color-convert-1.9.1.tgz", + "_shasum": "c1261107aeb2f294ebffec9ed9ecad529a6097ed", + "_spec": "color-convert@^1.9.0", + "_where": "/Users/rebecca/code/npm/node_modules/ansi-styles", + "author": { + "name": "Heather Arthur", + "email": "fayearthur@gmail.com" + }, + "bugs": { + "url": "https://github.com/Qix-/color-convert/issues" + }, + "bundleDependencies": false, + "dependencies": { + "color-name": "^1.1.1" + }, + "deprecated": false, + "description": "Plain color conversion functions", + "devDependencies": { + "chalk": "^1.1.1", + "xo": "^0.11.2" + }, + "files": [ + "index.js", + "conversions.js", + "css-keywords.js", + "route.js" + ], + "homepage": "https://github.com/Qix-/color-convert#readme", + "keywords": [ + "color", + "colour", + "convert", + "converter", + "conversion", + "rgb", + "hsl", + "hsv", + "hwb", + "cmyk", + "ansi", + "ansi16" + ], + "license": "MIT", + "name": "color-convert", + "repository": { + "type": "git", + "url": "git+https://github.com/Qix-/color-convert.git" + }, + "scripts": { + "pretest": "xo", + "test": "node test/basic.js" + }, + "version": "1.9.1", + "xo": { + "rules": { + "default-case": 0, + "no-inline-comments": 0, + "operator-linebreak": 0 + } + } +} diff --git a/node_modules/color-convert/route.js b/node_modules/color-convert/route.js new file mode 100644 index 000000000..0a1fdea68 --- /dev/null +++ b/node_modules/color-convert/route.js @@ -0,0 +1,97 @@ +var conversions = require('./conversions'); + +/* + this function routes a model to all other models. + + all functions that are routed have a property `.conversion` attached + to the returned synthetic function. This property is an array + of strings, each with the steps in between the 'from' and 'to' + color models (inclusive). + + conversions that are not possible simply are not included. +*/ + +function buildGraph() { + var graph = {}; + // https://jsperf.com/object-keys-vs-for-in-with-closure/3 + var models = Object.keys(conversions); + + for (var len = models.length, i = 0; i < len; i++) { + graph[models[i]] = { + // http://jsperf.com/1-vs-infinity + // micro-opt, but this is simple. + distance: -1, + parent: null + }; + } + + return graph; +} + +// https://en.wikipedia.org/wiki/Breadth-first_search +function deriveBFS(fromModel) { + var graph = buildGraph(); + var queue = [fromModel]; // unshift -> queue -> pop + + graph[fromModel].distance = 0; + + while (queue.length) { + var current = queue.pop(); + var adjacents = Object.keys(conversions[current]); + + for (var len = adjacents.length, i = 0; i < len; i++) { + var adjacent = adjacents[i]; + var node = graph[adjacent]; + + if (node.distance === -1) { + node.distance = graph[current].distance + 1; + node.parent = current; + queue.unshift(adjacent); + } + } + } + + return graph; +} + +function link(from, to) { + return function (args) { + return to(from(args)); + }; +} + +function wrapConversion(toModel, graph) { + var path = [graph[toModel].parent, toModel]; + var fn = conversions[graph[toModel].parent][toModel]; + + var cur = graph[toModel].parent; + while (graph[cur].parent) { + path.unshift(graph[cur].parent); + fn = link(conversions[graph[cur].parent][cur], fn); + cur = graph[cur].parent; + } + + fn.conversion = path; + return fn; +} + +module.exports = function (fromModel) { + var graph = deriveBFS(fromModel); + var conversion = {}; + + var models = Object.keys(graph); + for (var len = models.length, i = 0; i < len; i++) { + var toModel = models[i]; + var node = graph[toModel]; + + if (node.parent === null) { + // no possible conversion, or this node is the source model. + continue; + } + + conversion[toModel] = wrapConversion(toModel, graph); + } + + return conversion; +}; + -- cgit v1.2.3