Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorbubnikv <bubnikv@gmail.com>2019-12-05 16:53:24 +0300
committerbubnikv <bubnikv@gmail.com>2019-12-05 16:53:24 +0300
commita408b4260c85454e20e8181bfcd1d104b241d632 (patch)
tree3e058b92f9fcac2d74648ac864cfaa591834aa6e
parent36e1a93da90748a850b29736913998a1cef514d8 (diff)
parent16d852df250d3b885a1e077a253c39846ed47df4 (diff)
Merge branch 'stable' of https://github.com/Prusa3d/PrusaSlicer into stableversion_2.1.1-rc
-rw-r--r--src/slic3r/GUI/GLToolbar.cpp7
-rw-r--r--src/slic3r/GUI/Gizmos/GLGizmosManager.cpp7
2 files changed, 12 insertions, 2 deletions
diff --git a/src/slic3r/GUI/GLToolbar.cpp b/src/slic3r/GUI/GLToolbar.cpp
index 63387bf2d..7801cede7 100644
--- a/src/slic3r/GUI/GLToolbar.cpp
+++ b/src/slic3r/GUI/GLToolbar.cpp
@@ -1207,7 +1207,12 @@ bool GLToolbar::generate_icons_texture() const
states.push_back(std::make_pair(1, true));
}
- bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, (unsigned int)(m_layout.icons_size * m_layout.scale), true);
+ unsigned int sprite_size_px = (unsigned int)(m_layout.icons_size * m_layout.scale);
+// // force even size
+// if (sprite_size_px % 2 != 0)
+// sprite_size_px += 1;
+
+ bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, sprite_size_px, false);
if (res)
m_icons_texture_dirty = false;
diff --git a/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp b/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp
index 3bad1b0a3..c7d3e2b4e 100644
--- a/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp
+++ b/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp
@@ -1062,7 +1062,12 @@ bool GLGizmosManager::generate_icons_texture() const
states.push_back(std::make_pair(0, false));
states.push_back(std::make_pair(0, true));
- bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, (unsigned int)(m_overlay_icons_size * m_overlay_scale), true);
+ unsigned int sprite_size_px = (unsigned int)(m_overlay_icons_size * m_overlay_scale);
+// // force even size
+// if (sprite_size_px % 2 != 0)
+// sprite_size_px += 1;
+
+ bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, sprite_size_px, false);
if (res)
m_icons_texture_dirty = false;