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author | Lukáš Hejl <hejl.lukas@gmail.com> | 2022-08-18 11:52:19 +0300 |
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committer | Lukáš Hejl <hejl.lukas@gmail.com> | 2022-08-18 12:22:47 +0300 |
commit | 499c2253bbd3f52d909f4cc89106601ebe50a19e (patch) | |
tree | c03009a4eec7ba500fd81177c6726d518514d4c5 | |
parent | 6f5813a849e40b1bcae97270a317222dff92f5ec (diff) |
Fix of #8704 - Travels in spiral vase mode when Arachne is used.
Now Arachne is used just for bottom layers, and for spiralizer layers is used Classic perimeter generator.
-rw-r--r-- | src/libslic3r/LayerRegion.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/libslic3r/LayerRegion.cpp b/src/libslic3r/LayerRegion.cpp index 0abe27a80..1996a58b5 100644 --- a/src/libslic3r/LayerRegion.cpp +++ b/src/libslic3r/LayerRegion.cpp @@ -101,7 +101,7 @@ void LayerRegion::make_perimeters(const SurfaceCollection &slices, SurfaceCollec g.overhang_flow = this->bridging_flow(frPerimeter); g.solid_infill_flow = this->flow(frSolidInfill); - if (this->layer()->object()->config().perimeter_generator.value == PerimeterGeneratorType::Arachne) + if (this->layer()->object()->config().perimeter_generator.value == PerimeterGeneratorType::Arachne && !spiral_vase) g.process_arachne(); else g.process_classic(); |