diff options
author | lf- <lf-@users.noreply.github.com> | 2019-04-06 09:20:49 +0300 |
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committer | lf- <lf-@users.noreply.github.com> | 2019-04-06 09:20:49 +0300 |
commit | 433e232aa0ef330a7619a94939aec8a9260bb95a (patch) | |
tree | f354039640a8bab1c7de0b23fd68060f499e7d88 /doc | |
parent | 2487bb8794e550ae1174e3cdb33fb7138d1dec04 (diff) |
Add a note for users of newer VS versions
Diffstat (limited to 'doc')
-rw-r--r-- | doc/How to build - Windows.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/How to build - Windows.md b/doc/How to build - Windows.md index 5de983dd7..8b750ce0d 100644 --- a/doc/How to build - Windows.md +++ b/doc/How to build - Windows.md @@ -12,7 +12,7 @@ _Note:_ Thanks to [**@supermerill**](https://github.com/supermerill) for testing ### Dependencies On Windows Slic3r is built against statically built libraries. -We provide a prebuilt package of all the needed dependencies. +We provide a prebuilt package of all the needed dependencies. This package only works on Visual Studio 2013, so if you are using a newer version of Visual Studio, you need to compile the dependencies yourself as per [below](#building-the-dependencies-package-yourself). The package comes in a several variants: - [64 bit, Release mode only](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=destdir-64.7z) (41 MB, 578 MB unpacked) @@ -28,7 +28,7 @@ Alternatively you can also compile the dependencies yourself, see below. ### Building Slic3r PE with Visual Studio -First obtain the Slic3 PE sources via either git or by extracting the source archive. +First obtain the Slic3r PE sources via either git or by extracting the source archive. Then you will need to note down the so-called 'prefix path' to the dependencies, this is the location of the dependencies packages + `\usr\local` appended. For example on 64 bits this would be `C:\local\destdir-64\usr\local`. The prefix path will need to be passed to CMake. |