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authorVojtech Kral <vojtech@kral.hk>2019-03-25 17:06:29 +0300
committerVojtech Kral <vojtech@kral.hk>2019-03-25 17:07:03 +0300
commitaca2ffcdfbefecf00437d89a965d1ccdade567e6 (patch)
treee7b7dbd679719f3f319e3703bcedbf21c4af4638 /doc
parent3e0ec8098bce46673c4b0325b85825008ead9d03 (diff)
doc: Warn about build dir being too nested on Windows
Diffstat (limited to 'doc')
-rw-r--r--doc/How to build - Windows.md4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/How to build - Windows.md b/doc/How to build - Windows.md
index 627f1c99b..020b28958 100644
--- a/doc/How to build - Windows.md
+++ b/doc/How to build - Windows.md
@@ -91,6 +91,10 @@ You can also use the Visual Studio GUI or other generators as mentioned above.
The `DESTDIR` option is the location where the bundle will be installed.
This may be customized. If you leave it empty, the `DESTDIR` will be places inside the same `build` directory.
+Warning: If the `build` directory is nested too deep inside other folders, various file paths during the build
+become too long and the build might fail due to file writing errors. For this reason, it is recommended to
+place the `build` directory relatively close to the drive root.
+
Note that the build variant that you may choose using Visual Studio (i.e. _Release_ or _Debug_ etc.) when building the dependency package is **not relevant**.
The dependency build will by default build _both_ the _Release_ and _Debug_ variants regardless of what you choose in Visual Studio.
You can disable building of the debug variant by passing the `-DDEP_DEBUG=OFF` option to CMake, this will only produce a _Release_ build.