diff options
author | Alessandro Ranellucci <aar@cpan.org> | 2011-11-27 14:40:03 +0400 |
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committer | Alessandro Ranellucci <aar@cpan.org> | 2011-11-30 19:07:31 +0400 |
commit | d51a37a0ae1d27f2336e97284fb5852f0f204e4a (patch) | |
tree | 497827cca01eeccbf541abd483962c7412bc62e7 /lib/Slic3r/STL.pm | |
parent | 15d060019ff07bfde42ed742053efd7feb54c5cf (diff) |
Refactoring: moved slicing code to new TriangleMesh class, leaving in STL just what's needed to read that particular input format. Slic3r will now warn if model is not manifold. #16
Diffstat (limited to 'lib/Slic3r/STL.pm')
-rw-r--r-- | lib/Slic3r/STL.pm | 201 |
1 files changed, 1 insertions, 200 deletions
diff --git a/lib/Slic3r/STL.pm b/lib/Slic3r/STL.pm index 4536c8892..ae964c4ef 100644 --- a/lib/Slic3r/STL.pm +++ b/lib/Slic3r/STL.pm @@ -5,205 +5,6 @@ use Math::Clipper qw(integerize_coordinate_sets is_counter_clockwise); use Slic3r::Geometry qw(X Y Z three_points_aligned longest_segment); use XXX; -use constant MIN => 0; -use constant MAX => 1; - -sub parse_file { - my $self = shift; - my ($file) = @_; - - # open STL file - my $facets = $self->read_file($file); - - if ($Slic3r::rotate > 0) { - my $deg = Slic3r::Geometry::deg2rad($Slic3r::rotate); - foreach my $facet (@$facets) { - my ($normal, @vertices) = @$facet; - foreach my $vertex (@vertices) { - @$vertex = (@{ +(Slic3r::Geometry::rotate_points($deg, undef, [ $vertex->[X], $vertex->[Y] ]))[0] }, $vertex->[Z]); - } - } - } - - # we only want to work with positive coordinates, so let's - # find our object extents to calculate coordinate displacements - my @extents = (map [99999999999, -99999999999], X,Y,Z); - foreach my $facet (@$facets) { - my ($normal, @vertices) = @$facet; - foreach my $vertex (@vertices) { - for (X,Y,Z) { - $extents[$_][MIN] = $vertex->[$_] if $vertex->[$_] < $extents[$_][MIN]; - $extents[$_][MAX] = $vertex->[$_] if $vertex->[$_] > $extents[$_][MAX]; - } - } - } - - # scale extents - for (X,Y,Z) { - $extents[$_][MIN] *= $Slic3r::scale; - $extents[$_][MAX] *= $Slic3r::scale; - } - - # duplicate object - my @duplicate_offset = ( - (($extents[X][MAX] - $extents[X][MIN]) + $Slic3r::duplicate_distance), - (($extents[Y][MAX] - $extents[Y][MIN]) + $Slic3r::duplicate_distance), - ); - $extents[X][MAX] += $duplicate_offset[X] * ($Slic3r::duplicate_x-1); - $extents[Y][MAX] += $duplicate_offset[Y] * ($Slic3r::duplicate_y-1); - my @copies = (); - for (my $i = 0; $i < $Slic3r::duplicate_x; $i++) { - for (my $j = 0; $j < $Slic3r::duplicate_y; $j++) { - push @copies, [ $duplicate_offset[X] * $i, $duplicate_offset[Y] * $j ]; - } - } - - # initialize print job - my $print = Slic3r::Print->new( - x_length => ($extents[X][MAX] - $extents[X][MIN]) / $Slic3r::resolution, - y_length => ($extents[Y][MAX] - $extents[Y][MIN]) / $Slic3r::resolution, - ); - - # calculate the displacements needed to - # have lowest value for each axis at coordinate 0 - my @shift = map sprintf('%.0f', -$extents[$_][MIN] / $Slic3r::resolution), X,Y,Z; - - # process facets - foreach my $facet (@$facets) { - - # transform vertex coordinates - my ($normal, @vertices) = @$facet; - foreach my $vertex (@vertices) { - $vertex->[$_] = ($Slic3r::scale * $vertex->[$_] / $Slic3r::resolution) + $shift[$_] - for X,Y,Z; - } - - foreach my $copy (@copies) { - my @copy_vertices = map [ @$_ ], @vertices; # clone vertices - foreach my $vertex (@copy_vertices) { - $vertex->[$_] += $copy->[$_] / $Slic3r::resolution for X,Y; - } - $self->_facet($print, $normal, @copy_vertices); - } - } - - die "Invalid input file\n" if !@{$print->layers}; - - # remove last layer if empty - # (we might have created it because of the $max_layer = ... + 1 code below) - pop @{$print->layers} if !@{$print->layers->[-1]->surfaces} && !@{$print->layers->[-1]->lines}; - - return $print; -} - -sub _facet { - my $self = shift; - my ($print, $normal, @vertices) = @_; - Slic3r::debugf "\n==> FACET (%f,%f,%f - %f,%f,%f - %f,%f,%f):\n", map @$_, @vertices - if $Slic3r::debug; - - # find the vertical extents of the facet - my ($min_z, $max_z) = (99999999999, -99999999999); - foreach my $vertex (@vertices) { - $min_z = $vertex->[Z] if $vertex->[Z] < $min_z; - $max_z = $vertex->[Z] if $vertex->[Z] > $max_z; - } - Slic3r::debugf "z: min = %.0f, max = %.0f\n", $min_z, $max_z; - - if ($min_z == $max_z) { - Slic3r::debugf "Facet is horizontal; ignoring\n"; - return; - } - - # calculate the layer extents - # (the -1 and +1 here are used as a quick and dirty replacement for some - # complex calculation of the first layer height ratio logic) - my $min_layer = int($min_z * $Slic3r::resolution / $Slic3r::layer_height) - 1; - $min_layer = 0 if $min_layer < 0; - my $max_layer = int($max_z * $Slic3r::resolution / $Slic3r::layer_height) + 1; - Slic3r::debugf "layers: min = %s, max = %s\n", $min_layer, $max_layer; - - # reorder vertices so that the first one is the one with lowest Z - # this is needed to get all intersection lines in a consistent order - # (external on the right of the line) - { - my @z_order = sort { $vertices[$a][Z] <=> $vertices[$b][Z] } 0..2; - @vertices = (splice(@vertices, $z_order[0]), splice(@vertices, 0, $z_order[0])); - } - - for (my $layer_id = $min_layer; $layer_id <= $max_layer; $layer_id++) { - my $layer = $print->layer($layer_id); - $layer->add_line($_) for $self->intersect_facet(\@vertices, $layer->slice_z); - } -} - -sub intersect_facet { - my $self = shift; - my ($vertices, $z) = @_; - - # build the three segments of the triangle facet - my @edges = ( - [ $vertices->[0], $vertices->[1] ], - [ $vertices->[1], $vertices->[2] ], - [ $vertices->[2], $vertices->[0] ], - ); - - my (@lines, @intersection_points) = (); - - foreach my $edge (@edges) { - my ($a, $b) = @$edge; - #printf "Az = %d, Bz = %d, z = %d\n", $a->[Z], $b->[Z], $z; - - if ($a->[Z] == $b->[Z] && $a->[Z] == $z) { - # edge is horizontal and belongs to the current layer - my $edge_type = (grep $_->[Z] > $z, @$vertices) ? 'Bottom' : 'Top'; - ($a, $b) = ($b, $a) if $edge_type eq 'Bottom'; - push @lines, "Slic3r::Line::FacetEdge::$edge_type"->new( - [$a->[X], $a->[Y]], [$b->[X], $b->[Y]], - ); - #print "Horizontal edge at $z!\n"; - - } elsif (($a->[Z] < $z && $b->[Z] > $z) || ($b->[Z] < $z && $a->[Z] > $z)) { - # edge intersects the current layer; calculate intersection - push @intersection_points, [ - $b->[X] + ($a->[X] - $b->[X]) * ($z - $b->[Z]) / ($a->[Z] - $b->[Z]), - $b->[Y] + ($a->[Y] - $b->[Y]) * ($z - $b->[Z]) / ($a->[Z] - $b->[Z]), - ]; - #print "Intersects at $z!\n"; - - } elsif ($a->[Z] == $z) { - #print "A point on plane $z!\n"; - push @intersection_points, [ $a->[X], $a->[Y] ]; - - } elsif ($b->[Z] == $z) { - #print "B point on plane $z!\n"; - push @intersection_points, [ $b->[X], $b->[Y] ]; - } - } - - Slic3r::Geometry::remove_coinciding_points(\@intersection_points); - - if (@intersection_points > 1 && !@lines) { - - # remove coinciding points - - # defensive programming: - die "Facets must intersect each plane 0 or 2 times" if @intersection_points != 2; - - # check whether the two points coincide due to resolution rounding - #if ($intersection_points[0]->coincides_with($intersection_points[1])) { - # Slic3r::debugf "Points coincide; removing\n"; - # return; - #} - - # connect points: - push @lines, Slic3r::Line->new(@intersection_points); - #printf " intersection points = %f,%f - %f,%f\n", map @$_, @intersection_points; - } - - return @lines; -} - sub read_file { my $self = shift; my ($file) = @_; @@ -238,7 +39,7 @@ sub read_file { : _read_binary($fh, $facets); close $fh; - return $facets; + return Slic3r::TriangleMesh->new(facets => $facets); } sub _read_ascii { |