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authorAlessandro Ranellucci <aar@cpan.org>2011-11-27 14:40:03 +0400
committerAlessandro Ranellucci <aar@cpan.org>2011-11-30 19:07:31 +0400
commitd51a37a0ae1d27f2336e97284fb5852f0f204e4a (patch)
tree497827cca01eeccbf541abd483962c7412bc62e7 /lib/Slic3r/TriangleMesh.pm
parent15d060019ff07bfde42ed742053efd7feb54c5cf (diff)
Refactoring: moved slicing code to new TriangleMesh class, leaving in STL just what's needed to read that particular input format. Slic3r will now warn if model is not manifold. #16
Diffstat (limited to 'lib/Slic3r/TriangleMesh.pm')
-rw-r--r--lib/Slic3r/TriangleMesh.pm457
1 files changed, 457 insertions, 0 deletions
diff --git a/lib/Slic3r/TriangleMesh.pm b/lib/Slic3r/TriangleMesh.pm
new file mode 100644
index 000000000..a2120a920
--- /dev/null
+++ b/lib/Slic3r/TriangleMesh.pm
@@ -0,0 +1,457 @@
+package Slic3r::TriangleMesh;
+use Moo;
+
+use Slic3r::Geometry qw(X Y Z A B PI epsilon same_point points_coincide angle3points
+ merge_collinear_lines);
+use XXX;
+
+has 'facets' => (is => 'ro', default => sub { [] });
+has 'edges' => (is => 'ro', default => sub { [] });
+has 'edge_table' => (is => 'ro', default => sub { {} });
+has 'edge_facets' => (is => 'ro', default => sub { {} });
+
+use constant MIN => 0;
+use constant MAX => 1;
+
+sub make_edge_table {
+ my $self = shift;
+
+ @{$self->edges} = ();
+ %{$self->edge_table} = ();
+ %{$self->edge_facets} = ();
+ for (my $facet_index = 0; $facet_index <= $#{$self->facets}; $facet_index++) {
+ my $facet = $self->facets->[$facet_index];
+ foreach my $edge ($self->facet_edges($facet)) {
+ my $edge_id = $self->edge_id($edge);
+ if (!exists $self->edge_table->{$edge_id}) {
+ push @{$self->edges}, $edge;
+ $self->edge_table->{$edge_id} = $#{$self->edges};
+ $self->edge_facets->{$edge_id} = [];
+ }
+ my $edge_index = $self->edge_table->{$edge_id};
+ push @{$self->edge_facets->{$edge_id}}, $facet_index;
+ }
+ }
+}
+
+sub check_manifoldness {
+ my $self = shift;
+
+ $self->make_edge_table;
+
+ if (grep { @$_ != 2 } values %{$self->edge_facets}) {
+ warn "Warning: The input file is not manifold. You might want to check the "
+ . "resulting gcode before printing.\n";
+ }
+}
+
+sub make_loops {
+ my $self = shift;
+ my ($layer) = @_;
+
+ my @lines = @{$layer->lines};
+
+ # remove tangent edges
+ {
+ for (my $i = 0; $i <= $#lines; $i++) {
+ next unless defined $lines[$i] && $lines[$i]->facet_edge;
+ # if the line is a facet edge, find another facet edge
+ # having the same endpoints but in reverse order
+ for (my $j = $i+1; $j <= $#lines; $j++) {
+ next unless defined $lines[$j] && defined $lines[$j]->facet_edge;
+ next unless $lines[$j]->facet_edge eq $lines[$i]->facet_edge;
+ if (same_point($lines[$i]->a, $lines[$j]->b) && same_point($lines[$i]->b, $lines[$j]->a)) {
+ $lines[$j] = undef;
+ last;
+ }
+ }
+ }
+ }
+
+ my $sparse_lines = [ map $_->line, @lines ];
+
+ # detect closed loops
+ if (0) {
+ printf "Layer was sliced at z = %f\n", $self->slice_z * $Slic3r::resolution;
+ require "Slic3r/SVG.pm";
+ Slic3r::SVG::output(undef, "lines.svg",
+ lines => [ grep !$_->isa('Slic3r::Line::FacetEdge'), @lines ],
+ red_lines => [ grep $_->isa('Slic3r::Line::FacetEdge'), @lines ],
+ );
+ }
+
+ my (@polygons, %visited_lines, @discarded_lines, @discarded_polylines) = ();
+
+ my $detect = sub {
+ my @lines = @$sparse_lines;
+ (@polygons, %visited_lines, @discarded_lines, @discarded_polylines) = ();
+ my $get_point_id = sub { sprintf "%.0f,%.0f", @{$_[0]} };
+
+ my (%pointmap, @pointmap_keys) = ();
+ foreach my $line (@lines) {
+ my $point_id = $get_point_id->($line->[A]);
+ if (!exists $pointmap{$point_id}) {
+ $pointmap{$point_id} = [];
+ push @pointmap_keys, $line->[A];
+ }
+ push @{ $pointmap{$point_id} }, $line;
+ }
+
+ my $n = 0;
+ while (my $first_line = shift @lines) {
+ next if $visited_lines{ $first_line->id };
+ my @points = @$first_line;
+
+ my @seen_lines = ($first_line);
+ my %seen_points = map { $get_point_id->($points[$_]) => $_ } 0..1;
+
+ CYCLE: while (1) {
+ my $next_lines = $pointmap{ $get_point_id->($points[-1]) };
+
+ # shouldn't we find the point, let's try with a slower algorithm
+ # as approximation may make the coordinates differ
+ if (!$next_lines) {
+ my $nearest_point = nearest_point($points[-1], \@pointmap_keys);
+ #printf " we have a nearest point: %f,%f (%s)\n", @$nearest_point, $get_point_id->($nearest_point);
+
+ if ($nearest_point) {
+ local $Slic3r::Geometry::epsilon = 1000000;
+ $next_lines = $pointmap{$get_point_id->($nearest_point)}
+ if points_coincide($points[-1], $nearest_point);
+ }
+ }
+
+ if (0 && !$next_lines) {
+ require "Slic3r/SVG.pm";
+ Slic3r::SVG::output(undef, "no_lines.svg",
+ lines => [ grep !$_->isa('Slic3r::Line::FacetEdge'), @lines ],
+ red_lines => [ grep $_->isa('Slic3r::Line::FacetEdge'), @lines ],
+ points => [ $points[-1] ],
+ no_arrows => 1,
+ );
+ }
+
+ $next_lines
+ or die sprintf("No lines start at point %s. This shouldn't happen. Please check the model for manifoldness.\n", $get_point_id->($points[-1]));
+ last CYCLE if !@$next_lines;
+
+ my @ordered_next_lines = sort
+ { angle3points($points[-1], $points[-2], $next_lines->[$a][B]) <=> angle3points($points[-1], $points[-2], $next_lines->[$b][B]) }
+ 0..$#$next_lines;
+
+ #if (@$next_lines > 1) {
+ # Slic3r::SVG::output(undef, "next_line.svg",
+ # lines => $next_lines,
+ # red_lines => [ polyline_lines([@points]) ],
+ # green_lines => [ $next_lines->[ $ordered_next_lines[0] ] ],
+ # );
+ #}
+
+ my ($next_line) = splice @$next_lines, $ordered_next_lines[0], 1;
+ push @seen_lines, $next_line;
+
+ push @points, $next_line->[B];
+
+ my $point_id = $get_point_id->($points[-1]);
+ if ($seen_points{$point_id}) {
+ splice @points, 0, $seen_points{$point_id};
+ last CYCLE;
+ }
+
+ $seen_points{$point_id} = $#points;
+ }
+
+ if (@points < 4 || !points_coincide($points[0], $points[-1])) {
+ # discarding polyline
+ push @discarded_lines, @seen_lines;
+ if (@points > 2) {
+ push @discarded_polylines, [@points];
+ }
+ next;
+ }
+
+ $visited_lines{ $_->id } = 1 for @seen_lines;
+ pop @points;
+ Slic3r::debugf "Discovered polygon of %d points\n", scalar(@points);
+ push @polygons, Slic3r::Polygon->new(@points);
+ $polygons[-1]->cleanup;
+ }
+ };
+
+ $detect->();
+
+ # Now, if we got a clean and manifold model then @polygons would contain everything
+ # we need to draw our layer. In real life, sadly, things are different and it is likely
+ # that the above algorithm wasn't able to detect every polygon. This may happen because
+ # of non-manifoldness or because of many close lines, often overlapping; both situations
+ # make a head-to-tail search difficult.
+ # On the other hand, we can safely assume that every polygon we detected is correct, as
+ # the above algorithm is quite strict. We can take a brute force approach to connect any
+ # other line.
+
+ # So, let's first check what lines were not detected as part of polygons.
+ if (@discarded_lines) {
+ Slic3r::debugf " %d lines out of %d were discarded and %d polylines were not closed\n",
+ scalar(@discarded_lines), scalar(@lines), scalar(@discarded_polylines);
+ print " Warning: errors while parsing this layer (dirty or non-manifold model).\n";
+ print " Retrying with slower algorithm.\n";
+
+ if (0) {
+ require "Slic3r/SVG.pm";
+ Slic3r::SVG::output(undef, "layer" . $self->id . "_detected.svg",
+ white_polygons => \@polygons,
+ );
+ Slic3r::SVG::output(undef, "layer" . $self->id . "_discarded_lines.svg",
+ red_lines => \@discarded_lines,
+ );
+ Slic3r::SVG::output(undef, "layer" . $self->id . "_discarded_polylines.svg",
+ polylines => \@discarded_polylines,
+ );
+ }
+
+ $sparse_lines = merge_collinear_lines($sparse_lines);
+ eval { $detect->(); };
+ warn $@ if $@;
+
+ if (@discarded_lines) {
+ print " Warning: even slow detection algorithm threw errors. Review the output before printing.\n";
+ }
+ }
+
+ return [@polygons];
+}
+
+sub rotate {
+ my $self = shift;
+ my ($deg) = @_;
+ return if $deg == 0;
+
+ my $rad = Slic3r::Geometry::deg2rad($deg);
+ foreach my $facet (@{$self->facets}) {
+ my ($normal, @vertices) = @$facet;
+ foreach my $vertex (@vertices) {
+ @$vertex = (@{ +(Slic3r::Geometry::rotate_points($rad, undef, [ $vertex->[X], $vertex->[Y] ]))[0] }, $vertex->[Z]);
+ }
+ }
+}
+
+sub scale {
+ my $self = shift;
+ my ($factor) = @_;
+ return if $factor == 1;
+
+ foreach my $facet (@{$self->facets}) {
+ # transform vertex coordinates
+ my ($normal, @vertices) = @$facet;
+ foreach my $vertex (@vertices) {
+ $vertex->[$_] *= $factor for X,Y,Z;
+ }
+ }
+}
+
+sub move {
+ my $self = shift;
+ my (@shift) = @_;
+
+ foreach my $facet (@{$self->facets}) {
+ # transform vertex coordinates
+ my ($normal, @vertices) = @$facet;
+ foreach my $vertex (@vertices) {
+ $vertex->[$_] += $shift[$_] for X,Y,Z;
+ }
+ }
+}
+
+sub duplicate {
+ my $self = shift;
+ my (@shift) = @_;
+
+ my @new_facets = ();
+ foreach my $facet (@{$self->facets}) {
+ # transform vertex coordinates
+ my ($normal, @vertices) = @$facet;
+ push @new_facets, [ $normal ];
+ foreach my $vertex (@vertices) {
+ push @{$new_facets[-1]}, [ map $vertex->[$_] + ($shift[$_] || 0), (X,Y,Z) ];
+ }
+ }
+ push @{$self->facets}, @new_facets;
+}
+
+sub bounding_box {
+ my $self = shift;
+ my @extents = (map [99999999999, -99999999999], X,Y,Z);
+ foreach my $facet (@{$self->facets}) {
+ my ($normal, @vertices) = @$facet;
+ foreach my $vertex (@vertices) {
+ for (X,Y,Z) {
+ $extents[$_][MIN] = $vertex->[$_] if $vertex->[$_] < $extents[$_][MIN];
+ $extents[$_][MAX] = $vertex->[$_] if $vertex->[$_] > $extents[$_][MAX];
+ }
+ }
+ }
+ return @extents;
+}
+
+sub size {
+ my $self = shift;
+
+ my @extents = $self->bounding_box;
+ return map $extents[$_][MAX] - $extents[$_][MIN], (X,Y,Z);
+}
+
+sub _facet {
+ my $self = shift;
+ my ($print, $facet_index, $normal, @vertices) = @_;
+ Slic3r::debugf "\n==> FACET %d (%f,%f,%f - %f,%f,%f - %f,%f,%f):\n",
+ $facet_index, map @$_, @vertices
+ if $Slic3r::debug;
+
+ # find the vertical extents of the facet
+ my ($min_z, $max_z) = (99999999999, -99999999999);
+ foreach my $vertex (@vertices) {
+ $min_z = $vertex->[Z] if $vertex->[Z] < $min_z;
+ $max_z = $vertex->[Z] if $vertex->[Z] > $max_z;
+ }
+ Slic3r::debugf "z: min = %.0f, max = %.0f\n", $min_z, $max_z;
+
+ if ($min_z == $max_z) {
+ Slic3r::debugf "Facet is horizontal; ignoring\n";
+ return;
+ }
+
+ # calculate the layer extents
+ # (the -1 and +1 here are used as a quick and dirty replacement for some
+ # complex calculation of the first layer height ratio logic)
+ my $min_layer = int($min_z * $Slic3r::resolution / $Slic3r::layer_height) - 1;
+ $min_layer = 0 if $min_layer < 0;
+ my $max_layer = int($max_z * $Slic3r::resolution / $Slic3r::layer_height) + 1;
+ Slic3r::debugf "layers: min = %s, max = %s\n", $min_layer, $max_layer;
+
+ # reorder vertices so that the first one is the one with lowest Z
+ # this is needed to get all intersection lines in a consistent order
+ # (external on the right of the line)
+ {
+ my @z_order = sort { $vertices[$a][Z] <=> $vertices[$b][Z] } 0..2;
+ @vertices = (splice(@vertices, $z_order[0]), splice(@vertices, 0, $z_order[0]));
+ }
+
+ for (my $layer_id = $min_layer; $layer_id <= $max_layer; $layer_id++) {
+ my $layer = $print->layer($layer_id);
+ my @intersections = $self->intersect_facet($facet_index, \@vertices, $layer->slice_z);
+ if ($facet_index =~ /^(488)$/ && $layer_id == 14) {
+ printf "z = %f\n", $layer->slice_z;
+ YYY \@intersections;
+ #exit if $facet_index == 488;
+ }
+ $layer->add_line($_) for @intersections;
+ }
+}
+
+sub intersect_facet {
+ my $self = shift;
+ my ($facet_index, $vertices, $z) = @_;
+
+ # build the three segments of the triangle facet
+ my @edges = $self->facet_edges($vertices);
+
+ my (@lines, @points, @intersection_points, @points_on_layer) = ();
+
+ foreach my $edge (@edges) {
+ my ($a, $b) = @$edge;
+ my $edge_id = $self->edge_id($edge);
+ #printf "Az = %f, Bz = %f, z = %f\n", $a->[Z], $b->[Z], $z;
+
+ if (abs($a->[Z] - $b->[Z]) < epsilon && abs($a->[Z] - $z) < epsilon) {
+ # edge is horizontal and belongs to the current layer
+ my $edge_type = (grep $_->[Z] > $z, @$vertices) ? 'bottom' : 'top';
+ ($a, $b) = ($b, $a) if $edge_type eq 'bottom';
+ push @lines, Slic3r::TriangleMesh::IntersectionLine->new(
+ a => [$a->[X], $a->[Y]],
+ b => [$b->[X], $b->[Y]],
+ a_id => sprintf("%f,%f", @$a[X,Y]),
+ b_id => sprintf("%f,%f", @$b[X,Y]),
+ facet_edge => $edge_type,
+ facet_index => $facet_index,
+ );
+ #print "Horizontal edge at $z!\n";
+
+ } elsif (abs($a->[Z] - $z) < epsilon) {
+ #print "A point on plane $z!\n";
+ push @points, [ $a->[X], $a->[Y], sprintf("%f,%f", @$a[X,Y]) ];
+ push @points_on_layer, $#points;
+
+ } elsif (abs($b->[Z] - $z) < epsilon) {
+ #print "B point on plane $z!\n";
+ push @points, [ $b->[X], $b->[Y], sprintf("%f,%f", @$b[X,Y]) ];
+ push @points_on_layer, $#points;
+
+ } elsif (($a->[Z] < ($z - epsilon) && $b->[Z] > ($z + epsilon))
+ || ($b->[Z] < ($z - epsilon) && $a->[Z] > ($z + epsilon))) {
+ # edge intersects the current layer; calculate intersection
+ push @points, [
+ $b->[X] + ($a->[X] - $b->[X]) * ($z - $b->[Z]) / ($a->[Z] - $b->[Z]),
+ $b->[Y] + ($a->[Y] - $b->[Y]) * ($z - $b->[Z]) / ($a->[Z] - $b->[Z]),
+ $edge_id,
+ $edge_id,
+ ];
+ push @intersection_points, $#points;
+ #print "Intersects at $z!\n";
+ }
+ }
+
+ return @lines if @lines;
+ if (@points_on_layer == 2 && @intersection_points == 1) {
+ $points[ $points_on_layer[1] ] = undef;
+ @points = grep $_, @points;
+ }
+ if (@points_on_layer == 2 && @intersection_points == 0) {
+ if (same_point(map $points[$_], @points_on_layer)) {
+ return ();
+ }
+ }
+
+ if (@points) {
+
+ # defensive programming:
+ die "Facets must intersect each plane 0 or 2 times" if @points != 2;
+
+ # connect points:
+ return Slic3r::TriangleMesh::IntersectionLine->new(
+ a => [$points[A][X], $points[A][Y]],
+ b => [$points[B][X], $points[B][Y]],
+ a_id => $points[A][2],
+ b_id => $points[B][2],
+ facet_index => $facet_index,
+ prev_facet_index => ($points[A][3] ? +(grep $_ != $facet_index, @{$self->edge_facets->{$points[A][3]}})[0] || undef : undef),
+ next_facet_index => ($points[B][3] ? +(grep $_ != $facet_index, @{$self->edge_facets->{$points[B][3]}})[0] || undef : undef),
+ );
+ #printf " intersection points at z = %f: %f,%f - %f,%f\n", $z, map @$_, @intersection_points;
+ }
+
+ return ();
+}
+
+sub facet_edges {
+ my $self = shift;
+ my ($facet) = @_;
+
+ # ignore the normal if provided
+ my @vertices = @$facet[-3..-1];
+
+ return (
+ [ $vertices[0], $vertices[1] ],
+ [ $vertices[1], $vertices[2] ],
+ [ $vertices[2], $vertices[0] ],
+ )
+}
+
+sub edge_id {
+ my $self = shift;
+ my ($edge) = @_;
+
+ my @point_ids = map sprintf("%f,%f,%f", @$_), @$edge;
+ return join "-", sort @point_ids;
+}
+
+1;