Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/lib
diff options
context:
space:
mode:
authorEnrico Turri <enricoturri@seznam.cz>2018-06-27 13:49:38 +0300
committerEnrico Turri <enricoturri@seznam.cz>2018-06-27 13:49:38 +0300
commit06f44a9e4b7962e910f3c9a65276b04ffe160e37 (patch)
treea1c5bb48dd59a383f8a85474e632ecc45feb6037 /lib
parent8db4fdc24c2fa17f359065038f738e032db23d92 (diff)
Code cleanupubuntu_opengl_fix
Diffstat (limited to 'lib')
-rw-r--r--lib/Slic3r/GUI/Plater.pm16
-rw-r--r--lib/Slic3r/GUI/Plater/3DPreview.pm3
2 files changed, 0 insertions, 19 deletions
diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm
index 47a060e47..2b0a5a0d5 100644
--- a/lib/Slic3r/GUI/Plater.pm
+++ b/lib/Slic3r/GUI/Plater.pm
@@ -186,9 +186,6 @@ sub new {
# Initialize 3D toolpaths preview
if ($Slic3r::GUI::have_OpenGL) {
$self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config});
-#==================================================================================================================
-# Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
-#==================================================================================================================
Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1);
Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); });
$self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
@@ -204,25 +201,12 @@ sub new {
EVT_NOTEBOOK_PAGE_CHANGED($self, $self->{preview_notebook}, sub {
my $preview = $self->{preview_notebook}->GetCurrentPage;
if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D})) {
-#==================================================================================================================
-# Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
-# Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0);
-# Slic3r::GUI::_3DScene::reset_current_canvas();
-#==================================================================================================================
$preview->OnActivate if $preview->can('OnActivate');
} elsif ($preview == $self->{preview3D}) {
-#==================================================================================================================
-# Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 1);
-# Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0);
-#==================================================================================================================
$self->{preview3D}->load_print;
# sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
Slic3r::GUI::_3DScene::set_as_dirty($self->{preview3D}->canvas);
} elsif ($preview == $self->{canvas3D}) {
-#==================================================================================================================
-# Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 1);
-# Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
-#==================================================================================================================
if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) {
my $selections = $self->collect_selections;
Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
diff --git a/lib/Slic3r/GUI/Plater/3DPreview.pm b/lib/Slic3r/GUI/Plater/3DPreview.pm
index 9a470e017..9ed2374ec 100644
--- a/lib/Slic3r/GUI/Plater/3DPreview.pm
+++ b/lib/Slic3r/GUI/Plater/3DPreview.pm
@@ -279,9 +279,6 @@ sub reload_print {
my ($self, $force) = @_;
Slic3r::GUI::_3DScene::reset_volumes($self->canvas);
-#==================================================================================================================
-# Slic3r::GUI::_3DScene::reset_current_canvas();
-#==================================================================================================================
$self->_loaded(0);
if (! $self->IsShown && ! $force) {