Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorEnrico Turri <enricoturri@seznam.cz>2019-07-19 10:18:09 +0300
committerEnrico Turri <enricoturri@seznam.cz>2019-07-19 10:18:09 +0300
commitba4bc8ac82b5ae524f2ce62a5b079259483e82f4 (patch)
treed1250d8121550443dc638228f3280ac3368fe9e9 /resources
parent1c5ff3c72d62d346940f8a1864f6b1a43a2021f1 (diff)
Render custom bed textures in png format on prusa beds
Diffstat (limited to 'resources')
-rw-r--r--resources/shaders/printbed.fs22
1 files changed, 18 insertions, 4 deletions
diff --git a/resources/shaders/printbed.fs b/resources/shaders/printbed.fs
index be14347c2..d1316ca2f 100644
--- a/resources/shaders/printbed.fs
+++ b/resources/shaders/printbed.fs
@@ -5,16 +5,30 @@ const vec3 back_color_light = vec3(0.365, 0.365, 0.365);
uniform sampler2D texture;
uniform bool transparent_background;
+uniform bool svg_source;
varying vec2 tex_coords;
-void main()
+vec4 svg_color()
{
+ // takes foreground from texture
+ vec4 fore_color = texture2D(texture, tex_coords);
+
// calculates radial gradient
vec3 back_color = vec3(mix(back_color_light, back_color_dark, smoothstep(0.0, 0.5, length(abs(tex_coords.xy) - vec2(0.5)))));
- vec4 fore_color = texture2D(texture, tex_coords);
-
// blends foreground with background
- gl_FragColor = vec4(mix(back_color, fore_color.rgb, fore_color.a), transparent_background ? fore_color.a : 1.0);
+ return vec4(mix(back_color, fore_color.rgb, fore_color.a), transparent_background ? fore_color.a : 1.0);
+}
+
+vec4 non_svg_color()
+{
+ // takes foreground from texture
+ vec4 color = texture2D(texture, tex_coords);
+ return vec4(color.rgb, transparent_background ? color.a * 0.25 : color.a);
+}
+
+void main()
+{
+ gl_FragColor = svg_source ? svg_color() : non_svg_color();
} \ No newline at end of file