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authorenricoturri1966 <enricoturri@seznam.cz>2020-05-26 09:16:08 +0300
committerenricoturri1966 <enricoturri@seznam.cz>2020-05-26 09:16:08 +0300
commit1d317489fd096751335c633a85b2ff2ee1669e2d (patch)
treeb757ab8c2dfe4c243f4e3ee6019d53f79c13f92d /resources
parent13098938ac3c1ad1b4d5f2b6795ed461e06a4ab2 (diff)
GCodeViewer -> Temporary ImGui dialog for editing shaders parameters
Diffstat (limited to 'resources')
-rw-r--r--resources/shaders/options_120.fs27
1 files changed, 22 insertions, 5 deletions
diff --git a/resources/shaders/options_120.fs b/resources/shaders/options_120.fs
index 1c53f6c72..90d417b6e 100644
--- a/resources/shaders/options_120.fs
+++ b/resources/shaders/options_120.fs
@@ -2,6 +2,26 @@
#version 120
uniform vec3 uniform_color;
+uniform float percent_outline_radius;
+uniform float percent_center_radius;
+
+vec4 hard_color(float sq_radius)
+{
+ if ((sq_radius < 0.005625) || (sq_radius > 0.180625))
+ return vec4(0.5 * uniform_color, 1.0);
+ else
+ return vec4(uniform_color, 1.0);
+}
+
+vec4 custom_color(float sq_radius)
+{
+ float in_radius = 0.5 * percent_center_radius;
+ float out_radius = 0.5 * (1.0 - percent_outline_radius);
+ if ((sq_radius < in_radius * in_radius) || (sq_radius > out_radius * out_radius))
+ return vec4(0.5 * uniform_color, 1.0);
+ else
+ return vec4(uniform_color, 1.0);
+}
void main()
{
@@ -9,9 +29,6 @@ void main()
float sq_radius = dot(pos, pos);
if (sq_radius > 0.25)
discard;
-
- if ((sq_radius < 0.005625) || (sq_radius > 0.180625))
- gl_FragColor = vec4(0.5 * uniform_color, 1.0);
- else
- gl_FragColor = vec4(uniform_color, 1.0);
+
+ gl_FragColor = custom_color(sq_radius);
}