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authorVojtech Bubnik <bubnikv@gmail.com>2021-03-11 14:22:06 +0300
committerVojtech Bubnik <bubnikv@gmail.com>2021-03-15 11:55:57 +0300
commit2b1970872078166f24289342594a16d5c0f8bac8 (patch)
treec949ccaef0f7f1a53959f3a7219d6f1a4b60580a /src/slic3r/GUI/OpenGLManager.cpp
parent9c80c6a4af809c009c98225d8a79472b4dad73d2 (diff)
Further ChromeOS support: Detect removable media mounted through ChromeOS
Diffstat (limited to 'src/slic3r/GUI/OpenGLManager.cpp')
-rw-r--r--src/slic3r/GUI/OpenGLManager.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/slic3r/GUI/OpenGLManager.cpp b/src/slic3r/GUI/OpenGLManager.cpp
index 693f544e7..9a1eecc11 100644
--- a/src/slic3r/GUI/OpenGLManager.cpp
+++ b/src/slic3r/GUI/OpenGLManager.cpp
@@ -256,11 +256,13 @@ bool OpenGLManager::init_gl()
}
if (valid_version) {
+#ifdef __linux__
if (s_gl_info.get_renderer() == "virgl")
// Disable multi-sampling with virgl (VirtualGL) on Linux.
// Namely, on ChromeOS virgl flips red/blue channels at least on some computers with multi-sampling enabled.
// It seems it is sufficient to disable multi-sampling after the OpenGL context is created.
s_multisample = EMultisampleState::Disabled;
+#endif // __linux__
// load shaders
auto [result, error] = m_shaders_manager.init();
if (!result) {