diff options
author | enricoturri1966 <enricoturri@seznam.cz> | 2020-05-06 15:38:53 +0300 |
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committer | enricoturri1966 <enricoturri@seznam.cz> | 2020-05-06 15:38:53 +0300 |
commit | 6f789aaee7c9945989b5395db8949e6ecdee6f4e (patch) | |
tree | 35e956798ef714d8b32f5d2429ff02e878dfc5a9 /src/slic3r/GUI/OpenGLManager.cpp | |
parent | 0bb56736a103cea3e7430bf328ce57399a3c1e9a (diff) |
GLCanvas3DManager replaced by OpenGLManager
Diffstat (limited to 'src/slic3r/GUI/OpenGLManager.cpp')
-rw-r--r-- | src/slic3r/GUI/OpenGLManager.cpp | 319 |
1 files changed, 319 insertions, 0 deletions
diff --git a/src/slic3r/GUI/OpenGLManager.cpp b/src/slic3r/GUI/OpenGLManager.cpp new file mode 100644 index 000000000..83c4275f0 --- /dev/null +++ b/src/slic3r/GUI/OpenGLManager.cpp @@ -0,0 +1,319 @@ +#include "libslic3r/libslic3r.h" +#include "OpenGLManager.hpp" + +#include "GUI.hpp" +#include "I18N.hpp" +#include "3DScene.hpp" + +#include <GL/glew.h> + +#include <boost/algorithm/string/split.hpp> +#include <boost/algorithm/string/classification.hpp> +#include <boost/log/trivial.hpp> + +#include <wx/glcanvas.h> + +#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5 +#ifdef __APPLE__ +// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets +#include <wx/platinfo.h> +#endif // __APPLE__ +#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5 + +#ifdef __APPLE__ +#include "../Utils/MacDarkMode.hpp" +#endif // __APPLE__ + +namespace Slic3r { +namespace GUI { + +const std::string& OpenGLManager::GLInfo::get_version() const +{ + if (!m_detected) + detect(); + + return m_version; +} + +const std::string& OpenGLManager::GLInfo::get_glsl_version() const +{ + if (!m_detected) + detect(); + + return m_glsl_version; +} + +const std::string& OpenGLManager::GLInfo::get_vendor() const +{ + if (!m_detected) + detect(); + + return m_vendor; +} + +const std::string& OpenGLManager::GLInfo::get_renderer() const +{ + if (!m_detected) + detect(); + + return m_renderer; +} + +int OpenGLManager::GLInfo::get_max_tex_size() const +{ + if (!m_detected) + detect(); + + // clamp to avoid the texture generation become too slow and use too much GPU memory +#ifdef __APPLE__ + // and use smaller texture for non retina systems + return (Slic3r::GUI::mac_max_scaling_factor() > 1.0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096); +#else + // and use smaller texture for older OpenGL versions + return is_version_greater_or_equal_to(3, 0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096); +#endif // __APPLE__ +} + +float OpenGLManager::GLInfo::get_max_anisotropy() const +{ + if (!m_detected) + detect(); + + return m_max_anisotropy; +} + +void OpenGLManager::GLInfo::detect() const +{ + const char* data = (const char*)::glGetString(GL_VERSION); + if (data != nullptr) + m_version = data; + + data = (const char*)::glGetString(GL_SHADING_LANGUAGE_VERSION); + if (data != nullptr) + m_glsl_version = data; + + data = (const char*)::glGetString(GL_VENDOR); + if (data != nullptr) + m_vendor = data; + + data = (const char*)::glGetString(GL_RENDERER); + if (data != nullptr) + m_renderer = data; + + glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_max_tex_size)); + + m_max_tex_size /= 2; + + if (Slic3r::total_physical_memory() / (1024 * 1024 * 1024) < 6) + m_max_tex_size /= 2; + + if (GLEW_EXT_texture_filter_anisotropic) + glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &m_max_anisotropy)); + + m_detected = true; +} + +bool OpenGLManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const +{ + if (!m_detected) + detect(); + + std::vector<std::string> tokens; + boost::split(tokens, m_version, boost::is_any_of(" "), boost::token_compress_on); + + if (tokens.empty()) + return false; + + std::vector<std::string> numbers; + boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on); + + unsigned int gl_major = 0; + unsigned int gl_minor = 0; + + if (numbers.size() > 0) + gl_major = ::atoi(numbers[0].c_str()); + + if (numbers.size() > 1) + gl_minor = ::atoi(numbers[1].c_str()); + + if (gl_major < major) + return false; + else if (gl_major > major) + return true; + else + return gl_minor >= minor; +} + +std::string OpenGLManager::GLInfo::to_string(bool format_as_html, bool extensions) const +{ + if (!m_detected) + detect(); + + std::stringstream out; + + std::string h2_start = format_as_html ? "<b>" : ""; + std::string h2_end = format_as_html ? "</b>" : ""; + std::string b_start = format_as_html ? "<b>" : ""; + std::string b_end = format_as_html ? "</b>" : ""; + std::string line_end = format_as_html ? "<br>" : "\n"; + + out << h2_start << "OpenGL installation" << h2_end << line_end; + out << b_start << "GL version: " << b_end << (m_version.empty() ? "N/A" : m_version) << line_end; + out << b_start << "Vendor: " << b_end << (m_vendor.empty() ? "N/A" : m_vendor) << line_end; + out << b_start << "Renderer: " << b_end << (m_renderer.empty() ? "N/A" : m_renderer) << line_end; + out << b_start << "GLSL version: " << b_end << (m_glsl_version.empty() ? "N/A" : m_glsl_version) << line_end; + + if (extensions) + { + std::vector<std::string> extensions_list; + std::string extensions_str = (const char*)::glGetString(GL_EXTENSIONS); + boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_off); + + if (!extensions_list.empty()) + { + out << h2_start << "Installed extensions:" << h2_end << line_end; + + std::sort(extensions_list.begin(), extensions_list.end()); + for (const std::string& ext : extensions_list) + { + out << ext << line_end; + } + } + } + + return out.str(); +} + +OpenGLManager::GLInfo OpenGLManager::s_gl_info; +bool OpenGLManager::s_compressed_textures_supported = false; +OpenGLManager::EMultisampleState OpenGLManager::s_multisample = OpenGLManager::EMultisampleState::Unknown; +OpenGLManager::EFramebufferType OpenGLManager::s_framebuffers_type = OpenGLManager::EFramebufferType::Unknown; + +#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5 +#ifdef __APPLE__ +// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets +OpenGLManager::OSInfo OpenGLManager::s_os_info; +#endif // __APPLE__ +#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5 + +OpenGLManager::~OpenGLManager() +{ +#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5 +#ifdef __APPLE__ + // This is an ugly hack needed to solve the crash happening when closing the application on OSX 10.9.5 with newer wxWidgets + // The crash is triggered inside wxGLContext destructor + if (s_os_info.major != 10 || s_os_info.minor != 9 || s_os_info.micro != 5) + { +#endif //__APPLE__ +#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5 + + if (m_context != nullptr) + delete m_context; + +#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5 +#ifdef __APPLE__ + } +#endif //__APPLE__ +#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5 +} + +bool OpenGLManager::init_gl() +{ + if (!m_gl_initialized) + { + if (glewInit() != GLEW_OK) + { + BOOST_LOG_TRIVIAL(error) << "Unable to init glew library"; + return false; + } + m_gl_initialized = true; + if (GLEW_EXT_texture_compression_s3tc) + s_compressed_textures_supported = true; + else + s_compressed_textures_supported = false; + + if (GLEW_ARB_framebuffer_object) + s_framebuffers_type = EFramebufferType::Arb; + else if (GLEW_EXT_framebuffer_object) + s_framebuffers_type = EFramebufferType::Ext; + else + s_framebuffers_type = EFramebufferType::Unknown; + + if (! s_gl_info.is_version_greater_or_equal_to(2, 0)) { + // Complain about the OpenGL version. + wxString message = from_u8((boost::format( + _utf8(L("PrusaSlicer requires OpenGL 2.0 capable graphics driver to run correctly, \n" + "while OpenGL version %s, render %s, vendor %s was detected."))) % s_gl_info.get_version() % s_gl_info.get_renderer() % s_gl_info.get_vendor()).str()); + message += "\n"; + message += _L("You may need to update your graphics card driver."); +#ifdef _WIN32 + message += "\n"; + message += _L("As a workaround, you may run PrusaSlicer with a software rendered 3D graphics by running prusa-slicer.exe with the --sw_renderer parameter."); +#endif + wxMessageBox(message, wxString("PrusaSlicer - ") + _L("Unsupported OpenGL version"), wxOK | wxICON_ERROR); + } + } + + return true; +} + +wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas) +{ + if (m_context == nullptr) + { + m_context = new wxGLContext(&canvas); + +#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5 +#ifdef __APPLE__ + // Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets + s_os_info.major = wxPlatformInfo::Get().GetOSMajorVersion(); + s_os_info.minor = wxPlatformInfo::Get().GetOSMinorVersion(); + s_os_info.micro = wxPlatformInfo::Get().GetOSMicroVersion(); +#endif //__APPLE__ +#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5 + } + return m_context; +} + +wxGLCanvas* OpenGLManager::create_wxglcanvas(wxWindow& parent) +{ + int attribList[] = { + WX_GL_RGBA, + WX_GL_DOUBLEBUFFER, + // RGB channels each should be allocated with 8 bit depth. One should almost certainly get these bit depths by default. + WX_GL_MIN_RED, 8, + WX_GL_MIN_GREEN, 8, + WX_GL_MIN_BLUE, 8, + // Requesting an 8 bit alpha channel. Interestingly, the NVIDIA drivers would most likely work with some alpha plane, but glReadPixels would not return + // the alpha channel on NVIDIA if not requested when the GL context is created. + WX_GL_MIN_ALPHA, 8, + WX_GL_DEPTH_SIZE, 24, + WX_GL_SAMPLE_BUFFERS, GL_TRUE, + WX_GL_SAMPLES, 4, + 0 + }; + + if (s_multisample == EMultisampleState::Unknown) + { + detect_multisample(attribList); +// // debug output +// std::cout << "Multisample " << (can_multisample() ? "enabled" : "disabled") << std::endl; + } + + if (! can_multisample()) + attribList[12] = 0; + + return new wxGLCanvas(&parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS); +} + +void OpenGLManager::detect_multisample(int* attribList) +{ + int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER; + bool enable_multisample = wxVersion >= 30003; + s_multisample = (enable_multisample && wxGLCanvas::IsDisplaySupported(attribList)) ? EMultisampleState::Enabled : EMultisampleState::Disabled; + // Alternative method: it was working on previous version of wxWidgets but not with the latest, at least on Windows + // s_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample"); +} + +} // namespace GUI +} // namespace Slic3r |