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authorenricoturri1966 <enricoturri@seznam.cz>2020-05-06 15:38:53 +0300
committerenricoturri1966 <enricoturri@seznam.cz>2020-05-06 15:38:53 +0300
commit6f789aaee7c9945989b5395db8949e6ecdee6f4e (patch)
tree35e956798ef714d8b32f5d2429ff02e878dfc5a9 /src/slic3r/GUI/OpenGLManager.cpp
parent0bb56736a103cea3e7430bf328ce57399a3c1e9a (diff)
GLCanvas3DManager replaced by OpenGLManager
Diffstat (limited to 'src/slic3r/GUI/OpenGLManager.cpp')
-rw-r--r--src/slic3r/GUI/OpenGLManager.cpp319
1 files changed, 319 insertions, 0 deletions
diff --git a/src/slic3r/GUI/OpenGLManager.cpp b/src/slic3r/GUI/OpenGLManager.cpp
new file mode 100644
index 000000000..83c4275f0
--- /dev/null
+++ b/src/slic3r/GUI/OpenGLManager.cpp
@@ -0,0 +1,319 @@
+#include "libslic3r/libslic3r.h"
+#include "OpenGLManager.hpp"
+
+#include "GUI.hpp"
+#include "I18N.hpp"
+#include "3DScene.hpp"
+
+#include <GL/glew.h>
+
+#include <boost/algorithm/string/split.hpp>
+#include <boost/algorithm/string/classification.hpp>
+#include <boost/log/trivial.hpp>
+
+#include <wx/glcanvas.h>
+
+#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
+#ifdef __APPLE__
+// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
+#include <wx/platinfo.h>
+#endif // __APPLE__
+#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
+
+#ifdef __APPLE__
+#include "../Utils/MacDarkMode.hpp"
+#endif // __APPLE__
+
+namespace Slic3r {
+namespace GUI {
+
+const std::string& OpenGLManager::GLInfo::get_version() const
+{
+ if (!m_detected)
+ detect();
+
+ return m_version;
+}
+
+const std::string& OpenGLManager::GLInfo::get_glsl_version() const
+{
+ if (!m_detected)
+ detect();
+
+ return m_glsl_version;
+}
+
+const std::string& OpenGLManager::GLInfo::get_vendor() const
+{
+ if (!m_detected)
+ detect();
+
+ return m_vendor;
+}
+
+const std::string& OpenGLManager::GLInfo::get_renderer() const
+{
+ if (!m_detected)
+ detect();
+
+ return m_renderer;
+}
+
+int OpenGLManager::GLInfo::get_max_tex_size() const
+{
+ if (!m_detected)
+ detect();
+
+ // clamp to avoid the texture generation become too slow and use too much GPU memory
+#ifdef __APPLE__
+ // and use smaller texture for non retina systems
+ return (Slic3r::GUI::mac_max_scaling_factor() > 1.0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
+#else
+ // and use smaller texture for older OpenGL versions
+ return is_version_greater_or_equal_to(3, 0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
+#endif // __APPLE__
+}
+
+float OpenGLManager::GLInfo::get_max_anisotropy() const
+{
+ if (!m_detected)
+ detect();
+
+ return m_max_anisotropy;
+}
+
+void OpenGLManager::GLInfo::detect() const
+{
+ const char* data = (const char*)::glGetString(GL_VERSION);
+ if (data != nullptr)
+ m_version = data;
+
+ data = (const char*)::glGetString(GL_SHADING_LANGUAGE_VERSION);
+ if (data != nullptr)
+ m_glsl_version = data;
+
+ data = (const char*)::glGetString(GL_VENDOR);
+ if (data != nullptr)
+ m_vendor = data;
+
+ data = (const char*)::glGetString(GL_RENDERER);
+ if (data != nullptr)
+ m_renderer = data;
+
+ glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &m_max_tex_size));
+
+ m_max_tex_size /= 2;
+
+ if (Slic3r::total_physical_memory() / (1024 * 1024 * 1024) < 6)
+ m_max_tex_size /= 2;
+
+ if (GLEW_EXT_texture_filter_anisotropic)
+ glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &m_max_anisotropy));
+
+ m_detected = true;
+}
+
+bool OpenGLManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
+{
+ if (!m_detected)
+ detect();
+
+ std::vector<std::string> tokens;
+ boost::split(tokens, m_version, boost::is_any_of(" "), boost::token_compress_on);
+
+ if (tokens.empty())
+ return false;
+
+ std::vector<std::string> numbers;
+ boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on);
+
+ unsigned int gl_major = 0;
+ unsigned int gl_minor = 0;
+
+ if (numbers.size() > 0)
+ gl_major = ::atoi(numbers[0].c_str());
+
+ if (numbers.size() > 1)
+ gl_minor = ::atoi(numbers[1].c_str());
+
+ if (gl_major < major)
+ return false;
+ else if (gl_major > major)
+ return true;
+ else
+ return gl_minor >= minor;
+}
+
+std::string OpenGLManager::GLInfo::to_string(bool format_as_html, bool extensions) const
+{
+ if (!m_detected)
+ detect();
+
+ std::stringstream out;
+
+ std::string h2_start = format_as_html ? "<b>" : "";
+ std::string h2_end = format_as_html ? "</b>" : "";
+ std::string b_start = format_as_html ? "<b>" : "";
+ std::string b_end = format_as_html ? "</b>" : "";
+ std::string line_end = format_as_html ? "<br>" : "\n";
+
+ out << h2_start << "OpenGL installation" << h2_end << line_end;
+ out << b_start << "GL version: " << b_end << (m_version.empty() ? "N/A" : m_version) << line_end;
+ out << b_start << "Vendor: " << b_end << (m_vendor.empty() ? "N/A" : m_vendor) << line_end;
+ out << b_start << "Renderer: " << b_end << (m_renderer.empty() ? "N/A" : m_renderer) << line_end;
+ out << b_start << "GLSL version: " << b_end << (m_glsl_version.empty() ? "N/A" : m_glsl_version) << line_end;
+
+ if (extensions)
+ {
+ std::vector<std::string> extensions_list;
+ std::string extensions_str = (const char*)::glGetString(GL_EXTENSIONS);
+ boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_off);
+
+ if (!extensions_list.empty())
+ {
+ out << h2_start << "Installed extensions:" << h2_end << line_end;
+
+ std::sort(extensions_list.begin(), extensions_list.end());
+ for (const std::string& ext : extensions_list)
+ {
+ out << ext << line_end;
+ }
+ }
+ }
+
+ return out.str();
+}
+
+OpenGLManager::GLInfo OpenGLManager::s_gl_info;
+bool OpenGLManager::s_compressed_textures_supported = false;
+OpenGLManager::EMultisampleState OpenGLManager::s_multisample = OpenGLManager::EMultisampleState::Unknown;
+OpenGLManager::EFramebufferType OpenGLManager::s_framebuffers_type = OpenGLManager::EFramebufferType::Unknown;
+
+#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
+#ifdef __APPLE__
+// Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
+OpenGLManager::OSInfo OpenGLManager::s_os_info;
+#endif // __APPLE__
+#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
+
+OpenGLManager::~OpenGLManager()
+{
+#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
+#ifdef __APPLE__
+ // This is an ugly hack needed to solve the crash happening when closing the application on OSX 10.9.5 with newer wxWidgets
+ // The crash is triggered inside wxGLContext destructor
+ if (s_os_info.major != 10 || s_os_info.minor != 9 || s_os_info.micro != 5)
+ {
+#endif //__APPLE__
+#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
+
+ if (m_context != nullptr)
+ delete m_context;
+
+#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
+#ifdef __APPLE__
+ }
+#endif //__APPLE__
+#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
+}
+
+bool OpenGLManager::init_gl()
+{
+ if (!m_gl_initialized)
+ {
+ if (glewInit() != GLEW_OK)
+ {
+ BOOST_LOG_TRIVIAL(error) << "Unable to init glew library";
+ return false;
+ }
+ m_gl_initialized = true;
+ if (GLEW_EXT_texture_compression_s3tc)
+ s_compressed_textures_supported = true;
+ else
+ s_compressed_textures_supported = false;
+
+ if (GLEW_ARB_framebuffer_object)
+ s_framebuffers_type = EFramebufferType::Arb;
+ else if (GLEW_EXT_framebuffer_object)
+ s_framebuffers_type = EFramebufferType::Ext;
+ else
+ s_framebuffers_type = EFramebufferType::Unknown;
+
+ if (! s_gl_info.is_version_greater_or_equal_to(2, 0)) {
+ // Complain about the OpenGL version.
+ wxString message = from_u8((boost::format(
+ _utf8(L("PrusaSlicer requires OpenGL 2.0 capable graphics driver to run correctly, \n"
+ "while OpenGL version %s, render %s, vendor %s was detected."))) % s_gl_info.get_version() % s_gl_info.get_renderer() % s_gl_info.get_vendor()).str());
+ message += "\n";
+ message += _L("You may need to update your graphics card driver.");
+#ifdef _WIN32
+ message += "\n";
+ message += _L("As a workaround, you may run PrusaSlicer with a software rendered 3D graphics by running prusa-slicer.exe with the --sw_renderer parameter.");
+#endif
+ wxMessageBox(message, wxString("PrusaSlicer - ") + _L("Unsupported OpenGL version"), wxOK | wxICON_ERROR);
+ }
+ }
+
+ return true;
+}
+
+wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas)
+{
+ if (m_context == nullptr)
+ {
+ m_context = new wxGLContext(&canvas);
+
+#if ENABLE_HACK_CLOSING_ON_OSX_10_9_5
+#ifdef __APPLE__
+ // Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
+ s_os_info.major = wxPlatformInfo::Get().GetOSMajorVersion();
+ s_os_info.minor = wxPlatformInfo::Get().GetOSMinorVersion();
+ s_os_info.micro = wxPlatformInfo::Get().GetOSMicroVersion();
+#endif //__APPLE__
+#endif // ENABLE_HACK_CLOSING_ON_OSX_10_9_5
+ }
+ return m_context;
+}
+
+wxGLCanvas* OpenGLManager::create_wxglcanvas(wxWindow& parent)
+{
+ int attribList[] = {
+ WX_GL_RGBA,
+ WX_GL_DOUBLEBUFFER,
+ // RGB channels each should be allocated with 8 bit depth. One should almost certainly get these bit depths by default.
+ WX_GL_MIN_RED, 8,
+ WX_GL_MIN_GREEN, 8,
+ WX_GL_MIN_BLUE, 8,
+ // Requesting an 8 bit alpha channel. Interestingly, the NVIDIA drivers would most likely work with some alpha plane, but glReadPixels would not return
+ // the alpha channel on NVIDIA if not requested when the GL context is created.
+ WX_GL_MIN_ALPHA, 8,
+ WX_GL_DEPTH_SIZE, 24,
+ WX_GL_SAMPLE_BUFFERS, GL_TRUE,
+ WX_GL_SAMPLES, 4,
+ 0
+ };
+
+ if (s_multisample == EMultisampleState::Unknown)
+ {
+ detect_multisample(attribList);
+// // debug output
+// std::cout << "Multisample " << (can_multisample() ? "enabled" : "disabled") << std::endl;
+ }
+
+ if (! can_multisample())
+ attribList[12] = 0;
+
+ return new wxGLCanvas(&parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
+}
+
+void OpenGLManager::detect_multisample(int* attribList)
+{
+ int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER;
+ bool enable_multisample = wxVersion >= 30003;
+ s_multisample = (enable_multisample && wxGLCanvas::IsDisplaySupported(attribList)) ? EMultisampleState::Enabled : EMultisampleState::Disabled;
+ // Alternative method: it was working on previous version of wxWidgets but not with the latest, at least on Windows
+ // s_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample");
+}
+
+} // namespace GUI
+} // namespace Slic3r