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authorLukáš Hejl <hejl.lukas@gmail.com>2021-05-31 08:26:38 +0300
committerLukáš Hejl <hejl.lukas@gmail.com>2021-05-31 08:26:38 +0300
commit2438e3a891f77f452aa251b4a1093e2e270bfa26 (patch)
treebefef451effc1c8fe81acca8d1a5430747cea705 /src/slic3r/GUI
parent2cbf7728bbef67858d69b7ef161ad13045d785cf (diff)
Fixed issue that the lower half of the object was shown darker than the upper half of the object after slicing with MMU segmentation.
Diffstat (limited to 'src/slic3r/GUI')
-rw-r--r--src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.cpp1
-rw-r--r--src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp1
2 files changed, 2 insertions, 0 deletions
diff --git a/src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.cpp b/src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.cpp
index e5acda8c6..46607a9d7 100644
--- a/src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.cpp
+++ b/src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.cpp
@@ -651,6 +651,7 @@ void TriangleSelectorMmuGui::render(ImGuiWrapper *imgui)
shader->stop_using();
});
shader->set_uniform("slope.actived", false);
+ shader->set_uniform("print_box.actived", false);
for (size_t color_idx = 0; color_idx < m_iva_colors.size(); ++color_idx) {
if (render_colors[color_idx]) {
diff --git a/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp b/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp
index adb95b045..584f8a53f 100644
--- a/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp
+++ b/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp
@@ -653,6 +653,7 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
shader->start_using();
ScopeGuard guard([shader]() { if (shader) shader->stop_using(); });
shader->set_uniform("slope.actived", false);
+ shader->set_uniform("print_box.actived", false);
if (render_enf) {
std::array<float, 4> color = { 0.47f, 0.47f, 1.f, 1.f };