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authorenricoturri1966 <enricoturri@seznam.cz>2020-08-19 16:19:07 +0300
committerenricoturri1966 <enricoturri@seznam.cz>2020-08-19 16:19:07 +0300
commit992d7065b2c456f8aa964969c9e003de7450e60a (patch)
treea76bc5c0cde6686d175f2e896716cbfce6586a3f /src/slic3r
parentdb77f806819bcb1c395fff338a15b25d67d862a5 (diff)
GCodeViewer -> Modified shape of printbed for the unknown size case
Diffstat (limited to 'src/slic3r')
-rw-r--r--src/slic3r/GUI/3DBed.cpp109
-rw-r--r--src/slic3r/GUI/GCodeViewer.cpp19
2 files changed, 52 insertions, 76 deletions
diff --git a/src/slic3r/GUI/3DBed.cpp b/src/slic3r/GUI/3DBed.cpp
index 11fa745f4..aa9bf3803 100644
--- a/src/slic3r/GUI/3DBed.cpp
+++ b/src/slic3r/GUI/3DBed.cpp
@@ -45,10 +45,8 @@ bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool
float max_y = min_y;
unsigned int v_count = 0;
- for (const Polygon& t : triangles)
- {
- for (unsigned int i = 0; i < 3; ++i)
- {
+ for (const Polygon& t : triangles) {
+ for (unsigned int i = 0; i < 3; ++i) {
Vertex& v = m_vertices[v_count];
const Point& p = t.points[i];
@@ -59,8 +57,7 @@ bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool
v.position[1] = y;
v.position[2] = z;
- if (generate_tex_coords)
- {
+ if (generate_tex_coords) {
v.tex_coords[0] = x;
v.tex_coords[1] = y;
@@ -74,17 +71,14 @@ bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool
}
}
- if (generate_tex_coords)
- {
+ if (generate_tex_coords) {
float size_x = max_x - min_x;
float size_y = max_y - min_y;
- if ((size_x != 0.0f) && (size_y != 0.0f))
- {
+ if ((size_x != 0.0f) && (size_y != 0.0f)) {
float inv_size_x = 1.0f / size_x;
float inv_size_y = -1.0f / size_y;
- for (Vertex& v : m_vertices)
- {
+ for (Vertex& v : m_vertices) {
v.tex_coords[0] = (v.tex_coords[0] - min_x) * inv_size_x;
v.tex_coords[1] = (v.tex_coords[1] - min_y) * inv_size_y;
}
@@ -105,8 +99,7 @@ bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
m_vertices = std::vector<Vertex>(v_size, Vertex());
unsigned int v_count = 0;
- for (const Line& l : lines)
- {
+ for (const Line& l : lines) {
Vertex& v1 = m_vertices[v_count];
v1.position[0] = unscale<float>(l.a(0));
v1.position[1] = unscale<float>(l.a(1));
@@ -360,8 +353,7 @@ void Bed3D::render(GLCanvas3D& canvas, bool bottom, float scale_factor,
void Bed3D::calc_bounding_boxes() const
{
m_bounding_box = BoundingBoxf3();
- for (const Vec2d& p : m_shape)
- {
+ for (const Vec2d& p : m_shape) {
m_bounding_box.merge(Vec3d(p(0), p(1), 0.0));
}
@@ -374,8 +366,7 @@ void Bed3D::calc_bounding_boxes() const
// extend to contain model, if any
BoundingBoxf3 model_bb = m_model.get_bounding_box();
- if (model_bb.defined)
- {
+ if (model_bb.defined) {
model_bb.translate(m_model_offset);
m_extended_bounding_box.merge(model_bb);
}
@@ -390,7 +381,7 @@ void Bed3D::calc_bounding_boxes() const
void Bed3D::calc_triangles(const ExPolygon& poly)
{
Polygons triangles;
- poly.triangulate(&triangles);
+ poly.triangulate_p2t(&triangles);
if (!m_triangles.set_from_triangles(triangles, GROUND_Z, true))
printf("Unable to create bed triangles\n");
@@ -399,15 +390,13 @@ void Bed3D::calc_triangles(const ExPolygon& poly)
void Bed3D::calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
{
Polylines axes_lines;
- for (coord_t x = bed_bbox.min(0); x <= bed_bbox.max(0); x += scale_(10.0))
- {
+ for (coord_t x = bed_bbox.min(0); x <= bed_bbox.max(0); x += scale_(10.0)) {
Polyline line;
line.append(Point(x, bed_bbox.min(1)));
line.append(Point(x, bed_bbox.max(1)));
axes_lines.push_back(line);
}
- for (coord_t y = bed_bbox.min(1); y <= bed_bbox.max(1); y += scale_(10.0))
- {
+ for (coord_t y = bed_bbox.min(1); y <= bed_bbox.max(1); y += scale_(10.0)) {
Polyline line;
line.append(Point(bed_bbox.min(0), y));
line.append(Point(bed_bbox.max(0), y));
@@ -482,26 +471,21 @@ void Bed3D::render_system(GLCanvas3D& canvas, bool bottom, bool show_texture) co
void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas) const
{
- if (m_texture_filename.empty())
- {
+ if (m_texture_filename.empty()) {
m_texture.reset();
render_default(bottom);
return;
}
- if ((m_texture.get_id() == 0) || (m_texture.get_source() != m_texture_filename))
- {
+ if ((m_texture.get_id() == 0) || (m_texture.get_source() != m_texture_filename)) {
m_texture.reset();
- if (boost::algorithm::iends_with(m_texture_filename, ".svg"))
- {
+ if (boost::algorithm::iends_with(m_texture_filename, ".svg")) {
// use higher resolution images if graphic card and opengl version allow
GLint max_tex_size = OpenGLManager::get_gl_info().get_max_tex_size();
- if ((m_temp_texture.get_id() == 0) || (m_temp_texture.get_source() != m_texture_filename))
- {
+ if ((m_temp_texture.get_id() == 0) || (m_temp_texture.get_source() != m_texture_filename)) {
// generate a temporary lower resolution texture to show while no main texture levels have been compressed
- if (!m_temp_texture.load_from_svg_file(m_texture_filename, false, false, false, max_tex_size / 8))
- {
+ if (!m_temp_texture.load_from_svg_file(m_texture_filename, false, false, false, max_tex_size / 8)) {
render_default(bottom);
return;
}
@@ -509,19 +493,15 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas) const
}
// starts generating the main texture, compression will run asynchronously
- if (!m_texture.load_from_svg_file(m_texture_filename, true, true, true, max_tex_size))
- {
+ if (!m_texture.load_from_svg_file(m_texture_filename, true, true, true, max_tex_size)) {
render_default(bottom);
return;
}
- }
- else if (boost::algorithm::iends_with(m_texture_filename, ".png"))
- {
+ }
+ else if (boost::algorithm::iends_with(m_texture_filename, ".png")) {
// generate a temporary lower resolution texture to show while no main texture levels have been compressed
- if ((m_temp_texture.get_id() == 0) || (m_temp_texture.get_source() != m_texture_filename))
- {
- if (!m_temp_texture.load_from_file(m_texture_filename, false, GLTexture::None, false))
- {
+ if ((m_temp_texture.get_id() == 0) || (m_temp_texture.get_source() != m_texture_filename)) {
+ if (!m_temp_texture.load_from_file(m_texture_filename, false, GLTexture::None, false)) {
render_default(bottom);
return;
}
@@ -529,20 +509,17 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas) const
}
// starts generating the main texture, compression will run asynchronously
- if (!m_texture.load_from_file(m_texture_filename, true, GLTexture::MultiThreaded, true))
- {
+ if (!m_texture.load_from_file(m_texture_filename, true, GLTexture::MultiThreaded, true)) {
render_default(bottom);
return;
}
}
- else
- {
+ else {
render_default(bottom);
return;
}
}
- else if (m_texture.unsent_compressed_data_available())
- {
+ else if (m_texture.unsent_compressed_data_available()) {
// sends to gpu the already available compressed levels of the main texture
m_texture.send_compressed_data_to_gpu();
@@ -554,17 +531,14 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas) const
}
- if (m_triangles.get_vertices_count() > 0)
- {
+ if (m_triangles.get_vertices_count() > 0) {
GLShaderProgram* shader = wxGetApp().get_shader("printbed");
- if (shader != nullptr)
- {
+ if (shader != nullptr) {
shader->start_using();
shader->set_uniform("transparent_background", bottom);
shader->set_uniform("svg_source", boost::algorithm::iends_with(m_texture.get_source(), ".svg"));
- if (m_vbo_id == 0)
- {
+ if (m_vbo_id == 0) {
glsafe(::glGenBuffers(1, &m_vbo_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id));
glsafe(::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)m_triangles.get_vertices_data_size(), (const GLvoid*)m_triangles.get_vertices_data(), GL_STATIC_DRAW));
@@ -593,13 +567,11 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas) const
glsafe(::glBindTexture(GL_TEXTURE_2D, tex_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id));
- if (position_id != -1)
- {
+ if (position_id != -1) {
glsafe(::glEnableVertexAttribArray(position_id));
glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)m_triangles.get_position_offset()));
}
- if (tex_coords_id != -1)
- {
+ if (tex_coords_id != -1) {
glsafe(::glEnableVertexAttribArray(tex_coords_id));
glsafe(::glVertexAttribPointer(tex_coords_id, 2, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)m_triangles.get_tex_coords_offset()));
}
@@ -631,8 +603,7 @@ void Bed3D::render_model() const
if (m_model_filename.empty())
return;
- if ((m_model.get_filename() != m_model_filename) && m_model.init_from_file(m_model_filename))
- {
+ if ((m_model.get_filename() != m_model_filename) && m_model.init_from_file(m_model_filename)) {
// move the model so that its origin (0.0, 0.0, 0.0) goes into the bed shape center and a bit down to avoid z-fighting with the texture quad
Vec3d shift = m_bounding_box.center();
shift(2) = -0.03;
@@ -646,11 +617,9 @@ void Bed3D::render_model() const
calc_bounding_boxes();
}
- if (!m_model.get_filename().empty())
- {
+ if (!m_model.get_filename().empty()) {
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
- if (shader != nullptr)
- {
+ if (shader != nullptr) {
shader->start_using();
#if ENABLE_GCODE_VIEWER
shader->set_uniform("uniform_color", m_model_color);
@@ -668,8 +637,7 @@ void Bed3D::render_model() const
void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture) const
{
- if (m_texture_filename.empty() && m_model_filename.empty())
- {
+ if (m_texture_filename.empty() && m_model_filename.empty()) {
render_default(bottom);
return;
}
@@ -686,8 +654,7 @@ void Bed3D::render_default(bool bottom) const
m_texture.reset();
unsigned int triangles_vcount = m_triangles.get_vertices_count();
- if (triangles_vcount > 0)
- {
+ if (triangles_vcount > 0) {
bool has_model = !m_model.get_filename().empty();
glsafe(::glEnable(GL_DEPTH_TEST));
@@ -696,8 +663,7 @@ void Bed3D::render_default(bool bottom) const
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
- if (!has_model && !bottom)
- {
+ if (!has_model && !bottom) {
// draw background
glsafe(::glDepthMask(GL_FALSE));
#if ENABLE_GCODE_VIEWER
@@ -728,8 +694,7 @@ void Bed3D::render_default(bool bottom) const
void Bed3D::reset()
{
- if (m_vbo_id > 0)
- {
+ if (m_vbo_id > 0) {
glsafe(::glDeleteBuffers(1, &m_vbo_id));
m_vbo_id = 0;
}
diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp
index 22d8615ca..db126552f 100644
--- a/src/slic3r/GUI/GCodeViewer.cpp
+++ b/src/slic3r/GUI/GCodeViewer.cpp
@@ -343,10 +343,21 @@ void GCodeViewer::load(const GCodeProcessor::Result& gcode_result, const Print&
const double margin = 10.0;
Vec2d min(m_paths_bounding_box.min(0) - margin, m_paths_bounding_box.min(1) - margin);
Vec2d max(m_paths_bounding_box.max(0) + margin, m_paths_bounding_box.max(1) + margin);
- bed_shape = { { min(0), min(1) },
- { max(0), min(1) },
- { max(0), max(1) },
- { min(0), max(1) } };
+
+ Vec2d size = max - min;
+ bed_shape = {
+ { min(0), min(1) },
+ { max(0), min(1) },
+ { max(0), min(1) + 0.442265 * size[1]},
+ { max(0) - 10.0, min(1) + 0.4711325 * size[1]},
+ { max(0) + 10.0, min(1) + 0.5288675 * size[1]},
+ { max(0), min(1) + 0.557735 * size[1]},
+ { max(0), max(1) },
+ { min(0) + 0.557735 * size[0], max(1)},
+ { min(0) + 0.5288675 * size[0], max(1) - 10.0},
+ { min(0) + 0.4711325 * size[0], max(1) + 10.0},
+ { min(0) + 0.442265 * size[0], max(1)},
+ { min(0), max(1) } };
}
wxGetApp().plater()->set_bed_shape(bed_shape, "", "", true);
}