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authorEnrico Turri <enricoturri@seznam.cz>2019-06-13 09:38:49 +0300
committerEnrico Turri <enricoturri@seznam.cz>2019-06-13 09:38:49 +0300
commit7bfb0aaac0a8f6ba257610a12347247a6621dbb8 (patch)
treee943ca0ce53e9cc937656e3453332eedac264e14 /src
parentabdb5c5d742f17457f5fe0bec572f1fa668e6344 (diff)
Fixed method Camera::get_dir_forward()
Diffstat (limited to 'src')
-rw-r--r--src/slic3r/GUI/Camera.hpp2
-rw-r--r--src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/slic3r/GUI/Camera.hpp b/src/slic3r/GUI/Camera.hpp
index 6e1b539ab..adb148807 100644
--- a/src/slic3r/GUI/Camera.hpp
+++ b/src/slic3r/GUI/Camera.hpp
@@ -56,7 +56,7 @@ public:
Vec3d get_dir_right() const { return m_view_matrix.matrix().block(0, 0, 3, 3).row(0); }
Vec3d get_dir_up() const { return m_view_matrix.matrix().block(0, 0, 3, 3).row(1); }
- Vec3d get_dir_forward() const { return m_view_matrix.matrix().block(0, 0, 3, 3).row(2); }
+ Vec3d get_dir_forward() const { return -m_view_matrix.matrix().block(0, 0, 3, 3).row(2); }
Vec3d get_position() const { return m_view_matrix.matrix().block(0, 3, 3, 1); }
diff --git a/src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp b/src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp
index d118a6877..72db3a9dd 100644
--- a/src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp
+++ b/src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp
@@ -550,7 +550,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
const Selection& selection = m_parent.get_selection();
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
const Transform3d& instance_matrix_no_translation_no_scaling = volume->get_instance_transformation().get_matrix(true,false,true);
- Vec3f direction_to_camera = camera.get_dir_forward().cast<float>();
+ Vec3f direction_to_camera = -camera.get_dir_forward().cast<float>();
Vec3f direction_to_camera_mesh = (instance_matrix_no_translation_no_scaling.inverse().cast<float>() * direction_to_camera).normalized().eval();
Vec3f scaling = volume->get_instance_scaling_factor().cast<float>();
direction_to_camera_mesh = Vec3f(direction_to_camera_mesh(0)*scaling(0), direction_to_camera_mesh(1)*scaling(1), direction_to_camera_mesh(2)*scaling(2));