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authorbubnikv <bubnikv@gmail.com>2019-02-22 12:12:18 +0300
committerbubnikv <bubnikv@gmail.com>2019-02-22 12:12:18 +0300
commit4fa2b9e6017efeea8c95dd1723a56e6691af4f28 (patch)
tree3cf3d8b34aeeadb53fffb9b49df6377391d4a5cd /src
parent53ccac6925175a9f10ce0ababc116e890c377978 (diff)
parenteb0b3aea09f4f91db0675a3aa00cb169199d718f (diff)
Merge branch 'master' of https://github.com/prusa3d/Slic3r
Diffstat (limited to 'src')
-rw-r--r--src/libslic3r/Technologies.hpp22
-rw-r--r--src/nanosvg/nanosvg.h2975
-rw-r--r--src/nanosvg/nanosvgrast.h1452
-rw-r--r--src/slic3r/CMakeLists.txt2
-rw-r--r--src/slic3r/GUI/3DBed.cpp796
-rw-r--r--src/slic3r/GUI/3DBed.hpp147
-rw-r--r--src/slic3r/GUI/3DScene.cpp16
-rw-r--r--src/slic3r/GUI/3DScene.hpp12
-rw-r--r--src/slic3r/GUI/GLCanvas3D.cpp709
-rw-r--r--src/slic3r/GUI/GLCanvas3D.hpp133
-rw-r--r--src/slic3r/GUI/GLShader.cpp87
-rw-r--r--src/slic3r/GUI/GLShader.hpp28
-rw-r--r--src/slic3r/GUI/GLTexture.cpp214
-rw-r--r--src/slic3r/GUI/GLTexture.hpp20
-rw-r--r--src/slic3r/GUI/GUI_Preview.cpp29
-rw-r--r--src/slic3r/GUI/GUI_Preview.hpp7
-rw-r--r--src/slic3r/GUI/Plater.cpp48
-rw-r--r--src/slic3r/GUI/Plater.hpp3
18 files changed, 5781 insertions, 919 deletions
diff --git a/src/libslic3r/Technologies.hpp b/src/libslic3r/Technologies.hpp
index 974037516..755ca5ffa 100644
--- a/src/libslic3r/Technologies.hpp
+++ b/src/libslic3r/Technologies.hpp
@@ -28,15 +28,6 @@
//====================
-// 1.42.0.alpha2 techs
-//====================
-#define ENABLE_1_42_0_ALPHA2 1
-
-// Adds print bed models to 3D scene
-#define ENABLE_PRINT_BED_MODELS (1 && ENABLE_1_42_0_ALPHA2)
-
-
-//====================
// 1.42.0.alpha4 techs
//====================
#define ENABLE_1_42_0_ALPHA4 1
@@ -47,10 +38,6 @@
#define ENABLE_MOVE_MIN_THRESHOLD (1 && ENABLE_1_42_0_ALPHA4)
// Modified initial default placement of generic subparts
#define ENABLE_GENERIC_SUBPARTS_PLACEMENT (1 && ENABLE_1_42_0_ALPHA4)
-// Reworked management of bed shape changes
-#define ENABLE_REWORKED_BED_SHAPE_CHANGE (1 && ENABLE_1_42_0_ALPHA4)
-// Use anisotropic filtering on bed plate texture
-#define ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES (1 && ENABLE_1_42_0_ALPHA4)
// Bunch of fixes related to volumes centering
#define ENABLE_VOLUMES_CENTERING_FIXES (1 && ENABLE_1_42_0_ALPHA4)
@@ -63,4 +50,13 @@
// Toolbar items hidden/shown in dependence of the user mode
#define ENABLE_MODE_AWARE_TOOLBAR_ITEMS (1 && ENABLE_1_42_0_ALPHA5)
+
+//====================
+// 1.42.0.alpha7 techs
+//====================
+#define ENABLE_1_42_0_ALPHA7 1
+
+// Printbed textures generated from svg files
+#define ENABLE_TEXTURES_FROM_SVG (1 && ENABLE_1_42_0_ALPHA7)
+
#endif // _technologies_h_
diff --git a/src/nanosvg/nanosvg.h b/src/nanosvg/nanosvg.h
new file mode 100644
index 000000000..8c8b061cd
--- /dev/null
+++ b/src/nanosvg/nanosvg.h
@@ -0,0 +1,2975 @@
+/*
+ * Copyright (c) 2013-14 Mikko Mononen memon@inside.org
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ *
+ * The SVG parser is based on Anti-Grain Geometry 2.4 SVG example
+ * Copyright (C) 2002-2004 Maxim Shemanarev (McSeem) (http://www.antigrain.com/)
+ *
+ * Arc calculation code based on canvg (https://code.google.com/p/canvg/)
+ *
+ * Bounding box calculation based on http://blog.hackers-cafe.net/2009/06/how-to-calculate-bezier-curves-bounding.html
+ *
+ */
+
+#ifndef NANOSVG_H
+#define NANOSVG_H
+
+#ifndef NANOSVG_CPLUSPLUS
+#ifdef __cplusplus
+extern "C" {
+#endif
+#endif
+
+// NanoSVG is a simple stupid single-header-file SVG parse. The output of the parser is a list of cubic bezier shapes.
+//
+// The library suits well for anything from rendering scalable icons in your editor application to prototyping a game.
+//
+// NanoSVG supports a wide range of SVG features, but something may be missing, feel free to create a pull request!
+//
+// The shapes in the SVG images are transformed by the viewBox and converted to specified units.
+// That is, you should get the same looking data as your designed in your favorite app.
+//
+// NanoSVG can return the paths in few different units. For example if you want to render an image, you may choose
+// to get the paths in pixels, or if you are feeding the data into a CNC-cutter, you may want to use millimeters.
+//
+// The units passed to NanoSVG should be one of: 'px', 'pt', 'pc' 'mm', 'cm', or 'in'.
+// DPI (dots-per-inch) controls how the unit conversion is done.
+//
+// If you don't know or care about the units stuff, "px" and 96 should get you going.
+
+
+/* Example Usage:
+ // Load SVG
+ NSVGimage* image;
+ image = nsvgParseFromFile("test.svg", "px", 96);
+ printf("size: %f x %f\n", image->width, image->height);
+ // Use...
+ for (NSVGshape *shape = image->shapes; shape != NULL; shape = shape->next) {
+ for (NSVGpath *path = shape->paths; path != NULL; path = path->next) {
+ for (int i = 0; i < path->npts-1; i += 3) {
+ float* p = &path->pts[i*2];
+ drawCubicBez(p[0],p[1], p[2],p[3], p[4],p[5], p[6],p[7]);
+ }
+ }
+ }
+ // Delete
+ nsvgDelete(image);
+*/
+
+enum NSVGpaintType {
+ NSVG_PAINT_NONE = 0,
+ NSVG_PAINT_COLOR = 1,
+ NSVG_PAINT_LINEAR_GRADIENT = 2,
+ NSVG_PAINT_RADIAL_GRADIENT = 3
+};
+
+enum NSVGspreadType {
+ NSVG_SPREAD_PAD = 0,
+ NSVG_SPREAD_REFLECT = 1,
+ NSVG_SPREAD_REPEAT = 2
+};
+
+enum NSVGlineJoin {
+ NSVG_JOIN_MITER = 0,
+ NSVG_JOIN_ROUND = 1,
+ NSVG_JOIN_BEVEL = 2
+};
+
+enum NSVGlineCap {
+ NSVG_CAP_BUTT = 0,
+ NSVG_CAP_ROUND = 1,
+ NSVG_CAP_SQUARE = 2
+};
+
+enum NSVGfillRule {
+ NSVG_FILLRULE_NONZERO = 0,
+ NSVG_FILLRULE_EVENODD = 1
+};
+
+enum NSVGflags {
+ NSVG_FLAGS_VISIBLE = 0x01
+};
+
+typedef struct NSVGgradientStop {
+ unsigned int color;
+ float offset;
+} NSVGgradientStop;
+
+typedef struct NSVGgradient {
+ float xform[6];
+ char spread;
+ float fx, fy;
+ int nstops;
+ NSVGgradientStop stops[1];
+} NSVGgradient;
+
+typedef struct NSVGpaint {
+ char type;
+ union {
+ unsigned int color;
+ NSVGgradient* gradient;
+ };
+} NSVGpaint;
+
+typedef struct NSVGpath
+{
+ float* pts; // Cubic bezier points: x0,y0, [cpx1,cpx1,cpx2,cpy2,x1,y1], ...
+ int npts; // Total number of bezier points.
+ char closed; // Flag indicating if shapes should be treated as closed.
+ float bounds[4]; // Tight bounding box of the shape [minx,miny,maxx,maxy].
+ struct NSVGpath* next; // Pointer to next path, or NULL if last element.
+} NSVGpath;
+
+typedef struct NSVGshape
+{
+ char id[64]; // Optional 'id' attr of the shape or its group
+ NSVGpaint fill; // Fill paint
+ NSVGpaint stroke; // Stroke paint
+ float opacity; // Opacity of the shape.
+ float strokeWidth; // Stroke width (scaled).
+ float strokeDashOffset; // Stroke dash offset (scaled).
+ float strokeDashArray[8]; // Stroke dash array (scaled).
+ char strokeDashCount; // Number of dash values in dash array.
+ char strokeLineJoin; // Stroke join type.
+ char strokeLineCap; // Stroke cap type.
+ float miterLimit; // Miter limit
+ char fillRule; // Fill rule, see NSVGfillRule.
+ unsigned char flags; // Logical or of NSVG_FLAGS_* flags
+ float bounds[4]; // Tight bounding box of the shape [minx,miny,maxx,maxy].
+ NSVGpath* paths; // Linked list of paths in the image.
+ struct NSVGshape* next; // Pointer to next shape, or NULL if last element.
+} NSVGshape;
+
+typedef struct NSVGimage
+{
+ float width; // Width of the image.
+ float height; // Height of the image.
+ NSVGshape* shapes; // Linked list of shapes in the image.
+} NSVGimage;
+
+// Parses SVG file from a file, returns SVG image as paths.
+NSVGimage* nsvgParseFromFile(const char* filename, const char* units, float dpi);
+
+// Parses SVG file from a null terminated string, returns SVG image as paths.
+// Important note: changes the string.
+NSVGimage* nsvgParse(char* input, const char* units, float dpi);
+
+// Duplicates a path.
+NSVGpath* nsvgDuplicatePath(NSVGpath* p);
+
+// Deletes an image.
+void nsvgDelete(NSVGimage* image);
+
+#ifndef NANOSVG_CPLUSPLUS
+#ifdef __cplusplus
+}
+#endif
+#endif
+
+#endif // NANOSVG_H
+
+#ifdef NANOSVG_IMPLEMENTATION
+
+#include <string.h>
+#include <stdlib.h>
+#include <math.h>
+
+#define NSVG_PI (3.14159265358979323846264338327f)
+#define NSVG_KAPPA90 (0.5522847493f) // Length proportional to radius of a cubic bezier handle for 90deg arcs.
+
+#define NSVG_ALIGN_MIN 0
+#define NSVG_ALIGN_MID 1
+#define NSVG_ALIGN_MAX 2
+#define NSVG_ALIGN_NONE 0
+#define NSVG_ALIGN_MEET 1
+#define NSVG_ALIGN_SLICE 2
+
+#define NSVG_NOTUSED(v) do { (void)(1 ? (void)0 : ( (void)(v) ) ); } while(0)
+#define NSVG_RGB(r, g, b) (((unsigned int)r) | ((unsigned int)g << 8) | ((unsigned int)b << 16))
+
+#ifdef _MSC_VER
+ #pragma warning (disable: 4996) // Switch off security warnings
+ #pragma warning (disable: 4100) // Switch off unreferenced formal parameter warnings
+ #ifdef __cplusplus
+ #define NSVG_INLINE inline
+ #else
+ #define NSVG_INLINE
+ #endif
+#else
+ #define NSVG_INLINE inline
+#endif
+
+
+static int nsvg__isspace(char c)
+{
+ return strchr(" \t\n\v\f\r", c) != 0;
+}
+
+static int nsvg__isdigit(char c)
+{
+ return c >= '0' && c <= '9';
+}
+
+static int nsvg__isnum(char c)
+{
+ return strchr("0123456789+-.eE", c) != 0;
+}
+
+static NSVG_INLINE float nsvg__minf(float a, float b) { return a < b ? a : b; }
+static NSVG_INLINE float nsvg__maxf(float a, float b) { return a > b ? a : b; }
+
+
+// Simple XML parser
+
+#define NSVG_XML_TAG 1
+#define NSVG_XML_CONTENT 2
+#define NSVG_XML_MAX_ATTRIBS 256
+
+static void nsvg__parseContent(char* s,
+ void (*contentCb)(void* ud, const char* s),
+ void* ud)
+{
+ // Trim start white spaces
+ while (*s && nsvg__isspace(*s)) s++;
+ if (!*s) return;
+
+ if (contentCb)
+ (*contentCb)(ud, s);
+}
+
+static void nsvg__parseElement(char* s,
+ void (*startelCb)(void* ud, const char* el, const char** attr),
+ void (*endelCb)(void* ud, const char* el),
+ void* ud)
+{
+ const char* attr[NSVG_XML_MAX_ATTRIBS];
+ int nattr = 0;
+ char* name;
+ int start = 0;
+ int end = 0;
+ char quote;
+
+ // Skip white space after the '<'
+ while (*s && nsvg__isspace(*s)) s++;
+
+ // Check if the tag is end tag
+ if (*s == '/') {
+ s++;
+ end = 1;
+ } else {
+ start = 1;
+ }
+
+ // Skip comments, data and preprocessor stuff.
+ if (!*s || *s == '?' || *s == '!')
+ return;
+
+ // Get tag name
+ name = s;
+ while (*s && !nsvg__isspace(*s)) s++;
+ if (*s) { *s++ = '\0'; }
+
+ // Get attribs
+ while (!end && *s && nattr < NSVG_XML_MAX_ATTRIBS-3) {
+ char* name = NULL;
+ char* value = NULL;
+
+ // Skip white space before the attrib name
+ while (*s && nsvg__isspace(*s)) s++;
+ if (!*s) break;
+ if (*s == '/') {
+ end = 1;
+ break;
+ }
+ name = s;
+ // Find end of the attrib name.
+ while (*s && !nsvg__isspace(*s) && *s != '=') s++;
+ if (*s) { *s++ = '\0'; }
+ // Skip until the beginning of the value.
+ while (*s && *s != '\"' && *s != '\'') s++;
+ if (!*s) break;
+ quote = *s;
+ s++;
+ // Store value and find the end of it.
+ value = s;
+ while (*s && *s != quote) s++;
+ if (*s) { *s++ = '\0'; }
+
+ // Store only well formed attributes
+ if (name && value) {
+ attr[nattr++] = name;
+ attr[nattr++] = value;
+ }
+ }
+
+ // List terminator
+ attr[nattr++] = 0;
+ attr[nattr++] = 0;
+
+ // Call callbacks.
+ if (start && startelCb)
+ (*startelCb)(ud, name, attr);
+ if (end && endelCb)
+ (*endelCb)(ud, name);
+}
+
+int nsvg__parseXML(char* input,
+ void (*startelCb)(void* ud, const char* el, const char** attr),
+ void (*endelCb)(void* ud, const char* el),
+ void (*contentCb)(void* ud, const char* s),
+ void* ud)
+{
+ char* s = input;
+ char* mark = s;
+ int state = NSVG_XML_CONTENT;
+ while (*s) {
+ if (*s == '<' && state == NSVG_XML_CONTENT) {
+ // Start of a tag
+ *s++ = '\0';
+ nsvg__parseContent(mark, contentCb, ud);
+ mark = s;
+ state = NSVG_XML_TAG;
+ } else if (*s == '>' && state == NSVG_XML_TAG) {
+ // Start of a content or new tag.
+ *s++ = '\0';
+ nsvg__parseElement(mark, startelCb, endelCb, ud);
+ mark = s;
+ state = NSVG_XML_CONTENT;
+ } else {
+ s++;
+ }
+ }
+
+ return 1;
+}
+
+
+/* Simple SVG parser. */
+
+#define NSVG_MAX_ATTR 128
+
+enum NSVGgradientUnits {
+ NSVG_USER_SPACE = 0,
+ NSVG_OBJECT_SPACE = 1
+};
+
+#define NSVG_MAX_DASHES 8
+
+enum NSVGunits {
+ NSVG_UNITS_USER,
+ NSVG_UNITS_PX,
+ NSVG_UNITS_PT,
+ NSVG_UNITS_PC,
+ NSVG_UNITS_MM,
+ NSVG_UNITS_CM,
+ NSVG_UNITS_IN,
+ NSVG_UNITS_PERCENT,
+ NSVG_UNITS_EM,
+ NSVG_UNITS_EX
+};
+
+typedef struct NSVGcoordinate {
+ float value;
+ int units;
+} NSVGcoordinate;
+
+typedef struct NSVGlinearData {
+ NSVGcoordinate x1, y1, x2, y2;
+} NSVGlinearData;
+
+typedef struct NSVGradialData {
+ NSVGcoordinate cx, cy, r, fx, fy;
+} NSVGradialData;
+
+typedef struct NSVGgradientData
+{
+ char id[64];
+ char ref[64];
+ char type;
+ union {
+ NSVGlinearData linear;
+ NSVGradialData radial;
+ };
+ char spread;
+ char units;
+ float xform[6];
+ int nstops;
+ NSVGgradientStop* stops;
+ struct NSVGgradientData* next;
+} NSVGgradientData;
+
+typedef struct NSVGattrib
+{
+ char id[64];
+ float xform[6];
+ unsigned int fillColor;
+ unsigned int strokeColor;
+ float opacity;
+ float fillOpacity;
+ float strokeOpacity;
+ char fillGradient[64];
+ char strokeGradient[64];
+ float strokeWidth;
+ float strokeDashOffset;
+ float strokeDashArray[NSVG_MAX_DASHES];
+ int strokeDashCount;
+ char strokeLineJoin;
+ char strokeLineCap;
+ float miterLimit;
+ char fillRule;
+ float fontSize;
+ unsigned int stopColor;
+ float stopOpacity;
+ float stopOffset;
+ char hasFill;
+ char hasStroke;
+ char visible;
+} NSVGattrib;
+
+typedef struct NSVGparser
+{
+ NSVGattrib attr[NSVG_MAX_ATTR];
+ int attrHead;
+ float* pts;
+ int npts;
+ int cpts;
+ NSVGpath* plist;
+ NSVGimage* image;
+ NSVGgradientData* gradients;
+ NSVGshape* shapesTail;
+ float viewMinx, viewMiny, viewWidth, viewHeight;
+ int alignX, alignY, alignType;
+ float dpi;
+ char pathFlag;
+ char defsFlag;
+} NSVGparser;
+
+static void nsvg__xformIdentity(float* t)
+{
+ t[0] = 1.0f; t[1] = 0.0f;
+ t[2] = 0.0f; t[3] = 1.0f;
+ t[4] = 0.0f; t[5] = 0.0f;
+}
+
+static void nsvg__xformSetTranslation(float* t, float tx, float ty)
+{
+ t[0] = 1.0f; t[1] = 0.0f;
+ t[2] = 0.0f; t[3] = 1.0f;
+ t[4] = tx; t[5] = ty;
+}
+
+static void nsvg__xformSetScale(float* t, float sx, float sy)
+{
+ t[0] = sx; t[1] = 0.0f;
+ t[2] = 0.0f; t[3] = sy;
+ t[4] = 0.0f; t[5] = 0.0f;
+}
+
+static void nsvg__xformSetSkewX(float* t, float a)
+{
+ t[0] = 1.0f; t[1] = 0.0f;
+ t[2] = tanf(a); t[3] = 1.0f;
+ t[4] = 0.0f; t[5] = 0.0f;
+}
+
+static void nsvg__xformSetSkewY(float* t, float a)
+{
+ t[0] = 1.0f; t[1] = tanf(a);
+ t[2] = 0.0f; t[3] = 1.0f;
+ t[4] = 0.0f; t[5] = 0.0f;
+}
+
+static void nsvg__xformSetRotation(float* t, float a)
+{
+ float cs = cosf(a), sn = sinf(a);
+ t[0] = cs; t[1] = sn;
+ t[2] = -sn; t[3] = cs;
+ t[4] = 0.0f; t[5] = 0.0f;
+}
+
+static void nsvg__xformMultiply(float* t, float* s)
+{
+ float t0 = t[0] * s[0] + t[1] * s[2];
+ float t2 = t[2] * s[0] + t[3] * s[2];
+ float t4 = t[4] * s[0] + t[5] * s[2] + s[4];
+ t[1] = t[0] * s[1] + t[1] * s[3];
+ t[3] = t[2] * s[1] + t[3] * s[3];
+ t[5] = t[4] * s[1] + t[5] * s[3] + s[5];
+ t[0] = t0;
+ t[2] = t2;
+ t[4] = t4;
+}
+
+static void nsvg__xformInverse(float* inv, float* t)
+{
+ double invdet, det = (double)t[0] * t[3] - (double)t[2] * t[1];
+ if (det > -1e-6 && det < 1e-6) {
+ nsvg__xformIdentity(t);
+ return;
+ }
+ invdet = 1.0 / det;
+ inv[0] = (float)(t[3] * invdet);
+ inv[2] = (float)(-t[2] * invdet);
+ inv[4] = (float)(((double)t[2] * t[5] - (double)t[3] * t[4]) * invdet);
+ inv[1] = (float)(-t[1] * invdet);
+ inv[3] = (float)(t[0] * invdet);
+ inv[5] = (float)(((double)t[1] * t[4] - (double)t[0] * t[5]) * invdet);
+}
+
+static void nsvg__xformPremultiply(float* t, float* s)
+{
+ float s2[6];
+ memcpy(s2, s, sizeof(float)*6);
+ nsvg__xformMultiply(s2, t);
+ memcpy(t, s2, sizeof(float)*6);
+}
+
+static void nsvg__xformPoint(float* dx, float* dy, float x, float y, float* t)
+{
+ *dx = x*t[0] + y*t[2] + t[4];
+ *dy = x*t[1] + y*t[3] + t[5];
+}
+
+static void nsvg__xformVec(float* dx, float* dy, float x, float y, float* t)
+{
+ *dx = x*t[0] + y*t[2];
+ *dy = x*t[1] + y*t[3];
+}
+
+#define NSVG_EPSILON (1e-12)
+
+static int nsvg__ptInBounds(float* pt, float* bounds)
+{
+ return pt[0] >= bounds[0] && pt[0] <= bounds[2] && pt[1] >= bounds[1] && pt[1] <= bounds[3];
+}
+
+
+static double nsvg__evalBezier(double t, double p0, double p1, double p2, double p3)
+{
+ double it = 1.0-t;
+ return it*it*it*p0 + 3.0*it*it*t*p1 + 3.0*it*t*t*p2 + t*t*t*p3;
+}
+
+static void nsvg__curveBounds(float* bounds, float* curve)
+{
+ int i, j, count;
+ double roots[2], a, b, c, b2ac, t, v;
+ float* v0 = &curve[0];
+ float* v1 = &curve[2];
+ float* v2 = &curve[4];
+ float* v3 = &curve[6];
+
+ // Start the bounding box by end points
+ bounds[0] = nsvg__minf(v0[0], v3[0]);
+ bounds[1] = nsvg__minf(v0[1], v3[1]);
+ bounds[2] = nsvg__maxf(v0[0], v3[0]);
+ bounds[3] = nsvg__maxf(v0[1], v3[1]);
+
+ // Bezier curve fits inside the convex hull of it's control points.
+ // If control points are inside the bounds, we're done.
+ if (nsvg__ptInBounds(v1, bounds) && nsvg__ptInBounds(v2, bounds))
+ return;
+
+ // Add bezier curve inflection points in X and Y.
+ for (i = 0; i < 2; i++) {
+ a = -3.0 * v0[i] + 9.0 * v1[i] - 9.0 * v2[i] + 3.0 * v3[i];
+ b = 6.0 * v0[i] - 12.0 * v1[i] + 6.0 * v2[i];
+ c = 3.0 * v1[i] - 3.0 * v0[i];
+ count = 0;
+ if (fabs(a) < NSVG_EPSILON) {
+ if (fabs(b) > NSVG_EPSILON) {
+ t = -c / b;
+ if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON)
+ roots[count++] = t;
+ }
+ } else {
+ b2ac = b*b - 4.0*c*a;
+ if (b2ac > NSVG_EPSILON) {
+ t = (-b + sqrt(b2ac)) / (2.0 * a);
+ if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON)
+ roots[count++] = t;
+ t = (-b - sqrt(b2ac)) / (2.0 * a);
+ if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON)
+ roots[count++] = t;
+ }
+ }
+ for (j = 0; j < count; j++) {
+ v = nsvg__evalBezier(roots[j], v0[i], v1[i], v2[i], v3[i]);
+ bounds[0+i] = nsvg__minf(bounds[0+i], (float)v);
+ bounds[2+i] = nsvg__maxf(bounds[2+i], (float)v);
+ }
+ }
+}
+
+static NSVGparser* nsvg__createParser()
+{
+ NSVGparser* p;
+ p = (NSVGparser*)malloc(sizeof(NSVGparser));
+ if (p == NULL) goto error;
+ memset(p, 0, sizeof(NSVGparser));
+
+ p->image = (NSVGimage*)malloc(sizeof(NSVGimage));
+ if (p->image == NULL) goto error;
+ memset(p->image, 0, sizeof(NSVGimage));
+
+ // Init style
+ nsvg__xformIdentity(p->attr[0].xform);
+ memset(p->attr[0].id, 0, sizeof p->attr[0].id);
+ p->attr[0].fillColor = NSVG_RGB(0,0,0);
+ p->attr[0].strokeColor = NSVG_RGB(0,0,0);
+ p->attr[0].opacity = 1;
+ p->attr[0].fillOpacity = 1;
+ p->attr[0].strokeOpacity = 1;
+ p->attr[0].stopOpacity = 1;
+ p->attr[0].strokeWidth = 1;
+ p->attr[0].strokeLineJoin = NSVG_JOIN_MITER;
+ p->attr[0].strokeLineCap = NSVG_CAP_BUTT;
+ p->attr[0].miterLimit = 4;
+ p->attr[0].fillRule = NSVG_FILLRULE_NONZERO;
+ p->attr[0].hasFill = 1;
+ p->attr[0].visible = 1;
+
+ return p;
+
+error:
+ if (p) {
+ if (p->image) free(p->image);
+ free(p);
+ }
+ return NULL;
+}
+
+static void nsvg__deletePaths(NSVGpath* path)
+{
+ while (path) {
+ NSVGpath *next = path->next;
+ if (path->pts != NULL)
+ free(path->pts);
+ free(path);
+ path = next;
+ }
+}
+
+static void nsvg__deletePaint(NSVGpaint* paint)
+{
+ if (paint->type == NSVG_PAINT_LINEAR_GRADIENT || paint->type == NSVG_PAINT_RADIAL_GRADIENT)
+ free(paint->gradient);
+}
+
+static void nsvg__deleteGradientData(NSVGgradientData* grad)
+{
+ NSVGgradientData* next;
+ while (grad != NULL) {
+ next = grad->next;
+ free(grad->stops);
+ free(grad);
+ grad = next;
+ }
+}
+
+static void nsvg__deleteParser(NSVGparser* p)
+{
+ if (p != NULL) {
+ nsvg__deletePaths(p->plist);
+ nsvg__deleteGradientData(p->gradients);
+ nsvgDelete(p->image);
+ free(p->pts);
+ free(p);
+ }
+}
+
+static void nsvg__resetPath(NSVGparser* p)
+{
+ p->npts = 0;
+}
+
+static void nsvg__addPoint(NSVGparser* p, float x, float y)
+{
+ if (p->npts+1 > p->cpts) {
+ p->cpts = p->cpts ? p->cpts*2 : 8;
+ p->pts = (float*)realloc(p->pts, p->cpts*2*sizeof(float));
+ if (!p->pts) return;
+ }
+ p->pts[p->npts*2+0] = x;
+ p->pts[p->npts*2+1] = y;
+ p->npts++;
+}
+
+static void nsvg__moveTo(NSVGparser* p, float x, float y)
+{
+ if (p->npts > 0) {
+ p->pts[(p->npts-1)*2+0] = x;
+ p->pts[(p->npts-1)*2+1] = y;
+ } else {
+ nsvg__addPoint(p, x, y);
+ }
+}
+
+static void nsvg__lineTo(NSVGparser* p, float x, float y)
+{
+ float px,py, dx,dy;
+ if (p->npts > 0) {
+ px = p->pts[(p->npts-1)*2+0];
+ py = p->pts[(p->npts-1)*2+1];
+ dx = x - px;
+ dy = y - py;
+ nsvg__addPoint(p, px + dx/3.0f, py + dy/3.0f);
+ nsvg__addPoint(p, x - dx/3.0f, y - dy/3.0f);
+ nsvg__addPoint(p, x, y);
+ }
+}
+
+static void nsvg__cubicBezTo(NSVGparser* p, float cpx1, float cpy1, float cpx2, float cpy2, float x, float y)
+{
+ nsvg__addPoint(p, cpx1, cpy1);
+ nsvg__addPoint(p, cpx2, cpy2);
+ nsvg__addPoint(p, x, y);
+}
+
+static NSVGattrib* nsvg__getAttr(NSVGparser* p)
+{
+ return &p->attr[p->attrHead];
+}
+
+static void nsvg__pushAttr(NSVGparser* p)
+{
+ if (p->attrHead < NSVG_MAX_ATTR-1) {
+ p->attrHead++;
+ memcpy(&p->attr[p->attrHead], &p->attr[p->attrHead-1], sizeof(NSVGattrib));
+ }
+}
+
+static void nsvg__popAttr(NSVGparser* p)
+{
+ if (p->attrHead > 0)
+ p->attrHead--;
+}
+
+static float nsvg__actualOrigX(NSVGparser* p)
+{
+ return p->viewMinx;
+}
+
+static float nsvg__actualOrigY(NSVGparser* p)
+{
+ return p->viewMiny;
+}
+
+static float nsvg__actualWidth(NSVGparser* p)
+{
+ return p->viewWidth;
+}
+
+static float nsvg__actualHeight(NSVGparser* p)
+{
+ return p->viewHeight;
+}
+
+static float nsvg__actualLength(NSVGparser* p)
+{
+ float w = nsvg__actualWidth(p), h = nsvg__actualHeight(p);
+ return sqrtf(w*w + h*h) / sqrtf(2.0f);
+}
+
+static float nsvg__convertToPixels(NSVGparser* p, NSVGcoordinate c, float orig, float length)
+{
+ NSVGattrib* attr = nsvg__getAttr(p);
+ switch (c.units) {
+ case NSVG_UNITS_USER: return c.value;
+ case NSVG_UNITS_PX: return c.value;
+ case NSVG_UNITS_PT: return c.value / 72.0f * p->dpi;
+ case NSVG_UNITS_PC: return c.value / 6.0f * p->dpi;
+ case NSVG_UNITS_MM: return c.value / 25.4f * p->dpi;
+ case NSVG_UNITS_CM: return c.value / 2.54f * p->dpi;
+ case NSVG_UNITS_IN: return c.value * p->dpi;
+ case NSVG_UNITS_EM: return c.value * attr->fontSize;
+ case NSVG_UNITS_EX: return c.value * attr->fontSize * 0.52f; // x-height of Helvetica.
+ case NSVG_UNITS_PERCENT: return orig + c.value / 100.0f * length;
+ default: return c.value;
+ }
+ return c.value;
+}
+
+static NSVGgradientData* nsvg__findGradientData(NSVGparser* p, const char* id)
+{
+ NSVGgradientData* grad = p->gradients;
+ while (grad) {
+ if (strcmp(grad->id, id) == 0)
+ return grad;
+ grad = grad->next;
+ }
+ return NULL;
+}
+
+static NSVGgradient* nsvg__createGradient(NSVGparser* p, const char* id, const float* localBounds, char* paintType)
+{
+ NSVGattrib* attr = nsvg__getAttr(p);
+ NSVGgradientData* data = NULL;
+ NSVGgradientData* ref = NULL;
+ NSVGgradientStop* stops = NULL;
+ NSVGgradient* grad;
+ float ox, oy, sw, sh, sl;
+ int nstops = 0;
+
+ data = nsvg__findGradientData(p, id);
+ if (data == NULL) return NULL;
+
+ // TODO: use ref to fill in all unset values too.
+ ref = data;
+ while (ref != NULL) {
+ if (stops == NULL && ref->stops != NULL) {
+ stops = ref->stops;
+ nstops = ref->nstops;
+ break;
+ }
+ ref = nsvg__findGradientData(p, ref->ref);
+ }
+ if (stops == NULL) return NULL;
+
+ grad = (NSVGgradient*)malloc(sizeof(NSVGgradient) + sizeof(NSVGgradientStop)*(nstops-1));
+ if (grad == NULL) return NULL;
+
+ // The shape width and height.
+ if (data->units == NSVG_OBJECT_SPACE) {
+ ox = localBounds[0];
+ oy = localBounds[1];
+ sw = localBounds[2] - localBounds[0];
+ sh = localBounds[3] - localBounds[1];
+ } else {
+ ox = nsvg__actualOrigX(p);
+ oy = nsvg__actualOrigY(p);
+ sw = nsvg__actualWidth(p);
+ sh = nsvg__actualHeight(p);
+ }
+ sl = sqrtf(sw*sw + sh*sh) / sqrtf(2.0f);
+
+ if (data->type == NSVG_PAINT_LINEAR_GRADIENT) {
+ float x1, y1, x2, y2, dx, dy;
+ x1 = nsvg__convertToPixels(p, data->linear.x1, ox, sw);
+ y1 = nsvg__convertToPixels(p, data->linear.y1, oy, sh);
+ x2 = nsvg__convertToPixels(p, data->linear.x2, ox, sw);
+ y2 = nsvg__convertToPixels(p, data->linear.y2, oy, sh);
+ // Calculate transform aligned to the line
+ dx = x2 - x1;
+ dy = y2 - y1;
+ grad->xform[0] = dy; grad->xform[1] = -dx;
+ grad->xform[2] = dx; grad->xform[3] = dy;
+ grad->xform[4] = x1; grad->xform[5] = y1;
+ } else {
+ float cx, cy, fx, fy, r;
+ cx = nsvg__convertToPixels(p, data->radial.cx, ox, sw);
+ cy = nsvg__convertToPixels(p, data->radial.cy, oy, sh);
+ fx = nsvg__convertToPixels(p, data->radial.fx, ox, sw);
+ fy = nsvg__convertToPixels(p, data->radial.fy, oy, sh);
+ r = nsvg__convertToPixels(p, data->radial.r, 0, sl);
+ // Calculate transform aligned to the circle
+ grad->xform[0] = r; grad->xform[1] = 0;
+ grad->xform[2] = 0; grad->xform[3] = r;
+ grad->xform[4] = cx; grad->xform[5] = cy;
+ grad->fx = fx / r;
+ grad->fy = fy / r;
+ }
+
+ nsvg__xformMultiply(grad->xform, data->xform);
+ nsvg__xformMultiply(grad->xform, attr->xform);
+
+ grad->spread = data->spread;
+ memcpy(grad->stops, stops, nstops*sizeof(NSVGgradientStop));
+ grad->nstops = nstops;
+
+ *paintType = data->type;
+
+ return grad;
+}
+
+static float nsvg__getAverageScale(float* t)
+{
+ float sx = sqrtf(t[0]*t[0] + t[2]*t[2]);
+ float sy = sqrtf(t[1]*t[1] + t[3]*t[3]);
+ return (sx + sy) * 0.5f;
+}
+
+static void nsvg__getLocalBounds(float* bounds, NSVGshape *shape, float* xform)
+{
+ NSVGpath* path;
+ float curve[4*2], curveBounds[4];
+ int i, first = 1;
+ for (path = shape->paths; path != NULL; path = path->next) {
+ nsvg__xformPoint(&curve[0], &curve[1], path->pts[0], path->pts[1], xform);
+ for (i = 0; i < path->npts-1; i += 3) {
+ nsvg__xformPoint(&curve[2], &curve[3], path->pts[(i+1)*2], path->pts[(i+1)*2+1], xform);
+ nsvg__xformPoint(&curve[4], &curve[5], path->pts[(i+2)*2], path->pts[(i+2)*2+1], xform);
+ nsvg__xformPoint(&curve[6], &curve[7], path->pts[(i+3)*2], path->pts[(i+3)*2+1], xform);
+ nsvg__curveBounds(curveBounds, curve);
+ if (first) {
+ bounds[0] = curveBounds[0];
+ bounds[1] = curveBounds[1];
+ bounds[2] = curveBounds[2];
+ bounds[3] = curveBounds[3];
+ first = 0;
+ } else {
+ bounds[0] = nsvg__minf(bounds[0], curveBounds[0]);
+ bounds[1] = nsvg__minf(bounds[1], curveBounds[1]);
+ bounds[2] = nsvg__maxf(bounds[2], curveBounds[2]);
+ bounds[3] = nsvg__maxf(bounds[3], curveBounds[3]);
+ }
+ curve[0] = curve[6];
+ curve[1] = curve[7];
+ }
+ }
+}
+
+static void nsvg__addShape(NSVGparser* p)
+{
+ NSVGattrib* attr = nsvg__getAttr(p);
+ float scale = 1.0f;
+ NSVGshape* shape;
+ NSVGpath* path;
+ int i;
+
+ if (p->plist == NULL)
+ return;
+
+ shape = (NSVGshape*)malloc(sizeof(NSVGshape));
+ if (shape == NULL) goto error;
+ memset(shape, 0, sizeof(NSVGshape));
+
+ memcpy(shape->id, attr->id, sizeof shape->id);
+ scale = nsvg__getAverageScale(attr->xform);
+ shape->strokeWidth = attr->strokeWidth * scale;
+ shape->strokeDashOffset = attr->strokeDashOffset * scale;
+ shape->strokeDashCount = (char)attr->strokeDashCount;
+ for (i = 0; i < attr->strokeDashCount; i++)
+ shape->strokeDashArray[i] = attr->strokeDashArray[i] * scale;
+ shape->strokeLineJoin = attr->strokeLineJoin;
+ shape->strokeLineCap = attr->strokeLineCap;
+ shape->miterLimit = attr->miterLimit;
+ shape->fillRule = attr->fillRule;
+ shape->opacity = attr->opacity;
+
+ shape->paths = p->plist;
+ p->plist = NULL;
+
+ // Calculate shape bounds
+ shape->bounds[0] = shape->paths->bounds[0];
+ shape->bounds[1] = shape->paths->bounds[1];
+ shape->bounds[2] = shape->paths->bounds[2];
+ shape->bounds[3] = shape->paths->bounds[3];
+ for (path = shape->paths->next; path != NULL; path = path->next) {
+ shape->bounds[0] = nsvg__minf(shape->bounds[0], path->bounds[0]);
+ shape->bounds[1] = nsvg__minf(shape->bounds[1], path->bounds[1]);
+ shape->bounds[2] = nsvg__maxf(shape->bounds[2], path->bounds[2]);
+ shape->bounds[3] = nsvg__maxf(shape->bounds[3], path->bounds[3]);
+ }
+
+ // Set fill
+ if (attr->hasFill == 0) {
+ shape->fill.type = NSVG_PAINT_NONE;
+ } else if (attr->hasFill == 1) {
+ shape->fill.type = NSVG_PAINT_COLOR;
+ shape->fill.color = attr->fillColor;
+ shape->fill.color |= (unsigned int)(attr->fillOpacity*255) << 24;
+ } else if (attr->hasFill == 2) {
+ float inv[6], localBounds[4];
+ nsvg__xformInverse(inv, attr->xform);
+ nsvg__getLocalBounds(localBounds, shape, inv);
+ shape->fill.gradient = nsvg__createGradient(p, attr->fillGradient, localBounds, &shape->fill.type);
+ if (shape->fill.gradient == NULL) {
+ shape->fill.type = NSVG_PAINT_NONE;
+ }
+ }
+
+ // Set stroke
+ if (attr->hasStroke == 0) {
+ shape->stroke.type = NSVG_PAINT_NONE;
+ } else if (attr->hasStroke == 1) {
+ shape->stroke.type = NSVG_PAINT_COLOR;
+ shape->stroke.color = attr->strokeColor;
+ shape->stroke.color |= (unsigned int)(attr->strokeOpacity*255) << 24;
+ } else if (attr->hasStroke == 2) {
+ float inv[6], localBounds[4];
+ nsvg__xformInverse(inv, attr->xform);
+ nsvg__getLocalBounds(localBounds, shape, inv);
+ shape->stroke.gradient = nsvg__createGradient(p, attr->strokeGradient, localBounds, &shape->stroke.type);
+ if (shape->stroke.gradient == NULL)
+ shape->stroke.type = NSVG_PAINT_NONE;
+ }
+
+ // Set flags
+ shape->flags = (attr->visible ? NSVG_FLAGS_VISIBLE : 0x00);
+
+ // Add to tail
+ if (p->image->shapes == NULL)
+ p->image->shapes = shape;
+ else
+ p->shapesTail->next = shape;
+ p->shapesTail = shape;
+
+ return;
+
+error:
+ if (shape) free(shape);
+}
+
+static void nsvg__addPath(NSVGparser* p, char closed)
+{
+ NSVGattrib* attr = nsvg__getAttr(p);
+ NSVGpath* path = NULL;
+ float bounds[4];
+ float* curve;
+ int i;
+
+ if (p->npts < 4)
+ return;
+
+ if (closed)
+ nsvg__lineTo(p, p->pts[0], p->pts[1]);
+
+ path = (NSVGpath*)malloc(sizeof(NSVGpath));
+ if (path == NULL) goto error;
+ memset(path, 0, sizeof(NSVGpath));
+
+ path->pts = (float*)malloc(p->npts*2*sizeof(float));
+ if (path->pts == NULL) goto error;
+ path->closed = closed;
+ path->npts = p->npts;
+
+ // Transform path.
+ for (i = 0; i < p->npts; ++i)
+ nsvg__xformPoint(&path->pts[i*2], &path->pts[i*2+1], p->pts[i*2], p->pts[i*2+1], attr->xform);
+
+ // Find bounds
+ for (i = 0; i < path->npts-1; i += 3) {
+ curve = &path->pts[i*2];
+ nsvg__curveBounds(bounds, curve);
+ if (i == 0) {
+ path->bounds[0] = bounds[0];
+ path->bounds[1] = bounds[1];
+ path->bounds[2] = bounds[2];
+ path->bounds[3] = bounds[3];
+ } else {
+ path->bounds[0] = nsvg__minf(path->bounds[0], bounds[0]);
+ path->bounds[1] = nsvg__minf(path->bounds[1], bounds[1]);
+ path->bounds[2] = nsvg__maxf(path->bounds[2], bounds[2]);
+ path->bounds[3] = nsvg__maxf(path->bounds[3], bounds[3]);
+ }
+ }
+
+ path->next = p->plist;
+ p->plist = path;
+
+ return;
+
+error:
+ if (path != NULL) {
+ if (path->pts != NULL) free(path->pts);
+ free(path);
+ }
+}
+
+// We roll our own string to float because the std library one uses locale and messes things up.
+static double nsvg__atof(const char* s)
+{
+ char* cur = (char*)s;
+ char* end = NULL;
+ double res = 0.0, sign = 1.0;
+ long long intPart = 0, fracPart = 0;
+ char hasIntPart = 0, hasFracPart = 0;
+
+ // Parse optional sign
+ if (*cur == '+') {
+ cur++;
+ } else if (*cur == '-') {
+ sign = -1;
+ cur++;
+ }
+
+ // Parse integer part
+ if (nsvg__isdigit(*cur)) {
+ // Parse digit sequence
+ intPart = (double)strtoll(cur, &end, 10);
+ if (cur != end) {
+ res = (double)intPart;
+ hasIntPart = 1;
+ cur = end;
+ }
+ }
+
+ // Parse fractional part.
+ if (*cur == '.') {
+ cur++; // Skip '.'
+ if (nsvg__isdigit(*cur)) {
+ // Parse digit sequence
+ fracPart = strtoll(cur, &end, 10);
+ if (cur != end) {
+ res += (double)fracPart / pow(10.0, (double)(end - cur));
+ hasFracPart = 1;
+ cur = end;
+ }
+ }
+ }
+
+ // A valid number should have integer or fractional part.
+ if (!hasIntPart && !hasFracPart)
+ return 0.0;
+
+ // Parse optional exponent
+ if (*cur == 'e' || *cur == 'E') {
+ int expPart = 0;
+ cur++; // skip 'E'
+ expPart = strtol(cur, &end, 10); // Parse digit sequence with sign
+ if (cur != end) {
+ res *= pow(10.0, (double)expPart);
+ }
+ }
+
+ return res * sign;
+}
+
+
+static const char* nsvg__parseNumber(const char* s, char* it, const int size)
+{
+ const int last = size-1;
+ int i = 0;
+
+ // sign
+ if (*s == '-' || *s == '+') {
+ if (i < last) it[i++] = *s;
+ s++;
+ }
+ // integer part
+ while (*s && nsvg__isdigit(*s)) {
+ if (i < last) it[i++] = *s;
+ s++;
+ }
+ if (*s == '.') {
+ // decimal point
+ if (i < last) it[i++] = *s;
+ s++;
+ // fraction part
+ while (*s && nsvg__isdigit(*s)) {
+ if (i < last) it[i++] = *s;
+ s++;
+ }
+ }
+ // exponent
+ if (*s == 'e' || *s == 'E') {
+ if (i < last) it[i++] = *s;
+ s++;
+ if (*s == '-' || *s == '+') {
+ if (i < last) it[i++] = *s;
+ s++;
+ }
+ while (*s && nsvg__isdigit(*s)) {
+ if (i < last) it[i++] = *s;
+ s++;
+ }
+ }
+ it[i] = '\0';
+
+ return s;
+}
+
+static const char* nsvg__getNextPathItem(const char* s, char* it)
+{
+ it[0] = '\0';
+ // Skip white spaces and commas
+ while (*s && (nsvg__isspace(*s) || *s == ',')) s++;
+ if (!*s) return s;
+ if (*s == '-' || *s == '+' || *s == '.' || nsvg__isdigit(*s)) {
+ s = nsvg__parseNumber(s, it, 64);
+ } else {
+ // Parse command
+ it[0] = *s++;
+ it[1] = '\0';
+ return s;
+ }
+
+ return s;
+}
+
+static unsigned int nsvg__parseColorHex(const char* str)
+{
+ unsigned int c = 0, r = 0, g = 0, b = 0;
+ int n = 0;
+ str++; // skip #
+ // Calculate number of characters.
+ while(str[n] && !nsvg__isspace(str[n]))
+ n++;
+ if (n == 6) {
+ sscanf(str, "%x", &c);
+ } else if (n == 3) {
+ sscanf(str, "%x", &c);
+ c = (c&0xf) | ((c&0xf0) << 4) | ((c&0xf00) << 8);
+ c |= c<<4;
+ }
+ r = (c >> 16) & 0xff;
+ g = (c >> 8) & 0xff;
+ b = c & 0xff;
+ return NSVG_RGB(r,g,b);
+}
+
+static unsigned int nsvg__parseColorRGB(const char* str)
+{
+ int r = -1, g = -1, b = -1;
+ char s1[32]="", s2[32]="";
+ sscanf(str + 4, "%d%[%%, \t]%d%[%%, \t]%d", &r, s1, &g, s2, &b);
+ if (strchr(s1, '%')) {
+ return NSVG_RGB((r*255)/100,(g*255)/100,(b*255)/100);
+ } else {
+ return NSVG_RGB(r,g,b);
+ }
+}
+
+typedef struct NSVGNamedColor {
+ const char* name;
+ unsigned int color;
+} NSVGNamedColor;
+
+NSVGNamedColor nsvg__colors[] = {
+
+ { "red", NSVG_RGB(255, 0, 0) },
+ { "green", NSVG_RGB( 0, 128, 0) },
+ { "blue", NSVG_RGB( 0, 0, 255) },
+ { "yellow", NSVG_RGB(255, 255, 0) },
+ { "cyan", NSVG_RGB( 0, 255, 255) },
+ { "magenta", NSVG_RGB(255, 0, 255) },
+ { "black", NSVG_RGB( 0, 0, 0) },
+ { "grey", NSVG_RGB(128, 128, 128) },
+ { "gray", NSVG_RGB(128, 128, 128) },
+ { "white", NSVG_RGB(255, 255, 255) },
+
+#ifdef NANOSVG_ALL_COLOR_KEYWORDS
+ { "aliceblue", NSVG_RGB(240, 248, 255) },
+ { "antiquewhite", NSVG_RGB(250, 235, 215) },
+ { "aqua", NSVG_RGB( 0, 255, 255) },
+ { "aquamarine", NSVG_RGB(127, 255, 212) },
+ { "azure", NSVG_RGB(240, 255, 255) },
+ { "beige", NSVG_RGB(245, 245, 220) },
+ { "bisque", NSVG_RGB(255, 228, 196) },
+ { "blanchedalmond", NSVG_RGB(255, 235, 205) },
+ { "blueviolet", NSVG_RGB(138, 43, 226) },
+ { "brown", NSVG_RGB(165, 42, 42) },
+ { "burlywood", NSVG_RGB(222, 184, 135) },
+ { "cadetblue", NSVG_RGB( 95, 158, 160) },
+ { "chartreuse", NSVG_RGB(127, 255, 0) },
+ { "chocolate", NSVG_RGB(210, 105, 30) },
+ { "coral", NSVG_RGB(255, 127, 80) },
+ { "cornflowerblue", NSVG_RGB(100, 149, 237) },
+ { "cornsilk", NSVG_RGB(255, 248, 220) },
+ { "crimson", NSVG_RGB(220, 20, 60) },
+ { "darkblue", NSVG_RGB( 0, 0, 139) },
+ { "darkcyan", NSVG_RGB( 0, 139, 139) },
+ { "darkgoldenrod", NSVG_RGB(184, 134, 11) },
+ { "darkgray", NSVG_RGB(169, 169, 169) },
+ { "darkgreen", NSVG_RGB( 0, 100, 0) },
+ { "darkgrey", NSVG_RGB(169, 169, 169) },
+ { "darkkhaki", NSVG_RGB(189, 183, 107) },
+ { "darkmagenta", NSVG_RGB(139, 0, 139) },
+ { "darkolivegreen", NSVG_RGB( 85, 107, 47) },
+ { "darkorange", NSVG_RGB(255, 140, 0) },
+ { "darkorchid", NSVG_RGB(153, 50, 204) },
+ { "darkred", NSVG_RGB(139, 0, 0) },
+ { "darksalmon", NSVG_RGB(233, 150, 122) },
+ { "darkseagreen", NSVG_RGB(143, 188, 143) },
+ { "darkslateblue", NSVG_RGB( 72, 61, 139) },
+ { "darkslategray", NSVG_RGB( 47, 79, 79) },
+ { "darkslategrey", NSVG_RGB( 47, 79, 79) },
+ { "darkturquoise", NSVG_RGB( 0, 206, 209) },
+ { "darkviolet", NSVG_RGB(148, 0, 211) },
+ { "deeppink", NSVG_RGB(255, 20, 147) },
+ { "deepskyblue", NSVG_RGB( 0, 191, 255) },
+ { "dimgray", NSVG_RGB(105, 105, 105) },
+ { "dimgrey", NSVG_RGB(105, 105, 105) },
+ { "dodgerblue", NSVG_RGB( 30, 144, 255) },
+ { "firebrick", NSVG_RGB(178, 34, 34) },
+ { "floralwhite", NSVG_RGB(255, 250, 240) },
+ { "forestgreen", NSVG_RGB( 34, 139, 34) },
+ { "fuchsia", NSVG_RGB(255, 0, 255) },
+ { "gainsboro", NSVG_RGB(220, 220, 220) },
+ { "ghostwhite", NSVG_RGB(248, 248, 255) },
+ { "gold", NSVG_RGB(255, 215, 0) },
+ { "goldenrod", NSVG_RGB(218, 165, 32) },
+ { "greenyellow", NSVG_RGB(173, 255, 47) },
+ { "honeydew", NSVG_RGB(240, 255, 240) },
+ { "hotpink", NSVG_RGB(255, 105, 180) },
+ { "indianred", NSVG_RGB(205, 92, 92) },
+ { "indigo", NSVG_RGB( 75, 0, 130) },
+ { "ivory", NSVG_RGB(255, 255, 240) },
+ { "khaki", NSVG_RGB(240, 230, 140) },
+ { "lavender", NSVG_RGB(230, 230, 250) },
+ { "lavenderblush", NSVG_RGB(255, 240, 245) },
+ { "lawngreen", NSVG_RGB(124, 252, 0) },
+ { "lemonchiffon", NSVG_RGB(255, 250, 205) },
+ { "lightblue", NSVG_RGB(173, 216, 230) },
+ { "lightcoral", NSVG_RGB(240, 128, 128) },
+ { "lightcyan", NSVG_RGB(224, 255, 255) },
+ { "lightgoldenrodyellow", NSVG_RGB(250, 250, 210) },
+ { "lightgray", NSVG_RGB(211, 211, 211) },
+ { "lightgreen", NSVG_RGB(144, 238, 144) },
+ { "lightgrey", NSVG_RGB(211, 211, 211) },
+ { "lightpink", NSVG_RGB(255, 182, 193) },
+ { "lightsalmon", NSVG_RGB(255, 160, 122) },
+ { "lightseagreen", NSVG_RGB( 32, 178, 170) },
+ { "lightskyblue", NSVG_RGB(135, 206, 250) },
+ { "lightslategray", NSVG_RGB(119, 136, 153) },
+ { "lightslategrey", NSVG_RGB(119, 136, 153) },
+ { "lightsteelblue", NSVG_RGB(176, 196, 222) },
+ { "lightyellow", NSVG_RGB(255, 255, 224) },
+ { "lime", NSVG_RGB( 0, 255, 0) },
+ { "limegreen", NSVG_RGB( 50, 205, 50) },
+ { "linen", NSVG_RGB(250, 240, 230) },
+ { "maroon", NSVG_RGB(128, 0, 0) },
+ { "mediumaquamarine", NSVG_RGB(102, 205, 170) },
+ { "mediumblue", NSVG_RGB( 0, 0, 205) },
+ { "mediumorchid", NSVG_RGB(186, 85, 211) },
+ { "mediumpurple", NSVG_RGB(147, 112, 219) },
+ { "mediumseagreen", NSVG_RGB( 60, 179, 113) },
+ { "mediumslateblue", NSVG_RGB(123, 104, 238) },
+ { "mediumspringgreen", NSVG_RGB( 0, 250, 154) },
+ { "mediumturquoise", NSVG_RGB( 72, 209, 204) },
+ { "mediumvioletred", NSVG_RGB(199, 21, 133) },
+ { "midnightblue", NSVG_RGB( 25, 25, 112) },
+ { "mintcream", NSVG_RGB(245, 255, 250) },
+ { "mistyrose", NSVG_RGB(255, 228, 225) },
+ { "moccasin", NSVG_RGB(255, 228, 181) },
+ { "navajowhite", NSVG_RGB(255, 222, 173) },
+ { "navy", NSVG_RGB( 0, 0, 128) },
+ { "oldlace", NSVG_RGB(253, 245, 230) },
+ { "olive", NSVG_RGB(128, 128, 0) },
+ { "olivedrab", NSVG_RGB(107, 142, 35) },
+ { "orange", NSVG_RGB(255, 165, 0) },
+ { "orangered", NSVG_RGB(255, 69, 0) },
+ { "orchid", NSVG_RGB(218, 112, 214) },
+ { "palegoldenrod", NSVG_RGB(238, 232, 170) },
+ { "palegreen", NSVG_RGB(152, 251, 152) },
+ { "paleturquoise", NSVG_RGB(175, 238, 238) },
+ { "palevioletred", NSVG_RGB(219, 112, 147) },
+ { "papayawhip", NSVG_RGB(255, 239, 213) },
+ { "peachpuff", NSVG_RGB(255, 218, 185) },
+ { "peru", NSVG_RGB(205, 133, 63) },
+ { "pink", NSVG_RGB(255, 192, 203) },
+ { "plum", NSVG_RGB(221, 160, 221) },
+ { "powderblue", NSVG_RGB(176, 224, 230) },
+ { "purple", NSVG_RGB(128, 0, 128) },
+ { "rosybrown", NSVG_RGB(188, 143, 143) },
+ { "royalblue", NSVG_RGB( 65, 105, 225) },
+ { "saddlebrown", NSVG_RGB(139, 69, 19) },
+ { "salmon", NSVG_RGB(250, 128, 114) },
+ { "sandybrown", NSVG_RGB(244, 164, 96) },
+ { "seagreen", NSVG_RGB( 46, 139, 87) },
+ { "seashell", NSVG_RGB(255, 245, 238) },
+ { "sienna", NSVG_RGB(160, 82, 45) },
+ { "silver", NSVG_RGB(192, 192, 192) },
+ { "skyblue", NSVG_RGB(135, 206, 235) },
+ { "slateblue", NSVG_RGB(106, 90, 205) },
+ { "slategray", NSVG_RGB(112, 128, 144) },
+ { "slategrey", NSVG_RGB(112, 128, 144) },
+ { "snow", NSVG_RGB(255, 250, 250) },
+ { "springgreen", NSVG_RGB( 0, 255, 127) },
+ { "steelblue", NSVG_RGB( 70, 130, 180) },
+ { "tan", NSVG_RGB(210, 180, 140) },
+ { "teal", NSVG_RGB( 0, 128, 128) },
+ { "thistle", NSVG_RGB(216, 191, 216) },
+ { "tomato", NSVG_RGB(255, 99, 71) },
+ { "turquoise", NSVG_RGB( 64, 224, 208) },
+ { "violet", NSVG_RGB(238, 130, 238) },
+ { "wheat", NSVG_RGB(245, 222, 179) },
+ { "whitesmoke", NSVG_RGB(245, 245, 245) },
+ { "yellowgreen", NSVG_RGB(154, 205, 50) },
+#endif
+};
+
+static unsigned int nsvg__parseColorName(const char* str)
+{
+ int i, ncolors = sizeof(nsvg__colors) / sizeof(NSVGNamedColor);
+
+ for (i = 0; i < ncolors; i++) {
+ if (strcmp(nsvg__colors[i].name, str) == 0) {
+ return nsvg__colors[i].color;
+ }
+ }
+
+ return NSVG_RGB(128, 128, 128);
+}
+
+static unsigned int nsvg__parseColor(const char* str)
+{
+ size_t len = 0;
+ while(*str == ' ') ++str;
+ len = strlen(str);
+ if (len >= 1 && *str == '#')
+ return nsvg__parseColorHex(str);
+ else if (len >= 4 && str[0] == 'r' && str[1] == 'g' && str[2] == 'b' && str[3] == '(')
+ return nsvg__parseColorRGB(str);
+ return nsvg__parseColorName(str);
+}
+
+static float nsvg__parseOpacity(const char* str)
+{
+ float val = nsvg__atof(str);
+ if (val < 0.0f) val = 0.0f;
+ if (val > 1.0f) val = 1.0f;
+ return val;
+}
+
+static float nsvg__parseMiterLimit(const char* str)
+{
+ float val = nsvg__atof(str);
+ if (val < 0.0f) val = 0.0f;
+ return val;
+}
+
+static int nsvg__parseUnits(const char* units)
+{
+ if (units[0] == 'p' && units[1] == 'x')
+ return NSVG_UNITS_PX;
+ else if (units[0] == 'p' && units[1] == 't')
+ return NSVG_UNITS_PT;
+ else if (units[0] == 'p' && units[1] == 'c')
+ return NSVG_UNITS_PC;
+ else if (units[0] == 'm' && units[1] == 'm')
+ return NSVG_UNITS_MM;
+ else if (units[0] == 'c' && units[1] == 'm')
+ return NSVG_UNITS_CM;
+ else if (units[0] == 'i' && units[1] == 'n')
+ return NSVG_UNITS_IN;
+ else if (units[0] == '%')
+ return NSVG_UNITS_PERCENT;
+ else if (units[0] == 'e' && units[1] == 'm')
+ return NSVG_UNITS_EM;
+ else if (units[0] == 'e' && units[1] == 'x')
+ return NSVG_UNITS_EX;
+ return NSVG_UNITS_USER;
+}
+
+static NSVGcoordinate nsvg__parseCoordinateRaw(const char* str)
+{
+ NSVGcoordinate coord = {0, NSVG_UNITS_USER};
+ char buf[64];
+ coord.units = nsvg__parseUnits(nsvg__parseNumber(str, buf, 64));
+ coord.value = nsvg__atof(buf);
+ return coord;
+}
+
+static NSVGcoordinate nsvg__coord(float v, int units)
+{
+ NSVGcoordinate coord = {v, units};
+ return coord;
+}
+
+static float nsvg__parseCoordinate(NSVGparser* p, const char* str, float orig, float length)
+{
+ NSVGcoordinate coord = nsvg__parseCoordinateRaw(str);
+ return nsvg__convertToPixels(p, coord, orig, length);
+}
+
+static int nsvg__parseTransformArgs(const char* str, float* args, int maxNa, int* na)
+{
+ const char* end;
+ const char* ptr;
+ char it[64];
+
+ *na = 0;
+ ptr = str;
+ while (*ptr && *ptr != '(') ++ptr;
+ if (*ptr == 0)
+ return 1;
+ end = ptr;
+ while (*end && *end != ')') ++end;
+ if (*end == 0)
+ return 1;
+
+ while (ptr < end) {
+ if (*ptr == '-' || *ptr == '+' || *ptr == '.' || nsvg__isdigit(*ptr)) {
+ if (*na >= maxNa) return 0;
+ ptr = nsvg__parseNumber(ptr, it, 64);
+ args[(*na)++] = (float)nsvg__atof(it);
+ } else {
+ ++ptr;
+ }
+ }
+ return (int)(end - str);
+}
+
+
+static int nsvg__parseMatrix(float* xform, const char* str)
+{
+ float t[6];
+ int na = 0;
+ int len = nsvg__parseTransformArgs(str, t, 6, &na);
+ if (na != 6) return len;
+ memcpy(xform, t, sizeof(float)*6);
+ return len;
+}
+
+static int nsvg__parseTranslate(float* xform, const char* str)
+{
+ float args[2];
+ float t[6];
+ int na = 0;
+ int len = nsvg__parseTransformArgs(str, args, 2, &na);
+ if (na == 1) args[1] = 0.0;
+
+ nsvg__xformSetTranslation(t, args[0], args[1]);
+ memcpy(xform, t, sizeof(float)*6);
+ return len;
+}
+
+static int nsvg__parseScale(float* xform, const char* str)
+{
+ float args[2];
+ int na = 0;
+ float t[6];
+ int len = nsvg__parseTransformArgs(str, args, 2, &na);
+ if (na == 1) args[1] = args[0];
+ nsvg__xformSetScale(t, args[0], args[1]);
+ memcpy(xform, t, sizeof(float)*6);
+ return len;
+}
+
+static int nsvg__parseSkewX(float* xform, const char* str)
+{
+ float args[1];
+ int na = 0;
+ float t[6];
+ int len = nsvg__parseTransformArgs(str, args, 1, &na);
+ nsvg__xformSetSkewX(t, args[0]/180.0f*NSVG_PI);
+ memcpy(xform, t, sizeof(float)*6);
+ return len;
+}
+
+static int nsvg__parseSkewY(float* xform, const char* str)
+{
+ float args[1];
+ int na = 0;
+ float t[6];
+ int len = nsvg__parseTransformArgs(str, args, 1, &na);
+ nsvg__xformSetSkewY(t, args[0]/180.0f*NSVG_PI);
+ memcpy(xform, t, sizeof(float)*6);
+ return len;
+}
+
+static int nsvg__parseRotate(float* xform, const char* str)
+{
+ float args[3];
+ int na = 0;
+ float m[6];
+ float t[6];
+ int len = nsvg__parseTransformArgs(str, args, 3, &na);
+ if (na == 1)
+ args[1] = args[2] = 0.0f;
+ nsvg__xformIdentity(m);
+
+ if (na > 1) {
+ nsvg__xformSetTranslation(t, -args[1], -args[2]);
+ nsvg__xformMultiply(m, t);
+ }
+
+ nsvg__xformSetRotation(t, args[0]/180.0f*NSVG_PI);
+ nsvg__xformMultiply(m, t);
+
+ if (na > 1) {
+ nsvg__xformSetTranslation(t, args[1], args[2]);
+ nsvg__xformMultiply(m, t);
+ }
+
+ memcpy(xform, m, sizeof(float)*6);
+
+ return len;
+}
+
+static void nsvg__parseTransform(float* xform, const char* str)
+{
+ float t[6];
+ nsvg__xformIdentity(xform);
+ while (*str)
+ {
+ if (strncmp(str, "matrix", 6) == 0)
+ str += nsvg__parseMatrix(t, str);
+ else if (strncmp(str, "translate", 9) == 0)
+ str += nsvg__parseTranslate(t, str);
+ else if (strncmp(str, "scale", 5) == 0)
+ str += nsvg__parseScale(t, str);
+ else if (strncmp(str, "rotate", 6) == 0)
+ str += nsvg__parseRotate(t, str);
+ else if (strncmp(str, "skewX", 5) == 0)
+ str += nsvg__parseSkewX(t, str);
+ else if (strncmp(str, "skewY", 5) == 0)
+ str += nsvg__parseSkewY(t, str);
+ else{
+ ++str;
+ continue;
+ }
+
+ nsvg__xformPremultiply(xform, t);
+ }
+}
+
+static void nsvg__parseUrl(char* id, const char* str)
+{
+ int i = 0;
+ str += 4; // "url(";
+ if (*str == '#')
+ str++;
+ while (i < 63 && *str != ')') {
+ id[i] = *str++;
+ i++;
+ }
+ id[i] = '\0';
+}
+
+static char nsvg__parseLineCap(const char* str)
+{
+ if (strcmp(str, "butt") == 0)
+ return NSVG_CAP_BUTT;
+ else if (strcmp(str, "round") == 0)
+ return NSVG_CAP_ROUND;
+ else if (strcmp(str, "square") == 0)
+ return NSVG_CAP_SQUARE;
+ // TODO: handle inherit.
+ return NSVG_CAP_BUTT;
+}
+
+static char nsvg__parseLineJoin(const char* str)
+{
+ if (strcmp(str, "miter") == 0)
+ return NSVG_JOIN_MITER;
+ else if (strcmp(str, "round") == 0)
+ return NSVG_JOIN_ROUND;
+ else if (strcmp(str, "bevel") == 0)
+ return NSVG_JOIN_BEVEL;
+ // TODO: handle inherit.
+ return NSVG_JOIN_MITER;
+}
+
+static char nsvg__parseFillRule(const char* str)
+{
+ if (strcmp(str, "nonzero") == 0)
+ return NSVG_FILLRULE_NONZERO;
+ else if (strcmp(str, "evenodd") == 0)
+ return NSVG_FILLRULE_EVENODD;
+ // TODO: handle inherit.
+ return NSVG_FILLRULE_NONZERO;
+}
+
+static const char* nsvg__getNextDashItem(const char* s, char* it)
+{
+ int n = 0;
+ it[0] = '\0';
+ // Skip white spaces and commas
+ while (*s && (nsvg__isspace(*s) || *s == ',')) s++;
+ // Advance until whitespace, comma or end.
+ while (*s && (!nsvg__isspace(*s) && *s != ',')) {
+ if (n < 63)
+ it[n++] = *s;
+ s++;
+ }
+ it[n++] = '\0';
+ return s;
+}
+
+static int nsvg__parseStrokeDashArray(NSVGparser* p, const char* str, float* strokeDashArray)
+{
+ char item[64];
+ int count = 0, i;
+ float sum = 0.0f;
+
+ // Handle "none"
+ if (str[0] == 'n')
+ return 0;
+
+ // Parse dashes
+ while (*str) {
+ str = nsvg__getNextDashItem(str, item);
+ if (!*item) break;
+ if (count < NSVG_MAX_DASHES)
+ strokeDashArray[count++] = fabsf(nsvg__parseCoordinate(p, item, 0.0f, nsvg__actualLength(p)));
+ }
+
+ for (i = 0; i < count; i++)
+ sum += strokeDashArray[i];
+ if (sum <= 1e-6f)
+ count = 0;
+
+ return count;
+}
+
+static void nsvg__parseStyle(NSVGparser* p, const char* str);
+
+static int nsvg__parseAttr(NSVGparser* p, const char* name, const char* value)
+{
+ float xform[6];
+ NSVGattrib* attr = nsvg__getAttr(p);
+ if (!attr) return 0;
+
+ if (strcmp(name, "style") == 0) {
+ nsvg__parseStyle(p, value);
+ } else if (strcmp(name, "display") == 0) {
+ if (strcmp(value, "none") == 0)
+ attr->visible = 0;
+ // Don't reset ->visible on display:inline, one display:none hides the whole subtree
+
+ } else if (strcmp(name, "fill") == 0) {
+ if (strcmp(value, "none") == 0) {
+ attr->hasFill = 0;
+ } else if (strncmp(value, "url(", 4) == 0) {
+ attr->hasFill = 2;
+ nsvg__parseUrl(attr->fillGradient, value);
+ } else {
+ attr->hasFill = 1;
+ attr->fillColor = nsvg__parseColor(value);
+ }
+ } else if (strcmp(name, "opacity") == 0) {
+ attr->opacity = nsvg__parseOpacity(value);
+ } else if (strcmp(name, "fill-opacity") == 0) {
+ attr->fillOpacity = nsvg__parseOpacity(value);
+ } else if (strcmp(name, "stroke") == 0) {
+ if (strcmp(value, "none") == 0) {
+ attr->hasStroke = 0;
+ } else if (strncmp(value, "url(", 4) == 0) {
+ attr->hasStroke = 2;
+ nsvg__parseUrl(attr->strokeGradient, value);
+ } else {
+ attr->hasStroke = 1;
+ attr->strokeColor = nsvg__parseColor(value);
+ }
+ } else if (strcmp(name, "stroke-width") == 0) {
+ attr->strokeWidth = nsvg__parseCoordinate(p, value, 0.0f, nsvg__actualLength(p));
+ } else if (strcmp(name, "stroke-dasharray") == 0) {
+ attr->strokeDashCount = nsvg__parseStrokeDashArray(p, value, attr->strokeDashArray);
+ } else if (strcmp(name, "stroke-dashoffset") == 0) {
+ attr->strokeDashOffset = nsvg__parseCoordinate(p, value, 0.0f, nsvg__actualLength(p));
+ } else if (strcmp(name, "stroke-opacity") == 0) {
+ attr->strokeOpacity = nsvg__parseOpacity(value);
+ } else if (strcmp(name, "stroke-linecap") == 0) {
+ attr->strokeLineCap = nsvg__parseLineCap(value);
+ } else if (strcmp(name, "stroke-linejoin") == 0) {
+ attr->strokeLineJoin = nsvg__parseLineJoin(value);
+ } else if (strcmp(name, "stroke-miterlimit") == 0) {
+ attr->miterLimit = nsvg__parseMiterLimit(value);
+ } else if (strcmp(name, "fill-rule") == 0) {
+ attr->fillRule = nsvg__parseFillRule(value);
+ } else if (strcmp(name, "font-size") == 0) {
+ attr->fontSize = nsvg__parseCoordinate(p, value, 0.0f, nsvg__actualLength(p));
+ } else if (strcmp(name, "transform") == 0) {
+ nsvg__parseTransform(xform, value);
+ nsvg__xformPremultiply(attr->xform, xform);
+ } else if (strcmp(name, "stop-color") == 0) {
+ attr->stopColor = nsvg__parseColor(value);
+ } else if (strcmp(name, "stop-opacity") == 0) {
+ attr->stopOpacity = nsvg__parseOpacity(value);
+ } else if (strcmp(name, "offset") == 0) {
+ attr->stopOffset = nsvg__parseCoordinate(p, value, 0.0f, 1.0f);
+ } else if (strcmp(name, "id") == 0) {
+ strncpy(attr->id, value, 63);
+ attr->id[63] = '\0';
+ } else {
+ return 0;
+ }
+ return 1;
+}
+
+static int nsvg__parseNameValue(NSVGparser* p, const char* start, const char* end)
+{
+ const char* str;
+ const char* val;
+ char name[512];
+ char value[512];
+ int n;
+
+ str = start;
+ while (str < end && *str != ':') ++str;
+
+ val = str;
+
+ // Right Trim
+ while (str > start && (*str == ':' || nsvg__isspace(*str))) --str;
+ ++str;
+
+ n = (int)(str - start);
+ if (n > 511) n = 511;
+ if (n) memcpy(name, start, n);
+ name[n] = 0;
+
+ while (val < end && (*val == ':' || nsvg__isspace(*val))) ++val;
+
+ n = (int)(end - val);
+ if (n > 511) n = 511;
+ if (n) memcpy(value, val, n);
+ value[n] = 0;
+
+ return nsvg__parseAttr(p, name, value);
+}
+
+static void nsvg__parseStyle(NSVGparser* p, const char* str)
+{
+ const char* start;
+ const char* end;
+
+ while (*str) {
+ // Left Trim
+ while(*str && nsvg__isspace(*str)) ++str;
+ start = str;
+ while(*str && *str != ';') ++str;
+ end = str;
+
+ // Right Trim
+ while (end > start && (*end == ';' || nsvg__isspace(*end))) --end;
+ ++end;
+
+ nsvg__parseNameValue(p, start, end);
+ if (*str) ++str;
+ }
+}
+
+static void nsvg__parseAttribs(NSVGparser* p, const char** attr)
+{
+ int i;
+ for (i = 0; attr[i]; i += 2)
+ {
+ if (strcmp(attr[i], "style") == 0)
+ nsvg__parseStyle(p, attr[i + 1]);
+ else
+ nsvg__parseAttr(p, attr[i], attr[i + 1]);
+ }
+}
+
+static int nsvg__getArgsPerElement(char cmd)
+{
+ switch (cmd) {
+ case 'v':
+ case 'V':
+ case 'h':
+ case 'H':
+ return 1;
+ case 'm':
+ case 'M':
+ case 'l':
+ case 'L':
+ case 't':
+ case 'T':
+ return 2;
+ case 'q':
+ case 'Q':
+ case 's':
+ case 'S':
+ return 4;
+ case 'c':
+ case 'C':
+ return 6;
+ case 'a':
+ case 'A':
+ return 7;
+ }
+ return 0;
+}
+
+static void nsvg__pathMoveTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
+{
+ if (rel) {
+ *cpx += args[0];
+ *cpy += args[1];
+ } else {
+ *cpx = args[0];
+ *cpy = args[1];
+ }
+ nsvg__moveTo(p, *cpx, *cpy);
+}
+
+static void nsvg__pathLineTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
+{
+ if (rel) {
+ *cpx += args[0];
+ *cpy += args[1];
+ } else {
+ *cpx = args[0];
+ *cpy = args[1];
+ }
+ nsvg__lineTo(p, *cpx, *cpy);
+}
+
+static void nsvg__pathHLineTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
+{
+ if (rel)
+ *cpx += args[0];
+ else
+ *cpx = args[0];
+ nsvg__lineTo(p, *cpx, *cpy);
+}
+
+static void nsvg__pathVLineTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
+{
+ if (rel)
+ *cpy += args[0];
+ else
+ *cpy = args[0];
+ nsvg__lineTo(p, *cpx, *cpy);
+}
+
+static void nsvg__pathCubicBezTo(NSVGparser* p, float* cpx, float* cpy,
+ float* cpx2, float* cpy2, float* args, int rel)
+{
+ float x2, y2, cx1, cy1, cx2, cy2;
+
+ if (rel) {
+ cx1 = *cpx + args[0];
+ cy1 = *cpy + args[1];
+ cx2 = *cpx + args[2];
+ cy2 = *cpy + args[3];
+ x2 = *cpx + args[4];
+ y2 = *cpy + args[5];
+ } else {
+ cx1 = args[0];
+ cy1 = args[1];
+ cx2 = args[2];
+ cy2 = args[3];
+ x2 = args[4];
+ y2 = args[5];
+ }
+
+ nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
+
+ *cpx2 = cx2;
+ *cpy2 = cy2;
+ *cpx = x2;
+ *cpy = y2;
+}
+
+static void nsvg__pathCubicBezShortTo(NSVGparser* p, float* cpx, float* cpy,
+ float* cpx2, float* cpy2, float* args, int rel)
+{
+ float x1, y1, x2, y2, cx1, cy1, cx2, cy2;
+
+ x1 = *cpx;
+ y1 = *cpy;
+ if (rel) {
+ cx2 = *cpx + args[0];
+ cy2 = *cpy + args[1];
+ x2 = *cpx + args[2];
+ y2 = *cpy + args[3];
+ } else {
+ cx2 = args[0];
+ cy2 = args[1];
+ x2 = args[2];
+ y2 = args[3];
+ }
+
+ cx1 = 2*x1 - *cpx2;
+ cy1 = 2*y1 - *cpy2;
+
+ nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
+
+ *cpx2 = cx2;
+ *cpy2 = cy2;
+ *cpx = x2;
+ *cpy = y2;
+}
+
+static void nsvg__pathQuadBezTo(NSVGparser* p, float* cpx, float* cpy,
+ float* cpx2, float* cpy2, float* args, int rel)
+{
+ float x1, y1, x2, y2, cx, cy;
+ float cx1, cy1, cx2, cy2;
+
+ x1 = *cpx;
+ y1 = *cpy;
+ if (rel) {
+ cx = *cpx + args[0];
+ cy = *cpy + args[1];
+ x2 = *cpx + args[2];
+ y2 = *cpy + args[3];
+ } else {
+ cx = args[0];
+ cy = args[1];
+ x2 = args[2];
+ y2 = args[3];
+ }
+
+ // Convert to cubic bezier
+ cx1 = x1 + 2.0f/3.0f*(cx - x1);
+ cy1 = y1 + 2.0f/3.0f*(cy - y1);
+ cx2 = x2 + 2.0f/3.0f*(cx - x2);
+ cy2 = y2 + 2.0f/3.0f*(cy - y2);
+
+ nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
+
+ *cpx2 = cx;
+ *cpy2 = cy;
+ *cpx = x2;
+ *cpy = y2;
+}
+
+static void nsvg__pathQuadBezShortTo(NSVGparser* p, float* cpx, float* cpy,
+ float* cpx2, float* cpy2, float* args, int rel)
+{
+ float x1, y1, x2, y2, cx, cy;
+ float cx1, cy1, cx2, cy2;
+
+ x1 = *cpx;
+ y1 = *cpy;
+ if (rel) {
+ x2 = *cpx + args[0];
+ y2 = *cpy + args[1];
+ } else {
+ x2 = args[0];
+ y2 = args[1];
+ }
+
+ cx = 2*x1 - *cpx2;
+ cy = 2*y1 - *cpy2;
+
+ // Convert to cubix bezier
+ cx1 = x1 + 2.0f/3.0f*(cx - x1);
+ cy1 = y1 + 2.0f/3.0f*(cy - y1);
+ cx2 = x2 + 2.0f/3.0f*(cx - x2);
+ cy2 = y2 + 2.0f/3.0f*(cy - y2);
+
+ nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
+
+ *cpx2 = cx;
+ *cpy2 = cy;
+ *cpx = x2;
+ *cpy = y2;
+}
+
+static float nsvg__sqr(float x) { return x*x; }
+static float nsvg__vmag(float x, float y) { return sqrtf(x*x + y*y); }
+
+static float nsvg__vecrat(float ux, float uy, float vx, float vy)
+{
+ return (ux*vx + uy*vy) / (nsvg__vmag(ux,uy) * nsvg__vmag(vx,vy));
+}
+
+static float nsvg__vecang(float ux, float uy, float vx, float vy)
+{
+ float r = nsvg__vecrat(ux,uy, vx,vy);
+ if (r < -1.0f) r = -1.0f;
+ if (r > 1.0f) r = 1.0f;
+ return ((ux*vy < uy*vx) ? -1.0f : 1.0f) * acosf(r);
+}
+
+static void nsvg__pathArcTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
+{
+ // Ported from canvg (https://code.google.com/p/canvg/)
+ float rx, ry, rotx;
+ float x1, y1, x2, y2, cx, cy, dx, dy, d;
+ float x1p, y1p, cxp, cyp, s, sa, sb;
+ float ux, uy, vx, vy, a1, da;
+ float x, y, tanx, tany, a, px = 0, py = 0, ptanx = 0, ptany = 0, t[6];
+ float sinrx, cosrx;
+ int fa, fs;
+ int i, ndivs;
+ float hda, kappa;
+
+ rx = fabsf(args[0]); // y radius
+ ry = fabsf(args[1]); // x radius
+ rotx = args[2] / 180.0f * NSVG_PI; // x rotation angle
+ fa = fabsf(args[3]) > 1e-6 ? 1 : 0; // Large arc
+ fs = fabsf(args[4]) > 1e-6 ? 1 : 0; // Sweep direction
+ x1 = *cpx; // start point
+ y1 = *cpy;
+ if (rel) { // end point
+ x2 = *cpx + args[5];
+ y2 = *cpy + args[6];
+ } else {
+ x2 = args[5];
+ y2 = args[6];
+ }
+
+ dx = x1 - x2;
+ dy = y1 - y2;
+ d = sqrtf(dx*dx + dy*dy);
+ if (d < 1e-6f || rx < 1e-6f || ry < 1e-6f) {
+ // The arc degenerates to a line
+ nsvg__lineTo(p, x2, y2);
+ *cpx = x2;
+ *cpy = y2;
+ return;
+ }
+
+ sinrx = sinf(rotx);
+ cosrx = cosf(rotx);
+
+ // Convert to center point parameterization.
+ // http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
+ // 1) Compute x1', y1'
+ x1p = cosrx * dx / 2.0f + sinrx * dy / 2.0f;
+ y1p = -sinrx * dx / 2.0f + cosrx * dy / 2.0f;
+ d = nsvg__sqr(x1p)/nsvg__sqr(rx) + nsvg__sqr(y1p)/nsvg__sqr(ry);
+ if (d > 1) {
+ d = sqrtf(d);
+ rx *= d;
+ ry *= d;
+ }
+ // 2) Compute cx', cy'
+ s = 0.0f;
+ sa = nsvg__sqr(rx)*nsvg__sqr(ry) - nsvg__sqr(rx)*nsvg__sqr(y1p) - nsvg__sqr(ry)*nsvg__sqr(x1p);
+ sb = nsvg__sqr(rx)*nsvg__sqr(y1p) + nsvg__sqr(ry)*nsvg__sqr(x1p);
+ if (sa < 0.0f) sa = 0.0f;
+ if (sb > 0.0f)
+ s = sqrtf(sa / sb);
+ if (fa == fs)
+ s = -s;
+ cxp = s * rx * y1p / ry;
+ cyp = s * -ry * x1p / rx;
+
+ // 3) Compute cx,cy from cx',cy'
+ cx = (x1 + x2)/2.0f + cosrx*cxp - sinrx*cyp;
+ cy = (y1 + y2)/2.0f + sinrx*cxp + cosrx*cyp;
+
+ // 4) Calculate theta1, and delta theta.
+ ux = (x1p - cxp) / rx;
+ uy = (y1p - cyp) / ry;
+ vx = (-x1p - cxp) / rx;
+ vy = (-y1p - cyp) / ry;
+ a1 = nsvg__vecang(1.0f,0.0f, ux,uy); // Initial angle
+ da = nsvg__vecang(ux,uy, vx,vy); // Delta angle
+
+// if (vecrat(ux,uy,vx,vy) <= -1.0f) da = NSVG_PI;
+// if (vecrat(ux,uy,vx,vy) >= 1.0f) da = 0;
+
+ if (fs == 0 && da > 0)
+ da -= 2 * NSVG_PI;
+ else if (fs == 1 && da < 0)
+ da += 2 * NSVG_PI;
+
+ // Approximate the arc using cubic spline segments.
+ t[0] = cosrx; t[1] = sinrx;
+ t[2] = -sinrx; t[3] = cosrx;
+ t[4] = cx; t[5] = cy;
+
+ // Split arc into max 90 degree segments.
+ // The loop assumes an iteration per end point (including start and end), this +1.
+ ndivs = (int)(fabsf(da) / (NSVG_PI*0.5f) + 1.0f);
+ hda = (da / (float)ndivs) / 2.0f;
+ kappa = fabsf(4.0f / 3.0f * (1.0f - cosf(hda)) / sinf(hda));
+ if (da < 0.0f)
+ kappa = -kappa;
+
+ for (i = 0; i <= ndivs; i++) {
+ a = a1 + da * ((float)i/(float)ndivs);
+ dx = cosf(a);
+ dy = sinf(a);
+ nsvg__xformPoint(&x, &y, dx*rx, dy*ry, t); // position
+ nsvg__xformVec(&tanx, &tany, -dy*rx * kappa, dx*ry * kappa, t); // tangent
+ if (i > 0)
+ nsvg__cubicBezTo(p, px+ptanx,py+ptany, x-tanx, y-tany, x, y);
+ px = x;
+ py = y;
+ ptanx = tanx;
+ ptany = tany;
+ }
+
+ *cpx = x2;
+ *cpy = y2;
+}
+
+static void nsvg__parsePath(NSVGparser* p, const char** attr)
+{
+ const char* s = NULL;
+ char cmd = '\0';
+ float args[10];
+ int nargs;
+ int rargs = 0;
+ float cpx, cpy, cpx2, cpy2;
+ const char* tmp[4];
+ char closedFlag;
+ int i;
+ char item[64];
+
+ for (i = 0; attr[i]; i += 2) {
+ if (strcmp(attr[i], "d") == 0) {
+ s = attr[i + 1];
+ } else {
+ tmp[0] = attr[i];
+ tmp[1] = attr[i + 1];
+ tmp[2] = 0;
+ tmp[3] = 0;
+ nsvg__parseAttribs(p, tmp);
+ }
+ }
+
+ if (s) {
+ nsvg__resetPath(p);
+ cpx = 0; cpy = 0;
+ cpx2 = 0; cpy2 = 0;
+ closedFlag = 0;
+ nargs = 0;
+
+ while (*s) {
+ s = nsvg__getNextPathItem(s, item);
+ if (!*item) break;
+ if (nsvg__isnum(item[0])) {
+ if (nargs < 10)
+ args[nargs++] = (float)nsvg__atof(item);
+ if (nargs >= rargs) {
+ switch (cmd) {
+ case 'm':
+ case 'M':
+ nsvg__pathMoveTo(p, &cpx, &cpy, args, cmd == 'm' ? 1 : 0);
+ // Moveto can be followed by multiple coordinate pairs,
+ // which should be treated as linetos.
+ cmd = (cmd == 'm') ? 'l' : 'L';
+ rargs = nsvg__getArgsPerElement(cmd);
+ cpx2 = cpx; cpy2 = cpy;
+ break;
+ case 'l':
+ case 'L':
+ nsvg__pathLineTo(p, &cpx, &cpy, args, cmd == 'l' ? 1 : 0);
+ cpx2 = cpx; cpy2 = cpy;
+ break;
+ case 'H':
+ case 'h':
+ nsvg__pathHLineTo(p, &cpx, &cpy, args, cmd == 'h' ? 1 : 0);
+ cpx2 = cpx; cpy2 = cpy;
+ break;
+ case 'V':
+ case 'v':
+ nsvg__pathVLineTo(p, &cpx, &cpy, args, cmd == 'v' ? 1 : 0);
+ cpx2 = cpx; cpy2 = cpy;
+ break;
+ case 'C':
+ case 'c':
+ nsvg__pathCubicBezTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 'c' ? 1 : 0);
+ break;
+ case 'S':
+ case 's':
+ nsvg__pathCubicBezShortTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 's' ? 1 : 0);
+ break;
+ case 'Q':
+ case 'q':
+ nsvg__pathQuadBezTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 'q' ? 1 : 0);
+ break;
+ case 'T':
+ case 't':
+ nsvg__pathQuadBezShortTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 't' ? 1 : 0);
+ break;
+ case 'A':
+ case 'a':
+ nsvg__pathArcTo(p, &cpx, &cpy, args, cmd == 'a' ? 1 : 0);
+ cpx2 = cpx; cpy2 = cpy;
+ break;
+ default:
+ if (nargs >= 2) {
+ cpx = args[nargs-2];
+ cpy = args[nargs-1];
+ cpx2 = cpx; cpy2 = cpy;
+ }
+ break;
+ }
+ nargs = 0;
+ }
+ } else {
+ cmd = item[0];
+ rargs = nsvg__getArgsPerElement(cmd);
+ if (cmd == 'M' || cmd == 'm') {
+ // Commit path.
+ if (p->npts > 0)
+ nsvg__addPath(p, closedFlag);
+ // Start new subpath.
+ nsvg__resetPath(p);
+ closedFlag = 0;
+ nargs = 0;
+ } else if (cmd == 'Z' || cmd == 'z') {
+ closedFlag = 1;
+ // Commit path.
+ if (p->npts > 0) {
+ // Move current point to first point
+ cpx = p->pts[0];
+ cpy = p->pts[1];
+ cpx2 = cpx; cpy2 = cpy;
+ nsvg__addPath(p, closedFlag);
+ }
+ // Start new subpath.
+ nsvg__resetPath(p);
+ nsvg__moveTo(p, cpx, cpy);
+ closedFlag = 0;
+ nargs = 0;
+ }
+ }
+ }
+ // Commit path.
+ if (p->npts)
+ nsvg__addPath(p, closedFlag);
+ }
+
+ nsvg__addShape(p);
+}
+
+static void nsvg__parseRect(NSVGparser* p, const char** attr)
+{
+ float x = 0.0f;
+ float y = 0.0f;
+ float w = 0.0f;
+ float h = 0.0f;
+ float rx = -1.0f; // marks not set
+ float ry = -1.0f;
+ int i;
+
+ for (i = 0; attr[i]; i += 2) {
+ if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+ if (strcmp(attr[i], "x") == 0) x = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
+ if (strcmp(attr[i], "y") == 0) y = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
+ if (strcmp(attr[i], "width") == 0) w = nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualWidth(p));
+ if (strcmp(attr[i], "height") == 0) h = nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualHeight(p));
+ if (strcmp(attr[i], "rx") == 0) rx = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualWidth(p)));
+ if (strcmp(attr[i], "ry") == 0) ry = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualHeight(p)));
+ }
+ }
+
+ if (rx < 0.0f && ry > 0.0f) rx = ry;
+ if (ry < 0.0f && rx > 0.0f) ry = rx;
+ if (rx < 0.0f) rx = 0.0f;
+ if (ry < 0.0f) ry = 0.0f;
+ if (rx > w/2.0f) rx = w/2.0f;
+ if (ry > h/2.0f) ry = h/2.0f;
+
+ if (w != 0.0f && h != 0.0f) {
+ nsvg__resetPath(p);
+
+ if (rx < 0.00001f || ry < 0.0001f) {
+ nsvg__moveTo(p, x, y);
+ nsvg__lineTo(p, x+w, y);
+ nsvg__lineTo(p, x+w, y+h);
+ nsvg__lineTo(p, x, y+h);
+ } else {
+ // Rounded rectangle
+ nsvg__moveTo(p, x+rx, y);
+ nsvg__lineTo(p, x+w-rx, y);
+ nsvg__cubicBezTo(p, x+w-rx*(1-NSVG_KAPPA90), y, x+w, y+ry*(1-NSVG_KAPPA90), x+w, y+ry);
+ nsvg__lineTo(p, x+w, y+h-ry);
+ nsvg__cubicBezTo(p, x+w, y+h-ry*(1-NSVG_KAPPA90), x+w-rx*(1-NSVG_KAPPA90), y+h, x+w-rx, y+h);
+ nsvg__lineTo(p, x+rx, y+h);
+ nsvg__cubicBezTo(p, x+rx*(1-NSVG_KAPPA90), y+h, x, y+h-ry*(1-NSVG_KAPPA90), x, y+h-ry);
+ nsvg__lineTo(p, x, y+ry);
+ nsvg__cubicBezTo(p, x, y+ry*(1-NSVG_KAPPA90), x+rx*(1-NSVG_KAPPA90), y, x+rx, y);
+ }
+
+ nsvg__addPath(p, 1);
+
+ nsvg__addShape(p);
+ }
+}
+
+static void nsvg__parseCircle(NSVGparser* p, const char** attr)
+{
+ float cx = 0.0f;
+ float cy = 0.0f;
+ float r = 0.0f;
+ int i;
+
+ for (i = 0; attr[i]; i += 2) {
+ if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+ if (strcmp(attr[i], "cx") == 0) cx = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
+ if (strcmp(attr[i], "cy") == 0) cy = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
+ if (strcmp(attr[i], "r") == 0) r = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualLength(p)));
+ }
+ }
+
+ if (r > 0.0f) {
+ nsvg__resetPath(p);
+
+ nsvg__moveTo(p, cx+r, cy);
+ nsvg__cubicBezTo(p, cx+r, cy+r*NSVG_KAPPA90, cx+r*NSVG_KAPPA90, cy+r, cx, cy+r);
+ nsvg__cubicBezTo(p, cx-r*NSVG_KAPPA90, cy+r, cx-r, cy+r*NSVG_KAPPA90, cx-r, cy);
+ nsvg__cubicBezTo(p, cx-r, cy-r*NSVG_KAPPA90, cx-r*NSVG_KAPPA90, cy-r, cx, cy-r);
+ nsvg__cubicBezTo(p, cx+r*NSVG_KAPPA90, cy-r, cx+r, cy-r*NSVG_KAPPA90, cx+r, cy);
+
+ nsvg__addPath(p, 1);
+
+ nsvg__addShape(p);
+ }
+}
+
+static void nsvg__parseEllipse(NSVGparser* p, const char** attr)
+{
+ float cx = 0.0f;
+ float cy = 0.0f;
+ float rx = 0.0f;
+ float ry = 0.0f;
+ int i;
+
+ for (i = 0; attr[i]; i += 2) {
+ if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+ if (strcmp(attr[i], "cx") == 0) cx = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
+ if (strcmp(attr[i], "cy") == 0) cy = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
+ if (strcmp(attr[i], "rx") == 0) rx = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualWidth(p)));
+ if (strcmp(attr[i], "ry") == 0) ry = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualHeight(p)));
+ }
+ }
+
+ if (rx > 0.0f && ry > 0.0f) {
+
+ nsvg__resetPath(p);
+
+ nsvg__moveTo(p, cx+rx, cy);
+ nsvg__cubicBezTo(p, cx+rx, cy+ry*NSVG_KAPPA90, cx+rx*NSVG_KAPPA90, cy+ry, cx, cy+ry);
+ nsvg__cubicBezTo(p, cx-rx*NSVG_KAPPA90, cy+ry, cx-rx, cy+ry*NSVG_KAPPA90, cx-rx, cy);
+ nsvg__cubicBezTo(p, cx-rx, cy-ry*NSVG_KAPPA90, cx-rx*NSVG_KAPPA90, cy-ry, cx, cy-ry);
+ nsvg__cubicBezTo(p, cx+rx*NSVG_KAPPA90, cy-ry, cx+rx, cy-ry*NSVG_KAPPA90, cx+rx, cy);
+
+ nsvg__addPath(p, 1);
+
+ nsvg__addShape(p);
+ }
+}
+
+static void nsvg__parseLine(NSVGparser* p, const char** attr)
+{
+ float x1 = 0.0;
+ float y1 = 0.0;
+ float x2 = 0.0;
+ float y2 = 0.0;
+ int i;
+
+ for (i = 0; attr[i]; i += 2) {
+ if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+ if (strcmp(attr[i], "x1") == 0) x1 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
+ if (strcmp(attr[i], "y1") == 0) y1 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
+ if (strcmp(attr[i], "x2") == 0) x2 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
+ if (strcmp(attr[i], "y2") == 0) y2 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
+ }
+ }
+
+ nsvg__resetPath(p);
+
+ nsvg__moveTo(p, x1, y1);
+ nsvg__lineTo(p, x2, y2);
+
+ nsvg__addPath(p, 0);
+
+ nsvg__addShape(p);
+}
+
+static void nsvg__parsePoly(NSVGparser* p, const char** attr, int closeFlag)
+{
+ int i;
+ const char* s;
+ float args[2];
+ int nargs, npts = 0;
+ char item[64];
+
+ nsvg__resetPath(p);
+
+ for (i = 0; attr[i]; i += 2) {
+ if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+ if (strcmp(attr[i], "points") == 0) {
+ s = attr[i + 1];
+ nargs = 0;
+ while (*s) {
+ s = nsvg__getNextPathItem(s, item);
+ args[nargs++] = (float)nsvg__atof(item);
+ if (nargs >= 2) {
+ if (npts == 0)
+ nsvg__moveTo(p, args[0], args[1]);
+ else
+ nsvg__lineTo(p, args[0], args[1]);
+ nargs = 0;
+ npts++;
+ }
+ }
+ }
+ }
+ }
+
+ nsvg__addPath(p, (char)closeFlag);
+
+ nsvg__addShape(p);
+}
+
+static void nsvg__parseSVG(NSVGparser* p, const char** attr)
+{
+ int i;
+ for (i = 0; attr[i]; i += 2) {
+ if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+ if (strcmp(attr[i], "width") == 0) {
+ p->image->width = nsvg__parseCoordinate(p, attr[i + 1], 0.0f, 0.0f);
+ } else if (strcmp(attr[i], "height") == 0) {
+ p->image->height = nsvg__parseCoordinate(p, attr[i + 1], 0.0f, 0.0f);
+ } else if (strcmp(attr[i], "viewBox") == 0) {
+ const char *s = attr[i + 1];
+ char buf[64];
+ s = nsvg__parseNumber(s, buf, 64);
+ p->viewMinx = nsvg__atof(buf);
+ while (*s && (nsvg__isspace(*s) || *s == '%' || *s == ',')) s++;
+ if (!*s) return;
+ s = nsvg__parseNumber(s, buf, 64);
+ p->viewMiny = nsvg__atof(buf);
+ while (*s && (nsvg__isspace(*s) || *s == '%' || *s == ',')) s++;
+ if (!*s) return;
+ s = nsvg__parseNumber(s, buf, 64);
+ p->viewWidth = nsvg__atof(buf);
+ while (*s && (nsvg__isspace(*s) || *s == '%' || *s == ',')) s++;
+ if (!*s) return;
+ s = nsvg__parseNumber(s, buf, 64);
+ p->viewHeight = nsvg__atof(buf);
+ } else if (strcmp(attr[i], "preserveAspectRatio") == 0) {
+ if (strstr(attr[i + 1], "none") != 0) {
+ // No uniform scaling
+ p->alignType = NSVG_ALIGN_NONE;
+ } else {
+ // Parse X align
+ if (strstr(attr[i + 1], "xMin") != 0)
+ p->alignX = NSVG_ALIGN_MIN;
+ else if (strstr(attr[i + 1], "xMid") != 0)
+ p->alignX = NSVG_ALIGN_MID;
+ else if (strstr(attr[i + 1], "xMax") != 0)
+ p->alignX = NSVG_ALIGN_MAX;
+ // Parse X align
+ if (strstr(attr[i + 1], "yMin") != 0)
+ p->alignY = NSVG_ALIGN_MIN;
+ else if (strstr(attr[i + 1], "yMid") != 0)
+ p->alignY = NSVG_ALIGN_MID;
+ else if (strstr(attr[i + 1], "yMax") != 0)
+ p->alignY = NSVG_ALIGN_MAX;
+ // Parse meet/slice
+ p->alignType = NSVG_ALIGN_MEET;
+ if (strstr(attr[i + 1], "slice") != 0)
+ p->alignType = NSVG_ALIGN_SLICE;
+ }
+ }
+ }
+ }
+}
+
+static void nsvg__parseGradient(NSVGparser* p, const char** attr, char type)
+{
+ int i;
+ NSVGgradientData* grad = (NSVGgradientData*)malloc(sizeof(NSVGgradientData));
+ if (grad == NULL) return;
+ memset(grad, 0, sizeof(NSVGgradientData));
+ grad->units = NSVG_OBJECT_SPACE;
+ grad->type = type;
+ if (grad->type == NSVG_PAINT_LINEAR_GRADIENT) {
+ grad->linear.x1 = nsvg__coord(0.0f, NSVG_UNITS_PERCENT);
+ grad->linear.y1 = nsvg__coord(0.0f, NSVG_UNITS_PERCENT);
+ grad->linear.x2 = nsvg__coord(100.0f, NSVG_UNITS_PERCENT);
+ grad->linear.y2 = nsvg__coord(0.0f, NSVG_UNITS_PERCENT);
+ } else if (grad->type == NSVG_PAINT_RADIAL_GRADIENT) {
+ grad->radial.cx = nsvg__coord(50.0f, NSVG_UNITS_PERCENT);
+ grad->radial.cy = nsvg__coord(50.0f, NSVG_UNITS_PERCENT);
+ grad->radial.r = nsvg__coord(50.0f, NSVG_UNITS_PERCENT);
+ }
+
+ nsvg__xformIdentity(grad->xform);
+
+ for (i = 0; attr[i]; i += 2) {
+ if (strcmp(attr[i], "id") == 0) {
+ strncpy(grad->id, attr[i+1], 63);
+ grad->id[63] = '\0';
+ } else if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+ if (strcmp(attr[i], "gradientUnits") == 0) {
+ if (strcmp(attr[i+1], "objectBoundingBox") == 0)
+ grad->units = NSVG_OBJECT_SPACE;
+ else
+ grad->units = NSVG_USER_SPACE;
+ } else if (strcmp(attr[i], "gradientTransform") == 0) {
+ nsvg__parseTransform(grad->xform, attr[i + 1]);
+ } else if (strcmp(attr[i], "cx") == 0) {
+ grad->radial.cx = nsvg__parseCoordinateRaw(attr[i + 1]);
+ } else if (strcmp(attr[i], "cy") == 0) {
+ grad->radial.cy = nsvg__parseCoordinateRaw(attr[i + 1]);
+ } else if (strcmp(attr[i], "r") == 0) {
+ grad->radial.r = nsvg__parseCoordinateRaw(attr[i + 1]);
+ } else if (strcmp(attr[i], "fx") == 0) {
+ grad->radial.fx = nsvg__parseCoordinateRaw(attr[i + 1]);
+ } else if (strcmp(attr[i], "fy") == 0) {
+ grad->radial.fy = nsvg__parseCoordinateRaw(attr[i + 1]);
+ } else if (strcmp(attr[i], "x1") == 0) {
+ grad->linear.x1 = nsvg__parseCoordinateRaw(attr[i + 1]);
+ } else if (strcmp(attr[i], "y1") == 0) {
+ grad->linear.y1 = nsvg__parseCoordinateRaw(attr[i + 1]);
+ } else if (strcmp(attr[i], "x2") == 0) {
+ grad->linear.x2 = nsvg__parseCoordinateRaw(attr[i + 1]);
+ } else if (strcmp(attr[i], "y2") == 0) {
+ grad->linear.y2 = nsvg__parseCoordinateRaw(attr[i + 1]);
+ } else if (strcmp(attr[i], "spreadMethod") == 0) {
+ if (strcmp(attr[i+1], "pad") == 0)
+ grad->spread = NSVG_SPREAD_PAD;
+ else if (strcmp(attr[i+1], "reflect") == 0)
+ grad->spread = NSVG_SPREAD_REFLECT;
+ else if (strcmp(attr[i+1], "repeat") == 0)
+ grad->spread = NSVG_SPREAD_REPEAT;
+ } else if (strcmp(attr[i], "xlink:href") == 0) {
+ const char *href = attr[i+1];
+ strncpy(grad->ref, href+1, 62);
+ grad->ref[62] = '\0';
+ }
+ }
+ }
+
+ grad->next = p->gradients;
+ p->gradients = grad;
+}
+
+static void nsvg__parseGradientStop(NSVGparser* p, const char** attr)
+{
+ NSVGattrib* curAttr = nsvg__getAttr(p);
+ NSVGgradientData* grad;
+ NSVGgradientStop* stop;
+ int i, idx;
+
+ curAttr->stopOffset = 0;
+ curAttr->stopColor = 0;
+ curAttr->stopOpacity = 1.0f;
+
+ for (i = 0; attr[i]; i += 2) {
+ nsvg__parseAttr(p, attr[i], attr[i + 1]);
+ }
+
+ // Add stop to the last gradient.
+ grad = p->gradients;
+ if (grad == NULL) return;
+
+ grad->nstops++;
+ grad->stops = (NSVGgradientStop*)realloc(grad->stops, sizeof(NSVGgradientStop)*grad->nstops);
+ if (grad->stops == NULL) return;
+
+ // Insert
+ idx = grad->nstops-1;
+ for (i = 0; i < grad->nstops-1; i++) {
+ if (curAttr->stopOffset < grad->stops[i].offset) {
+ idx = i;
+ break;
+ }
+ }
+ if (idx != grad->nstops-1) {
+ for (i = grad->nstops-1; i > idx; i--)
+ grad->stops[i] = grad->stops[i-1];
+ }
+
+ stop = &grad->stops[idx];
+ stop->color = curAttr->stopColor;
+ stop->color |= (unsigned int)(curAttr->stopOpacity*255) << 24;
+ stop->offset = curAttr->stopOffset;
+}
+
+static void nsvg__startElement(void* ud, const char* el, const char** attr)
+{
+ NSVGparser* p = (NSVGparser*)ud;
+
+ if (p->defsFlag) {
+ // Skip everything but gradients in defs
+ if (strcmp(el, "linearGradient") == 0) {
+ nsvg__parseGradient(p, attr, NSVG_PAINT_LINEAR_GRADIENT);
+ } else if (strcmp(el, "radialGradient") == 0) {
+ nsvg__parseGradient(p, attr, NSVG_PAINT_RADIAL_GRADIENT);
+ } else if (strcmp(el, "stop") == 0) {
+ nsvg__parseGradientStop(p, attr);
+ }
+ return;
+ }
+
+ if (strcmp(el, "g") == 0) {
+ nsvg__pushAttr(p);
+ nsvg__parseAttribs(p, attr);
+ } else if (strcmp(el, "path") == 0) {
+ if (p->pathFlag) // Do not allow nested paths.
+ return;
+ nsvg__pushAttr(p);
+ nsvg__parsePath(p, attr);
+ nsvg__popAttr(p);
+ } else if (strcmp(el, "rect") == 0) {
+ nsvg__pushAttr(p);
+ nsvg__parseRect(p, attr);
+ nsvg__popAttr(p);
+ } else if (strcmp(el, "circle") == 0) {
+ nsvg__pushAttr(p);
+ nsvg__parseCircle(p, attr);
+ nsvg__popAttr(p);
+ } else if (strcmp(el, "ellipse") == 0) {
+ nsvg__pushAttr(p);
+ nsvg__parseEllipse(p, attr);
+ nsvg__popAttr(p);
+ } else if (strcmp(el, "line") == 0) {
+ nsvg__pushAttr(p);
+ nsvg__parseLine(p, attr);
+ nsvg__popAttr(p);
+ } else if (strcmp(el, "polyline") == 0) {
+ nsvg__pushAttr(p);
+ nsvg__parsePoly(p, attr, 0);
+ nsvg__popAttr(p);
+ } else if (strcmp(el, "polygon") == 0) {
+ nsvg__pushAttr(p);
+ nsvg__parsePoly(p, attr, 1);
+ nsvg__popAttr(p);
+ } else if (strcmp(el, "linearGradient") == 0) {
+ nsvg__parseGradient(p, attr, NSVG_PAINT_LINEAR_GRADIENT);
+ } else if (strcmp(el, "radialGradient") == 0) {
+ nsvg__parseGradient(p, attr, NSVG_PAINT_RADIAL_GRADIENT);
+ } else if (strcmp(el, "stop") == 0) {
+ nsvg__parseGradientStop(p, attr);
+ } else if (strcmp(el, "defs") == 0) {
+ p->defsFlag = 1;
+ } else if (strcmp(el, "svg") == 0) {
+ nsvg__parseSVG(p, attr);
+ }
+}
+
+static void nsvg__endElement(void* ud, const char* el)
+{
+ NSVGparser* p = (NSVGparser*)ud;
+
+ if (strcmp(el, "g") == 0) {
+ nsvg__popAttr(p);
+ } else if (strcmp(el, "path") == 0) {
+ p->pathFlag = 0;
+ } else if (strcmp(el, "defs") == 0) {
+ p->defsFlag = 0;
+ }
+}
+
+static void nsvg__content(void* ud, const char* s)
+{
+ NSVG_NOTUSED(ud);
+ NSVG_NOTUSED(s);
+ // empty
+}
+
+static void nsvg__imageBounds(NSVGparser* p, float* bounds)
+{
+ NSVGshape* shape;
+ shape = p->image->shapes;
+ if (shape == NULL) {
+ bounds[0] = bounds[1] = bounds[2] = bounds[3] = 0.0;
+ return;
+ }
+ bounds[0] = shape->bounds[0];
+ bounds[1] = shape->bounds[1];
+ bounds[2] = shape->bounds[2];
+ bounds[3] = shape->bounds[3];
+ for (shape = shape->next; shape != NULL; shape = shape->next) {
+ bounds[0] = nsvg__minf(bounds[0], shape->bounds[0]);
+ bounds[1] = nsvg__minf(bounds[1], shape->bounds[1]);
+ bounds[2] = nsvg__maxf(bounds[2], shape->bounds[2]);
+ bounds[3] = nsvg__maxf(bounds[3], shape->bounds[3]);
+ }
+}
+
+static float nsvg__viewAlign(float content, float container, int type)
+{
+ if (type == NSVG_ALIGN_MIN)
+ return 0;
+ else if (type == NSVG_ALIGN_MAX)
+ return container - content;
+ // mid
+ return (container - content) * 0.5f;
+}
+
+static void nsvg__scaleGradient(NSVGgradient* grad, float tx, float ty, float sx, float sy)
+{
+ float t[6];
+ nsvg__xformSetTranslation(t, tx, ty);
+ nsvg__xformMultiply (grad->xform, t);
+
+ nsvg__xformSetScale(t, sx, sy);
+ nsvg__xformMultiply (grad->xform, t);
+}
+
+static void nsvg__scaleToViewbox(NSVGparser* p, const char* units)
+{
+ NSVGshape* shape;
+ NSVGpath* path;
+ float tx, ty, sx, sy, us, bounds[4], t[6], avgs;
+ int i;
+ float* pt;
+
+ // Guess image size if not set completely.
+ nsvg__imageBounds(p, bounds);
+
+ if (p->viewWidth == 0) {
+ if (p->image->width > 0) {
+ p->viewWidth = p->image->width;
+ } else {
+ p->viewMinx = bounds[0];
+ p->viewWidth = bounds[2] - bounds[0];
+ }
+ }
+ if (p->viewHeight == 0) {
+ if (p->image->height > 0) {
+ p->viewHeight = p->image->height;
+ } else {
+ p->viewMiny = bounds[1];
+ p->viewHeight = bounds[3] - bounds[1];
+ }
+ }
+ if (p->image->width == 0)
+ p->image->width = p->viewWidth;
+ if (p->image->height == 0)
+ p->image->height = p->viewHeight;
+
+ tx = -p->viewMinx;
+ ty = -p->viewMiny;
+ sx = p->viewWidth > 0 ? p->image->width / p->viewWidth : 0;
+ sy = p->viewHeight > 0 ? p->image->height / p->viewHeight : 0;
+ // Unit scaling
+ us = 1.0f / nsvg__convertToPixels(p, nsvg__coord(1.0f, nsvg__parseUnits(units)), 0.0f, 1.0f);
+
+ // Fix aspect ratio
+ if (p->alignType == NSVG_ALIGN_MEET) {
+ // fit whole image into viewbox
+ sx = sy = nsvg__minf(sx, sy);
+ tx += nsvg__viewAlign(p->viewWidth*sx, p->image->width, p->alignX) / sx;
+ ty += nsvg__viewAlign(p->viewHeight*sy, p->image->height, p->alignY) / sy;
+ } else if (p->alignType == NSVG_ALIGN_SLICE) {
+ // fill whole viewbox with image
+ sx = sy = nsvg__maxf(sx, sy);
+ tx += nsvg__viewAlign(p->viewWidth*sx, p->image->width, p->alignX) / sx;
+ ty += nsvg__viewAlign(p->viewHeight*sy, p->image->height, p->alignY) / sy;
+ }
+
+ // Transform
+ sx *= us;
+ sy *= us;
+ avgs = (sx+sy) / 2.0f;
+ for (shape = p->image->shapes; shape != NULL; shape = shape->next) {
+ shape->bounds[0] = (shape->bounds[0] + tx) * sx;
+ shape->bounds[1] = (shape->bounds[1] + ty) * sy;
+ shape->bounds[2] = (shape->bounds[2] + tx) * sx;
+ shape->bounds[3] = (shape->bounds[3] + ty) * sy;
+ for (path = shape->paths; path != NULL; path = path->next) {
+ path->bounds[0] = (path->bounds[0] + tx) * sx;
+ path->bounds[1] = (path->bounds[1] + ty) * sy;
+ path->bounds[2] = (path->bounds[2] + tx) * sx;
+ path->bounds[3] = (path->bounds[3] + ty) * sy;
+ for (i =0; i < path->npts; i++) {
+ pt = &path->pts[i*2];
+ pt[0] = (pt[0] + tx) * sx;
+ pt[1] = (pt[1] + ty) * sy;
+ }
+ }
+
+ if (shape->fill.type == NSVG_PAINT_LINEAR_GRADIENT || shape->fill.type == NSVG_PAINT_RADIAL_GRADIENT) {
+ nsvg__scaleGradient(shape->fill.gradient, tx,ty, sx,sy);
+ memcpy(t, shape->fill.gradient->xform, sizeof(float)*6);
+ nsvg__xformInverse(shape->fill.gradient->xform, t);
+ }
+ if (shape->stroke.type == NSVG_PAINT_LINEAR_GRADIENT || shape->stroke.type == NSVG_PAINT_RADIAL_GRADIENT) {
+ nsvg__scaleGradient(shape->stroke.gradient, tx,ty, sx,sy);
+ memcpy(t, shape->stroke.gradient->xform, sizeof(float)*6);
+ nsvg__xformInverse(shape->stroke.gradient->xform, t);
+ }
+
+ shape->strokeWidth *= avgs;
+ shape->strokeDashOffset *= avgs;
+ for (i = 0; i < shape->strokeDashCount; i++)
+ shape->strokeDashArray[i] *= avgs;
+ }
+}
+
+NSVGimage* nsvgParse(char* input, const char* units, float dpi)
+{
+ NSVGparser* p;
+ NSVGimage* ret = 0;
+
+ p = nsvg__createParser();
+ if (p == NULL) {
+ return NULL;
+ }
+ p->dpi = dpi;
+
+ nsvg__parseXML(input, nsvg__startElement, nsvg__endElement, nsvg__content, p);
+
+ // Scale to viewBox
+ nsvg__scaleToViewbox(p, units);
+
+ ret = p->image;
+ p->image = NULL;
+
+ nsvg__deleteParser(p);
+
+ return ret;
+}
+
+NSVGimage* nsvgParseFromFile(const char* filename, const char* units, float dpi)
+{
+ FILE* fp = NULL;
+ size_t size;
+ char* data = NULL;
+ NSVGimage* image = NULL;
+
+ fp = fopen(filename, "rb");
+ if (!fp) goto error;
+ fseek(fp, 0, SEEK_END);
+ size = ftell(fp);
+ fseek(fp, 0, SEEK_SET);
+ data = (char*)malloc(size+1);
+ if (data == NULL) goto error;
+ if (fread(data, 1, size, fp) != size) goto error;
+ data[size] = '\0'; // Must be null terminated.
+ fclose(fp);
+ image = nsvgParse(data, units, dpi);
+ free(data);
+
+ return image;
+
+error:
+ if (fp) fclose(fp);
+ if (data) free(data);
+ if (image) nsvgDelete(image);
+ return NULL;
+}
+
+NSVGpath* nsvgDuplicatePath(NSVGpath* p)
+{
+ NSVGpath* res = NULL;
+
+ if (p == NULL)
+ return NULL;
+
+ res = (NSVGpath*)malloc(sizeof(NSVGpath));
+ if (res == NULL) goto error;
+ memset(res, 0, sizeof(NSVGpath));
+
+ res->pts = (float*)malloc(p->npts*2*sizeof(float));
+ if (res->pts == NULL) goto error;
+ memcpy(res->pts, p->pts, p->npts * sizeof(float) * 2);
+ res->npts = p->npts;
+
+ memcpy(res->bounds, p->bounds, sizeof(p->bounds));
+
+ res->closed = p->closed;
+
+ return res;
+
+error:
+ if (res != NULL) {
+ free(res->pts);
+ free(res);
+ }
+ return NULL;
+}
+
+void nsvgDelete(NSVGimage* image)
+{
+ NSVGshape *snext, *shape;
+ if (image == NULL) return;
+ shape = image->shapes;
+ while (shape != NULL) {
+ snext = shape->next;
+ nsvg__deletePaths(shape->paths);
+ nsvg__deletePaint(&shape->fill);
+ nsvg__deletePaint(&shape->stroke);
+ free(shape);
+ shape = snext;
+ }
+ free(image);
+}
+
+#endif
diff --git a/src/nanosvg/nanosvgrast.h b/src/nanosvg/nanosvgrast.h
new file mode 100644
index 000000000..b740c316c
--- /dev/null
+++ b/src/nanosvg/nanosvgrast.h
@@ -0,0 +1,1452 @@
+/*
+ * Copyright (c) 2013-14 Mikko Mononen memon@inside.org
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ *
+ * The polygon rasterization is heavily based on stb_truetype rasterizer
+ * by Sean Barrett - http://nothings.org/
+ *
+ */
+
+#ifndef NANOSVGRAST_H
+#define NANOSVGRAST_H
+
+#ifndef NANOSVGRAST_CPLUSPLUS
+#ifdef __cplusplus
+extern "C" {
+#endif
+#endif
+
+typedef struct NSVGrasterizer NSVGrasterizer;
+
+/* Example Usage:
+ // Load SVG
+ NSVGimage* image;
+ image = nsvgParseFromFile("test.svg", "px", 96);
+
+ // Create rasterizer (can be used to render multiple images).
+ struct NSVGrasterizer* rast = nsvgCreateRasterizer();
+ // Allocate memory for image
+ unsigned char* img = malloc(w*h*4);
+ // Rasterize
+ nsvgRasterize(rast, image, 0,0,1, img, w, h, w*4);
+*/
+
+// Allocated rasterizer context.
+NSVGrasterizer* nsvgCreateRasterizer();
+
+// Rasterizes SVG image, returns RGBA image (non-premultiplied alpha)
+// r - pointer to rasterizer context
+// image - pointer to image to rasterize
+// tx,ty - image offset (applied after scaling)
+// scale - image scale
+// dst - pointer to destination image data, 4 bytes per pixel (RGBA)
+// w - width of the image to render
+// h - height of the image to render
+// stride - number of bytes per scaleline in the destination buffer
+void nsvgRasterize(NSVGrasterizer* r,
+ NSVGimage* image, float tx, float ty, float scale,
+ unsigned char* dst, int w, int h, int stride);
+
+// Deletes rasterizer context.
+void nsvgDeleteRasterizer(NSVGrasterizer*);
+
+
+#ifndef NANOSVGRAST_CPLUSPLUS
+#ifdef __cplusplus
+}
+#endif
+#endif
+
+#endif // NANOSVGRAST_H
+
+#ifdef NANOSVGRAST_IMPLEMENTATION
+
+#include <math.h>
+
+#define NSVG__SUBSAMPLES 5
+#define NSVG__FIXSHIFT 10
+#define NSVG__FIX (1 << NSVG__FIXSHIFT)
+#define NSVG__FIXMASK (NSVG__FIX-1)
+#define NSVG__MEMPAGE_SIZE 1024
+
+typedef struct NSVGedge {
+ float x0,y0, x1,y1;
+ int dir;
+ struct NSVGedge* next;
+} NSVGedge;
+
+typedef struct NSVGpoint {
+ float x, y;
+ float dx, dy;
+ float len;
+ float dmx, dmy;
+ unsigned char flags;
+} NSVGpoint;
+
+typedef struct NSVGactiveEdge {
+ int x,dx;
+ float ey;
+ int dir;
+ struct NSVGactiveEdge *next;
+} NSVGactiveEdge;
+
+typedef struct NSVGmemPage {
+ unsigned char mem[NSVG__MEMPAGE_SIZE];
+ int size;
+ struct NSVGmemPage* next;
+} NSVGmemPage;
+
+typedef struct NSVGcachedPaint {
+ char type;
+ char spread;
+ float xform[6];
+ unsigned int colors[256];
+} NSVGcachedPaint;
+
+struct NSVGrasterizer
+{
+ float px, py;
+
+ float tessTol;
+ float distTol;
+
+ NSVGedge* edges;
+ int nedges;
+ int cedges;
+
+ NSVGpoint* points;
+ int npoints;
+ int cpoints;
+
+ NSVGpoint* points2;
+ int npoints2;
+ int cpoints2;
+
+ NSVGactiveEdge* freelist;
+ NSVGmemPage* pages;
+ NSVGmemPage* curpage;
+
+ unsigned char* scanline;
+ int cscanline;
+
+ unsigned char* bitmap;
+ int width, height, stride;
+};
+
+NSVGrasterizer* nsvgCreateRasterizer()
+{
+ NSVGrasterizer* r = (NSVGrasterizer*)malloc(sizeof(NSVGrasterizer));
+ if (r == NULL) goto error;
+ memset(r, 0, sizeof(NSVGrasterizer));
+
+ r->tessTol = 0.25f;
+ r->distTol = 0.01f;
+
+ return r;
+
+error:
+ nsvgDeleteRasterizer(r);
+ return NULL;
+}
+
+void nsvgDeleteRasterizer(NSVGrasterizer* r)
+{
+ NSVGmemPage* p;
+
+ if (r == NULL) return;
+
+ p = r->pages;
+ while (p != NULL) {
+ NSVGmemPage* next = p->next;
+ free(p);
+ p = next;
+ }
+
+ if (r->edges) free(r->edges);
+ if (r->points) free(r->points);
+ if (r->points2) free(r->points2);
+ if (r->scanline) free(r->scanline);
+
+ free(r);
+}
+
+static NSVGmemPage* nsvg__nextPage(NSVGrasterizer* r, NSVGmemPage* cur)
+{
+ NSVGmemPage *newp;
+
+ // If using existing chain, return the next page in chain
+ if (cur != NULL && cur->next != NULL) {
+ return cur->next;
+ }
+
+ // Alloc new page
+ newp = (NSVGmemPage*)malloc(sizeof(NSVGmemPage));
+ if (newp == NULL) return NULL;
+ memset(newp, 0, sizeof(NSVGmemPage));
+
+ // Add to linked list
+ if (cur != NULL)
+ cur->next = newp;
+ else
+ r->pages = newp;
+
+ return newp;
+}
+
+static void nsvg__resetPool(NSVGrasterizer* r)
+{
+ NSVGmemPage* p = r->pages;
+ while (p != NULL) {
+ p->size = 0;
+ p = p->next;
+ }
+ r->curpage = r->pages;
+}
+
+static unsigned char* nsvg__alloc(NSVGrasterizer* r, int size)
+{
+ unsigned char* buf;
+ if (size > NSVG__MEMPAGE_SIZE) return NULL;
+ if (r->curpage == NULL || r->curpage->size+size > NSVG__MEMPAGE_SIZE) {
+ r->curpage = nsvg__nextPage(r, r->curpage);
+ }
+ buf = &r->curpage->mem[r->curpage->size];
+ r->curpage->size += size;
+ return buf;
+}
+
+static int nsvg__ptEquals(float x1, float y1, float x2, float y2, float tol)
+{
+ float dx = x2 - x1;
+ float dy = y2 - y1;
+ return dx*dx + dy*dy < tol*tol;
+}
+
+static void nsvg__addPathPoint(NSVGrasterizer* r, float x, float y, int flags)
+{
+ NSVGpoint* pt;
+
+ if (r->npoints > 0) {
+ pt = &r->points[r->npoints-1];
+ if (nsvg__ptEquals(pt->x,pt->y, x,y, r->distTol)) {
+ pt->flags = (unsigned char)(pt->flags | flags);
+ return;
+ }
+ }
+
+ if (r->npoints+1 > r->cpoints) {
+ r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64;
+ r->points = (NSVGpoint*)realloc(r->points, sizeof(NSVGpoint) * r->cpoints);
+ if (r->points == NULL) return;
+ }
+
+ pt = &r->points[r->npoints];
+ pt->x = x;
+ pt->y = y;
+ pt->flags = (unsigned char)flags;
+ r->npoints++;
+}
+
+static void nsvg__appendPathPoint(NSVGrasterizer* r, NSVGpoint pt)
+{
+ if (r->npoints+1 > r->cpoints) {
+ r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64;
+ r->points = (NSVGpoint*)realloc(r->points, sizeof(NSVGpoint) * r->cpoints);
+ if (r->points == NULL) return;
+ }
+ r->points[r->npoints] = pt;
+ r->npoints++;
+}
+
+static void nsvg__duplicatePoints(NSVGrasterizer* r)
+{
+ if (r->npoints > r->cpoints2) {
+ r->cpoints2 = r->npoints;
+ r->points2 = (NSVGpoint*)realloc(r->points2, sizeof(NSVGpoint) * r->cpoints2);
+ if (r->points2 == NULL) return;
+ }
+
+ memcpy(r->points2, r->points, sizeof(NSVGpoint) * r->npoints);
+ r->npoints2 = r->npoints;
+}
+
+static void nsvg__addEdge(NSVGrasterizer* r, float x0, float y0, float x1, float y1)
+{
+ NSVGedge* e;
+
+ // Skip horizontal edges
+ if (y0 == y1)
+ return;
+
+ if (r->nedges+1 > r->cedges) {
+ r->cedges = r->cedges > 0 ? r->cedges * 2 : 64;
+ r->edges = (NSVGedge*)realloc(r->edges, sizeof(NSVGedge) * r->cedges);
+ if (r->edges == NULL) return;
+ }
+
+ e = &r->edges[r->nedges];
+ r->nedges++;
+
+ if (y0 < y1) {
+ e->x0 = x0;
+ e->y0 = y0;
+ e->x1 = x1;
+ e->y1 = y1;
+ e->dir = 1;
+ } else {
+ e->x0 = x1;
+ e->y0 = y1;
+ e->x1 = x0;
+ e->y1 = y0;
+ e->dir = -1;
+ }
+}
+
+static float nsvg__normalize(float *x, float* y)
+{
+ float d = sqrtf((*x)*(*x) + (*y)*(*y));
+ if (d > 1e-6f) {
+ float id = 1.0f / d;
+ *x *= id;
+ *y *= id;
+ }
+ return d;
+}
+
+static float nsvg__absf(float x) { return x < 0 ? -x : x; }
+
+static void nsvg__flattenCubicBez(NSVGrasterizer* r,
+ float x1, float y1, float x2, float y2,
+ float x3, float y3, float x4, float y4,
+ int level, int type)
+{
+ float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234;
+ float dx,dy,d2,d3;
+
+ if (level > 10) return;
+
+ x12 = (x1+x2)*0.5f;
+ y12 = (y1+y2)*0.5f;
+ x23 = (x2+x3)*0.5f;
+ y23 = (y2+y3)*0.5f;
+ x34 = (x3+x4)*0.5f;
+ y34 = (y3+y4)*0.5f;
+ x123 = (x12+x23)*0.5f;
+ y123 = (y12+y23)*0.5f;
+
+ dx = x4 - x1;
+ dy = y4 - y1;
+ d2 = nsvg__absf(((x2 - x4) * dy - (y2 - y4) * dx));
+ d3 = nsvg__absf(((x3 - x4) * dy - (y3 - y4) * dx));
+
+ if ((d2 + d3)*(d2 + d3) < r->tessTol * (dx*dx + dy*dy)) {
+ nsvg__addPathPoint(r, x4, y4, type);
+ return;
+ }
+
+ x234 = (x23+x34)*0.5f;
+ y234 = (y23+y34)*0.5f;
+ x1234 = (x123+x234)*0.5f;
+ y1234 = (y123+y234)*0.5f;
+
+ nsvg__flattenCubicBez(r, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1, 0);
+ nsvg__flattenCubicBez(r, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type);
+}
+
+static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float scale)
+{
+ int i, j;
+ NSVGpath* path;
+
+ for (path = shape->paths; path != NULL; path = path->next) {
+ r->npoints = 0;
+ // Flatten path
+ nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
+ for (i = 0; i < path->npts-1; i += 3) {
+ float* p = &path->pts[i*2];
+ nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, 0);
+ }
+ // Close path
+ nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
+ // Build edges
+ for (i = 0, j = r->npoints-1; i < r->npoints; j = i++)
+ nsvg__addEdge(r, r->points[j].x, r->points[j].y, r->points[i].x, r->points[i].y);
+ }
+}
+
+enum NSVGpointFlags
+{
+ NSVG_PT_CORNER = 0x01,
+ NSVG_PT_BEVEL = 0x02,
+ NSVG_PT_LEFT = 0x04
+};
+
+static void nsvg__initClosed(NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
+{
+ float w = lineWidth * 0.5f;
+ float dx = p1->x - p0->x;
+ float dy = p1->y - p0->y;
+ float len = nsvg__normalize(&dx, &dy);
+ float px = p0->x + dx*len*0.5f, py = p0->y + dy*len*0.5f;
+ float dlx = dy, dly = -dx;
+ float lx = px - dlx*w, ly = py - dly*w;
+ float rx = px + dlx*w, ry = py + dly*w;
+ left->x = lx; left->y = ly;
+ right->x = rx; right->y = ry;
+}
+
+static void nsvg__buttCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int connect)
+{
+ float w = lineWidth * 0.5f;
+ float px = p->x, py = p->y;
+ float dlx = dy, dly = -dx;
+ float lx = px - dlx*w, ly = py - dly*w;
+ float rx = px + dlx*w, ry = py + dly*w;
+
+ nsvg__addEdge(r, lx, ly, rx, ry);
+
+ if (connect) {
+ nsvg__addEdge(r, left->x, left->y, lx, ly);
+ nsvg__addEdge(r, rx, ry, right->x, right->y);
+ }
+ left->x = lx; left->y = ly;
+ right->x = rx; right->y = ry;
+}
+
+static void nsvg__squareCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int connect)
+{
+ float w = lineWidth * 0.5f;
+ float px = p->x - dx*w, py = p->y - dy*w;
+ float dlx = dy, dly = -dx;
+ float lx = px - dlx*w, ly = py - dly*w;
+ float rx = px + dlx*w, ry = py + dly*w;
+
+ nsvg__addEdge(r, lx, ly, rx, ry);
+
+ if (connect) {
+ nsvg__addEdge(r, left->x, left->y, lx, ly);
+ nsvg__addEdge(r, rx, ry, right->x, right->y);
+ }
+ left->x = lx; left->y = ly;
+ right->x = rx; right->y = ry;
+}
+
+#ifndef NSVG_PI
+#define NSVG_PI (3.14159265358979323846264338327f)
+#endif
+
+static void nsvg__roundCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int ncap, int connect)
+{
+ int i;
+ float w = lineWidth * 0.5f;
+ float px = p->x, py = p->y;
+ float dlx = dy, dly = -dx;
+ float lx = 0, ly = 0, rx = 0, ry = 0, prevx = 0, prevy = 0;
+
+ for (i = 0; i < ncap; i++) {
+ float a = (float)i/(float)(ncap-1)*NSVG_PI;
+ float ax = cosf(a) * w, ay = sinf(a) * w;
+ float x = px - dlx*ax - dx*ay;
+ float y = py - dly*ax - dy*ay;
+
+ if (i > 0)
+ nsvg__addEdge(r, prevx, prevy, x, y);
+
+ prevx = x;
+ prevy = y;
+
+ if (i == 0) {
+ lx = x; ly = y;
+ } else if (i == ncap-1) {
+ rx = x; ry = y;
+ }
+ }
+
+ if (connect) {
+ nsvg__addEdge(r, left->x, left->y, lx, ly);
+ nsvg__addEdge(r, rx, ry, right->x, right->y);
+ }
+
+ left->x = lx; left->y = ly;
+ right->x = rx; right->y = ry;
+}
+
+static void nsvg__bevelJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
+{
+ float w = lineWidth * 0.5f;
+ float dlx0 = p0->dy, dly0 = -p0->dx;
+ float dlx1 = p1->dy, dly1 = -p1->dx;
+ float lx0 = p1->x - (dlx0 * w), ly0 = p1->y - (dly0 * w);
+ float rx0 = p1->x + (dlx0 * w), ry0 = p1->y + (dly0 * w);
+ float lx1 = p1->x - (dlx1 * w), ly1 = p1->y - (dly1 * w);
+ float rx1 = p1->x + (dlx1 * w), ry1 = p1->y + (dly1 * w);
+
+ nsvg__addEdge(r, lx0, ly0, left->x, left->y);
+ nsvg__addEdge(r, lx1, ly1, lx0, ly0);
+
+ nsvg__addEdge(r, right->x, right->y, rx0, ry0);
+ nsvg__addEdge(r, rx0, ry0, rx1, ry1);
+
+ left->x = lx1; left->y = ly1;
+ right->x = rx1; right->y = ry1;
+}
+
+static void nsvg__miterJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
+{
+ float w = lineWidth * 0.5f;
+ float dlx0 = p0->dy, dly0 = -p0->dx;
+ float dlx1 = p1->dy, dly1 = -p1->dx;
+ float lx0, rx0, lx1, rx1;
+ float ly0, ry0, ly1, ry1;
+
+ if (p1->flags & NSVG_PT_LEFT) {
+ lx0 = lx1 = p1->x - p1->dmx * w;
+ ly0 = ly1 = p1->y - p1->dmy * w;
+ nsvg__addEdge(r, lx1, ly1, left->x, left->y);
+
+ rx0 = p1->x + (dlx0 * w);
+ ry0 = p1->y + (dly0 * w);
+ rx1 = p1->x + (dlx1 * w);
+ ry1 = p1->y + (dly1 * w);
+ nsvg__addEdge(r, right->x, right->y, rx0, ry0);
+ nsvg__addEdge(r, rx0, ry0, rx1, ry1);
+ } else {
+ lx0 = p1->x - (dlx0 * w);
+ ly0 = p1->y - (dly0 * w);
+ lx1 = p1->x - (dlx1 * w);
+ ly1 = p1->y - (dly1 * w);
+ nsvg__addEdge(r, lx0, ly0, left->x, left->y);
+ nsvg__addEdge(r, lx1, ly1, lx0, ly0);
+
+ rx0 = rx1 = p1->x + p1->dmx * w;
+ ry0 = ry1 = p1->y + p1->dmy * w;
+ nsvg__addEdge(r, right->x, right->y, rx1, ry1);
+ }
+
+ left->x = lx1; left->y = ly1;
+ right->x = rx1; right->y = ry1;
+}
+
+static void nsvg__roundJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth, int ncap)
+{
+ int i, n;
+ float w = lineWidth * 0.5f;
+ float dlx0 = p0->dy, dly0 = -p0->dx;
+ float dlx1 = p1->dy, dly1 = -p1->dx;
+ float a0 = atan2f(dly0, dlx0);
+ float a1 = atan2f(dly1, dlx1);
+ float da = a1 - a0;
+ float lx, ly, rx, ry;
+
+ if (da < NSVG_PI) da += NSVG_PI*2;
+ if (da > NSVG_PI) da -= NSVG_PI*2;
+
+ n = (int)ceilf((nsvg__absf(da) / NSVG_PI) * (float)ncap);
+ if (n < 2) n = 2;
+ if (n > ncap) n = ncap;
+
+ lx = left->x;
+ ly = left->y;
+ rx = right->x;
+ ry = right->y;
+
+ for (i = 0; i < n; i++) {
+ float u = (float)i/(float)(n-1);
+ float a = a0 + u*da;
+ float ax = cosf(a) * w, ay = sinf(a) * w;
+ float lx1 = p1->x - ax, ly1 = p1->y - ay;
+ float rx1 = p1->x + ax, ry1 = p1->y + ay;
+
+ nsvg__addEdge(r, lx1, ly1, lx, ly);
+ nsvg__addEdge(r, rx, ry, rx1, ry1);
+
+ lx = lx1; ly = ly1;
+ rx = rx1; ry = ry1;
+ }
+
+ left->x = lx; left->y = ly;
+ right->x = rx; right->y = ry;
+}
+
+static void nsvg__straightJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p1, float lineWidth)
+{
+ float w = lineWidth * 0.5f;
+ float lx = p1->x - (p1->dmx * w), ly = p1->y - (p1->dmy * w);
+ float rx = p1->x + (p1->dmx * w), ry = p1->y + (p1->dmy * w);
+
+ nsvg__addEdge(r, lx, ly, left->x, left->y);
+ nsvg__addEdge(r, right->x, right->y, rx, ry);
+
+ left->x = lx; left->y = ly;
+ right->x = rx; right->y = ry;
+}
+
+static int nsvg__curveDivs(float r, float arc, float tol)
+{
+ float da = acosf(r / (r + tol)) * 2.0f;
+ int divs = (int)ceilf(arc / da);
+ if (divs < 2) divs = 2;
+ return divs;
+}
+
+static void nsvg__expandStroke(NSVGrasterizer* r, NSVGpoint* points, int npoints, int closed, int lineJoin, int lineCap, float lineWidth)
+{
+ int ncap = nsvg__curveDivs(lineWidth*0.5f, NSVG_PI, r->tessTol); // Calculate divisions per half circle.
+ NSVGpoint left = {0,0,0,0,0,0,0,0}, right = {0,0,0,0,0,0,0,0}, firstLeft = {0,0,0,0,0,0,0,0}, firstRight = {0,0,0,0,0,0,0,0};
+ NSVGpoint* p0, *p1;
+ int j, s, e;
+
+ // Build stroke edges
+ if (closed) {
+ // Looping
+ p0 = &points[npoints-1];
+ p1 = &points[0];
+ s = 0;
+ e = npoints;
+ } else {
+ // Add cap
+ p0 = &points[0];
+ p1 = &points[1];
+ s = 1;
+ e = npoints-1;
+ }
+
+ if (closed) {
+ nsvg__initClosed(&left, &right, p0, p1, lineWidth);
+ firstLeft = left;
+ firstRight = right;
+ } else {
+ // Add cap
+ float dx = p1->x - p0->x;
+ float dy = p1->y - p0->y;
+ nsvg__normalize(&dx, &dy);
+ if (lineCap == NSVG_CAP_BUTT)
+ nsvg__buttCap(r, &left, &right, p0, dx, dy, lineWidth, 0);
+ else if (lineCap == NSVG_CAP_SQUARE)
+ nsvg__squareCap(r, &left, &right, p0, dx, dy, lineWidth, 0);
+ else if (lineCap == NSVG_CAP_ROUND)
+ nsvg__roundCap(r, &left, &right, p0, dx, dy, lineWidth, ncap, 0);
+ }
+
+ for (j = s; j < e; ++j) {
+ if (p1->flags & NSVG_PT_CORNER) {
+ if (lineJoin == NSVG_JOIN_ROUND)
+ nsvg__roundJoin(r, &left, &right, p0, p1, lineWidth, ncap);
+ else if (lineJoin == NSVG_JOIN_BEVEL || (p1->flags & NSVG_PT_BEVEL))
+ nsvg__bevelJoin(r, &left, &right, p0, p1, lineWidth);
+ else
+ nsvg__miterJoin(r, &left, &right, p0, p1, lineWidth);
+ } else {
+ nsvg__straightJoin(r, &left, &right, p1, lineWidth);
+ }
+ p0 = p1++;
+ }
+
+ if (closed) {
+ // Loop it
+ nsvg__addEdge(r, firstLeft.x, firstLeft.y, left.x, left.y);
+ nsvg__addEdge(r, right.x, right.y, firstRight.x, firstRight.y);
+ } else {
+ // Add cap
+ float dx = p1->x - p0->x;
+ float dy = p1->y - p0->y;
+ nsvg__normalize(&dx, &dy);
+ if (lineCap == NSVG_CAP_BUTT)
+ nsvg__buttCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1);
+ else if (lineCap == NSVG_CAP_SQUARE)
+ nsvg__squareCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1);
+ else if (lineCap == NSVG_CAP_ROUND)
+ nsvg__roundCap(r, &right, &left, p1, -dx, -dy, lineWidth, ncap, 1);
+ }
+}
+
+static void nsvg__prepareStroke(NSVGrasterizer* r, float miterLimit, int lineJoin)
+{
+ int i, j;
+ NSVGpoint* p0, *p1;
+
+ p0 = &r->points[r->npoints-1];
+ p1 = &r->points[0];
+ for (i = 0; i < r->npoints; i++) {
+ // Calculate segment direction and length
+ p0->dx = p1->x - p0->x;
+ p0->dy = p1->y - p0->y;
+ p0->len = nsvg__normalize(&p0->dx, &p0->dy);
+ // Advance
+ p0 = p1++;
+ }
+
+ // calculate joins
+ p0 = &r->points[r->npoints-1];
+ p1 = &r->points[0];
+ for (j = 0; j < r->npoints; j++) {
+ float dlx0, dly0, dlx1, dly1, dmr2, cross;
+ dlx0 = p0->dy;
+ dly0 = -p0->dx;
+ dlx1 = p1->dy;
+ dly1 = -p1->dx;
+ // Calculate extrusions
+ p1->dmx = (dlx0 + dlx1) * 0.5f;
+ p1->dmy = (dly0 + dly1) * 0.5f;
+ dmr2 = p1->dmx*p1->dmx + p1->dmy*p1->dmy;
+ if (dmr2 > 0.000001f) {
+ float s2 = 1.0f / dmr2;
+ if (s2 > 600.0f) {
+ s2 = 600.0f;
+ }
+ p1->dmx *= s2;
+ p1->dmy *= s2;
+ }
+
+ // Clear flags, but keep the corner.
+ p1->flags = (p1->flags & NSVG_PT_CORNER) ? NSVG_PT_CORNER : 0;
+
+ // Keep track of left turns.
+ cross = p1->dx * p0->dy - p0->dx * p1->dy;
+ if (cross > 0.0f)
+ p1->flags |= NSVG_PT_LEFT;
+
+ // Check to see if the corner needs to be beveled.
+ if (p1->flags & NSVG_PT_CORNER) {
+ if ((dmr2 * miterLimit*miterLimit) < 1.0f || lineJoin == NSVG_JOIN_BEVEL || lineJoin == NSVG_JOIN_ROUND) {
+ p1->flags |= NSVG_PT_BEVEL;
+ }
+ }
+
+ p0 = p1++;
+ }
+}
+
+static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float scale)
+{
+ int i, j, closed;
+ NSVGpath* path;
+ NSVGpoint* p0, *p1;
+ float miterLimit = shape->miterLimit;
+ int lineJoin = shape->strokeLineJoin;
+ int lineCap = shape->strokeLineCap;
+ float lineWidth = shape->strokeWidth * scale;
+
+ for (path = shape->paths; path != NULL; path = path->next) {
+ // Flatten path
+ r->npoints = 0;
+ nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, NSVG_PT_CORNER);
+ for (i = 0; i < path->npts-1; i += 3) {
+ float* p = &path->pts[i*2];
+ nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, NSVG_PT_CORNER);
+ }
+ if (r->npoints < 2)
+ continue;
+
+ closed = path->closed;
+
+ // If the first and last points are the same, remove the last, mark as closed path.
+ p0 = &r->points[r->npoints-1];
+ p1 = &r->points[0];
+ if (nsvg__ptEquals(p0->x,p0->y, p1->x,p1->y, r->distTol)) {
+ r->npoints--;
+ p0 = &r->points[r->npoints-1];
+ closed = 1;
+ }
+
+ if (shape->strokeDashCount > 0) {
+ int idash = 0, dashState = 1;
+ float totalDist = 0, dashLen, allDashLen, dashOffset;
+ NSVGpoint cur;
+
+ if (closed)
+ nsvg__appendPathPoint(r, r->points[0]);
+
+ // Duplicate points -> points2.
+ nsvg__duplicatePoints(r);
+
+ r->npoints = 0;
+ cur = r->points2[0];
+ nsvg__appendPathPoint(r, cur);
+
+ // Figure out dash offset.
+ allDashLen = 0;
+ for (j = 0; j < shape->strokeDashCount; j++)
+ allDashLen += shape->strokeDashArray[j];
+ if (shape->strokeDashCount & 1)
+ allDashLen *= 2.0f;
+ // Find location inside pattern
+ dashOffset = fmodf(shape->strokeDashOffset, allDashLen);
+ if (dashOffset < 0.0f)
+ dashOffset += allDashLen;
+
+ while (dashOffset > shape->strokeDashArray[idash]) {
+ dashOffset -= shape->strokeDashArray[idash];
+ idash = (idash + 1) % shape->strokeDashCount;
+ }
+ dashLen = (shape->strokeDashArray[idash] - dashOffset) * scale;
+
+ for (j = 1; j < r->npoints2; ) {
+ float dx = r->points2[j].x - cur.x;
+ float dy = r->points2[j].y - cur.y;
+ float dist = sqrtf(dx*dx + dy*dy);
+
+ if ((totalDist + dist) > dashLen) {
+ // Calculate intermediate point
+ float d = (dashLen - totalDist) / dist;
+ float x = cur.x + dx * d;
+ float y = cur.y + dy * d;
+ nsvg__addPathPoint(r, x, y, NSVG_PT_CORNER);
+
+ // Stroke
+ if (r->npoints > 1 && dashState) {
+ nsvg__prepareStroke(r, miterLimit, lineJoin);
+ nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth);
+ }
+ // Advance dash pattern
+ dashState = !dashState;
+ idash = (idash+1) % shape->strokeDashCount;
+ dashLen = shape->strokeDashArray[idash] * scale;
+ // Restart
+ cur.x = x;
+ cur.y = y;
+ cur.flags = NSVG_PT_CORNER;
+ totalDist = 0.0f;
+ r->npoints = 0;
+ nsvg__appendPathPoint(r, cur);
+ } else {
+ totalDist += dist;
+ cur = r->points2[j];
+ nsvg__appendPathPoint(r, cur);
+ j++;
+ }
+ }
+ // Stroke any leftover path
+ if (r->npoints > 1 && dashState)
+ nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth);
+ } else {
+ nsvg__prepareStroke(r, miterLimit, lineJoin);
+ nsvg__expandStroke(r, r->points, r->npoints, closed, lineJoin, lineCap, lineWidth);
+ }
+ }
+}
+
+static int nsvg__cmpEdge(const void *p, const void *q)
+{
+ const NSVGedge* a = (const NSVGedge*)p;
+ const NSVGedge* b = (const NSVGedge*)q;
+
+ if (a->y0 < b->y0) return -1;
+ if (a->y0 > b->y0) return 1;
+ return 0;
+}
+
+
+static NSVGactiveEdge* nsvg__addActive(NSVGrasterizer* r, NSVGedge* e, float startPoint)
+{
+ NSVGactiveEdge* z;
+
+ if (r->freelist != NULL) {
+ // Restore from freelist.
+ z = r->freelist;
+ r->freelist = z->next;
+ } else {
+ // Alloc new edge.
+ z = (NSVGactiveEdge*)nsvg__alloc(r, sizeof(NSVGactiveEdge));
+ if (z == NULL) return NULL;
+ }
+
+ float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
+// STBTT_assert(e->y0 <= start_point);
+ // round dx down to avoid going too far
+ if (dxdy < 0)
+ z->dx = (int)(-floorf(NSVG__FIX * -dxdy));
+ else
+ z->dx = (int)floorf(NSVG__FIX * dxdy);
+ z->x = (int)floorf(NSVG__FIX * (e->x0 + dxdy * (startPoint - e->y0)));
+// z->x -= off_x * FIX;
+ z->ey = e->y1;
+ z->next = 0;
+ z->dir = e->dir;
+
+ return z;
+}
+
+static void nsvg__freeActive(NSVGrasterizer* r, NSVGactiveEdge* z)
+{
+ z->next = r->freelist;
+ r->freelist = z;
+}
+
+static void nsvg__fillScanline(unsigned char* scanline, int len, int x0, int x1, int maxWeight, int* xmin, int* xmax)
+{
+ int i = x0 >> NSVG__FIXSHIFT;
+ int j = x1 >> NSVG__FIXSHIFT;
+ if (i < *xmin) *xmin = i;
+ if (j > *xmax) *xmax = j;
+ if (i < len && j >= 0) {
+ if (i == j) {
+ // x0,x1 are the same pixel, so compute combined coverage
+ scanline[i] = (unsigned char)(scanline[i] + ((x1 - x0) * maxWeight >> NSVG__FIXSHIFT));
+ } else {
+ if (i >= 0) // add antialiasing for x0
+ scanline[i] = (unsigned char)(scanline[i] + (((NSVG__FIX - (x0 & NSVG__FIXMASK)) * maxWeight) >> NSVG__FIXSHIFT));
+ else
+ i = -1; // clip
+
+ if (j < len) // add antialiasing for x1
+ scanline[j] = (unsigned char)(scanline[j] + (((x1 & NSVG__FIXMASK) * maxWeight) >> NSVG__FIXSHIFT));
+ else
+ j = len; // clip
+
+ for (++i; i < j; ++i) // fill pixels between x0 and x1
+ scanline[i] = (unsigned char)(scanline[i] + maxWeight);
+ }
+ }
+}
+
+// note: this routine clips fills that extend off the edges... ideally this
+// wouldn't happen, but it could happen if the truetype glyph bounding boxes
+// are wrong, or if the user supplies a too-small bitmap
+static void nsvg__fillActiveEdges(unsigned char* scanline, int len, NSVGactiveEdge* e, int maxWeight, int* xmin, int* xmax, char fillRule)
+{
+ // non-zero winding fill
+ int x0 = 0, w = 0;
+
+ if (fillRule == NSVG_FILLRULE_NONZERO) {
+ // Non-zero
+ while (e != NULL) {
+ if (w == 0) {
+ // if we're currently at zero, we need to record the edge start point
+ x0 = e->x; w += e->dir;
+ } else {
+ int x1 = e->x; w += e->dir;
+ // if we went to zero, we need to draw
+ if (w == 0)
+ nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax);
+ }
+ e = e->next;
+ }
+ } else if (fillRule == NSVG_FILLRULE_EVENODD) {
+ // Even-odd
+ while (e != NULL) {
+ if (w == 0) {
+ // if we're currently at zero, we need to record the edge start point
+ x0 = e->x; w = 1;
+ } else {
+ int x1 = e->x; w = 0;
+ nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax);
+ }
+ e = e->next;
+ }
+ }
+}
+
+static float nsvg__clampf(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); }
+
+static unsigned int nsvg__RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
+{
+ return (r) | (g << 8) | (b << 16) | (a << 24);
+}
+
+static unsigned int nsvg__lerpRGBA(unsigned int c0, unsigned int c1, float u)
+{
+ int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
+ int r = (((c0) & 0xff)*(256-iu) + (((c1) & 0xff)*iu)) >> 8;
+ int g = (((c0>>8) & 0xff)*(256-iu) + (((c1>>8) & 0xff)*iu)) >> 8;
+ int b = (((c0>>16) & 0xff)*(256-iu) + (((c1>>16) & 0xff)*iu)) >> 8;
+ int a = (((c0>>24) & 0xff)*(256-iu) + (((c1>>24) & 0xff)*iu)) >> 8;
+ return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a);
+}
+
+static unsigned int nsvg__applyOpacity(unsigned int c, float u)
+{
+ int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
+ int r = (c) & 0xff;
+ int g = (c>>8) & 0xff;
+ int b = (c>>16) & 0xff;
+ int a = (((c>>24) & 0xff)*iu) >> 8;
+ return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a);
+}
+
+static inline int nsvg__div255(int x)
+{
+ return ((x+1) * 257) >> 16;
+}
+
+static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* cover, int x, int y,
+ float tx, float ty, float scale, NSVGcachedPaint* cache)
+{
+
+ if (cache->type == NSVG_PAINT_COLOR) {
+ int i, cr, cg, cb, ca;
+ cr = cache->colors[0] & 0xff;
+ cg = (cache->colors[0] >> 8) & 0xff;
+ cb = (cache->colors[0] >> 16) & 0xff;
+ ca = (cache->colors[0] >> 24) & 0xff;
+
+ for (i = 0; i < count; i++) {
+ int r,g,b;
+ int a = nsvg__div255((int)cover[0] * ca);
+ int ia = 255 - a;
+ // Premultiply
+ r = nsvg__div255(cr * a);
+ g = nsvg__div255(cg * a);
+ b = nsvg__div255(cb * a);
+
+ // Blend over
+ r += nsvg__div255(ia * (int)dst[0]);
+ g += nsvg__div255(ia * (int)dst[1]);
+ b += nsvg__div255(ia * (int)dst[2]);
+ a += nsvg__div255(ia * (int)dst[3]);
+
+ dst[0] = (unsigned char)r;
+ dst[1] = (unsigned char)g;
+ dst[2] = (unsigned char)b;
+ dst[3] = (unsigned char)a;
+
+ cover++;
+ dst += 4;
+ }
+ } else if (cache->type == NSVG_PAINT_LINEAR_GRADIENT) {
+ // TODO: spread modes.
+ // TODO: plenty of opportunities to optimize.
+ float fx, fy, dx, gy;
+ float* t = cache->xform;
+ int i, cr, cg, cb, ca;
+ unsigned int c;
+
+ fx = ((float)x - tx) / scale;
+ fy = ((float)y - ty) / scale;
+ dx = 1.0f / scale;
+
+ for (i = 0; i < count; i++) {
+ int r,g,b,a,ia;
+ gy = fx*t[1] + fy*t[3] + t[5];
+ c = cache->colors[(int)nsvg__clampf(gy*255.0f, 0, 255.0f)];
+ cr = (c) & 0xff;
+ cg = (c >> 8) & 0xff;
+ cb = (c >> 16) & 0xff;
+ ca = (c >> 24) & 0xff;
+
+ a = nsvg__div255((int)cover[0] * ca);
+ ia = 255 - a;
+
+ // Premultiply
+ r = nsvg__div255(cr * a);
+ g = nsvg__div255(cg * a);
+ b = nsvg__div255(cb * a);
+
+ // Blend over
+ r += nsvg__div255(ia * (int)dst[0]);
+ g += nsvg__div255(ia * (int)dst[1]);
+ b += nsvg__div255(ia * (int)dst[2]);
+ a += nsvg__div255(ia * (int)dst[3]);
+
+ dst[0] = (unsigned char)r;
+ dst[1] = (unsigned char)g;
+ dst[2] = (unsigned char)b;
+ dst[3] = (unsigned char)a;
+
+ cover++;
+ dst += 4;
+ fx += dx;
+ }
+ } else if (cache->type == NSVG_PAINT_RADIAL_GRADIENT) {
+ // TODO: spread modes.
+ // TODO: plenty of opportunities to optimize.
+ // TODO: focus (fx,fy)
+ float fx, fy, dx, gx, gy, gd;
+ float* t = cache->xform;
+ int i, cr, cg, cb, ca;
+ unsigned int c;
+
+ fx = ((float)x - tx) / scale;
+ fy = ((float)y - ty) / scale;
+ dx = 1.0f / scale;
+
+ for (i = 0; i < count; i++) {
+ int r,g,b,a,ia;
+ gx = fx*t[0] + fy*t[2] + t[4];
+ gy = fx*t[1] + fy*t[3] + t[5];
+ gd = sqrtf(gx*gx + gy*gy);
+ c = cache->colors[(int)nsvg__clampf(gd*255.0f, 0, 255.0f)];
+ cr = (c) & 0xff;
+ cg = (c >> 8) & 0xff;
+ cb = (c >> 16) & 0xff;
+ ca = (c >> 24) & 0xff;
+
+ a = nsvg__div255((int)cover[0] * ca);
+ ia = 255 - a;
+
+ // Premultiply
+ r = nsvg__div255(cr * a);
+ g = nsvg__div255(cg * a);
+ b = nsvg__div255(cb * a);
+
+ // Blend over
+ r += nsvg__div255(ia * (int)dst[0]);
+ g += nsvg__div255(ia * (int)dst[1]);
+ b += nsvg__div255(ia * (int)dst[2]);
+ a += nsvg__div255(ia * (int)dst[3]);
+
+ dst[0] = (unsigned char)r;
+ dst[1] = (unsigned char)g;
+ dst[2] = (unsigned char)b;
+ dst[3] = (unsigned char)a;
+
+ cover++;
+ dst += 4;
+ fx += dx;
+ }
+ }
+}
+
+static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, float scale, NSVGcachedPaint* cache, char fillRule)
+{
+ NSVGactiveEdge *active = NULL;
+ int y, s;
+ int e = 0;
+ int maxWeight = (255 / NSVG__SUBSAMPLES); // weight per vertical scanline
+ int xmin, xmax;
+
+ for (y = 0; y < r->height; y++) {
+ memset(r->scanline, 0, r->width);
+ xmin = r->width;
+ xmax = 0;
+ for (s = 0; s < NSVG__SUBSAMPLES; ++s) {
+ // find center of pixel for this scanline
+ float scany = (float)(y*NSVG__SUBSAMPLES + s) + 0.5f;
+ NSVGactiveEdge **step = &active;
+
+ // update all active edges;
+ // remove all active edges that terminate before the center of this scanline
+ while (*step) {
+ NSVGactiveEdge *z = *step;
+ if (z->ey <= scany) {
+ *step = z->next; // delete from list
+// NSVG__assert(z->valid);
+ nsvg__freeActive(r, z);
+ } else {
+ z->x += z->dx; // advance to position for current scanline
+ step = &((*step)->next); // advance through list
+ }
+ }
+
+ // resort the list if needed
+ for (;;) {
+ int changed = 0;
+ step = &active;
+ while (*step && (*step)->next) {
+ if ((*step)->x > (*step)->next->x) {
+ NSVGactiveEdge* t = *step;
+ NSVGactiveEdge* q = t->next;
+ t->next = q->next;
+ q->next = t;
+ *step = q;
+ changed = 1;
+ }
+ step = &(*step)->next;
+ }
+ if (!changed) break;
+ }
+
+ // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline
+ while (e < r->nedges && r->edges[e].y0 <= scany) {
+ if (r->edges[e].y1 > scany) {
+ NSVGactiveEdge* z = nsvg__addActive(r, &r->edges[e], scany);
+ if (z == NULL) break;
+ // find insertion point
+ if (active == NULL) {
+ active = z;
+ } else if (z->x < active->x) {
+ // insert at front
+ z->next = active;
+ active = z;
+ } else {
+ // find thing to insert AFTER
+ NSVGactiveEdge* p = active;
+ while (p->next && p->next->x < z->x)
+ p = p->next;
+ // at this point, p->next->x is NOT < z->x
+ z->next = p->next;
+ p->next = z;
+ }
+ }
+ e++;
+ }
+
+ // now process all active edges in non-zero fashion
+ if (active != NULL)
+ nsvg__fillActiveEdges(r->scanline, r->width, active, maxWeight, &xmin, &xmax, fillRule);
+ }
+ // Blit
+ if (xmin < 0) xmin = 0;
+ if (xmax > r->width-1) xmax = r->width-1;
+ if (xmin <= xmax) {
+ nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty, scale, cache);
+ }
+ }
+
+}
+
+static void nsvg__unpremultiplyAlpha(unsigned char* image, int w, int h, int stride)
+{
+ int x,y;
+
+ // Unpremultiply
+ for (y = 0; y < h; y++) {
+ unsigned char *row = &image[y*stride];
+ for (x = 0; x < w; x++) {
+ int r = row[0], g = row[1], b = row[2], a = row[3];
+ if (a != 0) {
+ row[0] = (unsigned char)(r*255/a);
+ row[1] = (unsigned char)(g*255/a);
+ row[2] = (unsigned char)(b*255/a);
+ }
+ row += 4;
+ }
+ }
+
+ // Defringe
+ for (y = 0; y < h; y++) {
+ unsigned char *row = &image[y*stride];
+ for (x = 0; x < w; x++) {
+ int r = 0, g = 0, b = 0, a = row[3], n = 0;
+ if (a == 0) {
+ if (x-1 > 0 && row[-1] != 0) {
+ r += row[-4];
+ g += row[-3];
+ b += row[-2];
+ n++;
+ }
+ if (x+1 < w && row[7] != 0) {
+ r += row[4];
+ g += row[5];
+ b += row[6];
+ n++;
+ }
+ if (y-1 > 0 && row[-stride+3] != 0) {
+ r += row[-stride];
+ g += row[-stride+1];
+ b += row[-stride+2];
+ n++;
+ }
+ if (y+1 < h && row[stride+3] != 0) {
+ r += row[stride];
+ g += row[stride+1];
+ b += row[stride+2];
+ n++;
+ }
+ if (n > 0) {
+ row[0] = (unsigned char)(r/n);
+ row[1] = (unsigned char)(g/n);
+ row[2] = (unsigned char)(b/n);
+ }
+ }
+ row += 4;
+ }
+ }
+}
+
+
+static void nsvg__initPaint(NSVGcachedPaint* cache, NSVGpaint* paint, float opacity)
+{
+ int i, j;
+ NSVGgradient* grad;
+
+ cache->type = paint->type;
+
+ if (paint->type == NSVG_PAINT_COLOR) {
+ cache->colors[0] = nsvg__applyOpacity(paint->color, opacity);
+ return;
+ }
+
+ grad = paint->gradient;
+
+ cache->spread = grad->spread;
+ memcpy(cache->xform, grad->xform, sizeof(float)*6);
+
+ if (grad->nstops == 0) {
+ for (i = 0; i < 256; i++)
+ cache->colors[i] = 0;
+ } if (grad->nstops == 1) {
+ for (i = 0; i < 256; i++)
+ cache->colors[i] = nsvg__applyOpacity(grad->stops[i].color, opacity);
+ } else {
+ unsigned int ca, cb = 0;
+ float ua, ub, du, u;
+ int ia, ib, count;
+
+ ca = nsvg__applyOpacity(grad->stops[0].color, opacity);
+ ua = nsvg__clampf(grad->stops[0].offset, 0, 1);
+ ub = nsvg__clampf(grad->stops[grad->nstops-1].offset, ua, 1);
+ ia = (int)(ua * 255.0f);
+ ib = (int)(ub * 255.0f);
+ for (i = 0; i < ia; i++) {
+ cache->colors[i] = ca;
+ }
+
+ for (i = 0; i < grad->nstops-1; i++) {
+ ca = nsvg__applyOpacity(grad->stops[i].color, opacity);
+ cb = nsvg__applyOpacity(grad->stops[i+1].color, opacity);
+ ua = nsvg__clampf(grad->stops[i].offset, 0, 1);
+ ub = nsvg__clampf(grad->stops[i+1].offset, 0, 1);
+ ia = (int)(ua * 255.0f);
+ ib = (int)(ub * 255.0f);
+ count = ib - ia;
+ if (count <= 0) continue;
+ u = 0;
+ du = 1.0f / (float)count;
+ for (j = 0; j < count; j++) {
+ cache->colors[ia+j] = nsvg__lerpRGBA(ca,cb,u);
+ u += du;
+ }
+ }
+
+ for (i = ib; i < 256; i++)
+ cache->colors[i] = cb;
+ }
+
+}
+
+/*
+static void dumpEdges(NSVGrasterizer* r, const char* name)
+{
+ float xmin = 0, xmax = 0, ymin = 0, ymax = 0;
+ NSVGedge *e = NULL;
+ int i;
+ if (r->nedges == 0) return;
+ FILE* fp = fopen(name, "w");
+ if (fp == NULL) return;
+
+ xmin = xmax = r->edges[0].x0;
+ ymin = ymax = r->edges[0].y0;
+ for (i = 0; i < r->nedges; i++) {
+ e = &r->edges[i];
+ xmin = nsvg__minf(xmin, e->x0);
+ xmin = nsvg__minf(xmin, e->x1);
+ xmax = nsvg__maxf(xmax, e->x0);
+ xmax = nsvg__maxf(xmax, e->x1);
+ ymin = nsvg__minf(ymin, e->y0);
+ ymin = nsvg__minf(ymin, e->y1);
+ ymax = nsvg__maxf(ymax, e->y0);
+ ymax = nsvg__maxf(ymax, e->y1);
+ }
+
+ fprintf(fp, "<svg viewBox=\"%f %f %f %f\" xmlns=\"http://www.w3.org/2000/svg\">", xmin, ymin, (xmax - xmin), (ymax - ymin));
+
+ for (i = 0; i < r->nedges; i++) {
+ e = &r->edges[i];
+ fprintf(fp ,"<line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" style=\"stroke:#000;\" />", e->x0,e->y0, e->x1,e->y1);
+ }
+
+ for (i = 0; i < r->npoints; i++) {
+ if (i+1 < r->npoints)
+ fprintf(fp ,"<line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" style=\"stroke:#f00;\" />", r->points[i].x, r->points[i].y, r->points[i+1].x, r->points[i+1].y);
+ fprintf(fp ,"<circle cx=\"%f\" cy=\"%f\" r=\"1\" style=\"fill:%s;\" />", r->points[i].x, r->points[i].y, r->points[i].flags == 0 ? "#f00" : "#0f0");
+ }
+
+ fprintf(fp, "</svg>");
+ fclose(fp);
+}
+*/
+
+void nsvgRasterize(NSVGrasterizer* r,
+ NSVGimage* image, float tx, float ty, float scale,
+ unsigned char* dst, int w, int h, int stride)
+{
+ NSVGshape *shape = NULL;
+ NSVGedge *e = NULL;
+ NSVGcachedPaint cache;
+ int i;
+
+ r->bitmap = dst;
+ r->width = w;
+ r->height = h;
+ r->stride = stride;
+
+ if (w > r->cscanline) {
+ r->cscanline = w;
+ r->scanline = (unsigned char*)realloc(r->scanline, w);
+ if (r->scanline == NULL) return;
+ }
+
+ for (i = 0; i < h; i++)
+ memset(&dst[i*stride], 0, w*4);
+
+ for (shape = image->shapes; shape != NULL; shape = shape->next) {
+ if (!(shape->flags & NSVG_FLAGS_VISIBLE))
+ continue;
+
+ if (shape->fill.type != NSVG_PAINT_NONE) {
+ nsvg__resetPool(r);
+ r->freelist = NULL;
+ r->nedges = 0;
+
+ nsvg__flattenShape(r, shape, scale);
+
+ // Scale and translate edges
+ for (i = 0; i < r->nedges; i++) {
+ e = &r->edges[i];
+ e->x0 = tx + e->x0;
+ e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES;
+ e->x1 = tx + e->x1;
+ e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES;
+ }
+
+ // Rasterize edges
+ qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
+
+ // now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
+ nsvg__initPaint(&cache, &shape->fill, shape->opacity);
+
+ nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, shape->fillRule);
+ }
+ if (shape->stroke.type != NSVG_PAINT_NONE && (shape->strokeWidth * scale) > 0.01f) {
+ nsvg__resetPool(r);
+ r->freelist = NULL;
+ r->nedges = 0;
+
+ nsvg__flattenShapeStroke(r, shape, scale);
+
+// dumpEdges(r, "edge.svg");
+
+ // Scale and translate edges
+ for (i = 0; i < r->nedges; i++) {
+ e = &r->edges[i];
+ e->x0 = tx + e->x0;
+ e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES;
+ e->x1 = tx + e->x1;
+ e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES;
+ }
+
+ // Rasterize edges
+ qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
+
+ // now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
+ nsvg__initPaint(&cache, &shape->stroke, shape->opacity);
+
+ nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, NSVG_FILLRULE_NONZERO);
+ }
+ }
+
+ nsvg__unpremultiplyAlpha(dst, w, h, stride);
+
+ r->bitmap = NULL;
+ r->width = 0;
+ r->height = 0;
+ r->stride = 0;
+}
+
+#endif
diff --git a/src/slic3r/CMakeLists.txt b/src/slic3r/CMakeLists.txt
index 9d65a479f..157fc9011 100644
--- a/src/slic3r/CMakeLists.txt
+++ b/src/slic3r/CMakeLists.txt
@@ -74,6 +74,8 @@ set(SLIC3R_GUI_SOURCES
GUI/BedShapeDialog.hpp
GUI/2DBed.cpp
GUI/2DBed.hpp
+ GUI/3DBed.cpp
+ GUI/3DBed.hpp
GUI/wxExtensions.cpp
GUI/wxExtensions.hpp
GUI/WipeTowerDialog.cpp
diff --git a/src/slic3r/GUI/3DBed.cpp b/src/slic3r/GUI/3DBed.cpp
new file mode 100644
index 000000000..d6d25b550
--- /dev/null
+++ b/src/slic3r/GUI/3DBed.cpp
@@ -0,0 +1,796 @@
+#include "libslic3r/libslic3r.h"
+
+#include "3DBed.hpp"
+
+#include "libslic3r/Polygon.hpp"
+#include "libslic3r/ClipperUtils.hpp"
+#include "libslic3r/BoundingBox.hpp"
+
+#include "GUI_App.hpp"
+#include "PresetBundle.hpp"
+
+#include <GL/glew.h>
+
+#include <boost/algorithm/string/predicate.hpp>
+
+static const float GROUND_Z = -0.02f;
+
+namespace Slic3r {
+namespace GUI {
+
+bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords)
+{
+#if ENABLE_TEXTURES_FROM_SVG
+ m_vertices.clear();
+ unsigned int v_size = 3 * (unsigned int)triangles.size();
+
+ if (v_size == 0)
+ return false;
+
+ m_vertices = std::vector<Vertex>(v_size, Vertex());
+
+ float min_x = unscale<float>(triangles[0].points[0](0));
+ float min_y = unscale<float>(triangles[0].points[0](1));
+ float max_x = min_x;
+ float max_y = min_y;
+
+ unsigned int v_count = 0;
+ for (const Polygon& t : triangles)
+ {
+ for (unsigned int i = 0; i < 3; ++i)
+ {
+ Vertex& v = m_vertices[v_count];
+
+ const Point& p = t.points[i];
+ float x = unscale<float>(p(0));
+ float y = unscale<float>(p(1));
+
+ v.position[0] = x;
+ v.position[1] = y;
+ v.position[2] = z;
+
+ if (generate_tex_coords)
+ {
+ v.tex_coords[0] = x;
+ v.tex_coords[1] = y;
+
+ min_x = std::min(min_x, x);
+ max_x = std::max(max_x, x);
+ min_y = std::min(min_y, y);
+ max_y = std::max(max_y, y);
+ }
+
+ ++v_count;
+ }
+ }
+
+ if (generate_tex_coords)
+ {
+ float size_x = max_x - min_x;
+ float size_y = max_y - min_y;
+
+ if ((size_x != 0.0f) && (size_y != 0.0f))
+ {
+ float inv_size_x = 1.0f / size_x;
+ float inv_size_y = -1.0f / size_y;
+ for (Vertex& v : m_vertices)
+ {
+ v.tex_coords[0] = (v.tex_coords[0] - min_x) * inv_size_x;
+ v.tex_coords[1] = (v.tex_coords[1] - min_y) * inv_size_y;
+ }
+ }
+ }
+#else
+ m_vertices.clear();
+ m_tex_coords.clear();
+
+ unsigned int v_size = 9 * (unsigned int)triangles.size();
+ unsigned int t_size = 6 * (unsigned int)triangles.size();
+ if (v_size == 0)
+ return false;
+
+ m_vertices = std::vector<float>(v_size, 0.0f);
+ if (generate_tex_coords)
+ m_tex_coords = std::vector<float>(t_size, 0.0f);
+
+ float min_x = unscale<float>(triangles[0].points[0](0));
+ float min_y = unscale<float>(triangles[0].points[0](1));
+ float max_x = min_x;
+ float max_y = min_y;
+
+ unsigned int v_coord = 0;
+ unsigned int t_coord = 0;
+ for (const Polygon& t : triangles)
+ {
+ for (unsigned int v = 0; v < 3; ++v)
+ {
+ const Point& p = t.points[v];
+ float x = unscale<float>(p(0));
+ float y = unscale<float>(p(1));
+
+ m_vertices[v_coord++] = x;
+ m_vertices[v_coord++] = y;
+ m_vertices[v_coord++] = z;
+
+ if (generate_tex_coords)
+ {
+ m_tex_coords[t_coord++] = x;
+ m_tex_coords[t_coord++] = y;
+
+ min_x = std::min(min_x, x);
+ max_x = std::max(max_x, x);
+ min_y = std::min(min_y, y);
+ max_y = std::max(max_y, y);
+ }
+ }
+ }
+
+ if (generate_tex_coords)
+ {
+ float size_x = max_x - min_x;
+ float size_y = max_y - min_y;
+
+ if ((size_x != 0.0f) && (size_y != 0.0f))
+ {
+ float inv_size_x = 1.0f / size_x;
+ float inv_size_y = -1.0f / size_y;
+ for (unsigned int i = 0; i < m_tex_coords.size(); i += 2)
+ {
+ m_tex_coords[i] = (m_tex_coords[i] - min_x) * inv_size_x;
+ m_tex_coords[i + 1] = (m_tex_coords[i + 1] - min_y) * inv_size_y;
+ }
+ }
+ }
+#endif // ENABLE_TEXTURES_FROM_SVG
+
+ return true;
+}
+
+bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
+{
+#if ENABLE_TEXTURES_FROM_SVG
+ m_vertices.clear();
+
+ unsigned int v_size = 2 * (unsigned int)lines.size();
+ if (v_size == 0)
+ return false;
+
+ m_vertices = std::vector<Vertex>(v_size, Vertex());
+
+ unsigned int v_count = 0;
+ for (const Line& l : lines)
+ {
+ Vertex& v1 = m_vertices[v_count];
+ v1.position[0] = unscale<float>(l.a(0));
+ v1.position[1] = unscale<float>(l.a(1));
+ v1.position[2] = z;
+ ++v_count;
+
+ Vertex& v2 = m_vertices[v_count];
+ v2.position[0] = unscale<float>(l.b(0));
+ v2.position[1] = unscale<float>(l.b(1));
+ v2.position[2] = z;
+ ++v_count;
+ }
+#else
+ m_vertices.clear();
+ m_tex_coords.clear();
+
+ unsigned int size = 6 * (unsigned int)lines.size();
+ if (size == 0)
+ return false;
+
+ m_vertices = std::vector<float>(size, 0.0f);
+
+ unsigned int coord = 0;
+ for (const Line& l : lines)
+ {
+ m_vertices[coord++] = unscale<float>(l.a(0));
+ m_vertices[coord++] = unscale<float>(l.a(1));
+ m_vertices[coord++] = z;
+ m_vertices[coord++] = unscale<float>(l.b(0));
+ m_vertices[coord++] = unscale<float>(l.b(1));
+ m_vertices[coord++] = z;
+ }
+#endif // ENABLE_TEXTURES_FROM_SVG
+
+ return true;
+}
+
+#if ENABLE_TEXTURES_FROM_SVG
+const float* GeometryBuffer::get_vertices_data() const
+{
+ return (m_vertices.size() > 0) ? (const float*)m_vertices.data() : nullptr;
+}
+#endif // ENABLE_TEXTURES_FROM_SVG
+
+const double Bed3D::Axes::Radius = 0.5;
+const double Bed3D::Axes::ArrowBaseRadius = 2.5 * Bed3D::Axes::Radius;
+const double Bed3D::Axes::ArrowLength = 5.0;
+
+Bed3D::Axes::Axes()
+: origin(Vec3d::Zero())
+, length(Vec3d::Zero())
+{
+ m_quadric = ::gluNewQuadric();
+ if (m_quadric != nullptr)
+ ::gluQuadricDrawStyle(m_quadric, GLU_FILL);
+}
+
+Bed3D::Axes::~Axes()
+{
+ if (m_quadric != nullptr)
+ ::gluDeleteQuadric(m_quadric);
+}
+
+void Bed3D::Axes::render() const
+{
+ if (m_quadric == nullptr)
+ return;
+
+ glsafe(::glEnable(GL_DEPTH_TEST));
+ glsafe(::glEnable(GL_LIGHTING));
+
+ // x axis
+ glsafe(::glColor3f(1.0f, 0.0f, 0.0f));
+ glsafe(::glPushMatrix());
+ glsafe(::glTranslated(origin(0), origin(1), origin(2)));
+ glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
+ render_axis(length(0));
+ glsafe(::glPopMatrix());
+
+ // y axis
+ glsafe(::glColor3f(0.0f, 1.0f, 0.0f));
+ glsafe(::glPushMatrix());
+ glsafe(::glTranslated(origin(0), origin(1), origin(2)));
+ glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
+ render_axis(length(1));
+ glsafe(::glPopMatrix());
+
+ // z axis
+ glsafe(::glColor3f(0.0f, 0.0f, 1.0f));
+ glsafe(::glPushMatrix());
+ glsafe(::glTranslated(origin(0), origin(1), origin(2)));
+ render_axis(length(2));
+ glsafe(::glPopMatrix());
+
+ glsafe(::glDisable(GL_LIGHTING));
+}
+
+void Bed3D::Axes::render_axis(double length) const
+{
+ ::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
+ ::gluCylinder(m_quadric, Radius, Radius, length, 32, 1);
+ ::gluQuadricOrientation(m_quadric, GLU_INSIDE);
+ ::gluDisk(m_quadric, 0.0, Radius, 32, 1);
+ glsafe(::glTranslated(0.0, 0.0, length));
+ ::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
+ ::gluCylinder(m_quadric, ArrowBaseRadius, 0.0, ArrowLength, 32, 1);
+ ::gluQuadricOrientation(m_quadric, GLU_INSIDE);
+ ::gluDisk(m_quadric, 0.0, ArrowBaseRadius, 32, 1);
+}
+
+Bed3D::Bed3D()
+ : m_type(Custom)
+#if ENABLE_TEXTURES_FROM_SVG
+ , m_vbo_id(0)
+#endif // ENABLE_TEXTURES_FROM_SVG
+ , m_scale_factor(1.0f)
+{
+}
+
+bool Bed3D::set_shape(const Pointfs& shape)
+{
+ EType new_type = detect_type(shape);
+ if (m_shape == shape && m_type == new_type)
+ // No change, no need to update the UI.
+ return false;
+
+ m_shape = shape;
+ m_type = new_type;
+
+ calc_bounding_box();
+
+ ExPolygon poly;
+ for (const Vec2d& p : m_shape)
+ {
+ poly.contour.append(Point(scale_(p(0)), scale_(p(1))));
+ }
+
+ calc_triangles(poly);
+
+ const BoundingBox& bed_bbox = poly.contour.bounding_box();
+ calc_gridlines(poly, bed_bbox);
+
+ m_polygon = offset_ex(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0].contour;
+
+#if ENABLE_TEXTURES_FROM_SVG
+ reset();
+#endif // ENABLE_TEXTURES_FROM_SVG
+
+ // Set the origin and size for painting of the coordinate system axes.
+ m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z);
+ m_axes.length = 0.1 * get_bounding_box().max_size() * Vec3d::Ones();
+
+ // Let the calee to update the UI.
+ return true;
+}
+
+bool Bed3D::contains(const Point& point) const
+{
+ return m_polygon.contains(point);
+}
+
+Point Bed3D::point_projection(const Point& point) const
+{
+ return m_polygon.point_projection(point);
+}
+
+#if ENABLE_TEXTURES_FROM_SVG
+void Bed3D::render(float theta, bool useVBOs, float scale_factor) const
+{
+ m_scale_factor = scale_factor;
+
+ EType type = useVBOs ? m_type : Custom;
+ switch (type)
+
+ {
+ case MK2:
+ {
+ render_prusa("mk2", theta > 90.0f);
+ break;
+ }
+ case MK3:
+ {
+ render_prusa("mk3", theta > 90.0f);
+ break;
+ }
+ case SL1:
+ {
+ render_prusa("sl1", theta > 90.0f);
+ break;
+ }
+ default:
+ case Custom:
+ {
+ render_custom();
+ break;
+ }
+ }
+}
+#else
+void Bed3D::render(float theta, bool useVBOs, float scale_factor) const
+{
+ m_scale_factor = scale_factor;
+
+ if (m_shape.empty())
+ return;
+
+ switch (m_type)
+ {
+ case MK2:
+ {
+ render_prusa("mk2", theta, useVBOs);
+ break;
+ }
+ case MK3:
+ {
+ render_prusa("mk3", theta, useVBOs);
+ break;
+ }
+ case SL1:
+ {
+ render_prusa("sl1", theta, useVBOs);
+ break;
+ }
+ default:
+ case Custom:
+ {
+ render_custom();
+ break;
+ }
+ }
+}
+#endif // ENABLE_TEXTURES_FROM_SVG
+
+void Bed3D::render_axes() const
+{
+ if (!m_shape.empty())
+ m_axes.render();
+}
+
+void Bed3D::calc_bounding_box()
+{
+ m_bounding_box = BoundingBoxf3();
+ for (const Vec2d& p : m_shape)
+ {
+ m_bounding_box.merge(Vec3d(p(0), p(1), 0.0));
+ }
+}
+
+void Bed3D::calc_triangles(const ExPolygon& poly)
+{
+ Polygons triangles;
+ poly.triangulate(&triangles);
+
+ if (!m_triangles.set_from_triangles(triangles, GROUND_Z, m_type != Custom))
+ printf("Unable to create bed triangles\n");
+}
+
+void Bed3D::calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
+{
+ Polylines axes_lines;
+ for (coord_t x = bed_bbox.min(0); x <= bed_bbox.max(0); x += scale_(10.0))
+ {
+ Polyline line;
+ line.append(Point(x, bed_bbox.min(1)));
+ line.append(Point(x, bed_bbox.max(1)));
+ axes_lines.push_back(line);
+ }
+ for (coord_t y = bed_bbox.min(1); y <= bed_bbox.max(1); y += scale_(10.0))
+ {
+ Polyline line;
+ line.append(Point(bed_bbox.min(0), y));
+ line.append(Point(bed_bbox.max(0), y));
+ axes_lines.push_back(line);
+ }
+
+ // clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
+ Lines gridlines = to_lines(intersection_pl(axes_lines, offset(poly, (float)SCALED_EPSILON)));
+
+ // append bed contours
+ Lines contour_lines = to_lines(poly);
+ std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
+
+ if (!m_gridlines.set_from_lines(gridlines, GROUND_Z))
+ printf("Unable to create bed grid lines\n");
+}
+
+Bed3D::EType Bed3D::detect_type(const Pointfs& shape) const
+{
+ EType type = Custom;
+
+ auto bundle = wxGetApp().preset_bundle;
+ if (bundle != nullptr)
+ {
+ const Preset* curr = &bundle->printers.get_selected_preset();
+ while (curr != nullptr)
+ {
+ if (curr->config.has("bed_shape"))
+ {
+ if ((curr->vendor != nullptr) && (curr->vendor->name == "Prusa Research") && (shape == dynamic_cast<const ConfigOptionPoints*>(curr->config.option("bed_shape"))->values))
+ {
+ if (boost::contains(curr->name, "SL1"))
+ {
+ type = SL1;
+ break;
+ }
+ else if (boost::contains(curr->name, "MK3") || boost::contains(curr->name, "MK2.5"))
+ {
+ type = MK3;
+ break;
+ }
+ else if (boost::contains(curr->name, "MK2"))
+ {
+ type = MK2;
+ break;
+ }
+ }
+ }
+
+ curr = bundle->printers.get_preset_parent(*curr);
+ }
+ }
+
+ return type;
+}
+
+#if ENABLE_TEXTURES_FROM_SVG
+void Bed3D::render_prusa(const std::string &key, bool bottom) const
+{
+ std::string tex_path = resources_dir() + "/icons/bed/" + key;
+
+ std::string model_path = resources_dir() + "/models/" + key;
+
+ // use anisotropic filter if graphic card allows
+ GLfloat max_anisotropy = 0.0f;
+ if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
+ ::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
+
+ // use higher resolution images if graphic card allows
+ GLint max_tex_size;
+ ::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
+
+ // clamp or the texture generation becomes too slow
+ max_tex_size = std::min(max_tex_size, 8192);
+
+ std::string filename = tex_path + ".svg";
+
+ if ((m_texture.get_id() == 0) || (m_texture.get_source() != filename))
+ {
+ if (!m_texture.load_from_svg_file(filename, true, max_tex_size))
+ {
+ render_custom();
+ return;
+ }
+
+ if (max_anisotropy > 0.0f)
+ {
+ ::glBindTexture(GL_TEXTURE_2D, m_texture.get_id());
+ ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
+ ::glBindTexture(GL_TEXTURE_2D, 0);
+ }
+ }
+
+ if (!bottom)
+ {
+ filename = model_path + "_bed.stl";
+ if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, true)) {
+ Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.5 * m_model.get_bounding_box().size()(2));
+ if (key == "mk2")
+ // hardcoded value to match the stl model
+ offset += Vec3d(0.0, 7.5, -0.03);
+ else if (key == "mk3")
+ // hardcoded value to match the stl model
+ offset += Vec3d(0.0, 5.5, 2.43);
+ else if (key == "sl1")
+ // hardcoded value to match the stl model
+ offset += Vec3d(0.0, 0.0, -0.03);
+
+ m_model.center_around(offset);
+ }
+
+ if (!m_model.get_filename().empty())
+ {
+ ::glEnable(GL_LIGHTING);
+ m_model.render();
+ ::glDisable(GL_LIGHTING);
+ }
+ }
+
+ unsigned int triangles_vcount = m_triangles.get_vertices_count();
+ if (triangles_vcount > 0)
+ {
+ if (m_vbo_id == 0)
+ {
+ ::glGenBuffers(1, &m_vbo_id);
+ ::glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
+ ::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)m_triangles.get_vertices_data_size(), (const GLvoid*)m_triangles.get_vertices_data(), GL_STATIC_DRAW);
+ ::glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_position_offset());
+ ::glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_tex_coords_offset());
+ ::glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+
+ ::glEnable(GL_DEPTH_TEST);
+ ::glDepthMask(GL_FALSE);
+
+ ::glEnable(GL_BLEND);
+ ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ ::glEnable(GL_TEXTURE_2D);
+ ::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ if (bottom)
+ ::glFrontFace(GL_CW);
+
+ render_prusa_shader(triangles_vcount, bottom);
+
+ if (bottom)
+ ::glFrontFace(GL_CCW);
+
+ ::glDisable(GL_TEXTURE_2D);
+
+ ::glDisable(GL_BLEND);
+ ::glDepthMask(GL_TRUE);
+ }
+}
+
+void Bed3D::render_prusa_shader(unsigned int vertices_count, bool transparent) const
+{
+ if (m_shader.get_shader_program_id() == 0)
+ m_shader.init("printbed.vs", "printbed.fs");
+
+ if (m_shader.is_initialized())
+ {
+ m_shader.start_using();
+ m_shader.set_uniform("transparent_background", transparent);
+
+ ::glBindTexture(GL_TEXTURE_2D, (GLuint)m_texture.get_id());
+ ::glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
+ ::glEnableVertexAttribArray(0);
+ ::glEnableVertexAttribArray(1);
+ ::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertices_count);
+ ::glDisableVertexAttribArray(1);
+ ::glDisableVertexAttribArray(0);
+ ::glBindBuffer(GL_ARRAY_BUFFER, 0);
+ ::glBindTexture(GL_TEXTURE_2D, 0);
+
+ m_shader.stop_using();
+ }
+}
+
+#else
+void Bed3D::render_prusa(const std::string &key, float theta, bool useVBOs) const
+{
+ std::string tex_path = resources_dir() + "/icons/bed/" + key;
+
+ // use higher resolution images if graphic card allows
+ GLint max_tex_size;
+ ::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
+
+ // temporary set to lowest resolution
+ max_tex_size = 2048;
+
+ if (max_tex_size >= 8192)
+ tex_path += "_8192";
+ else if (max_tex_size >= 4096)
+ tex_path += "_4096";
+
+ std::string model_path = resources_dir() + "/models/" + key;
+
+ // use anisotropic filter if graphic card allows
+ GLfloat max_anisotropy = 0.0f;
+ if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
+ ::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
+
+ std::string filename = tex_path + "_top.png";
+ if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))
+ {
+ if (!m_top_texture.load_from_file(filename, true))
+ {
+ render_custom();
+ return;
+ }
+
+ if (max_anisotropy > 0.0f)
+ {
+ glsafe(::glBindTexture(GL_TEXTURE_2D, m_top_texture.get_id()));
+ glsafe(::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
+ glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
+ }
+ }
+
+ filename = tex_path + "_bottom.png";
+ if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename))
+ {
+ if (!m_bottom_texture.load_from_file(filename, true))
+ {
+ render_custom();
+ return;
+ }
+
+ if (max_anisotropy > 0.0f)
+ {
+ glsafe(::glBindTexture(GL_TEXTURE_2D, m_bottom_texture.get_id()));
+ glsafe(::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
+ glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
+ }
+ }
+
+ if (theta <= 90.0f)
+ {
+ filename = model_path + "_bed.stl";
+ if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, useVBOs)) {
+ Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.5 * m_model.get_bounding_box().size()(2));
+ if (key == "mk2")
+ // hardcoded value to match the stl model
+ offset += Vec3d(0.0, 7.5, -0.03);
+ else if (key == "mk3")
+ // hardcoded value to match the stl model
+ offset += Vec3d(0.0, 5.5, 2.43);
+ else if (key == "sl1")
+ // hardcoded value to match the stl model
+ offset += Vec3d(0.0, 0.0, -0.03);
+
+ m_model.center_around(offset);
+ }
+
+ if (!m_model.get_filename().empty())
+ {
+ glsafe(::glEnable(GL_LIGHTING));
+ m_model.render();
+ glsafe(::glDisable(GL_LIGHTING));
+ }
+ }
+
+ unsigned int triangles_vcount = m_triangles.get_vertices_count();
+ if (triangles_vcount > 0)
+ {
+ glsafe(::glEnable(GL_DEPTH_TEST));
+ glsafe(::glDepthMask(GL_FALSE));
+
+ glsafe(::glEnable(GL_BLEND));
+ glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+
+ glsafe(::glEnable(GL_TEXTURE_2D));
+ glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE));
+
+ glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
+ glsafe(::glEnableClientState(GL_TEXTURE_COORD_ARRAY));
+
+ if (theta > 90.0f)
+ glsafe(::glFrontFace(GL_CW));
+
+ glsafe(::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id()));
+ glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices()));
+ glsafe(::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords()));
+ glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
+
+ if (theta > 90.0f)
+ glsafe(::glFrontFace(GL_CCW));
+
+ glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
+ glsafe(::glDisableClientState(GL_TEXTURE_COORD_ARRAY));
+ glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
+
+ glsafe(::glDisable(GL_TEXTURE_2D));
+
+ glsafe(::glDisable(GL_BLEND));
+ glsafe(::glDepthMask(GL_TRUE));
+ }
+}
+#endif // ENABLE_TEXTURES_FROM_SVG
+
+void Bed3D::render_custom() const
+{
+#if ENABLE_TEXTURES_FROM_SVG
+ m_texture.reset();
+#else
+ m_top_texture.reset();
+ m_bottom_texture.reset();
+#endif // ENABLE_TEXTURES_FROM_SVG
+
+ unsigned int triangles_vcount = m_triangles.get_vertices_count();
+ if (triangles_vcount > 0)
+ {
+ glsafe(::glEnable(GL_LIGHTING));
+ glsafe(::glDisable(GL_DEPTH_TEST));
+
+ glsafe(::glEnable(GL_BLEND));
+ glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
+
+ glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
+
+ glsafe(::glColor4f(0.35f, 0.35f, 0.35f, 0.4f));
+ glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
+#if ENABLE_TEXTURES_FROM_SVG
+ ::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_vertices_data());
+#else
+ glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices()));
+#endif // ENABLE_TEXTURES_FROM_SVG
+ glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
+
+ // draw grid
+ unsigned int gridlines_vcount = m_gridlines.get_vertices_count();
+
+ // we need depth test for grid, otherwise it would disappear when looking the object from below
+ glsafe(::glEnable(GL_DEPTH_TEST));
+ glsafe(::glLineWidth(3.0f * m_scale_factor));
+ glsafe(::glColor4f(0.2f, 0.2f, 0.2f, 0.4f));
+#if ENABLE_TEXTURES_FROM_SVG
+ ::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_gridlines.get_vertices_data());
+#else
+ glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_vertices()));
+#endif // ENABLE_TEXTURES_FROM_SVG
+ glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)gridlines_vcount));
+
+ glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
+
+ glsafe(::glDisable(GL_BLEND));
+ glsafe(::glDisable(GL_LIGHTING));
+ }
+}
+
+#if ENABLE_TEXTURES_FROM_SVG
+void Bed3D::reset()
+{
+ if (m_vbo_id > 0)
+ {
+ ::glDeleteBuffers(1, &m_vbo_id);
+ m_vbo_id = 0;
+ }
+}
+#endif // ENABLE_TEXTURES_FROM_SVG
+
+} // GUI
+} // Slic3r \ No newline at end of file
diff --git a/src/slic3r/GUI/3DBed.hpp b/src/slic3r/GUI/3DBed.hpp
new file mode 100644
index 000000000..edf3e5ee7
--- /dev/null
+++ b/src/slic3r/GUI/3DBed.hpp
@@ -0,0 +1,147 @@
+#ifndef slic3r_3DBed_hpp_
+#define slic3r_3DBed_hpp_
+
+#include "GLTexture.hpp"
+#include "3DScene.hpp"
+#if ENABLE_TEXTURES_FROM_SVG
+#include "GLShader.hpp"
+#endif // ENABLE_TEXTURES_FROM_SVG
+
+class GLUquadric;
+typedef class GLUquadric GLUquadricObj;
+
+namespace Slic3r {
+namespace GUI {
+
+class GeometryBuffer
+{
+#if ENABLE_TEXTURES_FROM_SVG
+ struct Vertex
+ {
+ float position[3];
+ float tex_coords[2];
+
+ Vertex()
+ {
+ position[0] = 0.0f; position[1] = 0.0f; position[2] = 0.0f;
+ tex_coords[0] = 0.0f; tex_coords[1] = 0.0f;
+ }
+ };
+
+ std::vector<Vertex> m_vertices;
+#else
+ std::vector<float> m_vertices;
+ std::vector<float> m_tex_coords;
+#endif // ENABLE_TEXTURES_FROM_SVG
+
+public:
+ bool set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords);
+ bool set_from_lines(const Lines& lines, float z);
+
+#if ENABLE_TEXTURES_FROM_SVG
+ const float* get_vertices_data() const;
+ unsigned int get_vertices_data_size() const { return (unsigned int)m_vertices.size() * get_vertex_data_size(); }
+ unsigned int get_vertex_data_size() const { return (unsigned int)(5 * sizeof(float)); }
+ unsigned int get_position_offset() const { return 0; }
+ unsigned int get_tex_coords_offset() const { return (unsigned int)(3 * sizeof(float)); }
+ unsigned int get_vertices_count() const { return (unsigned int)m_vertices.size(); }
+#else
+ const float* get_vertices() const { return m_vertices.data(); }
+ const float* get_tex_coords() const { return m_tex_coords.data(); }
+ unsigned int get_vertices_count() const { return (unsigned int)m_vertices.size() / 3; }
+#endif // ENABLE_TEXTURES_FROM_SVG
+};
+
+class Bed3D
+{
+ struct Axes
+ {
+ static const double Radius;
+ static const double ArrowBaseRadius;
+ static const double ArrowLength;
+ Vec3d origin;
+ Vec3d length;
+ GLUquadricObj* m_quadric;
+
+ Axes();
+ ~Axes();
+
+ void render() const;
+
+ private:
+ void render_axis(double length) const;
+ };
+
+public:
+ enum EType : unsigned char
+ {
+ MK2,
+ MK3,
+ SL1,
+ Custom,
+ Num_Types
+ };
+
+private:
+ EType m_type;
+ Pointfs m_shape;
+ BoundingBoxf3 m_bounding_box;
+ Polygon m_polygon;
+ GeometryBuffer m_triangles;
+ GeometryBuffer m_gridlines;
+#if ENABLE_TEXTURES_FROM_SVG
+ mutable GLTexture m_texture;
+ mutable Shader m_shader;
+ mutable unsigned int m_vbo_id;
+#else
+ mutable GLTexture m_top_texture;
+ mutable GLTexture m_bottom_texture;
+#endif // ENABLE_TEXTURES_FROM_SVG
+ mutable GLBed m_model;
+ Axes m_axes;
+
+ mutable float m_scale_factor;
+
+public:
+ Bed3D();
+#if ENABLE_TEXTURES_FROM_SVG
+ ~Bed3D() { reset(); }
+#endif // ENABLE_TEXTURES_FROM_SVG
+
+ EType get_type() const { return m_type; }
+
+ bool is_prusa() const { return (m_type == MK2) || (m_type == MK3) || (m_type == SL1); }
+ bool is_custom() const { return m_type == Custom; }
+
+ const Pointfs& get_shape() const { return m_shape; }
+ // Return true if the bed shape changed, so the calee will update the UI.
+ bool set_shape(const Pointfs& shape);
+
+ const BoundingBoxf3& get_bounding_box() const { return m_bounding_box; }
+ bool contains(const Point& point) const;
+ Point point_projection(const Point& point) const;
+
+ void render(float theta, bool useVBOs, float scale_factor) const;
+ void render_axes() const;
+
+private:
+ void calc_bounding_box();
+ void calc_triangles(const ExPolygon& poly);
+ void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
+ EType detect_type(const Pointfs& shape) const;
+#if ENABLE_TEXTURES_FROM_SVG
+ void render_prusa(const std::string& key, bool bottom) const;
+ void render_prusa_shader(unsigned int vertices_count, bool transparent) const;
+#else
+ void render_prusa(const std::string &key, float theta, bool useVBOs) const;
+#endif // ENABLE_TEXTURES_FROM_SVG
+ void render_custom() const;
+#if ENABLE_TEXTURES_FROM_SVG
+ void reset();
+#endif // ENABLE_TEXTURES_FROM_SVG
+};
+
+} // GUI
+} // Slic3r
+
+#endif // slic3r_3DBed_hpp_
diff --git a/src/slic3r/GUI/3DScene.cpp b/src/slic3r/GUI/3DScene.cpp
index 67d8dd4a2..88815d9a6 100644
--- a/src/slic3r/GUI/3DScene.cpp
+++ b/src/slic3r/GUI/3DScene.cpp
@@ -11,9 +11,7 @@
#include "libslic3r/Slicing.hpp"
#include "libslic3r/GCode/Analyzer.hpp"
#include "slic3r/GUI/PresetBundle.hpp"
-#if ENABLE_PRINT_BED_MODELS
#include "libslic3r/Format/STL.hpp"
-#endif // ENABLE_PRINT_BED_MODELS
#include <stdio.h>
#include <stdlib.h>
@@ -23,10 +21,8 @@
#include <boost/log/trivial.hpp>
-#if ENABLE_PRINT_BED_MODELS
#include <boost/filesystem/operations.hpp>
#include <boost/algorithm/string.hpp>
-#endif // ENABLE_PRINT_BED_MODELS
#include <tbb/parallel_for.h>
#include <tbb/spin_mutex.h>
@@ -1671,27 +1667,19 @@ GUI::GLCanvas3DManager _3DScene::s_canvas_mgr;
GLModel::GLModel()
: m_useVBOs(false)
-#if ENABLE_PRINT_BED_MODELS
, m_filename("")
-#endif // ENABLE_PRINT_BED_MODELS
{
m_volume.shader_outside_printer_detection_enabled = false;
}
GLModel::~GLModel()
{
-#if ENABLE_PRINT_BED_MODELS
reset();
-#else
- m_volume.release_geometry();
-#endif // ENABLE_PRINT_BED_MODELS
}
void GLModel::set_color(const float* color, unsigned int size)
{
-#if ENABLE_PRINT_BED_MODELS
::memcpy((void*)m_volume.color, (const void*)color, (size_t)(std::min((unsigned int)4, size) * sizeof(float)));
-#endif // ENABLE_PRINT_BED_MODELS
m_volume.set_render_color(color, size);
}
@@ -1725,13 +1713,11 @@ void GLModel::set_scale(const Vec3d& scale)
m_volume.set_volume_scaling_factor(scale);
}
-#if ENABLE_PRINT_BED_MODELS
void GLModel::reset()
{
m_volume.release_geometry();
m_filename = "";
}
-#endif // ENABLE_PRINT_BED_MODELS
void GLModel::render() const
{
@@ -1968,7 +1954,6 @@ bool GLCurvedArrow::on_init(bool useVBOs)
return true;
}
-#if ENABLE_PRINT_BED_MODELS
bool GLBed::on_init_from_file(const std::string& filename, bool useVBOs)
{
reset();
@@ -2011,7 +1996,6 @@ bool GLBed::on_init_from_file(const std::string& filename, bool useVBOs)
return true;
}
-#endif // ENABLE_PRINT_BED_MODELS
std::string _3DScene::get_gl_info(bool format_as_html, bool extensions)
{
diff --git a/src/slic3r/GUI/3DScene.hpp b/src/slic3r/GUI/3DScene.hpp
index f6ccb7646..46cb5b870 100644
--- a/src/slic3r/GUI/3DScene.hpp
+++ b/src/slic3r/GUI/3DScene.hpp
@@ -498,20 +498,16 @@ class GLModel
protected:
GLVolume m_volume;
bool m_useVBOs;
-#if ENABLE_PRINT_BED_MODELS
std::string m_filename;
-#endif // ENABLE_PRINT_BED_MODELS
public:
GLModel();
virtual ~GLModel();
bool init(bool useVBOs) { return on_init(useVBOs); }
-#if ENABLE_PRINT_BED_MODELS
bool init_from_file(const std::string& filename, bool useVBOs) { return on_init_from_file(filename, useVBOs); }
void center_around(const Vec3d& center) { m_volume.set_volume_offset(center - m_volume.bounding_box.center()); }
-#endif // ENABLE_PRINT_BED_MODELS
void set_color(const float* color, unsigned int size);
const Vec3d& get_offset() const;
@@ -521,22 +517,16 @@ public:
const Vec3d& get_scale() const;
void set_scale(const Vec3d& scale);
-#if ENABLE_PRINT_BED_MODELS
const std::string& get_filename() const { return m_filename; }
const BoundingBoxf3& get_bounding_box() const { return m_volume.bounding_box; }
void reset();
-#endif // ENABLE_PRINT_BED_MODELS
void render() const;
protected:
-#if ENABLE_PRINT_BED_MODELS
virtual bool on_init(bool useVBOs) { return false; }
virtual bool on_init_from_file(const std::string& filename, bool useVBOs) { return false; }
-#else
- virtual bool on_init(bool useVBOs) = 0;
-#endif // ENABLE_PRINT_BED_MODELS
private:
void render_VBOs() const;
@@ -560,13 +550,11 @@ protected:
virtual bool on_init(bool useVBOs);
};
-#if ENABLE_PRINT_BED_MODELS
class GLBed : public GLModel
{
protected:
virtual bool on_init_from_file(const std::string& filename, bool useVBOs);
};
-#endif // ENABLE_PRINT_BED_MODELS
class _3DScene
{
diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp
index b194ba138..d48b6ea61 100644
--- a/src/slic3r/GUI/GLCanvas3D.cpp
+++ b/src/slic3r/GUI/GLCanvas3D.cpp
@@ -84,112 +84,6 @@ static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f
namespace Slic3r {
namespace GUI {
-bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords)
-{
- m_vertices.clear();
- m_tex_coords.clear();
-
- unsigned int v_size = 9 * (unsigned int)triangles.size();
- unsigned int t_size = 6 * (unsigned int)triangles.size();
- if (v_size == 0)
- return false;
-
- m_vertices = std::vector<float>(v_size, 0.0f);
- if (generate_tex_coords)
- m_tex_coords = std::vector<float>(t_size, 0.0f);
-
- float min_x = unscale<float>(triangles[0].points[0](0));
- float min_y = unscale<float>(triangles[0].points[0](1));
- float max_x = min_x;
- float max_y = min_y;
-
- unsigned int v_coord = 0;
- unsigned int t_coord = 0;
- for (const Polygon& t : triangles)
- {
- for (unsigned int v = 0; v < 3; ++v)
- {
- const Point& p = t.points[v];
- float x = unscale<float>(p(0));
- float y = unscale<float>(p(1));
-
- m_vertices[v_coord++] = x;
- m_vertices[v_coord++] = y;
- m_vertices[v_coord++] = z;
-
- if (generate_tex_coords)
- {
- m_tex_coords[t_coord++] = x;
- m_tex_coords[t_coord++] = y;
-
- min_x = std::min(min_x, x);
- max_x = std::max(max_x, x);
- min_y = std::min(min_y, y);
- max_y = std::max(max_y, y);
- }
- }
- }
-
- if (generate_tex_coords)
- {
- float size_x = max_x - min_x;
- float size_y = max_y - min_y;
-
- if ((size_x != 0.0f) && (size_y != 0.0f))
- {
- float inv_size_x = 1.0f / size_x;
- float inv_size_y = -1.0f / size_y;
- for (unsigned int i = 0; i < m_tex_coords.size(); i += 2)
- {
- m_tex_coords[i] = (m_tex_coords[i] - min_x) * inv_size_x;
- m_tex_coords[i + 1] = (m_tex_coords[i + 1] - min_y) * inv_size_y;
- }
- }
- }
-
- return true;
-}
-
-bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
-{
- m_vertices.clear();
- m_tex_coords.clear();
-
- unsigned int size = 6 * (unsigned int)lines.size();
- if (size == 0)
- return false;
-
- m_vertices = std::vector<float>(size, 0.0f);
-
- unsigned int coord = 0;
- for (const Line& l : lines)
- {
- m_vertices[coord++] = unscale<float>(l.a(0));
- m_vertices[coord++] = unscale<float>(l.a(1));
- m_vertices[coord++] = z;
- m_vertices[coord++] = unscale<float>(l.b(0));
- m_vertices[coord++] = unscale<float>(l.b(1));
- m_vertices[coord++] = z;
- }
-
- return true;
-}
-
-const float* GeometryBuffer::get_vertices() const
-{
- return m_vertices.data();
-}
-
-const float* GeometryBuffer::get_tex_coords() const
-{
- return m_tex_coords.data();
-}
-
-unsigned int GeometryBuffer::get_vertices_count() const
-{
- return (unsigned int)m_vertices.size() / 3;
-}
-
Size::Size()
: m_width(0)
, m_height(0)
@@ -344,502 +238,7 @@ void GLCanvas3D::Camera::set_scene_box(const BoundingBoxf3& box, GLCanvas3D& can
}
}
-GLCanvas3D::Bed::Bed()
- : m_type(Custom)
- , m_scale_factor(1.0f)
-{
-}
-
-bool GLCanvas3D::Bed::is_prusa() const
-{
- return (m_type == MK2) || (m_type == MK3) || (m_type == SL1);
-}
-
-bool GLCanvas3D::Bed::is_custom() const
-{
- return m_type == Custom;
-}
-
-const Pointfs& GLCanvas3D::Bed::get_shape() const
-{
- return m_shape;
-}
-
-bool GLCanvas3D::Bed::set_shape(const Pointfs& shape)
-{
-#if ENABLE_REWORKED_BED_SHAPE_CHANGE
- EType new_type = _detect_type(shape);
-#else
- EType new_type = _detect_type();
-#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
- if (m_shape == shape && m_type == new_type)
- // No change, no need to update the UI.
- return false;
-
- m_shape = shape;
- m_type = new_type;
-
- _calc_bounding_box();
-
- ExPolygon poly;
- for (const Vec2d& p : m_shape)
- {
- poly.contour.append(Point(scale_(p(0)), scale_(p(1))));
- }
-
- _calc_triangles(poly);
-
- const BoundingBox& bed_bbox = poly.contour.bounding_box();
- _calc_gridlines(poly, bed_bbox);
-
- m_polygon = offset_ex(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0].contour;
- // Let the calee to update the UI.
- return true;
-}
-
-const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const
-{
- return m_bounding_box;
-}
-
-bool GLCanvas3D::Bed::contains(const Point& point) const
-{
- return m_polygon.contains(point);
-}
-
-Point GLCanvas3D::Bed::point_projection(const Point& point) const
-{
- return m_polygon.point_projection(point);
-}
-
-#if ENABLE_PRINT_BED_MODELS
-void GLCanvas3D::Bed::render(float theta, bool useVBOs, float scale_factor) const
-{
- m_scale_factor = scale_factor;
-
- switch (m_type)
- {
- case MK2:
- {
- _render_prusa("mk2", theta, useVBOs);
- break;
- }
- case MK3:
- {
- _render_prusa("mk3", theta, useVBOs);
- break;
- }
- case SL1:
- {
- _render_prusa("sl1", theta, useVBOs);
- break;
- }
- default:
- case Custom:
- {
- _render_custom();
- break;
- }
- }
-}
-#else
-void GLCanvas3D::Bed::render(float theta, float scale_factor) const
-{
- m_scale_factor = scale_factor;
-
- switch (m_type)
- {
- case MK2:
- {
- _render_prusa("mk2", theta);
- break;
- }
- case MK3:
- {
- _render_prusa("mk3", theta);
- break;
- }
- case SL1:
- {
- _render_prusa("sl1", theta);
- break;
- }
- default:
- case Custom:
- {
- _render_custom();
- break;
- }
- }
-}
-#endif // ENABLE_PRINT_BED_MODELS
-
-void GLCanvas3D::Bed::_calc_bounding_box()
-{
- m_bounding_box = BoundingBoxf3();
- for (const Vec2d& p : m_shape)
- {
- m_bounding_box.merge(Vec3d(p(0), p(1), 0.0));
- }
-}
-
-void GLCanvas3D::Bed::_calc_triangles(const ExPolygon& poly)
-{
- Polygons triangles;
- poly.triangulate(&triangles);
-
- if (!m_triangles.set_from_triangles(triangles, GROUND_Z, m_type != Custom))
- printf("Unable to create bed triangles\n");
-}
-
-void GLCanvas3D::Bed::_calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
-{
- Polylines axes_lines;
- for (coord_t x = bed_bbox.min(0); x <= bed_bbox.max(0); x += scale_(10.0))
- {
- Polyline line;
- line.append(Point(x, bed_bbox.min(1)));
- line.append(Point(x, bed_bbox.max(1)));
- axes_lines.push_back(line);
- }
- for (coord_t y = bed_bbox.min(1); y <= bed_bbox.max(1); y += scale_(10.0))
- {
- Polyline line;
- line.append(Point(bed_bbox.min(0), y));
- line.append(Point(bed_bbox.max(0), y));
- axes_lines.push_back(line);
- }
-
- // clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
- Lines gridlines = to_lines(intersection_pl(axes_lines, offset(poly, (float)SCALED_EPSILON)));
-
- // append bed contours
- Lines contour_lines = to_lines(poly);
- std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
-
- if (!m_gridlines.set_from_lines(gridlines, GROUND_Z))
- printf("Unable to create bed grid lines\n");
-}
-
-#if ENABLE_REWORKED_BED_SHAPE_CHANGE
-GLCanvas3D::Bed::EType GLCanvas3D::Bed::_detect_type(const Pointfs& shape) const
-#else
-GLCanvas3D::Bed::EType GLCanvas3D::Bed::_detect_type() const
-#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
-{
- EType type = Custom;
-
- auto bundle = wxGetApp().preset_bundle;
- if (bundle != nullptr)
- {
- const Preset* curr = &bundle->printers.get_selected_preset();
- while (curr != nullptr)
- {
- if (curr->config.has("bed_shape"))
- {
-#if ENABLE_REWORKED_BED_SHAPE_CHANGE
- if ((curr->vendor != nullptr) && (curr->vendor->name == "Prusa Research") && (shape == dynamic_cast<const ConfigOptionPoints*>(curr->config.option("bed_shape"))->values))
- {
- if (boost::contains(curr->name, "SL1"))
- {
- type = SL1;
- break;
- }
- else if (boost::contains(curr->name, "MK3") || boost::contains(curr->name, "MK2.5"))
- {
- type = MK3;
- break;
- }
- else if (boost::contains(curr->name, "MK2"))
- {
- type = MK2;
- break;
- }
- }
-#else
- if (boost::contains(curr->name, "SL1"))
- {
- //FIXME add a condition on the size of the print bed?
- type = SL1;
- break;
- }
- else if (_are_equal(m_shape, dynamic_cast<const ConfigOptionPoints*>(curr->config.option("bed_shape"))->values))
- {
- if ((curr->vendor != nullptr) && (curr->vendor->name == "Prusa Research"))
- {
- if (boost::contains(curr->name, "MK3") || boost::contains(curr->name, "MK2.5"))
- {
- type = MK3;
- break;
- } else if (boost::contains(curr->name, "MK2"))
- {
- type = MK2;
- break;
- }
- }
- }
-#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
- }
-
- curr = bundle->printers.get_preset_parent(*curr);
- }
- }
-
- return type;
-}
-
-#if ENABLE_PRINT_BED_MODELS
-void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta, bool useVBOs) const
-#else
-void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
-#endif // ENABLE_PRINT_BED_MODELS
-{
- std::string tex_path = resources_dir() + "/icons/bed/" + key;
-
- // use higher resolution images if graphic card allows
- GLint max_tex_size;
- ::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
-
- // temporary set to lowest resolution
- max_tex_size = 2048;
-
- if (max_tex_size >= 8192)
- tex_path += "_8192";
- else if (max_tex_size >= 4096)
- tex_path += "_4096";
-
-#if ENABLE_PRINT_BED_MODELS
- std::string model_path = resources_dir() + "/models/" + key;
-#endif // ENABLE_PRINT_BED_MODELS
-
-#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
- // use anisotropic filter if graphic card allows
- GLfloat max_anisotropy = 0.0f;
- if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
- ::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
-#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
-
- std::string filename = tex_path + "_top.png";
- if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))
- {
- if (!m_top_texture.load_from_file(filename, true))
- {
- _render_custom();
- return;
- }
-#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
- if (max_anisotropy > 0.0f)
- {
- ::glBindTexture(GL_TEXTURE_2D, m_top_texture.get_id());
- ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
- ::glBindTexture(GL_TEXTURE_2D, 0);
- }
-#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
- }
-
- filename = tex_path + "_bottom.png";
- if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename))
- {
- if (!m_bottom_texture.load_from_file(filename, true))
- {
- _render_custom();
- return;
- }
-#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
- if (max_anisotropy > 0.0f)
- {
- ::glBindTexture(GL_TEXTURE_2D, m_bottom_texture.get_id());
- ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
- ::glBindTexture(GL_TEXTURE_2D, 0);
- }
-#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
- }
-
-#if ENABLE_PRINT_BED_MODELS
- if (theta <= 90.0f)
- {
- filename = model_path + "_bed.stl";
- if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, useVBOs)) {
- Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.5 * m_model.get_bounding_box().size()(2));
- if (key == "mk2")
- // hardcoded value to match the stl model
- offset += Vec3d(0.0, 7.5, -0.03);
- else if (key == "mk3")
- // hardcoded value to match the stl model
- offset += Vec3d(0.0, 5.5, 2.43);
- else if (key == "sl1")
- // hardcoded value to match the stl model
- offset += Vec3d(0.0, 0.0, -0.03);
-
- m_model.center_around(offset);
- }
-
- if (!m_model.get_filename().empty())
- {
- ::glEnable(GL_LIGHTING);
- m_model.render();
- ::glDisable(GL_LIGHTING);
- }
- }
-#endif // ENABLE_PRINT_BED_MODELS
-
- unsigned int triangles_vcount = m_triangles.get_vertices_count();
- if (triangles_vcount > 0)
- {
- ::glEnable(GL_DEPTH_TEST);
- ::glDepthMask(GL_FALSE);
-
- ::glEnable(GL_BLEND);
- ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- ::glEnable(GL_TEXTURE_2D);
- ::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- ::glEnableClientState(GL_VERTEX_ARRAY);
- ::glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
- if (theta > 90.0f)
- ::glFrontFace(GL_CW);
-
- ::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id());
- ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
- ::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords());
- ::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
-
- if (theta > 90.0f)
- ::glFrontFace(GL_CCW);
-
- ::glBindTexture(GL_TEXTURE_2D, 0);
- ::glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- ::glDisableClientState(GL_VERTEX_ARRAY);
-
- ::glDisable(GL_TEXTURE_2D);
-
- ::glDisable(GL_BLEND);
- ::glDepthMask(GL_TRUE);
- }
-}
-
-void GLCanvas3D::Bed::_render_custom() const
-{
- m_top_texture.reset();
- m_bottom_texture.reset();
-
- unsigned int triangles_vcount = m_triangles.get_vertices_count();
- if (triangles_vcount > 0)
- {
- ::glEnable(GL_LIGHTING);
- ::glDisable(GL_DEPTH_TEST);
-
- ::glEnable(GL_BLEND);
- ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- ::glEnableClientState(GL_VERTEX_ARRAY);
-
- ::glColor4f(0.35f, 0.35f, 0.35f, 0.4f);
- ::glNormal3d(0.0f, 0.0f, 1.0f);
- ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
- ::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
-
- // draw grid
- unsigned int gridlines_vcount = m_gridlines.get_vertices_count();
-
- // we need depth test for grid, otherwise it would disappear when looking the object from below
- ::glEnable(GL_DEPTH_TEST);
- ::glLineWidth(3.0f * m_scale_factor);
- ::glColor4f(0.2f, 0.2f, 0.2f, 0.4f);
- ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_vertices());
- ::glDrawArrays(GL_LINES, 0, (GLsizei)gridlines_vcount);
-
- ::glDisableClientState(GL_VERTEX_ARRAY);
-
- ::glDisable(GL_BLEND);
- ::glDisable(GL_LIGHTING);
- }
-}
-
-#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
-bool GLCanvas3D::Bed::_are_equal(const Pointfs& bed_1, const Pointfs& bed_2)
-{
- if (bed_1.size() != bed_2.size())
- return false;
-
- for (unsigned int i = 0; i < (unsigned int)bed_1.size(); ++i)
- {
- if (bed_1[i] != bed_2[i])
- return false;
- }
-
- return true;
-}
-#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
-
-const double GLCanvas3D::Axes::Radius = 0.5;
-const double GLCanvas3D::Axes::ArrowBaseRadius = 2.5 * GLCanvas3D::Axes::Radius;
-const double GLCanvas3D::Axes::ArrowLength = 5.0;
-
-GLCanvas3D::Axes::Axes()
- : origin(Vec3d::Zero())
- , length(Vec3d::Zero())
-{
- m_quadric = ::gluNewQuadric();
- if (m_quadric != nullptr)
- ::gluQuadricDrawStyle(m_quadric, GLU_FILL);
-}
-
-GLCanvas3D::Axes::~Axes()
-{
- if (m_quadric != nullptr)
- ::gluDeleteQuadric(m_quadric);
-}
-
-void GLCanvas3D::Axes::render() const
-{
- if (m_quadric == nullptr)
- return;
-
- ::glEnable(GL_DEPTH_TEST);
- ::glEnable(GL_LIGHTING);
-
- // x axis
- ::glColor3f(1.0f, 0.0f, 0.0f);
- ::glPushMatrix();
- ::glTranslated(origin(0), origin(1), origin(2));
- ::glRotated(90.0, 0.0, 1.0, 0.0);
- render_axis(length(0));
- ::glPopMatrix();
-
- // y axis
- ::glColor3f(0.0f, 1.0f, 0.0f);
- ::glPushMatrix();
- ::glTranslated(origin(0), origin(1), origin(2));
- ::glRotated(-90.0, 1.0, 0.0, 0.0);
- render_axis(length(1));
- ::glPopMatrix();
-
- // z axis
- ::glColor3f(0.0f, 0.0f, 1.0f);
- ::glPushMatrix();
- ::glTranslated(origin(0), origin(1), origin(2));
- render_axis(length(2));
- ::glPopMatrix();
-
- ::glDisable(GL_LIGHTING);
-}
-
-void GLCanvas3D::Axes::render_axis(double length) const
-{
- ::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
- ::gluCylinder(m_quadric, Radius, Radius, length, 32, 1);
- ::gluQuadricOrientation(m_quadric, GLU_INSIDE);
- ::gluDisk(m_quadric, 0.0, Radius, 32, 1);
- ::glTranslated(0.0, 0.0, length);
- ::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
- ::gluCylinder(m_quadric, ArrowBaseRadius, 0.0, ArrowLength, 32, 1);
- ::gluQuadricOrientation(m_quadric, GLU_INSIDE);
- ::gluDisk(m_quadric, 0.0, ArrowBaseRadius, 32, 1);
-}
-
+#if !ENABLE_TEXTURES_FROM_SVG
GLCanvas3D::Shader::Shader()
: m_shader(nullptr)
{
@@ -918,6 +317,7 @@ void GLCanvas3D::Shader::_reset()
m_shader = nullptr;
}
}
+#endif // !ENABLE_TEXTURES_FROM_SVG
GLCanvas3D::LayersEditing::LayersEditing()
: m_use_legacy_opengl(false)
@@ -4085,6 +3485,7 @@ wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
+wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
@@ -4094,6 +3495,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
, m_retina_helper(nullptr)
#endif
, m_in_render(false)
+ , m_bed(nullptr)
, m_toolbar(GLToolbar::Normal)
, m_view_toolbar(nullptr)
, m_use_clipping_planes(false)
@@ -4104,11 +3506,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
, m_dirty(true)
, m_initialized(false)
, m_use_VBOs(false)
-#if ENABLE_REWORKED_BED_SHAPE_CHANGE
, m_requires_zoom_to_bed(false)
-#else
- , m_force_zoom_to_bed_enabled(false)
-#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
, m_apply_zoom_to_volumes_filter(false)
, m_hover_volume_id(-1)
, m_toolbar_action_running(false)
@@ -4325,36 +3723,12 @@ void GLCanvas3D::set_model(Model* model)
m_selection.set_model(m_model);
}
-void GLCanvas3D::set_bed_shape(const Pointfs& shape)
+void GLCanvas3D::bed_shape_changed()
{
- bool new_shape = m_bed.set_shape(shape);
-
-#if ENABLE_REWORKED_BED_SHAPE_CHANGE
- if (new_shape)
- {
- // Set the origin and size for painting of the coordinate system axes.
- m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z);
- set_bed_axes_length(0.1 * m_bed.get_bounding_box().max_size());
- m_camera.set_scene_box(scene_bounding_box(), *this);
- m_requires_zoom_to_bed = true;
-
- m_dirty = true;
- }
-#else
- // Set the origin and size for painting of the coordinate system axes.
- m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z);
- set_bed_axes_length(0.1 * m_bed.get_bounding_box().max_size());
-
- if (new_shape)
- zoom_to_bed();
+ m_camera.set_scene_box(scene_bounding_box(), *this);
+ m_requires_zoom_to_bed = true;
m_dirty = true;
-#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
-}
-
-void GLCanvas3D::set_bed_axes_length(double length)
-{
- m_axes.length = length * Vec3d::Ones();
}
void GLCanvas3D::set_color_by(const std::string& value)
@@ -4381,7 +3755,9 @@ BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
{
BoundingBoxf3 bb = volumes_bounding_box();
- bb.merge(m_bed.get_bounding_box());
+ if (m_bed != nullptr)
+ bb.merge(m_bed->get_bounding_box());
+
if (m_config != nullptr)
{
double h = m_config->opt_float("max_print_height");
@@ -4444,13 +3820,6 @@ void GLCanvas3D::enable_toolbar(bool enable)
m_toolbar.set_enabled(enable);
}
-#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
-void GLCanvas3D::enable_force_zoom_to_bed(bool enable)
-{
- m_force_zoom_to_bed_enabled = enable;
-}
-#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
-
void GLCanvas3D::enable_dynamic_background(bool enable)
{
m_dynamic_background_enabled = enable;
@@ -4476,7 +3845,8 @@ bool GLCanvas3D::is_toolbar_item_pressed(const std::string& name) const
void GLCanvas3D::zoom_to_bed()
{
- _zoom_to_bounding_box(m_bed.get_bounding_box());
+ if (m_bed != nullptr)
+ _zoom_to_bounding_box(m_bed->get_bounding_box());
}
void GLCanvas3D::zoom_to_volumes()
@@ -4589,12 +3959,10 @@ void GLCanvas3D::render()
if (!_set_current() || !_3DScene::init(m_canvas))
return;
-#if ENABLE_REWORKED_BED_SHAPE_CHANGE
- if (m_bed.get_shape().empty())
+ if ((m_bed != nullptr) && m_bed->get_shape().empty())
{
// this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
- if (m_config != nullptr)
- set_bed_shape(m_config->opt<ConfigOptionPoints>("bed_shape")->values);
+ post_event(SimpleEvent(EVT_GLCANVAS_UPDATE_BED_SHAPE));
}
if (m_requires_zoom_to_bed)
@@ -4604,10 +3972,6 @@ void GLCanvas3D::render()
_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
m_requires_zoom_to_bed = false;
}
-#else
- if (m_force_zoom_to_bed_enabled)
- _force_zoom_to_bed();
-#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
_camera_tranform();
@@ -4621,7 +3985,7 @@ void GLCanvas3D::render()
// absolute value of the rotation
theta = 360.f - theta;
- bool is_custom_bed = m_bed.is_custom();
+ bool is_custom_bed = (m_bed == nullptr) || m_bed->is_custom();
#if ENABLE_IMGUI
wxGetApp().imgui()->new_frame();
@@ -4903,10 +4267,6 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
if (m_reload_delayed)
return;
-#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
- set_bed_shape(dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"))->values);
-#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
-
if (m_regenerate_volumes)
{
m_volumes.volumes = std::move(glvolumes_new);
@@ -6194,14 +5554,6 @@ bool GLCanvas3D::_is_shown_on_screen() const
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
}
-#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
-void GLCanvas3D::_force_zoom_to_bed()
-{
- zoom_to_bed();
- m_force_zoom_to_bed_enabled = false;
-}
-#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
-
bool GLCanvas3D::_init_toolbar()
{
if (!m_toolbar.is_enabled())
@@ -6410,8 +5762,9 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
BoundingBoxf3 GLCanvas3D::_max_bounding_box() const
{
- BoundingBoxf3 bb = m_bed.get_bounding_box();
- bb.merge(volumes_bounding_box());
+ BoundingBoxf3 bb = volumes_bounding_box();
+ if (m_bed != nullptr)
+ bb.merge(m_bed->get_bounding_box());
return bb;
}
@@ -6427,11 +5780,7 @@ void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
viewport_changed();
-#if ENABLE_REWORKED_BED_SHAPE_CHANGE
m_dirty = true;
-#else
- _refresh_if_shown_on_screen();
-#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
}
}
@@ -6511,15 +5860,7 @@ void GLCanvas3D::_refresh_if_shown_on_screen()
// Because of performance problems on macOS, where PaintEvents are not delivered
// frequently enough, we call render() here directly when we can.
-#if ENABLE_REWORKED_BED_SHAPE_CHANGE
render();
-#else
- // We can't do that when m_force_zoom_to_bed_enabled == true, because then render()
- // ends up calling back here via _force_zoom_to_bed(), causing a stack overflow.
- if (m_canvas != nullptr) {
- m_force_zoom_to_bed_enabled ? m_canvas->Refresh() : render();
- }
-#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
}
}
@@ -6628,16 +5969,14 @@ void GLCanvas3D::_render_bed(float theta) const
scale_factor = m_retina_helper->get_scale_factor();
#endif
-#if ENABLE_PRINT_BED_MODELS
- m_bed.render(theta, m_use_VBOs, scale_factor);
-#else
- m_bed.render(theta, scale_factor);
-#endif // ENABLE_PRINT_BED_MODELS
+ if (m_bed != nullptr)
+ m_bed->render(theta, m_use_VBOs, scale_factor);
}
void GLCanvas3D::_render_axes() const
{
- m_axes.render();
+ if (m_bed != nullptr)
+ m_bed->render_axes();
}
void GLCanvas3D::_render_objects() const
@@ -6655,9 +5994,9 @@ void GLCanvas3D::_render_objects() const
// Update the layer editing selection to the first object selected, update the current object maximum Z.
const_cast<LayersEditing&>(m_layers_editing).select_object(*m_model, this->is_layers_editing_enabled() ? m_selection.get_object_idx() : -1);
- if (m_config != nullptr)
+ if ((m_config != nullptr) && (m_bed != nullptr))
{
- const BoundingBoxf3& bed_bb = m_bed.get_bounding_box();
+ const BoundingBoxf3& bed_bb = m_bed->get_bounding_box();
m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
m_volumes.check_outside_state(m_config, nullptr);
}
diff --git a/src/slic3r/GUI/GLCanvas3D.hpp b/src/slic3r/GUI/GLCanvas3D.hpp
index f3e1bc918..bcae0f9af 100644
--- a/src/slic3r/GUI/GLCanvas3D.hpp
+++ b/src/slic3r/GUI/GLCanvas3D.hpp
@@ -8,6 +8,7 @@
#include "3DScene.hpp"
#include "GLToolbar.hpp"
#include "Event.hpp"
+#include "3DBed.hpp"
#include <float.h>
@@ -25,9 +26,6 @@ class wxGLCanvas;
// Support for Retina OpenGL on Mac OS
#define ENABLE_RETINA_GL __APPLE__
-class GLUquadric;
-typedef class GLUquadric GLUquadricObj;
-
namespace Slic3r {
class GLShader;
@@ -45,21 +43,6 @@ class GLGizmoBase;
class RetinaHelper;
#endif
-class GeometryBuffer
-{
- std::vector<float> m_vertices;
- std::vector<float> m_tex_coords;
-
-public:
- bool set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords);
- bool set_from_lines(const Lines& lines, float z);
-
- const float* get_vertices() const;
- const float* get_tex_coords() const;
-
- unsigned int get_vertices_count() const;
-};
-
class Size
{
int m_width;
@@ -131,6 +114,7 @@ wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
+wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
// this describes events being passed from GLCanvas3D to SlaSupport gizmo
@@ -209,95 +193,7 @@ class GLCanvas3D
void set_scene_box(const BoundingBoxf3& box, GLCanvas3D& canvas);
};
- class Bed
- {
- public:
- enum EType : unsigned char
- {
- MK2,
- MK3,
- SL1,
- Custom,
- Num_Types
- };
-
- private:
- EType m_type;
- Pointfs m_shape;
- BoundingBoxf3 m_bounding_box;
- Polygon m_polygon;
- GeometryBuffer m_triangles;
- GeometryBuffer m_gridlines;
- mutable GLTexture m_top_texture;
- mutable GLTexture m_bottom_texture;
-#if ENABLE_PRINT_BED_MODELS
- mutable GLBed m_model;
-#endif // ENABLE_PRINT_BED_MODELS
-
- mutable float m_scale_factor;
-
- public:
- Bed();
-
-#if ENABLE_REWORKED_BED_SHAPE_CHANGE
- EType get_type() const { return m_type; }
-#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
-
- bool is_prusa() const;
- bool is_custom() const;
-
- const Pointfs& get_shape() const;
- // Return true if the bed shape changed, so the calee will update the UI.
- bool set_shape(const Pointfs& shape);
-
- const BoundingBoxf3& get_bounding_box() const;
- bool contains(const Point& point) const;
- Point point_projection(const Point& point) const;
-
-#if ENABLE_PRINT_BED_MODELS
- void render(float theta, bool useVBOs, float scale_factor) const;
-#else
- void render(float theta, float scale_factor) const;
-#endif // ENABLE_PRINT_BED_MODELS
-
- private:
- void _calc_bounding_box();
- void _calc_triangles(const ExPolygon& poly);
- void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
-#if ENABLE_REWORKED_BED_SHAPE_CHANGE
- EType _detect_type(const Pointfs& shape) const;
-#else
- EType _detect_type() const;
-#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
-#if ENABLE_PRINT_BED_MODELS
- void _render_prusa(const std::string &key, float theta, bool useVBOs) const;
-#else
- void _render_prusa(const std::string &key, float theta) const;
-#endif // ENABLE_PRINT_BED_MODELS
- void _render_custom() const;
-#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
- static bool _are_equal(const Pointfs& bed_1, const Pointfs& bed_2);
-#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
- };
-
- struct Axes
- {
- static const double Radius;
- static const double ArrowBaseRadius;
- static const double ArrowLength;
- Vec3d origin;
- Vec3d length;
- GLUquadricObj* m_quadric;
-
- Axes();
- ~Axes();
-
- void render() const;
-
- private:
- void render_axis(double length) const;
- };
-
+#if !ENABLE_TEXTURES_FROM_SVG
class Shader
{
GLShader* m_shader;
@@ -321,6 +217,7 @@ class GLCanvas3D
private:
void _reset();
};
+#endif // !ENABLE_TEXTURES_FROM_SVG
class LayersEditing
{
@@ -907,8 +804,7 @@ private:
WarningTexture m_warning_texture;
wxTimer m_timer;
Camera m_camera;
- Bed m_bed;
- Axes m_axes;
+ Bed3D* m_bed;
LayersEditing m_layers_editing;
Shader m_shader;
Mouse m_mouse;
@@ -930,11 +826,7 @@ private:
bool m_dirty;
bool m_initialized;
bool m_use_VBOs;
-#if ENABLE_REWORKED_BED_SHAPE_CHANGE
bool m_requires_zoom_to_bed;
-#else
- bool m_force_zoom_to_bed_enabled;
-#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
bool m_apply_zoom_to_volumes_filter;
mutable int m_hover_volume_id;
bool m_toolbar_action_running;
@@ -968,6 +860,8 @@ public:
wxGLCanvas* get_wxglcanvas() { return m_canvas; }
const wxGLCanvas* get_wxglcanvas() const { return m_canvas; }
+ void set_bed(Bed3D* bed) { m_bed = bed; }
+
void set_view_toolbar(GLToolbar* toolbar) { m_view_toolbar = toolbar; }
bool init(bool useVBOs, bool use_legacy_opengl);
@@ -989,12 +883,7 @@ public:
const Selection& get_selection() const { return m_selection; }
Selection& get_selection() { return m_selection; }
- // Set the bed shape to a single closed 2D polygon(array of two element arrays),
- // triangulate the bed and store the triangles into m_bed.m_triangles,
- // fills the m_bed.m_grid_lines and sets m_bed.m_origin.
- // Sets m_bed.m_polygon to limit the object placement.
- void set_bed_shape(const Pointfs& shape);
- void set_bed_axes_length(double length);
+ void bed_shape_changed();
void set_clipping_plane(unsigned int id, const ClippingPlane& plane)
{
@@ -1024,9 +913,6 @@ public:
void enable_moving(bool enable);
void enable_gizmos(bool enable);
void enable_toolbar(bool enable);
-#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
- void enable_force_zoom_to_bed(bool enable);
-#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
void enable_dynamic_background(bool enable);
void allow_multisample(bool allow);
@@ -1112,9 +998,6 @@ public:
private:
bool _is_shown_on_screen() const;
-#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
- void _force_zoom_to_bed();
-#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
bool _init_toolbar();
diff --git a/src/slic3r/GUI/GLShader.cpp b/src/slic3r/GUI/GLShader.cpp
index 791f452ef..24d8d41b2 100644
--- a/src/slic3r/GUI/GLShader.cpp
+++ b/src/slic3r/GUI/GLShader.cpp
@@ -253,4 +253,91 @@ sub SetMatrix
}
*/
+#if ENABLE_TEXTURES_FROM_SVG
+Shader::Shader()
+ : m_shader(nullptr)
+{
+}
+
+Shader::~Shader()
+{
+ reset();
+}
+
+bool Shader::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
+{
+ if (is_initialized())
+ return true;
+
+ m_shader = new GLShader();
+ if (m_shader != nullptr)
+ {
+ if (!m_shader->load_from_file(fragment_shader_filename.c_str(), vertex_shader_filename.c_str()))
+ {
+ std::cout << "Compilaton of shader failed:" << std::endl;
+ std::cout << m_shader->last_error << std::endl;
+ reset();
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool Shader::is_initialized() const
+{
+ return (m_shader != nullptr);
+}
+
+bool Shader::start_using() const
+{
+ if (is_initialized())
+ {
+ m_shader->enable();
+ return true;
+ }
+ else
+ return false;
+}
+
+void Shader::stop_using() const
+{
+ if (m_shader != nullptr)
+ m_shader->disable();
+}
+
+void Shader::set_uniform(const std::string& name, float value) const
+{
+ if (m_shader != nullptr)
+ m_shader->set_uniform(name.c_str(), value);
+}
+
+void Shader::set_uniform(const std::string& name, const float* matrix) const
+{
+ if (m_shader != nullptr)
+ m_shader->set_uniform(name.c_str(), matrix);
+}
+
+void Shader::set_uniform(const std::string& name, bool value) const
+{
+ if (m_shader != nullptr)
+ m_shader->set_uniform(name.c_str(), value);
+}
+
+unsigned int Shader::get_shader_program_id() const
+{
+ return (m_shader != nullptr) ? m_shader->shader_program_id : 0;
+}
+
+void Shader::reset()
+{
+ if (m_shader != nullptr)
+ {
+ m_shader->release();
+ delete m_shader;
+ m_shader = nullptr;
+ }
+}
+#endif // ENABLE_TEXTURES_FROM_SVG
+
} // namespace Slic3r
diff --git a/src/slic3r/GUI/GLShader.hpp b/src/slic3r/GUI/GLShader.hpp
index 0634cce6e..2f88d0393 100644
--- a/src/slic3r/GUI/GLShader.hpp
+++ b/src/slic3r/GUI/GLShader.hpp
@@ -36,6 +36,34 @@ public:
std::string last_error;
};
+#if ENABLE_TEXTURES_FROM_SVG
+class Shader
+{
+ GLShader* m_shader;
+
+public:
+ Shader();
+ ~Shader();
+
+ bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
+
+ bool is_initialized() const;
+
+ bool start_using() const;
+ void stop_using() const;
+
+ void set_uniform(const std::string& name, float value) const;
+ void set_uniform(const std::string& name, const float* matrix) const;
+ void set_uniform(const std::string& name, bool value) const;
+
+ const GLShader* get_shader() const { return m_shader; }
+ unsigned int get_shader_program_id() const;
+
+private:
+ void reset();
+};
+#endif // ENABLE_TEXTURES_FROM_SVG
+
}
#endif /* slic3r_GLShader_hpp_ */
diff --git a/src/slic3r/GUI/GLTexture.cpp b/src/slic3r/GUI/GLTexture.cpp
index 292ef472a..e7e20b27e 100644
--- a/src/slic3r/GUI/GLTexture.cpp
+++ b/src/slic3r/GUI/GLTexture.cpp
@@ -1,3 +1,4 @@
+#include "libslic3r/libslic3r.h"
#include "GLTexture.hpp"
#include <GL/glew.h>
@@ -5,10 +6,20 @@
#include <wx/image.h>
#include <boost/filesystem.hpp>
+#if ENABLE_TEXTURES_FROM_SVG
+#include <boost/algorithm/string/predicate.hpp>
+#endif // ENABLE_TEXTURES_FROM_SVG
#include <vector>
#include <algorithm>
+#if ENABLE_TEXTURES_FROM_SVG
+#define NANOSVG_IMPLEMENTATION
+#include "nanosvg/nanosvg.h"
+#define NANOSVGRAST_IMPLEMENTATION
+#include "nanosvg/nanosvgrast.h"
+#endif // ENABLE_TEXTURES_FROM_SVG
+
namespace Slic3r {
namespace GUI {
@@ -27,7 +38,34 @@ GLTexture::~GLTexture()
reset();
}
-bool GLTexture::load_from_file(const std::string& filename, bool generate_mipmaps)
+#if ENABLE_TEXTURES_FROM_SVG
+bool GLTexture::load_from_file(const std::string& filename, bool use_mipmaps)
+{
+ reset();
+
+ if (!boost::filesystem::exists(filename))
+ return false;
+
+ if (boost::algorithm::iends_with(filename, ".png"))
+ return load_from_png(filename, use_mipmaps);
+ else
+ return false;
+}
+
+bool GLTexture::load_from_svg_file(const std::string& filename, bool use_mipmaps, unsigned int max_size_px)
+{
+ reset();
+
+ if (!boost::filesystem::exists(filename))
+ return false;
+
+ if (boost::algorithm::iends_with(filename, ".svg"))
+ return load_from_svg(filename, use_mipmaps, max_size_px);
+ else
+ return false;
+}
+#else
+bool GLTexture::load_from_file(const std::string& filename, bool use_mipmaps)
{
reset();
@@ -78,10 +116,10 @@ bool GLTexture::load_from_file(const std::string& filename, bool generate_mipmap
::glGenTextures(1, &m_id);
::glBindTexture(GL_TEXTURE_2D, m_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
- if (generate_mipmaps)
+ if (use_mipmaps)
{
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
- unsigned int levels_count = _generate_mipmaps(image);
+ unsigned int levels_count = generate_mipmaps(image);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1 + levels_count);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
@@ -97,6 +135,7 @@ bool GLTexture::load_from_file(const std::string& filename, bool generate_mipmap
m_source = filename;
return true;
}
+#endif // ENABLE_TEXTURES_FROM_SVG
void GLTexture::reset()
{
@@ -109,26 +148,6 @@ void GLTexture::reset()
m_source = "";
}
-unsigned int GLTexture::get_id() const
-{
- return m_id;
-}
-
-int GLTexture::get_width() const
-{
- return m_width;
-}
-
-int GLTexture::get_height() const
-{
- return m_height;
-}
-
-const std::string& GLTexture::get_source() const
-{
- return m_source;
-}
-
void GLTexture::render_texture(unsigned int tex_id, float left, float right, float bottom, float top)
{
render_sub_texture(tex_id, left, right, bottom, top, FullTextureUVs);
@@ -157,7 +176,7 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
::glDisable(GL_BLEND);
}
-unsigned int GLTexture::_generate_mipmaps(wxImage& image)
+unsigned int GLTexture::generate_mipmaps(wxImage& image)
{
int w = image.GetWidth();
int h = image.GetHeight();
@@ -195,5 +214,152 @@ unsigned int GLTexture::_generate_mipmaps(wxImage& image)
return (unsigned int)level;
}
+#if ENABLE_TEXTURES_FROM_SVG
+bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps)
+{
+ // Load a PNG with an alpha channel.
+ wxImage image;
+ if (!image.LoadFile(wxString::FromUTF8(filename.c_str()), wxBITMAP_TYPE_PNG))
+ {
+ reset();
+ return false;
+ }
+
+ m_width = image.GetWidth();
+ m_height = image.GetHeight();
+ int n_pixels = m_width * m_height;
+
+ if (n_pixels <= 0)
+ {
+ reset();
+ return false;
+ }
+
+ // Get RGB & alpha raw data from wxImage, pack them into an array.
+ unsigned char* img_rgb = image.GetData();
+ if (img_rgb == nullptr)
+ {
+ reset();
+ return false;
+ }
+
+ unsigned char* img_alpha = image.GetAlpha();
+
+ std::vector<unsigned char> data(n_pixels * 4, 0);
+ for (int i = 0; i < n_pixels; ++i)
+ {
+ int data_id = i * 4;
+ int img_id = i * 3;
+ data[data_id + 0] = img_rgb[img_id + 0];
+ data[data_id + 1] = img_rgb[img_id + 1];
+ data[data_id + 2] = img_rgb[img_id + 2];
+ data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
+ }
+
+ // sends data to gpu
+ ::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ ::glGenTextures(1, &m_id);
+ ::glBindTexture(GL_TEXTURE_2D, m_id);
+ ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
+ if (use_mipmaps)
+ {
+ // we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
+ unsigned int levels_count = generate_mipmaps(image);
+ ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1 + levels_count);
+ ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ }
+ else
+ {
+ ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
+ }
+ ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ ::glBindTexture(GL_TEXTURE_2D, 0);
+
+ m_source = filename;
+
+ return true;
+}
+
+bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, unsigned int max_size_px)
+{
+ NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
+ if (image == nullptr)
+ {
+// printf("Could not open SVG image.\n");
+ reset();
+ return false;
+ }
+
+ float scale = (float)max_size_px / std::max(image->width, image->height);
+
+ m_width = (int)(scale * image->width);
+ m_height = (int)(scale * image->height);
+ int n_pixels = m_width * m_height;
+
+ if (n_pixels <= 0)
+ {
+ reset();
+ return false;
+ }
+
+ NSVGrasterizer* rast = nsvgCreateRasterizer();
+ if (rast == nullptr)
+ {
+// printf("Could not init rasterizer.\n");
+ nsvgDelete(image);
+ reset();
+ return false;
+ }
+
+ // creates the temporary buffer only once, with max size, and reuse it for all the levels, if generating mipmaps
+ std::vector<unsigned char> data(n_pixels * 4, 0);
+ nsvgRasterize(rast, image, 0, 0, scale, data.data(), m_width, m_height, m_width * 4);
+
+ // sends data to gpu
+ ::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ ::glGenTextures(1, &m_id);
+ ::glBindTexture(GL_TEXTURE_2D, m_id);
+ ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
+ if (use_mipmaps)
+ {
+ // we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
+ int lod_w = m_width;
+ int lod_h = m_height;
+ GLint level = 0;
+ while ((lod_w > 1) || (lod_h > 1))
+ {
+ ++level;
+
+ lod_w = std::max(lod_w / 2, 1);
+ lod_h = std::max(lod_h / 2, 1);
+ scale /= 2.0f;
+
+ nsvgRasterize(rast, image, 0, 0, scale, data.data(), lod_w, lod_h, lod_w * 4);
+ ::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
+ }
+
+ ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1 + level);
+ ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ }
+ else
+ {
+ ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
+ }
+ ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ ::glBindTexture(GL_TEXTURE_2D, 0);
+
+ m_source = filename;
+
+ nsvgDeleteRasterizer(rast);
+ nsvgDelete(image);
+
+ return true;
+}
+#endif // ENABLE_TEXTURES_FROM_SVG
+
} // namespace GUI
} // namespace Slic3r
diff --git a/src/slic3r/GUI/GLTexture.hpp b/src/slic3r/GUI/GLTexture.hpp
index e027bd152..af41ac342 100644
--- a/src/slic3r/GUI/GLTexture.hpp
+++ b/src/slic3r/GUI/GLTexture.hpp
@@ -37,20 +37,28 @@ namespace GUI {
GLTexture();
virtual ~GLTexture();
- bool load_from_file(const std::string& filename, bool generate_mipmaps);
+ bool load_from_file(const std::string& filename, bool use_mipmaps);
+#if ENABLE_TEXTURES_FROM_SVG
+ bool load_from_svg_file(const std::string& filename, bool use_mipmaps, unsigned int max_size_px);
+#endif // ENABLE_TEXTURES_FROM_SVG
void reset();
- unsigned int get_id() const;
- int get_width() const;
- int get_height() const;
+ unsigned int get_id() const { return m_id; }
+ int get_width() const { return m_width; }
+ int get_height() const { return m_height; }
- const std::string& get_source() const;
+ const std::string& get_source() const { return m_source; }
static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
static void render_sub_texture(unsigned int tex_id, float left, float right, float bottom, float top, const Quad_UVs& uvs);
protected:
- unsigned int _generate_mipmaps(wxImage& image);
+ unsigned int generate_mipmaps(wxImage& image);
+#if ENABLE_TEXTURES_FROM_SVG
+ private:
+ bool load_from_png(const std::string& filename, bool use_mipmaps);
+ bool load_from_svg(const std::string& filename, bool use_mipmaps, unsigned int max_size_px);
+#endif // ENABLE_TEXTURES_FROM_SVG
};
} // namespace GUI
diff --git a/src/slic3r/GUI/GUI_Preview.cpp b/src/slic3r/GUI/GUI_Preview.cpp
index b311cde51..25872fc1f 100644
--- a/src/slic3r/GUI/GUI_Preview.cpp
+++ b/src/slic3r/GUI/GUI_Preview.cpp
@@ -69,9 +69,6 @@ bool View3D::init(wxWindow* parent, Model* model, DynamicPrintConfig* config, Ba
m_canvas->set_config(config);
m_canvas->enable_gizmos(true);
m_canvas->enable_toolbar(true);
-#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
- m_canvas->enable_force_zoom_to_bed(true);
-#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
#if !ENABLE_IMGUI
m_gizmo_widget = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxDefaultSize);
@@ -92,6 +89,12 @@ bool View3D::init(wxWindow* parent, Model* model, DynamicPrintConfig* config, Ba
return true;
}
+void View3D::set_bed(Bed3D* bed)
+{
+ if (m_canvas != nullptr)
+ m_canvas->set_bed(bed);
+}
+
void View3D::set_view_toolbar(GLToolbar* toolbar)
{
if (m_canvas != nullptr)
@@ -104,15 +107,10 @@ void View3D::set_as_dirty()
m_canvas->set_as_dirty();
}
-void View3D::set_bed_shape(const Pointfs& shape)
+void View3D::bed_shape_changed()
{
if (m_canvas != nullptr)
- {
- m_canvas->set_bed_shape(shape);
-#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
- m_canvas->zoom_to_bed();
-#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
- }
+ m_canvas->bed_shape_changed();
}
void View3D::select_view(const std::string& direction)
@@ -345,6 +343,12 @@ Preview::~Preview()
}
}
+void Preview::set_bed(Bed3D* bed)
+{
+ if (m_canvas != nullptr)
+ m_canvas->set_bed(bed);
+}
+
void Preview::set_view_toolbar(GLToolbar* toolbar)
{
if (m_canvas != nullptr)
@@ -376,9 +380,10 @@ void Preview::set_enabled(bool enabled)
m_enabled = enabled;
}
-void Preview::set_bed_shape(const Pointfs& shape)
+void Preview::bed_shape_changed()
{
- m_canvas->set_bed_shape(shape);
+ if (m_canvas != nullptr)
+ m_canvas->bed_shape_changed();
}
void Preview::select_view(const std::string& direction)
diff --git a/src/slic3r/GUI/GUI_Preview.hpp b/src/slic3r/GUI/GUI_Preview.hpp
index 49dbed44d..6cd67013c 100644
--- a/src/slic3r/GUI/GUI_Preview.hpp
+++ b/src/slic3r/GUI/GUI_Preview.hpp
@@ -27,6 +27,7 @@ namespace GUI {
class GLCanvas3D;
class GLToolbar;
+class Bed3D;
class View3D : public wxPanel
{
@@ -48,10 +49,11 @@ public:
wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
GLCanvas3D* get_canvas3d() { return m_canvas; }
+ void set_bed(Bed3D* bed);
void set_view_toolbar(GLToolbar* toolbar);
void set_as_dirty();
- void set_bed_shape(const Pointfs& shape);
+ void bed_shape_changed();
void select_view(const std::string& direction);
void select_all();
@@ -114,12 +116,13 @@ public:
wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
GLCanvas3D* get_canvas3d() { return m_canvas; }
+ void set_bed(Bed3D* bed);
void set_view_toolbar(GLToolbar* toolbar);
void set_number_extruders(unsigned int number_extruders);
void set_canvas_as_dirty();
void set_enabled(bool enabled);
- void set_bed_shape(const Pointfs& shape);
+ void bed_shape_changed();
void select_view(const std::string& direction);
void set_viewport_from_scene(GLCanvas3D* canvas);
void set_viewport_into_scene(GLCanvas3D* canvas);
diff --git a/src/slic3r/GUI/Plater.cpp b/src/slic3r/GUI/Plater.cpp
index 114875637..7fcc81b44 100644
--- a/src/slic3r/GUI/Plater.cpp
+++ b/src/slic3r/GUI/Plater.cpp
@@ -49,6 +49,7 @@
#include "GLCanvas3D.hpp"
#include "GLToolbar.hpp"
#include "GUI_Preview.hpp"
+#include "3DBed.hpp"
#include "Tab.hpp"
#include "PresetBundle.hpp"
#include "BackgroundSlicingProcess.hpp"
@@ -1016,6 +1017,7 @@ struct Plater::priv
wxPanel* current_panel;
std::vector<wxPanel*> panels;
Sidebar *sidebar;
+ Bed3D bed;
View3D* view3D;
GLToolbar view_toolbar;
Preview *preview;
@@ -1120,6 +1122,12 @@ struct Plater::priv
void update_object_menu();
+ // Set the bed shape to a single closed 2D polygon(array of two element arrays),
+ // triangulate the bed and store the triangles into m_bed.m_triangles,
+ // fills the m_bed.m_grid_lines and sets m_bed.m_origin.
+ // Sets m_bed.m_polygon to limit the object placement.
+ void set_bed_shape(const Pointfs& shape);
+
private:
bool init_object_menu();
bool init_common_menu(wxMenu* menu, const bool is_part = false);
@@ -1192,18 +1200,15 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
view3D = new View3D(q, &model, config, &background_process);
preview = new Preview(q, config, &background_process, &gcode_preview_data, [this](){ schedule_background_process(); });
+ view3D->set_bed(&bed);
+ preview->set_bed(&bed);
+
panels.push_back(view3D);
panels.push_back(preview);
this->background_process_timer.SetOwner(this->q, 0);
this->q->Bind(wxEVT_TIMER, [this](wxTimerEvent &evt) { this->update_restart_background_process(false, false); });
-#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
- auto *bed_shape = config->opt<ConfigOptionPoints>("bed_shape");
- view3D->set_bed_shape(bed_shape->values);
- preview->set_bed_shape(bed_shape->values);
-#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
-
update();
auto *hsizer = new wxBoxSizer(wxHORIZONTAL);
@@ -1255,10 +1260,12 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
view3D_canvas->Bind(EVT_GLTOOLBAR_SPLIT_VOLUMES, &priv::on_action_split_volumes, this);
view3D_canvas->Bind(EVT_GLTOOLBAR_LAYERSEDITING, &priv::on_action_layersediting, this);
view3D_canvas->Bind(EVT_GLCANVAS_INIT, [this](SimpleEvent&) { init_view_toolbar(); });
+ view3D_canvas->Bind(EVT_GLCANVAS_UPDATE_BED_SHAPE, [this](SimpleEvent&) { set_bed_shape(config->option<ConfigOptionPoints>("bed_shape")->values); });
// Preview events:
preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_VIEWPORT_CHANGED, &priv::on_viewport_changed, this);
preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_QUESTION_MARK, [this](SimpleEvent&) { wxGetApp().keyboard_shortcuts(); });
+ preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_UPDATE_BED_SHAPE, [this](SimpleEvent&) { set_bed_shape(config->option<ConfigOptionPoints>("bed_shape")->values); });
preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_TAB, [this](SimpleEvent&) { select_next_view_3D(); });
view3D_canvas->Bind(EVT_GLCANVAS_INIT, [this](SimpleEvent&) { init_view_toolbar(); });
@@ -2718,6 +2725,16 @@ bool Plater::priv::can_mirror() const
return get_selection().is_from_single_instance();
}
+void Plater::priv::set_bed_shape(const Pointfs& shape)
+{
+ bool new_shape = bed.set_shape(shape);
+ if (new_shape)
+ {
+ if (view3D) view3D->bed_shape_changed();
+ if (preview) preview->bed_shape_changed();
+ }
+}
+
void Plater::priv::update_object_menu()
{
sidebar->obj_list()->append_menu_items_add_volume(&object_menu);
@@ -3139,20 +3156,13 @@ void Plater::on_extruders_change(int num_extruders)
void Plater::on_config_change(const DynamicPrintConfig &config)
{
bool update_scheduled = false;
-#if ENABLE_REWORKED_BED_SHAPE_CHANGE
bool bed_shape_changed = false;
-#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
for (auto opt_key : p->config->diff(config)) {
p->config->set_key_value(opt_key, config.option(opt_key)->clone());
if (opt_key == "printer_technology")
this->set_printer_technology(config.opt_enum<PrinterTechnology>(opt_key));
else if (opt_key == "bed_shape") {
-#if ENABLE_REWORKED_BED_SHAPE_CHANGE
bed_shape_changed = true;
-#else
- if (p->view3D) p->view3D->set_bed_shape(p->config->option<ConfigOptionPoints>(opt_key)->values);
- if (p->preview) p->preview->set_bed_shape(p->config->option<ConfigOptionPoints>(opt_key)->values);
-#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
update_scheduled = true;
}
else if (boost::starts_with(opt_key, "wipe_tower") ||
@@ -3178,12 +3188,7 @@ void Plater::on_config_change(const DynamicPrintConfig &config)
}
else if (opt_key == "printer_model") {
// update to force bed selection(for texturing)
-#if ENABLE_REWORKED_BED_SHAPE_CHANGE
bed_shape_changed = true;
-#else
- if (p->view3D) p->view3D->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
- if (p->preview) p->preview->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
-#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
update_scheduled = true;
}
else if (opt_key == "host_type" && this->p->printer_technology == ptSLA) {
@@ -3196,13 +3201,8 @@ void Plater::on_config_change(const DynamicPrintConfig &config)
p->sidebar->show_send(prin_host_opt != nullptr && !prin_host_opt->value.empty());
}
-#if ENABLE_REWORKED_BED_SHAPE_CHANGE
if (bed_shape_changed)
- {
- if (p->view3D) p->view3D->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
- if (p->preview) p->preview->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
- }
-#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
+ p->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
if (update_scheduled)
update();
diff --git a/src/slic3r/GUI/Plater.hpp b/src/slic3r/GUI/Plater.hpp
index ddd8cd5bd..4d489c82a 100644
--- a/src/slic3r/GUI/Plater.hpp
+++ b/src/slic3r/GUI/Plater.hpp
@@ -10,6 +10,9 @@
#include "Preset.hpp"
+#include "3DScene.hpp"
+#include "GLTexture.hpp"
+
class wxButton;
class wxBoxSizer;
class wxGLCanvas;