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authorAlessandro Ranellucci <aar@cpan.org>2012-12-29 22:29:22 +0400
committerAlessandro Ranellucci <aar@cpan.org>2012-12-29 22:29:22 +0400
commitde5b8b9f4d47b2913d411a54b072380882dd9e65 (patch)
tree7166a2081d7461e4d700220ed76e2cb89019f3f6 /t/slice.t
parent547e62d0a8b7c8717b9975f7b0eee3dd59d7c832 (diff)
Rename t/stl.t to t/slice.t
Diffstat (limited to 't/slice.t')
-rw-r--r--t/slice.t142
1 files changed, 142 insertions, 0 deletions
diff --git a/t/slice.t b/t/slice.t
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index 000000000..39ae3f71c
--- /dev/null
+++ b/t/slice.t
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+use Test::More;
+use strict;
+use warnings;
+
+plan tests => 17;
+
+BEGIN {
+ use FindBin;
+ use lib "$FindBin::Bin/../lib";
+}
+
+use Slic3r;
+use Slic3r::Geometry qw(X Y Z A B);
+
+my @lines;
+my $z = 20;
+my @points = ([3, 4], [8, 5], [1, 9]); # XY coordinates of the facet vertices
+
+my $mesh = Slic3r::TriangleMesh->new(facets => [], vertices => []);
+
+# NOTE:
+# the first point of the intersection lines is replaced by -1 because TriangleMesh.pm
+# is saving memory and doesn't store point A anymore since it's not actually needed.
+
+is_deeply lines(20, 20, 20), [
+ [ -1, $points[1] ], # $points[0]
+ [ -1, $points[2] ], # $points[1]
+ [ -1, $points[0] ], # $points[2]
+], 'horizontal';
+
+is_deeply lines(22, 20, 20), [ [ -1, $points[2] ] ], 'lower edge on layer'; # $points[1]
+is_deeply lines(20, 20, 22), [ [ -1, $points[1] ] ], 'lower edge on layer'; # $points[0]
+is_deeply lines(20, 22, 20), [ [ -1, $points[0] ] ], 'lower edge on layer'; # $points[2]
+
+is_deeply lines(20, 20, 10), [ [ -1, $points[0] ] ], 'upper edge on layer'; # $points[1]
+is_deeply lines(10, 20, 20), [ [ -1, $points[1] ] ], 'upper edge on layer'; # $points[2]
+is_deeply lines(20, 10, 20), [ [ -1, $points[2] ] ], 'upper edge on layer'; # $points[0]
+
+is_deeply lines(20, 15, 10), [ ], 'upper vertex on layer';
+is_deeply lines(28, 20, 30), [ ], 'lower vertex on layer';
+
+{
+ my @z = (24, 10, 16);
+ is_deeply lines(@z), [
+ [
+ -1, # line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]),
+ line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]),
+ ]
+ ], 'two edges intersect';
+}
+
+{
+ my @z = (16, 24, 10);
+ is_deeply lines(@z), [
+ [
+ -1, # line_plane_intersection([ vertices(@z)->[1], vertices(@z)->[2] ]),
+ line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]),
+ ]
+ ], 'two edges intersect';
+}
+
+{
+ my @z = (10, 16, 24);
+ is_deeply lines(@z), [
+ [
+ -1, # line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]),
+ line_plane_intersection([ vertices(@z)->[1], vertices(@z)->[2] ]),
+ ]
+ ], 'two edges intersect';
+}
+
+{
+ my @z = (24, 10, 20);
+ is_deeply lines(@z), [
+ [
+ -1, # line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]),
+ $points[2],
+ ]
+ ], 'one vertex on plane and one edge intersects';
+}
+
+{
+ my @z = (10, 20, 24);
+ is_deeply lines(@z), [
+ [
+ -1, # line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]),
+ $points[1],
+ ]
+ ], 'one vertex on plane and one edge intersects';
+}
+
+{
+ my @z = (20, 24, 10);
+ is_deeply lines(@z), [
+ [
+ -1, # line_plane_intersection([ vertices(@z)->[1], vertices(@z)->[2] ]),
+ $points[0],
+ ]
+ ], 'one vertex on plane and one edge intersects';
+}
+
+my @lower = intersect(22, 20, 20);
+my @upper = intersect(20, 20, 10);
+is $lower[0][Slic3r::TriangleMesh::I_FACET_EDGE], Slic3r::TriangleMesh::FE_BOTTOM, 'bottom edge on layer';
+is $upper[0][Slic3r::TriangleMesh::I_FACET_EDGE], Slic3r::TriangleMesh::FE_TOP, 'upper edge on layer';
+
+sub vertices {
+ push @{$mesh->vertices}, map [ @{$points[$_]}, $_[$_] ], 0..2;
+ [ ($#{$mesh->vertices}-2) .. $#{$mesh->vertices} ]
+}
+
+sub add_facet {
+ push @{$mesh->facets}, [ [0,0,0], @{vertices(@_)} ];
+ $mesh->BUILD;
+}
+
+sub intersect {
+ add_facet(@_);
+ return map Slic3r::TriangleMesh::unpack_line($_), $mesh->intersect_facet($#{$mesh->facets}, $z);
+}
+
+sub lines {
+ my @lines = intersect(@_);
+ #$_->a->[X] = sprintf('%.0f', $_->a->[X]) for @lines;
+ #$_->a->[Y] = sprintf('%.0f', $_->a->[Y]) for @lines;
+ $_->[Slic3r::TriangleMesh::I_B][X] = sprintf('%.0f', $_->[Slic3r::TriangleMesh::I_B][X]) for @lines;
+ $_->[Slic3r::TriangleMesh::I_B][Y] = sprintf('%.0f', $_->[Slic3r::TriangleMesh::I_B][Y]) for @lines;
+ return [ map [ -1, $_->[Slic3r::TriangleMesh::I_B] ], @lines ];
+}
+
+sub line_plane_intersection {
+ my ($line) = @_;
+ @$line = map $mesh->vertices->[$_], @$line;
+
+ return [
+ map sprintf('%.0f', $_),
+ map +($line->[B][$_] + ($line->[A][$_] - $line->[B][$_]) * ($z - $line->[B][Z]) / ($line->[A][Z] - $line->[B][Z])),
+ (X,Y)
+ ];
+}
+
+__END__