diff options
author | bubnikv <bubnikv@gmail.com> | 2016-11-08 11:59:25 +0300 |
---|---|---|
committer | bubnikv <bubnikv@gmail.com> | 2016-11-08 11:59:25 +0300 |
commit | 22ca927f124572b08546ab3aca7b085561a0d9cb (patch) | |
tree | 8300842f3cbfc56ab21fd31e3c974a0070e617d2 /xs/src/libslic3r/BridgeDetector.cpp | |
parent | 5a8173157727495a3ef849a338c7b26a5e618f35 (diff) |
Reworked the bridge detector to allow searching a single bridging
direction over multiple regions. This allows a single bridge to be
drawn over holes, which are too close to each other to allow
for separate bridges.
Fixes Bridging-Angle not optimal
https://github.com/prusa3d/Slic3r/issues/12
Re-allowed adaptive infill line width for solid infills. The adaptive
infill line width works in some circumstances, see Issue #15,
but the original implementation often changed the line width too
aggressively. The current implementation limits the line width change
to 20%.
Fixes Gaps between infill and perimeter leads to errors in laydown on following layer
https://github.com/prusa3d/Slic3r/issues/15
Diffstat (limited to 'xs/src/libslic3r/BridgeDetector.cpp')
-rw-r--r-- | xs/src/libslic3r/BridgeDetector.cpp | 389 |
1 files changed, 190 insertions, 199 deletions
diff --git a/xs/src/libslic3r/BridgeDetector.cpp b/xs/src/libslic3r/BridgeDetector.cpp index ec954e86c..d5250d03b 100644 --- a/xs/src/libslic3r/BridgeDetector.cpp +++ b/xs/src/libslic3r/BridgeDetector.cpp @@ -5,37 +5,48 @@ namespace Slic3r { -class BridgeDirectionComparator { - public: - std::map<double,double> dir_coverage; // angle => score - - BridgeDirectionComparator(double _extrusion_width) - : extrusion_width(_extrusion_width) - {}; - - // the best direction is the one causing most lines to be bridged (thus most coverage) - bool operator() (double a, double b) { - // Initial sort by coverage only - comparator must obey strict weak ordering - return (this->dir_coverage[a] > this->dir_coverage[b]); - }; - - private: - double extrusion_width; -}; +BridgeDetector::BridgeDetector( + ExPolygon _expolygon, + const ExPolygonCollection &_lower_slices, + coord_t _spacing) : + // The original infill polygon, not inflated. + expolygons(expolygons_owned), + // All surfaces of the object supporting this region. + lower_slices(_lower_slices), + spacing(_spacing) +{ + this->expolygons_owned.push_back(std::move(_expolygon)); + initialize(); +} + +BridgeDetector::BridgeDetector( + const ExPolygons &_expolygons, + const ExPolygonCollection &_lower_slices, + coord_t _spacing) : + // The original infill polygon, not inflated. + expolygons(_expolygons), + // All surfaces of the object supporting this region. + lower_slices(_lower_slices), + spacing(_spacing) +{ + initialize(); +} -BridgeDetector::BridgeDetector(const ExPolygon &_expolygon, const ExPolygonCollection &_lower_slices, - coord_t _extrusion_width) - : expolygon(_expolygon), lower_slices(_lower_slices), extrusion_width(_extrusion_width), - resolution(PI/36.0), angle(-1) +void BridgeDetector::initialize() { - /* outset our bridge by an arbitrary amout; we'll use this outer margin - for detecting anchors */ - Polygons grown; - offset((Polygons)this->expolygon, &grown, this->extrusion_width); + // 5 degrees stepping + this->resolution = PI/36.0; + // output angle not known + this->angle = -1.; + + // Outset our bridge by an arbitrary amout; we'll use this outer margin for detecting anchors. + Polygons grown = offset(this->expolygons, float(this->spacing)); - // detect what edges lie on lower slices by turning bridge contour and holes - // into polylines and then clipping them with each lower slice's contour - intersection(grown, this->lower_slices.contours(), &this->_edges); + // Detect possible anchoring edges of this bridging region. + // Detect what edges lie on lower slices by turning bridge contour and holes + // into polylines and then clipping them with each lower slice's contour. + // Currently _edges are only used to set a candidate direction of the bridge (see bridge_direction_candidates()). + intersection(to_polylines(grown), this->lower_slices.contours(), &this->_edges); #ifdef SLIC3R_DEBUG printf(" bridge has " PRINTF_ZU " support(s)\n", this->_edges.size()); @@ -43,7 +54,7 @@ BridgeDetector::BridgeDetector(const ExPolygon &_expolygon, const ExPolygonColle // detect anchors as intersection between our bridge expolygon and the lower slices // safety offset required to avoid Clipper from detecting empty intersection while Boost actually found some edges - intersection(grown, this->lower_slices, &this->_anchors, true); + this->_anchor_regions = intersection_ex(grown, to_polygons(this->lower_slices.expolygons), true); /* if (0) { @@ -60,18 +71,103 @@ BridgeDetector::BridgeDetector(const ExPolygon &_expolygon, const ExPolygonColle bool BridgeDetector::detect_angle() { - if (this->_edges.empty() || this->_anchors.empty()) return false; + if (this->_edges.empty() || this->_anchor_regions.empty()) + // The bridging region is completely in the air, there are no anchors available at the layer below. + return false; + + std::vector<BridgeDirection> candidates; + { + std::vector<double> angles = bridge_direction_candidates(); + candidates.reserve(angles.size()); + for (size_t i = 0; i < angles.size(); ++ i) + candidates.push_back(BridgeDirection(angles[i])); + } /* Outset the bridge expolygon by half the amount we used for detecting anchors; we'll use this one to clip our test lines and be sure that their endpoints are inside the anchors and not on their contours leading to false negatives. */ - Polygons clip_area; - offset((const Slic3r::Polygons)this->expolygon, &clip_area, +this->extrusion_width/2); + Polygons clip_area = offset(this->expolygons, 0.5f * float(this->spacing)); /* we'll now try several directions using a rudimentary visibility check: bridge in several directions and then sum the length of lines having both endpoints within anchors */ + + bool have_coverage = false; + for (size_t i_angle = 0; i_angle < candidates.size(); ++ i_angle) + { + const double angle = candidates[i_angle].angle; + + Lines lines; + { + // Get an oriented bounding box around _anchor_regions. + BoundingBox bbox = get_extents_rotated(this->_anchor_regions, - angle); + // Cover the region with line segments. + lines.reserve((bbox.max.y - bbox.min.y + this->spacing) / this->spacing); + double s = sin(angle); + double c = cos(angle); + //FIXME Vojtech: The lines shall be spaced half the line width from the edge, but then + // some of the test cases fail. Need to adjust the test cases then? +// for (coord_t y = bbox.min.y + this->spacing / 2; y <= bbox.max.y; y += this->spacing) + for (coord_t y = bbox.min.y; y <= bbox.max.y; y += this->spacing) + lines.push_back(Line( + Point((coord_t)round(c * bbox.min.x - s * y), (coord_t)round(c * y + s * bbox.min.x)), + Point((coord_t)round(c * bbox.max.x - s * y), (coord_t)round(c * y + s * bbox.max.x)))); + } + + double total_length = 0; + double max_length = 0; + { + Lines clipped_lines = intersection(lines, clip_area); + for (size_t i = 0; i < clipped_lines.size(); ++i) { + const Line &line = clipped_lines[i]; + if (expolygons_contain(this->_anchor_regions, line.a) && expolygons_contain(this->_anchor_regions, line.b)) { + // This line could be anchored. + double len = line.length(); + total_length += len; + max_length = std::max(max_length, len); + } + } + } + if (total_length == 0.) + continue; + + have_coverage = true; + // Sum length of bridged lines. + candidates[i_angle].coverage = total_length; + /* The following produces more correct results in some cases and more broken in others. + TODO: investigate, as it looks more reliable than line clipping. */ + // $directions_coverage{$angle} = sum(map $_->area, @{$self->coverage($angle)}) // 0; + // max length of bridged lines + candidates[i_angle].max_length = max_length; + } + + // if no direction produced coverage, then there's no bridge direction + if (! have_coverage) + return false; + + // sort directions by coverage - most coverage first + std::sort(candidates.begin(), candidates.end()); + + // if any other direction is within extrusion width of coverage, prefer it if shorter + // TODO: There are two options here - within width of the angle with most coverage, or within width of the currently perferred? + size_t i_best = 0; + for (size_t i = 1; i < candidates.size() && candidates[i_best].coverage - candidates[i].coverage < this->spacing; ++ i) + if (candidates[i].max_length < candidates[i_best].max_length) + i_best = i; + + this->angle = candidates[i_best].angle; + if (this->angle >= PI) + this->angle -= PI; + #ifdef SLIC3R_DEBUG + printf(" Optimal infill angle is %d degrees\n", (int)Slic3r::Geometry::rad2deg(this->angle)); + #endif + + return true; +} + +std::vector<double> BridgeDetector::bridge_direction_candidates() const +{ // we test angles according to configured resolution std::vector<double> angles; for (int i = 0; i <= PI/this->resolution; ++i) @@ -79,20 +175,16 @@ BridgeDetector::detect_angle() // we also test angles of each bridge contour { - Polygons pp = this->expolygon; - for (Polygons::const_iterator p = pp.begin(); p != pp.end(); ++p) { - Lines lines = p->lines(); - for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line) - angles.push_back(line->direction()); - } + Lines lines = to_lines(this->expolygons); + for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line) + angles.push_back(line->direction()); } /* we also test angles of each open supporting edge (this finds the optimal angle for C-shaped supports) */ - for (Polylines::const_iterator edge = this->_edges.begin(); edge != this->_edges.end(); ++edge) { - if (edge->first_point().coincides_with(edge->last_point())) continue; - angles.push_back(Line(edge->first_point(), edge->last_point()).direction()); - } + for (Polylines::const_iterator edge = this->_edges.begin(); edge != this->_edges.end(); ++edge) + if (! edge->first_point().coincides_with(edge->last_point())) + angles.push_back(Line(edge->first_point(), edge->last_point()).direction()); // remove duplicates double min_resolution = PI/180.0; // 1 degree @@ -107,91 +199,8 @@ BridgeDetector::detect_angle() in case they are parallel (PI, 0) */ if (Slic3r::Geometry::directions_parallel(angles.front(), angles.back(), min_resolution)) angles.pop_back(); - - BridgeDirectionComparator bdcomp(this->extrusion_width); - std::map<double,double> dir_avg_length; - double line_increment = this->extrusion_width; - bool have_coverage = false; - for (std::vector<double>::const_iterator angle = angles.begin(); angle != angles.end(); ++angle) { - Polygons my_clip_area = clip_area; - ExPolygons my_anchors = this->_anchors; - - // rotate everything - the center point doesn't matter - for (Polygons::iterator it = my_clip_area.begin(); it != my_clip_area.end(); ++it) - it->rotate(-*angle, Point(0,0)); - for (ExPolygons::iterator it = my_anchors.begin(); it != my_anchors.end(); ++it) - it->rotate(-*angle, Point(0,0)); - - // generate lines in this direction - BoundingBox bb; - for (ExPolygons::const_iterator it = my_anchors.begin(); it != my_anchors.end(); ++it) - bb.merge((Points)*it); - - Lines lines; - for (coord_t y = bb.min.y; y <= bb.max.y; y += line_increment) - lines.push_back(Line(Point(bb.min.x, y), Point(bb.max.x, y))); - - Lines clipped_lines; - intersection(lines, my_clip_area, &clipped_lines); - - // remove any line not having both endpoints within anchors - for (size_t i = 0; i < clipped_lines.size(); ++i) { - Line &line = clipped_lines[i]; - if (!Slic3r::Geometry::contains(my_anchors, line.a) - || !Slic3r::Geometry::contains(my_anchors, line.b)) { - clipped_lines.erase(clipped_lines.begin() + i); - --i; - } - } - - std::vector<double> lengths; - double total_length = 0; - for (Lines::const_iterator line = clipped_lines.begin(); line != clipped_lines.end(); ++line) { - double len = line->length(); - lengths.push_back(len); - total_length += len; - } - if (total_length) have_coverage = true; - - // sum length of bridged lines - bdcomp.dir_coverage[*angle] = total_length; - - /* The following produces more correct results in some cases and more broken in others. - TODO: investigate, as it looks more reliable than line clipping. */ - // $directions_coverage{$angle} = sum(map $_->area, @{$self->coverage($angle)}) // 0; - - // max length of bridged lines - dir_avg_length[*angle] = !lengths.empty() - ? *std::max_element(lengths.begin(), lengths.end()) - : 0; - } - - // if no direction produced coverage, then there's no bridge direction - if (!have_coverage) return false; - - // sort directions by coverage - most coverage first - std::sort(angles.begin(), angles.end(), bdcomp); - this->angle = angles.front(); - - // if any other direction is within extrusion width of coverage, prefer it if shorter - // TODO: There are two options here - within width of the angle with most coverage, or within width of the currently perferred? - double most_coverage_angle = this->angle; - for (std::vector<double>::const_iterator angle = angles.begin() + 1; - angle != angles.end() && bdcomp.dir_coverage[most_coverage_angle] - bdcomp.dir_coverage[*angle] < this->extrusion_width; - ++angle - ) { - if (dir_avg_length[*angle] < dir_avg_length[this->angle]) { - this->angle = *angle; - } - } - - if (this->angle >= PI) this->angle -= PI; - - #ifdef SLIC3R_DEBUG - printf(" Optimal infill angle is %d degrees\n", (int)Slic3r::Geometry::rad2deg(this->angle)); - #endif - - return true; + + return angles; } void @@ -199,58 +208,48 @@ BridgeDetector::coverage(double angle, Polygons* coverage) const { if (angle == -1) angle = this->angle; if (angle == -1) return; - - // Clone our expolygon and rotate it so that we work with vertical lines. - ExPolygon expolygon = this->expolygon; - expolygon.rotate(PI/2.0 - angle, Point(0,0)); - - /* Outset the bridge expolygon by half the amount we used for detecting anchors; - we'll use this one to generate our trapezoids and be sure that their vertices - are inside the anchors and not on their contours leading to false negatives. */ - ExPolygons grown; - offset(expolygon, &grown, this->extrusion_width/2.0); - - // Compute trapezoids according to a vertical orientation - Polygons trapezoids; - for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it) - it->get_trapezoids2(&trapezoids, PI/2.0); - - // get anchors, convert them to Polygons and rotate them too - Polygons anchors; - for (ExPolygons::const_iterator anchor = this->_anchors.begin(); anchor != this->_anchors.end(); ++anchor) { - Polygons pp = *anchor; - for (Polygons::iterator p = pp.begin(); p != pp.end(); ++p) - p->rotate(PI/2.0 - angle, Point(0,0)); - anchors.insert(anchors.end(), pp.begin(), pp.end()); - } + + // Get anchors, convert them to Polygons and rotate them. + Polygons anchors = to_polygons(this->_anchor_regions); + polygons_rotate(anchors, PI/2.0 - angle); Polygons covered; - for (Polygons::const_iterator trapezoid = trapezoids.begin(); trapezoid != trapezoids.end(); ++trapezoid) { - Lines lines = trapezoid->lines(); - Lines supported; - intersection(lines, anchors, &supported); + for (ExPolygons::const_iterator it_expoly = this->expolygons.begin(); it_expoly != this->expolygons.end(); ++ it_expoly) + { + // Clone our expolygon and rotate it so that we work with vertical lines. + ExPolygon expolygon = *it_expoly; + expolygon.rotate(PI/2.0 - angle); - // not nice, we need a more robust non-numeric check - for (size_t i = 0; i < supported.size(); ++i) { - if (supported[i].length() < this->extrusion_width) { - supported.erase(supported.begin() + i); - i--; - } + /* Outset the bridge expolygon by half the amount we used for detecting anchors; + we'll use this one to generate our trapezoids and be sure that their vertices + are inside the anchors and not on their contours leading to false negatives. */ + ExPolygons grown = offset_ex(expolygon, 0.5f * float(this->spacing)); + + // Compute trapezoids according to a vertical orientation + Polygons trapezoids; + for (ExPolygons::const_iterator it = grown.begin(); it != grown.end(); ++it) + it->get_trapezoids2(&trapezoids, PI/2.0); + + for (Polygons::iterator trapezoid = trapezoids.begin(); trapezoid != trapezoids.end(); ++trapezoid) { + Lines supported = intersection(trapezoid->lines(), anchors); + size_t n_supported = 0; + // not nice, we need a more robust non-numeric check + for (size_t i = 0; i < supported.size(); ++i) + if (supported[i].length() >= this->spacing) + ++ n_supported; + if (n_supported >= 2) + covered.push_back(STDMOVE(*trapezoid)); } - - if (supported.size() >= 2) covered.push_back(*trapezoid); } - - // merge trapezoids and rotate them back - Polygons _coverage; - union_(covered, &_coverage); - for (Polygons::iterator p = _coverage.begin(); p != _coverage.end(); ++p) - p->rotate(-(PI/2.0 - angle), Point(0,0)); - - // intersect trapezoids with actual bridge area to remove extra margins - // and append it to result - intersection(_coverage, this->expolygon, coverage); - + + // Unite the trapezoids before rotation, as the rotation creates tiny gaps and intersections between the trapezoids + // instead of exact overlaps. + covered = union_(covered); + + // Intersect trapezoids with actual bridge area to remove extra margins and append it to result. + polygons_rotate(covered, -(PI/2.0 - angle)); + intersection(covered, to_polygons(this->expolygons), coverage); + /* if (0) { my @lines = map @{$_->lines}, @$trapezoids; @@ -260,7 +259,7 @@ BridgeDetector::coverage(double angle, Polygons* coverage) const Slic3r::SVG::output( "coverage_" . rad2deg($angle) . ".svg", expolygons => [$self->expolygon], - green_expolygons => $self->_anchors, + green_expolygons => $self->_anchor_regions, red_expolygons => $coverage, lines => \@lines, ); @@ -284,29 +283,21 @@ BridgeDetector::unsupported_edges(double angle, Polylines* unsupported) const { if (angle == -1) angle = this->angle; if (angle == -1) return; - - // get bridge edges (both contour and holes) - Polylines bridge_edges; - { - Polygons pp = this->expolygon; - bridge_edges.insert(bridge_edges.end(), pp.begin(), pp.end()); // this uses split_at_first_point() - } - - // get unsupported edges - Polygons grown_lower; - offset(this->lower_slices, &grown_lower, +this->extrusion_width); - Polylines _unsupported; - diff(bridge_edges, grown_lower, &_unsupported); - - /* Split into individual segments and filter out edges parallel to the bridging angle - TODO: angle tolerance should probably be based on segment length and flow width, - so that we build supports whenever there's a chance that at least one or two bridge - extrusions would be anchored within such length (i.e. a slightly non-parallel bridging - direction might still benefit from anchors if long enough) - double angle_tolerance = PI / 180.0 * 5.0; */ - for (Polylines::const_iterator polyline = _unsupported.begin(); polyline != _unsupported.end(); ++polyline) { - Lines lines = polyline->lines(); - for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line) { + + Polygons grown_lower = offset(this->lower_slices.expolygons, float(this->spacing)); + + for (ExPolygons::const_iterator it_expoly = this->expolygons.begin(); it_expoly != this->expolygons.end(); ++ it_expoly) { + // get unsupported bridge edges (both contour and holes) + Polylines unuspported_polylines; + diff(to_polylines(*it_expoly), grown_lower, &unuspported_polylines); + Lines unsupported_lines = to_lines(unuspported_polylines); + /* Split into individual segments and filter out edges parallel to the bridging angle + TODO: angle tolerance should probably be based on segment length and flow width, + so that we build supports whenever there's a chance that at least one or two bridge + extrusions would be anchored within such length (i.e. a slightly non-parallel bridging + direction might still benefit from anchors if long enough) + double angle_tolerance = PI / 180.0 * 5.0; */ + for (Lines::const_iterator line = unsupported_lines.begin(); line != unsupported_lines.end(); ++line) { if (!Slic3r::Geometry::directions_parallel(line->direction(), angle)) unsupported->push_back(*line); } @@ -318,7 +309,7 @@ BridgeDetector::unsupported_edges(double angle, Polylines* unsupported) const Slic3r::SVG::output( "unsupported_" . rad2deg($angle) . ".svg", expolygons => [$self->expolygon], - green_expolygons => $self->_anchors, + green_expolygons => $self->_anchor_regions, red_expolygons => union_ex($grown_lower), no_arrows => 1, polylines => \@bridge_edges, |