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authorAlessandro Ranellucci <aar@cpan.org>2015-12-21 16:46:35 +0300
committerAlessandro Ranellucci <aar@cpan.org>2015-12-21 16:46:35 +0300
commit1a286fc90663475497034dd32dc810fc7878264e (patch)
tree0576c7fbea1c7d2ed944c5ddc682dffa67140f2f /xs/src/libslic3r/MotionPlanner.cpp
parentf7e97f7e9b160c81244d6c9b7e98d43408994341 (diff)
Fixes and improvements to MotionPlanner, much smarter now
Diffstat (limited to 'xs/src/libslic3r/MotionPlanner.cpp')
-rw-r--r--xs/src/libslic3r/MotionPlanner.cpp250
1 files changed, 139 insertions, 111 deletions
diff --git a/xs/src/libslic3r/MotionPlanner.cpp b/xs/src/libslic3r/MotionPlanner.cpp
index ee8378588..21afb37c4 100644
--- a/xs/src/libslic3r/MotionPlanner.cpp
+++ b/xs/src/libslic3r/MotionPlanner.cpp
@@ -10,8 +10,15 @@ using boost::polygon::voronoi_diagram;
namespace Slic3r {
MotionPlanner::MotionPlanner(const ExPolygons &islands)
- : islands(islands), initialized(false)
-{}
+ : initialized(false)
+{
+ ExPolygons expp;
+ for (ExPolygons::const_iterator island = islands.begin(); island != islands.end(); ++island)
+ island->simplify(SCALED_EPSILON, &expp);
+
+ for (ExPolygons::const_iterator island = expp.begin(); island != expp.end(); ++island)
+ this->islands.push_back(MotionPlannerEnv(*island));
+}
MotionPlanner::~MotionPlanner()
{
@@ -31,75 +38,62 @@ MotionPlanner::initialize()
if (this->initialized) return;
if (this->islands.empty()) return; // prevent initialization of empty BoundingBox
- ExPolygons expp;
- for (ExPolygons::const_iterator island = this->islands.begin(); island != this->islands.end(); ++island) {
- island->simplify(SCALED_EPSILON, expp);
- }
- this->islands = expp;
-
// loop through islands in order to create inner expolygons and collect their contours
- this->inner.reserve(this->islands.size());
Polygons outer_holes;
- for (ExPolygons::const_iterator island = this->islands.begin(); island != this->islands.end(); ++island) {
- this->inner.push_back(ExPolygonCollection());
- offset(*island, &this->inner.back().expolygons, -MP_INNER_MARGIN);
+ for (std::vector<MotionPlannerEnv>::iterator island = this->islands.begin(); island != this->islands.end(); ++island) {
+ // generate the internal env boundaries by shrinking the island
+ // we'll use these inner rings for motion planning (endpoints of the Voronoi-based
+ // graph, visibility check) in order to avoid moving too close to the boundaries
+ island->env = offset_ex(island->island, -MP_INNER_MARGIN);
- outer_holes.push_back(island->contour);
+ // island contours are holes of our external environment
+ outer_holes.push_back(island->island.contour);
}
- // grow island contours in order to prepare holes of the outer environment
- // This is actually wrong because it might merge contours that are close,
- // thus confusing the island check in shortest_path() below
- //offset(outer_holes, &outer_holes, +MP_OUTER_MARGIN);
-
// generate outer contour as bounding box of everything
- Points points;
+ BoundingBox bb;
for (Polygons::const_iterator contour = outer_holes.begin(); contour != outer_holes.end(); ++contour)
- points.insert(points.end(), contour->points.begin(), contour->points.end());
- BoundingBox bb(points);
+ bb.merge(contour->bounding_box());
// grow outer contour
- Polygons contour;
- offset(bb.polygon(), &contour, +MP_OUTER_MARGIN);
+ Polygons contour = offset(bb.polygon(), +MP_OUTER_MARGIN*2);
assert(contour.size() == 1);
// make expolygon for outer environment
- ExPolygons outer;
- diff(contour, outer_holes, &outer);
+ ExPolygons outer = diff_ex(contour, outer_holes);
assert(outer.size() == 1);
- this->outer = outer.front();
+ this->outer.island = outer.front();
+
+ this->outer.env = ExPolygonCollection(diff_ex(contour, offset(outer_holes, +MP_OUTER_MARGIN)));
this->graphs.resize(this->islands.size() + 1, NULL);
this->initialized = true;
}
-ExPolygonCollection
+const MotionPlannerEnv&
MotionPlanner::get_env(int island_idx) const
{
if (island_idx == -1) {
- return ExPolygonCollection(this->outer);
+ return this->outer;
} else {
- return this->inner[island_idx];
+ return this->islands[island_idx];
}
}
Polyline
MotionPlanner::shortest_path(const Point &from, const Point &to)
{
- // lazy generation of configuration space
- if (!this->initialized) this->initialize();
-
// if we have an empty configuration space, return a straight move
if (this->islands.empty())
return Line(from, to);
// Are both points in the same island?
int island_idx = -1;
- for (ExPolygons::const_iterator island = this->islands.begin(); island != this->islands.end(); ++island) {
- if (island->contains(from) && island->contains(to)) {
+ for (std::vector<MotionPlannerEnv>::const_iterator island = this->islands.begin(); island != this->islands.end(); ++island) {
+ if (island->island.contains(from) && island->island.contains(to)) {
// since both points are in the same island, is a direct move possible?
// if so, we avoid generating the visibility environment
- if (island->contains(Line(from, to)))
+ if (island->island.contains(Line(from, to)))
return Line(from, to);
island_idx = island - this->islands.begin();
@@ -107,25 +101,35 @@ MotionPlanner::shortest_path(const Point &from, const Point &to)
}
}
+ // lazy generation of configuration space
+ this->initialize();
+
// get environment
- ExPolygonCollection env = this->get_env(island_idx);
- if (env.expolygons.empty()) {
+ MotionPlannerEnv env = this->get_env(island_idx);
+ if (env.env.expolygons.empty()) {
// if this environment is empty (probably because it's too small), perform straight move
// and avoid running the algorithms on empty dataset
return Line(from, to);
}
// Now check whether points are inside the environment.
- Point inner_from = from;
- Point inner_to = to;
-
- if (!env.contains(from)) {
- // Find the closest inner point to start from.
- inner_from = this->nearest_env_point(env, from, to);
- }
- if (!env.contains(to)) {
- // Find the closest inner point to start from.
- inner_to = this->nearest_env_point(env, to, inner_from);
+ Point inner_from = from;
+ Point inner_to = to;
+
+ if (island_idx == -1) {
+ // TODO: instead of using the nearest_env_point() logic, we should
+ // create a temporary graph where we connect 'from' and 'to' to the
+ // nodes which don't require more than one crossing, and let Dijkstra
+ // figure out the entire path - this should also replace the call to
+ // find_node() below
+ if (!env.island.contains(inner_from)) {
+ // Find the closest inner point to start from.
+ inner_from = env.nearest_env_point(from, to);
+ }
+ if (!env.island.contains(inner_to)) {
+ // Find the closest inner point to start from.
+ inner_to = env.nearest_env_point(to, inner_from);
+ }
}
// perform actual path search
@@ -138,16 +142,39 @@ MotionPlanner::shortest_path(const Point &from, const Point &to)
{
// grow our environment slightly in order for simplify_by_visibility()
// to work best by considering moves on boundaries valid as well
- ExPolygonCollection grown_env;
- offset(env, &grown_env.expolygons, +SCALED_EPSILON);
+ ExPolygonCollection grown_env(offset_ex(env.env, +SCALED_EPSILON));
+
+ if (island_idx == -1) {
+ /* If 'from' or 'to' are not inside our env, they were connected using the
+ nearest_env_point() search which maybe produce ugly paths since it does not
+ include the endpoint in the Dijkstra search; the simplify_by_visibility()
+ call below will not work in many cases where the endpoint is not contained in
+ grown_env (whose contour was arbitrarily constructed with MP_OUTER_MARGIN,
+ which may not be enough for, say, including a skirt point). So we prune
+ the extra points manually. */
+ if (!grown_env.contains(from)) {
+ // delete second point while the line connecting first to third crosses the
+ // boundaries as many times as the current first to second
+ while (polyline.points.size() > 2 && intersection((Lines)Line(from, polyline.points[2]), grown_env).size() == 1) {
+ polyline.points.erase(polyline.points.begin() + 1);
+ }
+ }
+ if (!grown_env.contains(to)) {
+ while (polyline.points.size() > 2 && intersection((Lines)Line(*(polyline.points.end() - 3), to), grown_env).size() == 1) {
+ polyline.points.erase(polyline.points.end() - 2);
+ }
+ }
+ }
// remove unnecessary vertices
- polyline.simplify_by_visibility(grown_env);
- }
+ // Note: this is computationally intensive and does not look very necessary
+ // now that we prune the endpoints with the logic above,
+ // so we comment it for now until a good test case arises
+ //polyline.simplify_by_visibility(grown_env);
- /*
+ /*
SVG svg("shortest_path.svg");
- svg.draw(this->outer);
+ svg.draw(grown_env.expolygons);
svg.arrows = false;
for (MotionPlannerGraph::adjacency_list_t::const_iterator it = graph->adjacency_list.begin(); it != graph->adjacency_list.end(); ++it) {
Point a = graph->nodes[it - graph->adjacency_list.begin()];
@@ -163,63 +190,10 @@ MotionPlanner::shortest_path(const Point &from, const Point &to)
svg.draw(inner_to, "red");
svg.draw(polyline, "red");
svg.Close();
- */
-
- return polyline;
-}
-
-Point
-MotionPlanner::nearest_env_point(const ExPolygonCollection &env, const Point &from, const Point &to) const
-{
- /* In order to ensure that the move between 'from' and the initial env point does
- not violate any of the configuration space boundaries, we limit our search to
- the points that satisfy this condition. */
-
- /* Assume that this method is never called when 'env' contains 'from';
- so 'from' is either inside a hole or outside all contours */
-
- // get the points of the hole containing 'from', if any
- Points pp;
- for (ExPolygons::const_iterator ex = env.expolygons.begin(); ex != env.expolygons.end(); ++ex) {
- for (Polygons::const_iterator h = ex->holes.begin(); h != ex->holes.end(); ++h) {
- if (h->contains(from)) {
- pp = *h;
- }
- }
- if (!pp.empty()) break;
- }
-
- /* If 'from' is not inside a hole, it's outside of all contours, so take all
- contours' points */
- if (pp.empty()) {
- for (ExPolygons::const_iterator ex = env.expolygons.begin(); ex != env.expolygons.end(); ++ex) {
- Points contour_pp = ex->contour;
- pp.insert(pp.end(), contour_pp.begin(), contour_pp.end());
- }
- }
-
- /* Find the candidate result and check that it doesn't cross any boundary.
- (We could skip all of the above polygon finding logic and directly test all points
- in env, but this way we probably reduce complexity). */
- Polygons env_pp = env;
- while (pp.size() >= 2) {
- // find the point in pp that is closest to both 'from' and 'to'
- size_t result = from.nearest_waypoint_index(pp, to);
-
- if (intersects((Lines)Line(from, pp[result]), env_pp)) {
- // discard result
- pp.erase(pp.begin() + result);
- } else {
- return pp[result];
- }
+ */
}
- // if we're here, return last point if any (better than nothing)
- if (!pp.empty()) return pp.front();
-
- // if we have no points at all, then we have an empty environment and we
- // make this method behave as a no-op (we shouldn't get here by the way)
- return from;
+ return polyline;
}
MotionPlannerGraph*
@@ -240,8 +214,8 @@ MotionPlanner::init_graph(int island_idx)
t_vd_vertices vd_vertices;
// get boundaries as lines
- ExPolygonCollection env = this->get_env(island_idx);
- Lines lines = env.lines();
+ MotionPlannerEnv env = this->get_env(island_idx);
+ Lines lines = env.env.lines();
boost::polygon::construct_voronoi(lines.begin(), lines.end(), &vd);
// traverse the Voronoi diagram and generate graph nodes and edges
@@ -254,7 +228,7 @@ MotionPlanner::init_graph(int island_idx)
Point p1 = Point(v1->x(), v1->y());
// skip edge if any of its endpoints is outside our configuration space
- if (!env.contains_b(p0) || !env.contains_b(p1)) continue;
+ if (!env.island.contains_b(p0) || !env.island.contains_b(p1)) continue;
t_vd_vertices::const_iterator i_v0 = vd_vertices.find(v0);
size_t v0_idx;
@@ -284,6 +258,60 @@ MotionPlanner::init_graph(int island_idx)
return this->graphs[island_idx + 1];
}
+Point
+MotionPlannerEnv::nearest_env_point(const Point &from, const Point &to) const
+{
+ /* In order to ensure that the move between 'from' and the initial env point does
+ not violate any of the configuration space boundaries, we limit our search to
+ the points that satisfy this condition. */
+
+ /* Assume that this method is never called when 'env' contains 'from';
+ so 'from' is either inside a hole or outside all contours */
+
+ // get the points of the hole containing 'from', if any
+ Points pp;
+ for (ExPolygons::const_iterator ex = this->env.expolygons.begin(); ex != this->env.expolygons.end(); ++ex) {
+ for (Polygons::const_iterator h = ex->holes.begin(); h != ex->holes.end(); ++h) {
+ if (h->contains(from)) {
+ pp = *h;
+ }
+ }
+ if (!pp.empty()) break;
+ }
+
+ /* If 'from' is not inside a hole, it's outside of all contours, so take all
+ contours' points */
+ if (pp.empty()) {
+ for (ExPolygons::const_iterator ex = this->env.expolygons.begin(); ex != this->env.expolygons.end(); ++ex) {
+ Points contour_pp = ex->contour;
+ pp.insert(pp.end(), contour_pp.begin(), contour_pp.end());
+ }
+ }
+
+ /* Find the candidate result and check that it doesn't cross too many boundaries. */
+ while (pp.size() >= 2) {
+ // find the point in pp that is closest to both 'from' and 'to'
+ size_t result = from.nearest_waypoint_index(pp, to);
+
+ // as we assume 'from' is outside env, any node will require at least one crossing
+ if (intersection((Lines)Line(from, pp[result]), this->island).size() > 1) {
+ // discard result
+ pp.erase(pp.begin() + result);
+ } else {
+ return pp[result];
+ }
+ }
+
+ // if we're here, return last point if any (better than nothing)
+ if (!pp.empty()) {
+ return pp.front();
+ }
+
+ // if we have no points at all, then we have an empty environment and we
+ // make this method behave as a no-op (we shouldn't get here by the way)
+ return from;
+}
+
void
MotionPlannerGraph::add_edge(size_t from, size_t to, double weight)
{