diff options
author | Alessandro Ranellucci <aar@cpan.org> | 2015-12-21 16:46:35 +0300 |
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committer | Alessandro Ranellucci <aar@cpan.org> | 2015-12-21 16:46:35 +0300 |
commit | 1a286fc90663475497034dd32dc810fc7878264e (patch) | |
tree | 0576c7fbea1c7d2ed944c5ddc682dffa67140f2f /xs/src/libslic3r/MotionPlanner.cpp | |
parent | f7e97f7e9b160c81244d6c9b7e98d43408994341 (diff) |
Fixes and improvements to MotionPlanner, much smarter now
Diffstat (limited to 'xs/src/libslic3r/MotionPlanner.cpp')
-rw-r--r-- | xs/src/libslic3r/MotionPlanner.cpp | 250 |
1 files changed, 139 insertions, 111 deletions
diff --git a/xs/src/libslic3r/MotionPlanner.cpp b/xs/src/libslic3r/MotionPlanner.cpp index ee8378588..21afb37c4 100644 --- a/xs/src/libslic3r/MotionPlanner.cpp +++ b/xs/src/libslic3r/MotionPlanner.cpp @@ -10,8 +10,15 @@ using boost::polygon::voronoi_diagram; namespace Slic3r { MotionPlanner::MotionPlanner(const ExPolygons &islands) - : islands(islands), initialized(false) -{} + : initialized(false) +{ + ExPolygons expp; + for (ExPolygons::const_iterator island = islands.begin(); island != islands.end(); ++island) + island->simplify(SCALED_EPSILON, &expp); + + for (ExPolygons::const_iterator island = expp.begin(); island != expp.end(); ++island) + this->islands.push_back(MotionPlannerEnv(*island)); +} MotionPlanner::~MotionPlanner() { @@ -31,75 +38,62 @@ MotionPlanner::initialize() if (this->initialized) return; if (this->islands.empty()) return; // prevent initialization of empty BoundingBox - ExPolygons expp; - for (ExPolygons::const_iterator island = this->islands.begin(); island != this->islands.end(); ++island) { - island->simplify(SCALED_EPSILON, expp); - } - this->islands = expp; - // loop through islands in order to create inner expolygons and collect their contours - this->inner.reserve(this->islands.size()); Polygons outer_holes; - for (ExPolygons::const_iterator island = this->islands.begin(); island != this->islands.end(); ++island) { - this->inner.push_back(ExPolygonCollection()); - offset(*island, &this->inner.back().expolygons, -MP_INNER_MARGIN); + for (std::vector<MotionPlannerEnv>::iterator island = this->islands.begin(); island != this->islands.end(); ++island) { + // generate the internal env boundaries by shrinking the island + // we'll use these inner rings for motion planning (endpoints of the Voronoi-based + // graph, visibility check) in order to avoid moving too close to the boundaries + island->env = offset_ex(island->island, -MP_INNER_MARGIN); - outer_holes.push_back(island->contour); + // island contours are holes of our external environment + outer_holes.push_back(island->island.contour); } - // grow island contours in order to prepare holes of the outer environment - // This is actually wrong because it might merge contours that are close, - // thus confusing the island check in shortest_path() below - //offset(outer_holes, &outer_holes, +MP_OUTER_MARGIN); - // generate outer contour as bounding box of everything - Points points; + BoundingBox bb; for (Polygons::const_iterator contour = outer_holes.begin(); contour != outer_holes.end(); ++contour) - points.insert(points.end(), contour->points.begin(), contour->points.end()); - BoundingBox bb(points); + bb.merge(contour->bounding_box()); // grow outer contour - Polygons contour; - offset(bb.polygon(), &contour, +MP_OUTER_MARGIN); + Polygons contour = offset(bb.polygon(), +MP_OUTER_MARGIN*2); assert(contour.size() == 1); // make expolygon for outer environment - ExPolygons outer; - diff(contour, outer_holes, &outer); + ExPolygons outer = diff_ex(contour, outer_holes); assert(outer.size() == 1); - this->outer = outer.front(); + this->outer.island = outer.front(); + + this->outer.env = ExPolygonCollection(diff_ex(contour, offset(outer_holes, +MP_OUTER_MARGIN))); this->graphs.resize(this->islands.size() + 1, NULL); this->initialized = true; } -ExPolygonCollection +const MotionPlannerEnv& MotionPlanner::get_env(int island_idx) const { if (island_idx == -1) { - return ExPolygonCollection(this->outer); + return this->outer; } else { - return this->inner[island_idx]; + return this->islands[island_idx]; } } Polyline MotionPlanner::shortest_path(const Point &from, const Point &to) { - // lazy generation of configuration space - if (!this->initialized) this->initialize(); - // if we have an empty configuration space, return a straight move if (this->islands.empty()) return Line(from, to); // Are both points in the same island? int island_idx = -1; - for (ExPolygons::const_iterator island = this->islands.begin(); island != this->islands.end(); ++island) { - if (island->contains(from) && island->contains(to)) { + for (std::vector<MotionPlannerEnv>::const_iterator island = this->islands.begin(); island != this->islands.end(); ++island) { + if (island->island.contains(from) && island->island.contains(to)) { // since both points are in the same island, is a direct move possible? // if so, we avoid generating the visibility environment - if (island->contains(Line(from, to))) + if (island->island.contains(Line(from, to))) return Line(from, to); island_idx = island - this->islands.begin(); @@ -107,25 +101,35 @@ MotionPlanner::shortest_path(const Point &from, const Point &to) } } + // lazy generation of configuration space + this->initialize(); + // get environment - ExPolygonCollection env = this->get_env(island_idx); - if (env.expolygons.empty()) { + MotionPlannerEnv env = this->get_env(island_idx); + if (env.env.expolygons.empty()) { // if this environment is empty (probably because it's too small), perform straight move // and avoid running the algorithms on empty dataset return Line(from, to); } // Now check whether points are inside the environment. - Point inner_from = from; - Point inner_to = to; - - if (!env.contains(from)) { - // Find the closest inner point to start from. - inner_from = this->nearest_env_point(env, from, to); - } - if (!env.contains(to)) { - // Find the closest inner point to start from. - inner_to = this->nearest_env_point(env, to, inner_from); + Point inner_from = from; + Point inner_to = to; + + if (island_idx == -1) { + // TODO: instead of using the nearest_env_point() logic, we should + // create a temporary graph where we connect 'from' and 'to' to the + // nodes which don't require more than one crossing, and let Dijkstra + // figure out the entire path - this should also replace the call to + // find_node() below + if (!env.island.contains(inner_from)) { + // Find the closest inner point to start from. + inner_from = env.nearest_env_point(from, to); + } + if (!env.island.contains(inner_to)) { + // Find the closest inner point to start from. + inner_to = env.nearest_env_point(to, inner_from); + } } // perform actual path search @@ -138,16 +142,39 @@ MotionPlanner::shortest_path(const Point &from, const Point &to) { // grow our environment slightly in order for simplify_by_visibility() // to work best by considering moves on boundaries valid as well - ExPolygonCollection grown_env; - offset(env, &grown_env.expolygons, +SCALED_EPSILON); + ExPolygonCollection grown_env(offset_ex(env.env, +SCALED_EPSILON)); + + if (island_idx == -1) { + /* If 'from' or 'to' are not inside our env, they were connected using the + nearest_env_point() search which maybe produce ugly paths since it does not + include the endpoint in the Dijkstra search; the simplify_by_visibility() + call below will not work in many cases where the endpoint is not contained in + grown_env (whose contour was arbitrarily constructed with MP_OUTER_MARGIN, + which may not be enough for, say, including a skirt point). So we prune + the extra points manually. */ + if (!grown_env.contains(from)) { + // delete second point while the line connecting first to third crosses the + // boundaries as many times as the current first to second + while (polyline.points.size() > 2 && intersection((Lines)Line(from, polyline.points[2]), grown_env).size() == 1) { + polyline.points.erase(polyline.points.begin() + 1); + } + } + if (!grown_env.contains(to)) { + while (polyline.points.size() > 2 && intersection((Lines)Line(*(polyline.points.end() - 3), to), grown_env).size() == 1) { + polyline.points.erase(polyline.points.end() - 2); + } + } + } // remove unnecessary vertices - polyline.simplify_by_visibility(grown_env); - } + // Note: this is computationally intensive and does not look very necessary + // now that we prune the endpoints with the logic above, + // so we comment it for now until a good test case arises + //polyline.simplify_by_visibility(grown_env); - /* + /* SVG svg("shortest_path.svg"); - svg.draw(this->outer); + svg.draw(grown_env.expolygons); svg.arrows = false; for (MotionPlannerGraph::adjacency_list_t::const_iterator it = graph->adjacency_list.begin(); it != graph->adjacency_list.end(); ++it) { Point a = graph->nodes[it - graph->adjacency_list.begin()]; @@ -163,63 +190,10 @@ MotionPlanner::shortest_path(const Point &from, const Point &to) svg.draw(inner_to, "red"); svg.draw(polyline, "red"); svg.Close(); - */ - - return polyline; -} - -Point -MotionPlanner::nearest_env_point(const ExPolygonCollection &env, const Point &from, const Point &to) const -{ - /* In order to ensure that the move between 'from' and the initial env point does - not violate any of the configuration space boundaries, we limit our search to - the points that satisfy this condition. */ - - /* Assume that this method is never called when 'env' contains 'from'; - so 'from' is either inside a hole or outside all contours */ - - // get the points of the hole containing 'from', if any - Points pp; - for (ExPolygons::const_iterator ex = env.expolygons.begin(); ex != env.expolygons.end(); ++ex) { - for (Polygons::const_iterator h = ex->holes.begin(); h != ex->holes.end(); ++h) { - if (h->contains(from)) { - pp = *h; - } - } - if (!pp.empty()) break; - } - - /* If 'from' is not inside a hole, it's outside of all contours, so take all - contours' points */ - if (pp.empty()) { - for (ExPolygons::const_iterator ex = env.expolygons.begin(); ex != env.expolygons.end(); ++ex) { - Points contour_pp = ex->contour; - pp.insert(pp.end(), contour_pp.begin(), contour_pp.end()); - } - } - - /* Find the candidate result and check that it doesn't cross any boundary. - (We could skip all of the above polygon finding logic and directly test all points - in env, but this way we probably reduce complexity). */ - Polygons env_pp = env; - while (pp.size() >= 2) { - // find the point in pp that is closest to both 'from' and 'to' - size_t result = from.nearest_waypoint_index(pp, to); - - if (intersects((Lines)Line(from, pp[result]), env_pp)) { - // discard result - pp.erase(pp.begin() + result); - } else { - return pp[result]; - } + */ } - // if we're here, return last point if any (better than nothing) - if (!pp.empty()) return pp.front(); - - // if we have no points at all, then we have an empty environment and we - // make this method behave as a no-op (we shouldn't get here by the way) - return from; + return polyline; } MotionPlannerGraph* @@ -240,8 +214,8 @@ MotionPlanner::init_graph(int island_idx) t_vd_vertices vd_vertices; // get boundaries as lines - ExPolygonCollection env = this->get_env(island_idx); - Lines lines = env.lines(); + MotionPlannerEnv env = this->get_env(island_idx); + Lines lines = env.env.lines(); boost::polygon::construct_voronoi(lines.begin(), lines.end(), &vd); // traverse the Voronoi diagram and generate graph nodes and edges @@ -254,7 +228,7 @@ MotionPlanner::init_graph(int island_idx) Point p1 = Point(v1->x(), v1->y()); // skip edge if any of its endpoints is outside our configuration space - if (!env.contains_b(p0) || !env.contains_b(p1)) continue; + if (!env.island.contains_b(p0) || !env.island.contains_b(p1)) continue; t_vd_vertices::const_iterator i_v0 = vd_vertices.find(v0); size_t v0_idx; @@ -284,6 +258,60 @@ MotionPlanner::init_graph(int island_idx) return this->graphs[island_idx + 1]; } +Point +MotionPlannerEnv::nearest_env_point(const Point &from, const Point &to) const +{ + /* In order to ensure that the move between 'from' and the initial env point does + not violate any of the configuration space boundaries, we limit our search to + the points that satisfy this condition. */ + + /* Assume that this method is never called when 'env' contains 'from'; + so 'from' is either inside a hole or outside all contours */ + + // get the points of the hole containing 'from', if any + Points pp; + for (ExPolygons::const_iterator ex = this->env.expolygons.begin(); ex != this->env.expolygons.end(); ++ex) { + for (Polygons::const_iterator h = ex->holes.begin(); h != ex->holes.end(); ++h) { + if (h->contains(from)) { + pp = *h; + } + } + if (!pp.empty()) break; + } + + /* If 'from' is not inside a hole, it's outside of all contours, so take all + contours' points */ + if (pp.empty()) { + for (ExPolygons::const_iterator ex = this->env.expolygons.begin(); ex != this->env.expolygons.end(); ++ex) { + Points contour_pp = ex->contour; + pp.insert(pp.end(), contour_pp.begin(), contour_pp.end()); + } + } + + /* Find the candidate result and check that it doesn't cross too many boundaries. */ + while (pp.size() >= 2) { + // find the point in pp that is closest to both 'from' and 'to' + size_t result = from.nearest_waypoint_index(pp, to); + + // as we assume 'from' is outside env, any node will require at least one crossing + if (intersection((Lines)Line(from, pp[result]), this->island).size() > 1) { + // discard result + pp.erase(pp.begin() + result); + } else { + return pp[result]; + } + } + + // if we're here, return last point if any (better than nothing) + if (!pp.empty()) { + return pp.front(); + } + + // if we have no points at all, then we have an empty environment and we + // make this method behave as a no-op (we shouldn't get here by the way) + return from; +} + void MotionPlannerGraph::add_edge(size_t from, size_t to, double weight) { |