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authorAlessandro Ranellucci <aar@cpan.org>2014-08-03 21:42:29 +0400
committerAlessandro Ranellucci <aar@cpan.org>2014-08-03 21:42:29 +0400
commit6adc3477c9d08d2cfa0e6902b3d241a9193e50d4 (patch)
tree98e1a403cec185a06501056d1811b4d39d731bf5 /xs/src/libslic3r/MotionPlanner.cpp
parentb8676241e0c9f91eb9db5b6757e73edfe7f85598 (diff)
Moved C++ code into new libslic3r directory
Diffstat (limited to 'xs/src/libslic3r/MotionPlanner.cpp')
-rw-r--r--xs/src/libslic3r/MotionPlanner.cpp278
1 files changed, 278 insertions, 0 deletions
diff --git a/xs/src/libslic3r/MotionPlanner.cpp b/xs/src/libslic3r/MotionPlanner.cpp
new file mode 100644
index 000000000..82108afd9
--- /dev/null
+++ b/xs/src/libslic3r/MotionPlanner.cpp
@@ -0,0 +1,278 @@
+#include "BoundingBox.hpp"
+#include "MotionPlanner.hpp"
+#include <limits> // for numeric_limits
+
+#include "boost/polygon/voronoi.hpp"
+using boost::polygon::voronoi_builder;
+using boost::polygon::voronoi_diagram;
+
+namespace Slic3r {
+
+MotionPlanner::MotionPlanner(const ExPolygons &islands)
+ : islands(islands), initialized(false)
+{}
+
+MotionPlanner::~MotionPlanner()
+{
+ for (std::vector<MotionPlannerGraph*>::iterator graph = this->graphs.begin(); graph != this->graphs.end(); ++graph)
+ delete *graph;
+}
+
+void
+MotionPlanner::initialize()
+{
+ if (this->initialized) return;
+
+ ExPolygons expp;
+ for (ExPolygons::const_iterator island = this->islands.begin(); island != this->islands.end(); ++island) {
+ island->simplify(SCALED_EPSILON, expp);
+ }
+ this->islands = expp;
+
+ // loop through islands in order to create inner expolygons and collect their contours
+ this->inner.reserve(this->islands.size());
+ Polygons outer_holes;
+ for (ExPolygons::const_iterator island = this->islands.begin(); island != this->islands.end(); ++island) {
+ this->inner.push_back(ExPolygonCollection());
+ offset_ex(*island, this->inner.back(), -MP_INNER_MARGIN);
+
+ outer_holes.push_back(island->contour);
+ }
+
+ // grow island contours in order to prepare holes of the outer environment
+ // This is actually wrong because it might merge contours that are close,
+ // thus confusing the island check in shortest_path() below
+ //offset(outer_holes, outer_holes, +MP_OUTER_MARGIN);
+
+ // generate outer contour as bounding box of everything
+ Points points;
+ for (Polygons::const_iterator contour = outer_holes.begin(); contour != outer_holes.end(); ++contour)
+ points.insert(points.end(), contour->points.begin(), contour->points.end());
+ BoundingBox bb(points);
+
+ // grow outer contour
+ Polygons contour;
+ offset(bb.polygon(), contour, +MP_OUTER_MARGIN);
+ assert(contour.size() == 1);
+
+ // make expolygon for outer environment
+ ExPolygons outer;
+ diff(contour, outer_holes, outer);
+ assert(outer.size() == 1);
+ this->outer = outer.front();
+
+ this->graphs.resize(this->islands.size() + 1, NULL);
+ this->initialized = true;
+}
+
+void
+MotionPlanner::shortest_path(const Point &from, const Point &to, Polyline* polyline)
+{
+ if (!this->initialized) this->initialize();
+
+ // Are both points in the same island?
+ int island_idx = -1;
+ for (ExPolygons::const_iterator island = this->islands.begin(); island != this->islands.end(); ++island) {
+ if (island->contains_point(from) && island->contains_point(to)) {
+ // since both points are in the same island, is a direct move possible?
+ // if so, we avoid generating the visibility environment
+ if (island->contains_line(Line(from, to))) {
+ polyline->points.push_back(from);
+ polyline->points.push_back(to);
+ return;
+ }
+ island_idx = island - this->islands.begin();
+ break;
+ }
+ }
+
+ // Now check whether points are inside the environment.
+ Point inner_from = from;
+ Point inner_to = to;
+ bool from_is_inside, to_is_inside;
+ if (island_idx == -1) {
+ if (!(from_is_inside = this->outer.contains_point(from))) {
+ // Find the closest inner point to start from.
+ from.nearest_point(this->outer, &inner_from);
+ }
+ if (!(to_is_inside = this->outer.contains_point(to))) {
+ // Find the closest inner point to start from.
+ to.nearest_point(this->outer, &inner_to);
+ }
+ } else {
+ if (!(from_is_inside = this->inner[island_idx].contains_point(from))) {
+ // Find the closest inner point to start from.
+ from.nearest_point(this->inner[island_idx], &inner_from);
+ }
+ if (!(to_is_inside = this->inner[island_idx].contains_point(to))) {
+ // Find the closest inner point to start from.
+ to.nearest_point(this->inner[island_idx], &inner_to);
+ }
+ }
+
+ // perform actual path search
+ MotionPlannerGraph* graph = this->init_graph(island_idx);
+ graph->shortest_path(graph->find_node(inner_from), graph->find_node(inner_to), polyline);
+
+ polyline->points.insert(polyline->points.begin(), from);
+ polyline->points.push_back(to);
+}
+
+MotionPlannerGraph*
+MotionPlanner::init_graph(int island_idx)
+{
+ if (this->graphs[island_idx + 1] == NULL) {
+ Polygons pp;
+ if (island_idx == -1) {
+ pp = this->outer;
+ } else {
+ pp = this->inner[island_idx];
+ }
+
+ MotionPlannerGraph* graph = this->graphs[island_idx + 1] = new MotionPlannerGraph();
+
+ // add polygon boundaries as edges
+ size_t node_idx = 0;
+ Lines lines;
+ for (Polygons::const_iterator polygon = pp.begin(); polygon != pp.end(); ++polygon) {
+ graph->nodes.push_back(polygon->points.back());
+ node_idx++;
+ for (Points::const_iterator p = polygon->points.begin(); p != polygon->points.end(); ++p) {
+ graph->nodes.push_back(*p);
+ double dist = graph->nodes[node_idx-1].distance_to(*p);
+ graph->add_edge(node_idx-1, node_idx, dist);
+ graph->add_edge(node_idx, node_idx-1, dist);
+ node_idx++;
+ }
+ polygon->lines(&lines);
+ }
+
+ // add Voronoi edges as internal edges
+ {
+ typedef voronoi_diagram<double> VD;
+ typedef std::map<const VD::vertex_type*,size_t> t_vd_vertices;
+ VD vd;
+ t_vd_vertices vd_vertices;
+
+ boost::polygon::construct_voronoi(lines.begin(), lines.end(), &vd);
+ for (VD::const_edge_iterator edge = vd.edges().begin(); edge != vd.edges().end(); ++edge) {
+ if (edge->is_infinite()) continue;
+
+ const VD::vertex_type* v0 = edge->vertex0();
+ const VD::vertex_type* v1 = edge->vertex1();
+ Point p0 = Point(v0->x(), v0->y());
+ Point p1 = Point(v1->x(), v1->y());
+ // contains_point() should probably be faster than contains_line(),
+ // and should it fail on any boundary points it's not a big problem
+ if (island_idx == -1) {
+ if (!this->outer.contains_point(p0) || !this->outer.contains_point(p1)) continue;
+ } else {
+ if (!this->inner[island_idx].contains_point(p0) || !this->inner[island_idx].contains_point(p1)) continue;
+ }
+
+ t_vd_vertices::const_iterator i_v0 = vd_vertices.find(v0);
+ size_t v0_idx;
+ if (i_v0 == vd_vertices.end()) {
+ graph->nodes.push_back(p0);
+ v0_idx = node_idx;
+ vd_vertices[v0] = node_idx;
+ node_idx++;
+ } else {
+ v0_idx = i_v0->second;
+ }
+
+ t_vd_vertices::const_iterator i_v1 = vd_vertices.find(v1);
+ size_t v1_idx;
+ if (i_v1 == vd_vertices.end()) {
+ graph->nodes.push_back(p1);
+ v1_idx = node_idx;
+ vd_vertices[v1] = node_idx;
+ node_idx++;
+ } else {
+ v1_idx = i_v1->second;
+ }
+
+ double dist = graph->nodes[v0_idx].distance_to(graph->nodes[v1_idx]);
+ graph->add_edge(v0_idx, v1_idx, dist);
+ }
+ }
+
+ return graph;
+ }
+ return this->graphs[island_idx + 1];
+}
+
+void
+MotionPlannerGraph::add_edge(size_t from, size_t to, double weight)
+{
+ // extend adjacency list until this start node
+ if (this->adjacency_list.size() < from+1)
+ this->adjacency_list.resize(from+1);
+
+ this->adjacency_list[from].push_back(neighbor(to, weight));
+}
+
+size_t
+MotionPlannerGraph::find_node(const Point &point) const
+{
+ /*
+ for (Points::const_iterator p = this->nodes.begin(); p != this->nodes.end(); ++p) {
+ if (p->coincides_with(point)) return p - this->nodes.begin();
+ }
+ */
+ return point.nearest_point_index(this->nodes);
+}
+
+void
+MotionPlannerGraph::shortest_path(size_t from, size_t to, Polyline* polyline)
+{
+ const weight_t max_weight = std::numeric_limits<weight_t>::infinity();
+
+ std::vector<weight_t> min_distance;
+ std::vector<node_t> previous;
+ {
+ int n = this->adjacency_list.size();
+ min_distance.clear();
+ min_distance.resize(n, max_weight);
+ min_distance[from] = 0;
+ previous.clear();
+ previous.resize(n, -1);
+ std::set<std::pair<weight_t, node_t> > vertex_queue;
+ vertex_queue.insert(std::make_pair(min_distance[from], from));
+
+ while (!vertex_queue.empty())
+ {
+ weight_t dist = vertex_queue.begin()->first;
+ node_t u = vertex_queue.begin()->second;
+ vertex_queue.erase(vertex_queue.begin());
+
+ // Visit each edge exiting u
+ const std::vector<neighbor> &neighbors = this->adjacency_list[u];
+ for (std::vector<neighbor>::const_iterator neighbor_iter = neighbors.begin();
+ neighbor_iter != neighbors.end();
+ neighbor_iter++)
+ {
+ node_t v = neighbor_iter->target;
+ weight_t weight = neighbor_iter->weight;
+ weight_t distance_through_u = dist + weight;
+ if (distance_through_u < min_distance[v]) {
+ vertex_queue.erase(std::make_pair(min_distance[v], v));
+ min_distance[v] = distance_through_u;
+ previous[v] = u;
+ vertex_queue.insert(std::make_pair(min_distance[v], v));
+ }
+
+ }
+ }
+ }
+
+ for (node_t vertex = to; vertex != -1; vertex = previous[vertex])
+ polyline->points.push_back(this->nodes[vertex]);
+ polyline->reverse();
+}
+
+#ifdef SLIC3RXS
+REGISTER_CLASS(MotionPlanner, "MotionPlanner");
+#endif
+
+}