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authorAlessandro Ranellucci <aar@cpan.org>2016-11-26 15:45:58 +0300
committerbubnikv <bubnikv@gmail.com>2016-12-08 16:28:09 +0300
commit70a9de085b1ad4519eeb142125b42da96e135222 (patch)
tree4c5830ec5d633338426c6c44723ca52a734a9d68 /xs/src/libslic3r/TriangleMesh.cpp
parente9290252d60edbe28c86e0bc80a6229d932f04a8 (diff)
Parallelize TriangleMeshSlicer::slice(), cherry picked from @alexrj 83ad123d951c6ee663d2f3b02e095c203ca794e7
Diffstat (limited to 'xs/src/libslic3r/TriangleMesh.cpp')
-rw-r--r--xs/src/libslic3r/TriangleMesh.cpp133
1 files changed, 100 insertions, 33 deletions
diff --git a/xs/src/libslic3r/TriangleMesh.cpp b/xs/src/libslic3r/TriangleMesh.cpp
index 5737747a2..9ed0dfcd4 100644
--- a/xs/src/libslic3r/TriangleMesh.cpp
+++ b/xs/src/libslic3r/TriangleMesh.cpp
@@ -2,7 +2,6 @@
#include "ClipperUtils.hpp"
#include "Geometry.hpp"
#include <cmath>
-#include <queue>
#include <deque>
#include <set>
#include <vector>
@@ -403,7 +402,7 @@ TriangleMesh::require_shared_vertices()
}
void
-TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<Polygons>* layers)
+TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<Polygons>* layers) const
{
/*
This method gets called with a list of unscaled Z coordinates and outputs
@@ -427,7 +426,6 @@ TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<Polygons>* la
At the end, we free the tables generated by analyze() as we don't
need them anymore.
- FUTURE: parallelize slice_facet() and make_loops()
NOTE: this method accepts a vector of floats because the mesh coordinate
type is float.
@@ -435,18 +433,66 @@ TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<Polygons>* la
std::vector<IntersectionLines> lines(z.size());
- for (int facet_idx = 0; facet_idx < this->mesh->stl.stats.number_of_facets; facet_idx++) {
- stl_facet* facet = &this->mesh->stl.facet_start[facet_idx];
+ {
+ // queue all the facet indices
+ std::queue<size_t> queue;
+ boost::mutex queue_mutex, lines_mutex;
+ for (size_t i = 0; i < this->mesh->stl.stats.number_of_facets; ++i) queue.push(i);
+
+ boost::thread_group workers;
+ for (int i = 0; i < boost::thread::hardware_concurrency(); i++)
+ workers.add_thread(new boost::thread(&TriangleMeshSlicer::_slice_do, this,
+ &queue, &queue_mutex, &lines, &lines_mutex, z));
+ workers.join_all();
+ }
+
+ // v_scaled_shared could be freed here
+
+ // build loops
+ layers->resize(z.size());
+ {
+ // queue all the layer numbers
+ std::queue<size_t> queue;
+ boost::mutex queue_mutex;
+ for (size_t i = 0; i < lines.size(); ++i) queue.push(i);
+
+ // We don't use a mutex for lines because workers are only writing the skip property
+ // and no workers work on the same layer (i.e. item of 'lines').
+ boost::thread_group workers;
+ for (int i = 0; i < boost::thread::hardware_concurrency(); i++)
+ workers.add_thread(new boost::thread(&TriangleMeshSlicer::_make_loops_do, this,
+ &queue, &queue_mutex, &lines, layers));
+ workers.join_all();
+ }
+}
+
+void
+TriangleMeshSlicer::_slice_do(std::queue<size_t>* queue, boost::mutex* queue_mutex,
+ std::vector<IntersectionLines>* lines, boost::mutex* lines_mutex, const std::vector<float> &z) const
+{
+ //std::cout << "THREAD STARTED: " << boost::this_thread::get_id() << std::endl;
+
+ while (true) {
+ int facet_idx;
+ {
+ boost::lock_guard<boost::mutex> l(*queue_mutex);
+ if (queue->empty()) return;
+ facet_idx = queue->front();
+ queue->pop();
+ }
+ //std::cout << " Facet " << facet_idx << " (" << boost::this_thread::get_id() << ")" << std::endl;
+
+ const stl_facet &facet = this->mesh->stl.facet_start[facet_idx];
// find facet extents
- float min_z = fminf(facet->vertex[0].z, fminf(facet->vertex[1].z, facet->vertex[2].z));
- float max_z = fmaxf(facet->vertex[0].z, fmaxf(facet->vertex[1].z, facet->vertex[2].z));
+ const float min_z = fminf(facet.vertex[0].z, fminf(facet.vertex[1].z, facet.vertex[2].z));
+ const float max_z = fmaxf(facet.vertex[0].z, fmaxf(facet.vertex[1].z, facet.vertex[2].z));
#ifdef SLIC3R_TRIANGLEMESH_DEBUG
printf("\n==> FACET %d (%f,%f,%f - %f,%f,%f - %f,%f,%f):\n", facet_idx,
- facet->vertex[0].x, facet->vertex[0].y, facet->vertex[0].z,
- facet->vertex[1].x, facet->vertex[1].y, facet->vertex[1].z,
- facet->vertex[2].x, facet->vertex[2].y, facet->vertex[2].z);
+ facet.vertex[0].x, facet.vertex[0].y, facet.vertex[0].z,
+ facet.vertex[1].x, facet.vertex[1].y, facet.vertex[1].z,
+ facet.vertex[2].x, facet.vertex[2].y, facet.vertex[2].z);
printf("z: min = %.2f, max = %.2f\n", min_z, max_z);
#endif
@@ -460,25 +506,14 @@ TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<Polygons>* la
for (std::vector<float>::const_iterator it = min_layer; it != max_layer + 1; ++it) {
std::vector<float>::size_type layer_idx = it - z.begin();
- this->slice_facet(*it / SCALING_FACTOR, *facet, facet_idx, min_z, max_z, &lines[layer_idx]);
+ this->slice_facet(*it / SCALING_FACTOR, facet, facet_idx, min_z, max_z, &(*lines)[layer_idx], lines_mutex);
}
- }
-
- // v_scaled_shared could be freed here
-
- // build loops
- layers->resize(z.size());
- for (std::vector<IntersectionLines>::iterator it = lines.begin(); it != lines.end(); ++it) {
- size_t layer_idx = it - lines.begin();
- #ifdef SLIC3R_TRIANGLEMESH_DEBUG
- printf("Layer " PRINTF_ZU ":\n", layer_idx);
- #endif
- this->make_loops(*it, &(*layers)[layer_idx]);
+ boost::this_thread::interruption_point();
}
}
void
-TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<ExPolygons>* layers)
+TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<ExPolygons>* layers) const
{
std::vector<Polygons> layers_p;
this->slice(z, &layers_p);
@@ -495,7 +530,9 @@ TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<ExPolygons>*
}
void
-TriangleMeshSlicer::slice_facet(float slice_z, const stl_facet &facet, const int &facet_idx, const float &min_z, const float &max_z, std::vector<IntersectionLine>* lines) const
+TriangleMeshSlicer::slice_facet(float slice_z, const stl_facet &facet, const int &facet_idx,
+ const float &min_z, const float &max_z, std::vector<IntersectionLine>* lines,
+ boost::mutex* lines_mutex) const
{
std::vector<IntersectionPoint> points;
std::vector< std::vector<IntersectionPoint>::size_type > points_on_layer;
@@ -547,7 +584,12 @@ TriangleMeshSlicer::slice_facet(float slice_z, const stl_facet &facet, const int
line.b.y = b->y;
line.a_id = a_id;
line.b_id = b_id;
- lines->push_back(line);
+ if (lines_mutex != NULL) {
+ boost::lock_guard<boost::mutex> l(*lines_mutex);
+ lines->push_back(line);
+ } else {
+ lines->push_back(line);
+ }
found_horizontal_edge = true;
@@ -600,13 +642,38 @@ TriangleMeshSlicer::slice_facet(float slice_z, const stl_facet &facet, const int
line.b_id = points[0].point_id;
line.edge_a_id = points[1].edge_id;
line.edge_b_id = points[0].edge_id;
- lines->push_back(line);
+ if (lines_mutex != NULL) {
+ boost::lock_guard<boost::mutex> l(*lines_mutex);
+ lines->push_back(line);
+ } else {
+ lines->push_back(line);
+ }
return;
}
}
void
-TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygons* loops)
+TriangleMeshSlicer::_make_loops_do(std::queue<size_t>* queue, boost::mutex* queue_mutex,
+ std::vector<IntersectionLines>* lines, std::vector<Polygons>* layers) const
+{
+ //std::cout << "THREAD STARTED: " << boost::this_thread::get_id() << std::endl;
+
+ while (true) {
+ size_t layer_id;
+ {
+ boost::lock_guard<boost::mutex> l(*queue_mutex);
+ if (queue->empty()) return;
+ layer_id = queue->front();
+ queue->pop();
+ }
+ //std::cout << " Layer " << layer_id << " (" << boost::this_thread::get_id() << ")" << std::endl;
+ this->make_loops((*lines)[layer_id], &(*layers)[layer_id]);
+ boost::this_thread::interruption_point();
+ }
+}
+
+void
+TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygons* loops) const
{
/*
SVG svg("lines.svg");
@@ -707,6 +774,7 @@ TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygons* l
for (IntersectionLinePtrs::const_iterator lineptr = loop.begin(); lineptr != loop.end(); ++lineptr) {
p.points.push_back((*lineptr)->a);
}
+
loops->push_back(p);
#ifdef SLIC3R_TRIANGLEMESH_DEBUG
@@ -746,7 +814,7 @@ class _area_comp {
};
void
-TriangleMeshSlicer::make_expolygons_simple(std::vector<IntersectionLine> &lines, ExPolygons* slices)
+TriangleMeshSlicer::make_expolygons_simple(std::vector<IntersectionLine> &lines, ExPolygons* slices) const
{
Polygons loops;
this->make_loops(lines, &loops);
@@ -780,7 +848,7 @@ TriangleMeshSlicer::make_expolygons_simple(std::vector<IntersectionLine> &lines,
}
void
-TriangleMeshSlicer::make_expolygons(const Polygons &loops, ExPolygons* slices)
+TriangleMeshSlicer::make_expolygons(const Polygons &loops, ExPolygons* slices) const
{
/*
Input loops are not suitable for evenodd nor nonzero fill types, as we might get
@@ -844,7 +912,7 @@ TriangleMeshSlicer::make_expolygons(const Polygons &loops, ExPolygons* slices)
}
void
-TriangleMeshSlicer::make_expolygons(std::vector<IntersectionLine> &lines, ExPolygons* slices)
+TriangleMeshSlicer::make_expolygons(std::vector<IntersectionLine> &lines, ExPolygons* slices) const
{
Polygons pp;
this->make_loops(lines, &pp);
@@ -852,7 +920,7 @@ TriangleMeshSlicer::make_expolygons(std::vector<IntersectionLine> &lines, ExPoly
}
void
-TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower)
+TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower) const
{
IntersectionLines upper_lines, lower_lines;
@@ -1004,7 +1072,6 @@ TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower)
stl_get_size(&(upper->stl));
stl_get_size(&(lower->stl));
-
}
TriangleMeshSlicer::TriangleMeshSlicer(TriangleMesh* _mesh) : mesh(_mesh), v_scaled_shared(NULL)