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authorbubnikv <bubnikv@gmail.com>2017-03-20 14:05:20 +0300
committerbubnikv <bubnikv@gmail.com>2017-03-20 14:05:20 +0300
commit045de596e2ff1ad6d7cc44888d8e7bbc25b4c9f8 (patch)
tree66b96b31e246c1ac2aff42e79eb501224122a5fc /xs/src/perlglue.cpp
parent56f845f3c104ec51f6a5c6e5fb86d983ca9c9eb4 (diff)
Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
Diffstat (limited to 'xs/src/perlglue.cpp')
-rw-r--r--xs/src/perlglue.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/xs/src/perlglue.cpp b/xs/src/perlglue.cpp
index d8f9db480..d76671833 100644
--- a/xs/src/perlglue.cpp
+++ b/xs/src/perlglue.cpp
@@ -60,6 +60,7 @@ REGISTER_CLASS(Surface, "Surface");
REGISTER_CLASS(SurfaceCollection, "Surface::Collection");
REGISTER_CLASS(PrintObjectSupportMaterial, "Print::SupportMaterial2");
REGISTER_CLASS(TriangleMesh, "TriangleMesh");
+REGISTER_CLASS(GLShader, "GUI::_3DScene::GLShader");
REGISTER_CLASS(GLVolume, "GUI::_3DScene::GLVolume");
REGISTER_CLASS(GLVolumeCollection, "GUI::_3DScene::GLVolume::Collection");