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authorEnrico Turri <enricoturri@seznam.cz>2018-06-15 17:16:55 +0300
committerEnrico Turri <enricoturri@seznam.cz>2018-06-15 17:16:55 +0300
commit53f8706805c430bc2a3dc739b336976980aea0ca (patch)
tree1b087d2a8b37e3906e773d37d5d8035e56a0bdab /xs
parent6874949556f62c56f26285fea57275ce0900a2f9 (diff)
Rotate gizmo interaction with mouse
Diffstat (limited to 'xs')
-rw-r--r--xs/src/libslic3r/Point.hpp5
-rw-r--r--xs/src/slic3r/GUI/GLGizmo.cpp129
-rw-r--r--xs/src/slic3r/GUI/GLGizmo.hpp20
3 files changed, 105 insertions, 49 deletions
diff --git a/xs/src/libslic3r/Point.hpp b/xs/src/libslic3r/Point.hpp
index 6c9096a3d..a52cdceb6 100644
--- a/xs/src/libslic3r/Point.hpp
+++ b/xs/src/libslic3r/Point.hpp
@@ -238,6 +238,11 @@ inline coordf_t dot(const Pointf &v1, const Pointf &v2) { return v1.x * v2.x + v
inline coordf_t dot(const Pointf &v) { return v.x * v.x + v.y * v.y; }
inline double length(const Vectorf &v) { return sqrt(dot(v)); }
inline double l2(const Vectorf &v) { return dot(v); }
+inline Vectorf normalize(const Vectorf& v)
+{
+ coordf_t len = ::sqrt(sqr(v.x) + sqr(v.y));
+ return (len != 0.0) ? 1.0 / len * v : Vectorf(0.0, 0.0);
+}
class Pointf3 : public Pointf
{
diff --git a/xs/src/slic3r/GUI/GLGizmo.cpp b/xs/src/slic3r/GUI/GLGizmo.cpp
index 343df751c..706c41675 100644
--- a/xs/src/slic3r/GUI/GLGizmo.cpp
+++ b/xs/src/slic3r/GUI/GLGizmo.cpp
@@ -17,6 +17,7 @@ const float GLGizmoBase::HighlightColor[3] = { 1.0f, 0.38f, 0.0f };
GLGizmoBase::Grabber::Grabber()
: center(Pointf(0.0, 0.0))
+ , angle_z(0.0f)
{
color[0] = 1.0f;
color[1] = 1.0f;
@@ -25,13 +26,18 @@ GLGizmoBase::Grabber::Grabber()
void GLGizmoBase::Grabber::render(bool hover) const
{
- float min_x = (float)center.x - HalfSize;
- float max_x = (float)center.x + HalfSize;
- float min_y = (float)center.y - HalfSize;
- float max_y = (float)center.y + HalfSize;
+ float min_x = -HalfSize;
+ float max_x = +HalfSize;
+ float min_y = -HalfSize;
+ float max_y = +HalfSize;
::glColor3f((GLfloat)color[0], (GLfloat)color[1], (GLfloat)color[2]);
+ float angle_z_in_deg = angle_z * 180.0f / (float)PI;
+ ::glPushMatrix();
+ ::glTranslatef((GLfloat)center.x, (GLfloat)center.y, 0.0f);
+ ::glRotatef((GLfloat)angle_z_in_deg, 0.0f, 0.0f, 1.0f);
+
::glDisable(GL_CULL_FACE);
::glBegin(GL_TRIANGLES);
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
@@ -57,6 +63,8 @@ void GLGizmoBase::Grabber::render(bool hover) const
::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
::glEnd();
}
+
+ ::glPopMatrix();
}
GLGizmoBase::GLGizmoBase()
@@ -137,6 +145,7 @@ void GLGizmoBase::render_grabbers() const
const float GLGizmoRotate::Offset = 5.0f;
const unsigned int GLGizmoRotate::CircleResolution = 64;
+const unsigned int GLGizmoRotate::AngleResolution = 64;
const unsigned int GLGizmoRotate::ScaleStepsCount = 60;
const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount;
const unsigned int GLGizmoRotate::ScaleLongEvery = 5;
@@ -147,9 +156,11 @@ const float GLGizmoRotate::GrabberOffset = 5.0f;
GLGizmoRotate::GLGizmoRotate()
: GLGizmoBase()
- , m_angle_x(0.0f)
- , m_angle_y(0.0f)
+// , m_angle_x(0.0f)
+// , m_angle_y(0.0f)
, m_angle_z(0.0f)
+ , m_center(Pointf(0.0, 0.0))
+ , m_radius(0.0f)
{
}
@@ -176,7 +187,22 @@ bool GLGizmoRotate::on_init()
void GLGizmoRotate::on_update(const Pointf& mouse_pos)
{
-// std::cout << "GLGizmoRotate::on_update() - delta (" << delta.x << ", " << delta.y << ")" << std::endl;
+ Vectorf orig_dir(1.0, 0.0);
+ Vectorf new_dir = normalize(mouse_pos - m_center);
+ coordf_t theta = ::acos(clamp(-1.0, 1.0, dot(new_dir, orig_dir)));
+ if (cross(orig_dir, new_dir) < 0.0)
+ theta = 2.0 * (coordf_t)PI - theta;
+
+ if (length(m_center.vector_to(mouse_pos)) < 2.0 * (double)m_radius / 3.0)
+ {
+ coordf_t step = 2.0 * (coordf_t)PI / (coordf_t)SnapRegionsCount;
+ theta = step * (coordf_t)std::round(theta / step);
+ }
+
+ if (theta == 2.0 * (coordf_t)PI)
+ theta = 0.0;
+
+ m_angle_z = (float)theta;
}
void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
@@ -185,18 +211,20 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
::glDisable(GL_DEPTH_TEST);
const Pointf3& size = box.size();
- const Pointf3& center = box.center();
-
- float radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y));
+ m_center = box.center();
+ m_radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y));
::glLineWidth(2.0f);
::glColor3fv(BaseColor);
- _render_circle(center, radius);
- _render_scale(center, radius);
- _render_snap_radii(center, radius);
- _render_reference_radius(center, radius);
- _render_grabber(center, radius);
+ _render_circle();
+ _render_scale();
+ _render_snap_radii();
+ _render_reference_radius();
+
+ ::glColor3fv(HighlightColor);
+ _render_angle_z();
+ _render_grabber();
}
void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
@@ -210,23 +238,23 @@ void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
render_grabbers();
}
-void GLGizmoRotate::_render_circle(const Pointf3& center, float radius) const
+void GLGizmoRotate::_render_circle() const
{
::glBegin(GL_LINE_LOOP);
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
{
float angle = (float)i * ScaleStepRad;
- float x = center.x + ::cos(angle) * radius;
- float y = center.y + ::sin(angle) * radius;
+ float x = m_center.x + ::cos(angle) * m_radius;
+ float y = m_center.y + ::sin(angle) * m_radius;
::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
}
::glEnd();
}
-void GLGizmoRotate::_render_scale(const Pointf3& center, float radius) const
+void GLGizmoRotate::_render_scale() const
{
- float out_radius_long = radius + ScaleLongTooth;
- float out_radius_short = radius + ScaleShortTooth;
+ float out_radius_long = m_radius + ScaleLongTooth;
+ float out_radius_short = m_radius + ScaleShortTooth;
::glBegin(GL_LINES);
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
@@ -234,55 +262,73 @@ void GLGizmoRotate::_render_scale(const Pointf3& center, float radius) const
float angle = (float)i * ScaleStepRad;
float cosa = ::cos(angle);
float sina = ::sin(angle);
- float in_x = center.x + cosa * radius;
- float in_y = center.y + sina * radius;
- float out_x = (i % ScaleLongEvery == 0) ? center.x + cosa * out_radius_long : center.x + cosa * out_radius_short;
- float out_y = (i % ScaleLongEvery == 0) ? center.y + sina * out_radius_long : center.y + sina * out_radius_short;
+ float in_x = m_center.x + cosa * m_radius;
+ float in_y = m_center.y + sina * m_radius;
+ float out_x = (i % ScaleLongEvery == 0) ? m_center.x + cosa * out_radius_long : m_center.x + cosa * out_radius_short;
+ float out_y = (i % ScaleLongEvery == 0) ? m_center.y + sina * out_radius_long : m_center.y + sina * out_radius_short;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f);
}
::glEnd();
}
-void GLGizmoRotate::_render_snap_radii(const Pointf3& center, float radius) const
+void GLGizmoRotate::_render_snap_radii() const
{
- float step_deg = 2.0f * (float)PI / (float)SnapRegionsCount;
+ float step = 2.0f * (float)PI / (float)SnapRegionsCount;
- float in_radius = radius / 3.0f;
+ float in_radius = m_radius / 3.0f;
float out_radius = 2.0f * in_radius;
::glBegin(GL_LINES);
for (unsigned int i = 0; i < SnapRegionsCount; ++i)
{
- float angle = (float)i * step_deg;
+ float angle = (float)i * step;
float cosa = ::cos(angle);
float sina = ::sin(angle);
- float in_x = center.x + cosa * in_radius;
- float in_y = center.y + sina * in_radius;
- float out_x = center.x + cosa * out_radius;
- float out_y = center.y + sina * out_radius;
+ float in_x = m_center.x + cosa * in_radius;
+ float in_y = m_center.y + sina * in_radius;
+ float out_x = m_center.x + cosa * out_radius;
+ float out_y = m_center.y + sina * out_radius;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f);
}
::glEnd();
}
-void GLGizmoRotate::_render_reference_radius(const Pointf3& center, float radius) const
+void GLGizmoRotate::_render_reference_radius() const
{
::glBegin(GL_LINES);
- ::glVertex3f((GLfloat)center.x, (GLfloat)center.y, 0.0f);
- ::glVertex3f((GLfloat)center.x + radius, (GLfloat)center.y, 0.0f);
+ ::glVertex3f((GLfloat)m_center.x, (GLfloat)m_center.y, 0.0f);
+ ::glVertex3f((GLfloat)m_center.x + m_radius + GrabberOffset, (GLfloat)m_center.y, 0.0f);
::glEnd();
}
-void GLGizmoRotate::_render_grabber(const Pointf3& center, float radius) const
+void GLGizmoRotate::_render_angle_z() const
{
- float grabber_radius = radius + GrabberOffset;
- m_grabbers[0].center.x = center.x + ::cos(m_angle_z) * grabber_radius;
- m_grabbers[0].center.y = center.y + ::sin(m_angle_z) * grabber_radius;
+ float step_angle = m_angle_z / AngleResolution;
+ float ex_radius = m_radius + GrabberOffset;
+ ::glBegin(GL_LINE_STRIP);
+ for (unsigned int i = 0; i <= AngleResolution; ++i)
+ {
+ float angle = (float)i * step_angle;
+ float x = m_center.x + ::cos(angle) * ex_radius;
+ float y = m_center.y + ::sin(angle) * ex_radius;
+ ::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
+ }
+ ::glEnd();
+}
+
+void GLGizmoRotate::_render_grabber() const
+{
+ float grabber_radius = m_radius + GrabberOffset;
+ m_grabbers[0].center.x = m_center.x + ::cos(m_angle_z) * grabber_radius;
+ m_grabbers[0].center.y = m_center.y + ::sin(m_angle_z) * grabber_radius;
+ m_grabbers[0].angle_z = m_angle_z;
+
+ ::glColor3fv(BaseColor);
::glBegin(GL_LINES);
- ::glVertex3f((GLfloat)center.x, (GLfloat)center.y, 0.0f);
+ ::glVertex3f((GLfloat)m_center.x, (GLfloat)m_center.y, 0.0f);
::glVertex3f((GLfloat)m_grabbers[0].center.x, (GLfloat)m_grabbers[0].center.y, 0.0f);
::glEnd();
@@ -330,7 +376,6 @@ void GLGizmoScale::on_update(const Pointf& mouse_pos)
coordf_t orig_len = length(m_start_drag_position - center);
coordf_t new_len = length(mouse_pos - center);
-
coordf_t ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0;
m_scale_x = (float)ratio;
diff --git a/xs/src/slic3r/GUI/GLGizmo.hpp b/xs/src/slic3r/GUI/GLGizmo.hpp
index bc334d26b..432a20958 100644
--- a/xs/src/slic3r/GUI/GLGizmo.hpp
+++ b/xs/src/slic3r/GUI/GLGizmo.hpp
@@ -25,6 +25,7 @@ protected:
static const float HoverOffset;
Pointf center;
+ float angle_z;
float color[3];
Grabber();
@@ -82,6 +83,7 @@ class GLGizmoRotate : public GLGizmoBase
{
static const float Offset;
static const unsigned int CircleResolution;
+ static const unsigned int AngleResolution;
static const unsigned int ScaleStepsCount;
static const float ScaleStepRad;
static const unsigned int ScaleLongEvery;
@@ -90,10 +92,13 @@ class GLGizmoRotate : public GLGizmoBase
static const unsigned int SnapRegionsCount;
static const float GrabberOffset;
- float m_angle_x;
- float m_angle_y;
+// float m_angle_x;
+// float m_angle_y;
float m_angle_z;
+ mutable Pointf m_center;
+ mutable float m_radius;
+
public:
GLGizmoRotate();
@@ -104,11 +109,12 @@ protected:
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
private:
- void _render_circle(const Pointf3& center, float radius) const;
- void _render_scale(const Pointf3& center, float radius) const;
- void _render_snap_radii(const Pointf3& center, float radius) const;
- void _render_reference_radius(const Pointf3& center, float radius) const;
- void _render_grabber(const Pointf3& center, float radius) const;
+ void _render_circle() const;
+ void _render_scale() const;
+ void _render_snap_radii() const;
+ void _render_reference_radius() const;
+ void _render_angle_z() const;
+ void _render_grabber() const;
};
class GLGizmoScale : public GLGizmoBase