Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/xs
diff options
context:
space:
mode:
authorEnrico Turri <enricoturri@seznam.cz>2018-06-14 11:00:59 +0300
committerEnrico Turri <enricoturri@seznam.cz>2018-06-14 11:00:59 +0300
commitbc5640eef4e9f3dcbe83cc52dfa35fed6fe6a480 (patch)
tree5b171719b75d7f17888bb478fcf1663685230b46 /xs
parent3a19b81cefd9438eb4ac128a976914e03cf0c684 (diff)
Rotate gizmo rendering
Diffstat (limited to 'xs')
-rw-r--r--xs/src/slic3r/GUI/GLGizmo.cpp158
-rw-r--r--xs/src/slic3r/GUI/GLGizmo.hpp28
2 files changed, 157 insertions, 29 deletions
diff --git a/xs/src/slic3r/GUI/GLGizmo.cpp b/xs/src/slic3r/GUI/GLGizmo.cpp
index 75f39aad9..d98864931 100644
--- a/xs/src/slic3r/GUI/GLGizmo.cpp
+++ b/xs/src/slic3r/GUI/GLGizmo.cpp
@@ -10,6 +10,10 @@
namespace Slic3r {
namespace GUI {
+const float GLGizmoBase::BaseColor[3] = { 1.0f, 1.0f, 1.0f };
+const float GLGizmoBase::HighlightColor[3] = { 1.0f, 0.38f, 0.0f };
+const float GLGizmoBase::GrabberHalfSize = 2.0f;
+
GLGizmoBase::GLGizmoBase()
: m_state(Off)
{
@@ -49,6 +53,35 @@ void GLGizmoBase::render(const BoundingBoxf3& box) const
on_render(box);
}
+void GLGizmoBase::_render_square(const Pointf3& center) const
+{
+ float min_x = (float)center.x - GrabberHalfSize;
+ float max_x = (float)center.x + GrabberHalfSize;
+ float min_y = (float)center.y - GrabberHalfSize;
+ float max_y = (float)center.y + GrabberHalfSize;
+
+ ::glDisable(GL_CULL_FACE);
+ ::glBegin(GL_TRIANGLES);
+ ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
+ ::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
+ ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
+ ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
+ ::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
+ ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
+ ::glEnd();
+ ::glEnable(GL_CULL_FACE);
+}
+
+const float GLGizmoRotate::Offset = 5.0f;
+const unsigned int GLGizmoRotate::CircleResolution = 64;
+const unsigned int GLGizmoRotate::ScaleStepsCount = 60;
+const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount;
+const unsigned int GLGizmoRotate::ScaleLongEvery = 5;
+const float GLGizmoRotate::ScaleLongTooth = 2.0f;
+const float GLGizmoRotate::ScaleShortTooth = 1.0f;
+const unsigned int GLGizmoRotate::SnapRegionsCount = 8;
+const float GLGizmoRotate::GrabberOffset = 5.0f;
+
GLGizmoRotate::GLGizmoRotate()
: GLGizmoBase()
, m_angle_x(0.0f)
@@ -78,11 +111,105 @@ bool GLGizmoRotate::on_init()
void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
{
- std::cout << "GLGizmoRotate::render()" << std::endl;
+ ::glDisable(GL_LIGHTING);
+ ::glDisable(GL_DEPTH_TEST);
+
+ const Pointf3& size = box.size();
+ const Pointf3& center = box.center();
+
+ float radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y));
+
+ ::glLineWidth(2.0f);
+ ::glColor3fv(BaseColor);
+
+ _render_circle(center, radius);
+ _render_scale(center, radius);
+ _render_snap_radii(center, radius);
+ _render_reference_radius(center, radius);
+ _render_grabber(center, radius);
+}
+
+void GLGizmoRotate::_render_circle(const Pointf3& center, float radius) const
+{
+ ::glBegin(GL_LINE_LOOP);
+ for (unsigned int i = 0; i < ScaleStepsCount; ++i)
+ {
+ float angle = (float)i * ScaleStepRad;
+ float x = center.x + ::cos(angle) * radius;
+ float y = center.y + ::sin(angle) * radius;
+ ::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
+ }
+ ::glEnd();
+}
+
+void GLGizmoRotate::_render_scale(const Pointf3& center, float radius) const
+{
+ float out_radius_long = radius + ScaleLongTooth;
+ float out_radius_short = radius + ScaleShortTooth;
+
+ ::glBegin(GL_LINES);
+ for (unsigned int i = 0; i < ScaleStepsCount; ++i)
+ {
+ float angle = (float)i * ScaleStepRad;
+ float cosa = ::cos(angle);
+ float sina = ::sin(angle);
+ float in_x = center.x + cosa * radius;
+ float in_y = center.y + sina * radius;
+ float out_x = (i % ScaleLongEvery == 0) ? center.x + cosa * out_radius_long : center.x + cosa * out_radius_short;
+ float out_y = (i % ScaleLongEvery == 0) ? center.y + sina * out_radius_long : center.y + sina * out_radius_short;
+ ::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f);
+ ::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f);
+ }
+ ::glEnd();
+}
+
+void GLGizmoRotate::_render_snap_radii(const Pointf3& center, float radius) const
+{
+ float step_deg = 2.0f * (float)PI / (float)SnapRegionsCount;
+
+ float in_radius = radius / 3.0f;
+ float out_radius = 2.0f * in_radius;
+
+ ::glBegin(GL_LINES);
+ for (unsigned int i = 0; i < SnapRegionsCount; ++i)
+ {
+ float angle = (float)i * step_deg;
+ float cosa = ::cos(angle);
+ float sina = ::sin(angle);
+ float in_x = center.x + cosa * in_radius;
+ float in_y = center.y + sina * in_radius;
+ float out_x = center.x + cosa * out_radius;
+ float out_y = center.y + sina * out_radius;
+ ::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f);
+ ::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f);
+ }
+ ::glEnd();
+}
+
+void GLGizmoRotate::_render_reference_radius(const Pointf3& center, float radius) const
+{
+ ::glBegin(GL_LINES);
+ ::glVertex3f((GLfloat)center.x, (GLfloat)center.y, 0.0f);
+ ::glVertex3f((GLfloat)center.x + radius, (GLfloat)center.y, 0.0f);
+ ::glEnd();
+}
+
+void GLGizmoRotate::_render_grabber(const Pointf3& center, float radius) const
+{
+ float grabber_radius = radius + GrabberOffset;
+ float x = center.x + ::cos(m_angle_z) * grabber_radius;
+ float y = center.y + ::sin(m_angle_z) * grabber_radius;
+
+ ::glBegin(GL_LINES);
+ ::glVertex3f((GLfloat)center.x, (GLfloat)center.y, 0.0f);
+ ::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
+ ::glEnd();
+
+ ::glColor3fv(HighlightColor);
+ _render_square(Pointf3((coordf_t)x, (coordf_t)y, 0.0));
}
const float GLGizmoScale::Offset = 5.0f;
-const float GLGizmoScale::SquareHalfSize = 2.0f;
GLGizmoScale::GLGizmoScale()
: GLGizmoBase()
@@ -119,16 +246,16 @@ void GLGizmoScale::on_render(const BoundingBoxf3& box) const
const Pointf3& size = box.size();
const Pointf3& center = box.center();
- Pointf3 half_scaled_size = 0.5 * Pointf3((coordf_t)m_scale_x * size.x, (coordf_t)m_scale_y * size.y, (coordf_t)m_scale_z * size.z);
+ Pointf half_scaled_size = 0.5 * Pointf((coordf_t)m_scale_x * size.x, (coordf_t)m_scale_y * size.y);
coordf_t min_x = center.x - half_scaled_size.x - (coordf_t)Offset;
coordf_t max_x = center.x + half_scaled_size.x + (coordf_t)Offset;
coordf_t min_y = center.y - half_scaled_size.y - (coordf_t)Offset;
coordf_t max_y = center.y + half_scaled_size.y + (coordf_t)Offset;
::glLineWidth(2.0f);
- ::glBegin(GL_LINE_LOOP);
+ ::glColor3fv(BaseColor);
// draw outline
- ::glColor3f(1.0f, 1.0f, 1.0f);
+ ::glBegin(GL_LINE_LOOP);
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
@@ -136,30 +263,11 @@ void GLGizmoScale::on_render(const BoundingBoxf3& box) const
::glEnd();
// draw grabbers
- ::glColor3f(1.0f, 0.38f, 0.0f);
- ::glDisable(GL_CULL_FACE);
+ ::glColor3fv(HighlightColor);
_render_square(Pointf3(min_x, min_y, 0.0));
_render_square(Pointf3(max_x, min_y, 0.0));
_render_square(Pointf3(max_x, max_y, 0.0));
_render_square(Pointf3(min_x, max_y, 0.0));
- ::glEnable(GL_CULL_FACE);
-}
-
-void GLGizmoScale::_render_square(const Pointf3& center) const
-{
- float min_x = (float)center.x - SquareHalfSize;
- float max_x = (float)center.x + SquareHalfSize;
- float min_y = (float)center.y - SquareHalfSize;
- float max_y = (float)center.y + SquareHalfSize;
-
- ::glBegin(GL_TRIANGLES);
- ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
- ::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
- ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
- ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
- ::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
- ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
- ::glEnd();
}
} // namespace GUI
diff --git a/xs/src/slic3r/GUI/GLGizmo.hpp b/xs/src/slic3r/GUI/GLGizmo.hpp
index a626305c1..b3e6fd8fd 100644
--- a/xs/src/slic3r/GUI/GLGizmo.hpp
+++ b/xs/src/slic3r/GUI/GLGizmo.hpp
@@ -12,6 +12,11 @@ namespace GUI {
class GLGizmoBase
{
+protected:
+ static const float BaseColor[3];
+ static const float HighlightColor[3];
+ static const float GrabberHalfSize;
+
public:
enum EState
{
@@ -44,10 +49,22 @@ public:
protected:
virtual bool on_init() = 0;
virtual void on_render(const BoundingBoxf3& box) const = 0;
+
+ void _render_square(const Pointf3& center) const;
};
class GLGizmoRotate : public GLGizmoBase
{
+ static const float Offset;
+ static const unsigned int CircleResolution;
+ static const unsigned int ScaleStepsCount;
+ static const float ScaleStepRad;
+ static const unsigned int ScaleLongEvery;
+ static const float ScaleLongTooth;
+ static const float ScaleShortTooth;
+ static const unsigned int SnapRegionsCount;
+ static const float GrabberOffset;
+
float m_angle_x;
float m_angle_y;
float m_angle_z;
@@ -58,12 +75,18 @@ public:
protected:
virtual bool on_init();
virtual void on_render(const BoundingBoxf3& box) const;
+
+private:
+ void _render_circle(const Pointf3& center, float radius) const;
+ void _render_scale(const Pointf3& center, float radius) const;
+ void _render_snap_radii(const Pointf3& center, float radius) const;
+ void _render_reference_radius(const Pointf3& center, float radius) const;
+ void _render_grabber(const Pointf3& center, float radius) const;
};
class GLGizmoScale : public GLGizmoBase
{
static const float Offset;
- static const float SquareHalfSize;
float m_scale_x;
float m_scale_y;
@@ -75,9 +98,6 @@ public:
protected:
virtual bool on_init();
virtual void on_render(const BoundingBoxf3& box) const;
-
-private:
- void _render_square(const Pointf3& center) const;
};
} // namespace GUI