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authorLukas Matena <lukasmatena@seznam.cz>2018-09-26 14:54:09 +0300
committerLukas Matena <lukasmatena@seznam.cz>2018-09-26 14:54:09 +0300
commit10393ba834169a09ec2c06b8c7c2e9f52bba7d30 (patch)
tree0836da25fdd1f24a9b2eaeba70cc261948de9e7c /xs
parentfc82aaaa2ec384f4bd6cd7484f8648159c0e652a (diff)
Flatten and SlaSupports gizmos - grabbers rendered correctly when object is dragged
Diffstat (limited to 'xs')
-rw-r--r--xs/src/slic3r/GUI/GLGizmo.cpp38
-rw-r--r--xs/src/slic3r/GUI/GLGizmo.hpp12
2 files changed, 34 insertions, 16 deletions
diff --git a/xs/src/slic3r/GUI/GLGizmo.cpp b/xs/src/slic3r/GUI/GLGizmo.cpp
index 3fa97a0a4..cdd2badef 100644
--- a/xs/src/slic3r/GUI/GLGizmo.cpp
+++ b/xs/src/slic3r/GUI/GLGizmo.cpp
@@ -1246,9 +1246,9 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
// the dragged_offset is a vector measuring where was the object moved
// with the gizmo being on. This is reset in set_flattening_data and
// does not work correctly when there are multiple copies.
- Vec3d dragged_offset(Vec3d::Zero());
- if (m_dragging)
- dragged_offset = box.center() - m_starting_center;
+ if (m_starting_center == Vec3d::Zero())
+ m_starting_center = box.center();
+ Vec3d dragged_offset(box.center() - m_starting_center);
::glEnable(GL_BLEND);
::glEnable(GL_DEPTH_TEST);
@@ -1309,6 +1309,7 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
{
+ m_starting_center = Vec3d::Zero();
m_model_object = model_object;
// ...and save the updated positions of the object instances:
@@ -1565,7 +1566,7 @@ Vec3d GLGizmoFlatten::get_flattening_normal() const {
GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent)
- : GLGizmoBase(parent)
+ : GLGizmoBase(parent), m_starting_center(Vec3d::Zero())
{
}
@@ -1588,18 +1589,33 @@ bool GLGizmoSlaSupports::on_init()
return true;
}
+void GLGizmoSlaSupports::set_model_object_ptr(ModelObject* model_object)
+{
+ m_starting_center = Vec3d::Zero();
+ m_model_object = model_object;
+ if (is_mesh_update_necessary())
+ update_mesh();
+}
+
void GLGizmoSlaSupports::on_render(const BoundingBoxf3& box) const
{
::glEnable(GL_BLEND);
::glEnable(GL_DEPTH_TEST);
+ // the dragged_offset is a vector measuring where was the object moved
+ // with the gizmo being on. This is reset in set_flattening_data and
+ // does not work correctly when there are multiple copies.
+ if (m_starting_center == Vec3d::Zero())
+ m_starting_center = box.center();
+ Vec3d dragged_offset(box.center() - m_starting_center);
+
for (auto& g : m_grabbers) {
g.color[0] = 1.f;
g.color[1] = 0.f;
g.color[2] = 0.f;
}
- render_grabbers();
+ render_grabbers(dragged_offset);
render_tooltip_texture();
::glDisable(GL_BLEND);
@@ -1613,10 +1629,10 @@ void GLGizmoSlaSupports::on_render_for_picking(const BoundingBoxf3& box) const
m_grabbers[i].color[1] = 1.0f;
m_grabbers[i].color[2] = picking_color_component(i);
}
- render_grabbers(true);
+ render_grabbers(Vec3d::Zero(), true);
}
-void GLGizmoSlaSupports::render_grabbers(bool picking) const
+void GLGizmoSlaSupports::render_grabbers(const Vec3d& dragged_offset, bool picking) const
{
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
@@ -1635,7 +1651,7 @@ void GLGizmoSlaSupports::render_grabbers(bool picking) const
::glEnable(GL_LIGHTING);
::glColor3f((GLfloat)render_color[0], (GLfloat)render_color[1], (GLfloat)render_color[2]);
::glPushMatrix();
- Vec3d center = m_model_object->instances.front()->world_matrix() * m_grabbers[i].center;
+ Vec3d center = m_model_object->instances.front()->world_matrix() * m_grabbers[i].center + dragged_offset;
::glTranslatef((GLfloat)center(0), (GLfloat)center(1), (GLfloat)center(2));
GLUquadricObj *quadric;
quadric = ::gluNewQuadric();
@@ -1653,7 +1669,7 @@ bool GLGizmoSlaSupports::is_mesh_update_necessary() const
if (m_state != On || !m_model_object || m_model_object->instances.empty())
return false;
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size()
|| (m_model_object->instances.front()->world_matrix() * m_source_data.matrix.inverse() * Vec3d(1., 1., 1.) - Vec3d(1., 1., 1.)).norm() > 0.001 )
#else
@@ -1706,12 +1722,12 @@ void GLGizmoSlaSupports::update_mesh()
m_source_data.bounding_boxes.clear();
for (const auto& vol : m_model_object->volumes)
m_source_data.bounding_boxes.push_back(vol->get_convex_hull().bounding_box());
-#if !ENABLE_MODELINSTANCE_3D_ROTATION
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
m_source_data.scaling_factor = m_model_object->instances.front()->scaling_factor;
m_source_data.rotation = m_model_object->instances.front()->rotation;
#else
m_source_data.matrix = m_model_object->instances.front()->world_matrix();
-#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
+#endif
const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
m_source_data.mesh_first_point = Vec3d((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
diff --git a/xs/src/slic3r/GUI/GLGizmo.hpp b/xs/src/slic3r/GUI/GLGizmo.hpp
index 2d06621ae..cdebba99c 100644
--- a/xs/src/slic3r/GUI/GLGizmo.hpp
+++ b/xs/src/slic3r/GUI/GLGizmo.hpp
@@ -375,7 +375,7 @@ private:
#else
std::vector<Vec2d> m_instances_positions;
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
- Vec3d m_starting_center;
+ mutable Vec3d m_starting_center;
const ModelObject* m_model_object = nullptr;
void update_planes();
@@ -414,21 +414,23 @@ private:
Eigen::MatrixXi m_F; // facets indices
struct SourceDataSummary {
std::vector<BoundingBoxf3> bounding_boxes; // bounding boxes of convex hulls of individual volumes
-#if !ENABLE_MODELINSTANCE_3D_ROTATION
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
float scaling_factor;
float rotation;
#else
Transform3d matrix;
-#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
+#endif
Vec3d mesh_first_point;
};
// This holds information to decide whether recalculation is necessary:
SourceDataSummary m_source_data;
+ mutable Vec3d m_starting_center;
+
public:
explicit GLGizmoSlaSupports(GLCanvas3D& parent);
- void set_model_object_ptr(ModelObject* model_object) { m_model_object = model_object; if (is_mesh_update_necessary()) update_mesh(); }
+ void set_model_object_ptr(ModelObject* model_object);
void clicked_on_object(const Vec2d& mouse_position);
void delete_current_grabber(bool delete_all);
@@ -437,7 +439,7 @@ private:
void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
void on_render(const BoundingBoxf3& box) const;
void on_render_for_picking(const BoundingBoxf3& box) const;
- void render_grabbers(bool picking = false) const;
+ void render_grabbers(const Vec3d& dragged_offset, bool picking = false) const;
void render_tooltip_texture() const;
bool is_mesh_update_necessary() const;
void update_mesh();