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authorLukas Matena <lukasmatena@seznam.cz>2018-09-26 10:18:22 +0300
committerLukas Matena <lukasmatena@seznam.cz>2018-09-26 10:18:22 +0300
commitfc82aaaa2ec384f4bd6cd7484f8648159c0e652a (patch)
tree07e253f228712dde45e8735a7e62c4596f09ad50 /xs
parenta4acca24ff8a9771058478b18dad1358d8b9592d (diff)
parent51cf964b517c3f82c670e5015d7d4bb9d786432a (diff)
Merge remote-tracking branch 'origin/dev2' into lm_sla_supports_ui
Diffstat (limited to 'xs')
-rw-r--r--xs/src/callback.cpp20
-rw-r--r--xs/src/callback.hpp1
-rw-r--r--xs/src/libslic3r/Format/3mf.cpp22
-rw-r--r--xs/src/libslic3r/Format/AMF.cpp140
-rw-r--r--xs/src/libslic3r/Format/PRUS.cpp37
-rw-r--r--xs/src/libslic3r/Model.cpp83
-rw-r--r--xs/src/libslic3r/Model.hpp39
-rw-r--r--xs/src/libslic3r/ModelArrange.hpp39
-rw-r--r--xs/src/libslic3r/MultiPoint.cpp11
-rw-r--r--xs/src/libslic3r/MultiPoint.hpp3
-rw-r--r--xs/src/libslic3r/Print.cpp9
-rw-r--r--xs/src/libslic3r/PrintObject.cpp4
-rw-r--r--xs/src/libslic3r/Technologies.hpp6
-rw-r--r--xs/src/slic3r/GUI/3DScene.cpp104
-rw-r--r--xs/src/slic3r/GUI/3DScene.hpp18
-rw-r--r--xs/src/slic3r/GUI/GLCanvas3D.cpp135
-rw-r--r--xs/src/slic3r/GUI/GLCanvas3D.hpp34
-rw-r--r--xs/src/slic3r/GUI/GLCanvas3DManager.cpp22
-rw-r--r--xs/src/slic3r/GUI/GLCanvas3DManager.hpp8
-rw-r--r--xs/src/slic3r/GUI/GLGizmo.cpp165
-rw-r--r--xs/src/slic3r/GUI/GLGizmo.hpp32
-rw-r--r--xs/src/slic3r/GUI/GUI_ObjectParts.cpp44
-rw-r--r--xs/src/slic3r/GUI/GUI_ObjectParts.hpp8
-rw-r--r--xs/xsp/GUI_3DScene.xsp14
-rw-r--r--xs/xsp/Model.xsp54
25 files changed, 653 insertions, 399 deletions
diff --git a/xs/src/callback.cpp b/xs/src/callback.cpp
index 05b4f9e50..3d2a8e903 100644
--- a/xs/src/callback.cpp
+++ b/xs/src/callback.cpp
@@ -149,6 +149,26 @@ void PerlCallback::call(double a, double b, double c, double d) const
LEAVE;
}
+void PerlCallback::call(double a, double b, double c, double d, double e, double f) const
+{
+ if (!m_callback)
+ return;
+ dSP;
+ ENTER;
+ SAVETMPS;
+ PUSHMARK(SP);
+ XPUSHs(sv_2mortal(newSVnv(a)));
+ XPUSHs(sv_2mortal(newSVnv(b)));
+ XPUSHs(sv_2mortal(newSVnv(c)));
+ XPUSHs(sv_2mortal(newSVnv(d)));
+ XPUSHs(sv_2mortal(newSVnv(e)));
+ XPUSHs(sv_2mortal(newSVnv(f)));
+ PUTBACK;
+ perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
+ FREETMPS;
+ LEAVE;
+}
+
void PerlCallback::call(bool b) const
{
call(b ? 1 : 0);
diff --git a/xs/src/callback.hpp b/xs/src/callback.hpp
index 9530829f8..ee7a5eadf 100644
--- a/xs/src/callback.hpp
+++ b/xs/src/callback.hpp
@@ -22,6 +22,7 @@ public:
void call(double a, double b) const;
void call(double a, double b, double c) const;
void call(double a, double b, double c, double d) const;
+ void call(double a, double b, double c, double d, double e, double f) const;
void call(bool b) const;
private:
void *m_callback;
diff --git a/xs/src/libslic3r/Format/3mf.cpp b/xs/src/libslic3r/Format/3mf.cpp
index ec864d995..4c21a4e8f 100644
--- a/xs/src/libslic3r/Format/3mf.cpp
+++ b/xs/src/libslic3r/Format/3mf.cpp
@@ -1253,13 +1253,13 @@ namespace Slic3r {
// we extract from the given matrix only the values currently used
// translation
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec3d offset(transform(0, 3), transform(1, 3), transform(2, 3));
#else
double offset_x = transform(0, 3);
double offset_y = transform(1, 3);
double offset_z = transform(2, 3);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// scale
double sx = ::sqrt(sqr(transform(0, 0)) + sqr(transform(1, 0)) + sqr(transform(2, 0)));
@@ -1270,9 +1270,11 @@ namespace Slic3r {
if ((sx == 0.0) || (sy == 0.0) || (sz == 0.0))
return;
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// non-uniform scale value, return
if ((std::abs(sx - sy) > 0.00001) || (std::abs(sx - sz) > 0.00001))
return;
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
double inv_sx = 1.0 / sx;
double inv_sy = 1.0 / sy;
@@ -1283,9 +1285,13 @@ namespace Slic3r {
transform(1, 0) * inv_sx, transform(1, 1) * inv_sy, transform(1, 2) * inv_sz,
transform(2, 0) * inv_sx, transform(2, 1) * inv_sy, transform(2, 2) * inv_sz;
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec3d angles = m3x3.eulerAngles(2, 1, 0);
Vec3d rotation(angles(2), angles(1), angles(0));
+
+ instance.set_offset(offset);
+ instance.set_scaling_factor(Vec3d(sx, sy, sz));
+ instance.set_rotation(rotation);
#else
Eigen::AngleAxisd rotation;
rotation.fromRotationMatrix(m3x3);
@@ -1295,20 +1301,12 @@ namespace Slic3r {
return;
double angle_z = (rotation.axis() == Vec3d::UnitZ()) ? rotation.angle() : -rotation.angle();
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
-#if ENABLE_MODELINSTANCE_3D_OFFSET
- instance.set_offset(offset);
-#else
instance.offset(0) = offset_x;
instance.offset(1) = offset_y;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
instance.scaling_factor = sx;
-#if ENABLE_MODELINSTANCE_3D_ROTATION
- instance.set_rotation(rotation);
-#else
instance.rotation = angle_z;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
bool _3MF_Importer::_handle_start_config(const char** attributes, unsigned int num_attributes)
diff --git a/xs/src/libslic3r/Format/AMF.cpp b/xs/src/libslic3r/Format/AMF.cpp
index 6d3e06407..2b7cc5c74 100644
--- a/xs/src/libslic3r/Format/AMF.cpp
+++ b/xs/src/libslic3r/Format/AMF.cpp
@@ -29,17 +29,14 @@
// VERSION NUMBERS
// 0 : .amf, .amf.xml and .zip.amf files saved by older slic3r. No version definition in them.
// 1 : Introduction of amf versioning. No other change in data saved into amf files.
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// 2 : Added z component of offset
// Added x and y components of rotation
-#else
-// 2 : Added z component of offset.
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+// Added x, y and z components of scale
const unsigned int VERSION_AMF = 2;
#else
const unsigned int VERSION_AMF = 1;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
const char* SLIC3RPE_AMF_VERSION = "slic3rpe_amf_version";
const char* SLIC3R_CONFIG_TYPE = "slic3rpe_config";
@@ -129,53 +126,60 @@ struct AMFParserContext
NODE_TYPE_INSTANCE, // amf/constellation/instance
NODE_TYPE_DELTAX, // amf/constellation/instance/deltax
NODE_TYPE_DELTAY, // amf/constellation/instance/deltay
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
NODE_TYPE_DELTAZ, // amf/constellation/instance/deltaz
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
NODE_TYPE_RX, // amf/constellation/instance/rx
NODE_TYPE_RY, // amf/constellation/instance/ry
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
NODE_TYPE_RZ, // amf/constellation/instance/rz
NODE_TYPE_SCALE, // amf/constellation/instance/scale
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ NODE_TYPE_SCALEX, // amf/constellation/instance/scalex
+ NODE_TYPE_SCALEY, // amf/constellation/instance/scaley
+ NODE_TYPE_SCALEZ, // amf/constellation/instance/scalez
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
NODE_TYPE_METADATA, // anywhere under amf/*/metadata
};
struct Instance {
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
- Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rx_set(false), ry_set(false), rz_set(false), scale_set(false) {}
-#else
- Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rz_set(false), scale_set(false) {}
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ Instance() : deltax_set(false), deltay_set(false), deltaz_set(false), rx_set(false), ry_set(false), rz_set(false), scalex_set(false), scaley_set(false), scalez_set(false) {}
#else
Instance() : deltax_set(false), deltay_set(false), rz_set(false), scale_set(false) {}
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// Shift in the X axis.
float deltax;
bool deltax_set;
// Shift in the Y axis.
float deltay;
bool deltay_set;
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// Shift in the Z axis.
float deltaz;
bool deltaz_set;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
// Rotation around the X axis.
float rx;
bool rx_set;
// Rotation around the Y axis.
float ry;
bool ry_set;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// Rotation around the Z axis.
float rz;
bool rz_set;
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ // Scaling factors
+ float scalex;
+ bool scalex_set;
+ float scaley;
+ bool scaley_set;
+ float scalez;
+ bool scalez_set;
+#else
// Scaling factor
float scale;
bool scale_set;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
};
struct Object {
@@ -292,18 +296,24 @@ void AMFParserContext::startElement(const char *name, const char **atts)
node_type_new = NODE_TYPE_DELTAX;
else if (strcmp(name, "deltay") == 0)
node_type_new = NODE_TYPE_DELTAY;
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
else if (strcmp(name, "deltaz") == 0)
node_type_new = NODE_TYPE_DELTAZ;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
else if (strcmp(name, "rx") == 0)
node_type_new = NODE_TYPE_RX;
else if (strcmp(name, "ry") == 0)
node_type_new = NODE_TYPE_RY;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
else if (strcmp(name, "rz") == 0)
node_type_new = NODE_TYPE_RZ;
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ else if (strcmp(name, "scalex") == 0)
+ node_type_new = NODE_TYPE_SCALEX;
+ else if (strcmp(name, "scaley") == 0)
+ node_type_new = NODE_TYPE_SCALEY;
+ else if (strcmp(name, "scalez") == 0)
+ node_type_new = NODE_TYPE_SCALEZ;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
else if (strcmp(name, "scale") == 0)
node_type_new = NODE_TYPE_SCALE;
}
@@ -362,19 +372,20 @@ void AMFParserContext::characters(const XML_Char *s, int len)
{
switch (m_path.size()) {
case 4:
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
if (m_path.back() == NODE_TYPE_DELTAX ||
m_path.back() == NODE_TYPE_DELTAY ||
m_path.back() == NODE_TYPE_DELTAZ ||
-#if ENABLE_MODELINSTANCE_3D_ROTATION
m_path.back() == NODE_TYPE_RX ||
m_path.back() == NODE_TYPE_RY ||
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
m_path.back() == NODE_TYPE_RZ ||
+ m_path.back() == NODE_TYPE_SCALEX ||
+ m_path.back() == NODE_TYPE_SCALEY ||
+ m_path.back() == NODE_TYPE_SCALEZ ||
m_path.back() == NODE_TYPE_SCALE)
#else
if (m_path.back() == NODE_TYPE_DELTAX || m_path.back() == NODE_TYPE_DELTAY || m_path.back() == NODE_TYPE_RZ || m_path.back() == NODE_TYPE_SCALE)
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
m_value[0].append(s, len);
break;
case 6:
@@ -414,15 +425,13 @@ void AMFParserContext::endElement(const char * /* name */)
m_instance->deltay_set = true;
m_value[0].clear();
break;
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
case NODE_TYPE_DELTAZ:
assert(m_instance);
m_instance->deltaz = float(atof(m_value[0].c_str()));
m_instance->deltaz_set = true;
m_value[0].clear();
break;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
case NODE_TYPE_RX:
assert(m_instance);
m_instance->rx = float(atof(m_value[0].c_str()));
@@ -435,7 +444,7 @@ void AMFParserContext::endElement(const char * /* name */)
m_instance->ry_set = true;
m_value[0].clear();
break;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
case NODE_TYPE_RZ:
assert(m_instance);
m_instance->rz = float(atof(m_value[0].c_str()));
@@ -444,10 +453,39 @@ void AMFParserContext::endElement(const char * /* name */)
break;
case NODE_TYPE_SCALE:
assert(m_instance);
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ m_instance->scalex = float(atof(m_value[0].c_str()));
+ m_instance->scalex_set = true;
+ m_instance->scaley = float(atof(m_value[0].c_str()));
+ m_instance->scaley_set = true;
+ m_instance->scalez = float(atof(m_value[0].c_str()));
+ m_instance->scalez_set = true;
+#else
m_instance->scale = float(atof(m_value[0].c_str()));
m_instance->scale_set = true;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ m_value[0].clear();
+ break;
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ case NODE_TYPE_SCALEX:
+ assert(m_instance);
+ m_instance->scalex = float(atof(m_value[0].c_str()));
+ m_instance->scalex_set = true;
+ m_value[0].clear();
+ break;
+ case NODE_TYPE_SCALEY:
+ assert(m_instance);
+ m_instance->scaley = float(atof(m_value[0].c_str()));
+ m_instance->scaley_set = true;
+ m_value[0].clear();
+ break;
+ case NODE_TYPE_SCALEZ:
+ assert(m_instance);
+ m_instance->scalez = float(atof(m_value[0].c_str()));
+ m_instance->scalez_set = true;
m_value[0].clear();
break;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// Object vertices:
case NODE_TYPE_VERTEX:
@@ -585,18 +623,16 @@ void AMFParserContext::endDocument()
for (const Instance &instance : object.second.instances)
if (instance.deltax_set && instance.deltay_set) {
ModelInstance *mi = m_model.objects[object.second.idx]->add_instance();
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
mi->set_offset(Vec3d(instance.deltax_set ? (double)instance.deltax : 0.0, instance.deltay_set ? (double)instance.deltay : 0.0, instance.deltaz_set ? (double)instance.deltaz : 0.0));
+ mi->set_rotation(Vec3d(instance.rx_set ? (double)instance.rx : 0.0, instance.ry_set ? (double)instance.ry : 0.0, instance.rz_set ? (double)instance.rz : 0.0));
+ mi->set_scaling_factor(Vec3d(instance.scalex_set ? (double)instance.scalex : 1.0, instance.scaley_set ? (double)instance.scaley : 1.0, instance.scalez_set ? (double)instance.scalez : 1.0));
#else
mi->offset(0) = instance.deltax;
mi->offset(1) = instance.deltay;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
- mi->set_rotation(Vec3d(instance.rx_set ? (double)instance.rx : 0.0, instance.ry_set ? (double)instance.ry : 0.0, instance.rz_set ? (double)instance.rz : 0.0));
-#else
mi->rotation = instance.rz_set ? instance.rz : 0.f;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
mi->scaling_factor = instance.scale_set ? instance.scale : 1.f;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
}
}
@@ -896,33 +932,37 @@ bool store_amf(const char *path, Model *model, Print* print, bool export_print_c
" <instance objectid=\"" PRINTF_ZU "\">\n"
" <deltax>%lf</deltax>\n"
" <deltay>%lf</deltay>\n"
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
" <deltaz>%lf</deltaz>\n"
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
" <rx>%lf</rx>\n"
" <ry>%lf</ry>\n"
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
" <rz>%lf</rz>\n"
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ " <scalex>%lf</scalex>\n"
+ " <scaley>%lf</scaley>\n"
+ " <scalez>%lf</scalez>\n"
+#else
" <scale>%lf</scale>\n"
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
" </instance>\n",
object_id,
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
instance->get_offset(X),
instance->get_offset(Y),
instance->get_offset(Z),
-#else
- instance->offset(0),
- instance->offset(1),
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
instance->get_rotation(X),
instance->get_rotation(Y),
instance->get_rotation(Z),
+ instance->get_scaling_factor(X),
+ instance->get_scaling_factor(Y),
+ instance->get_scaling_factor(Z));
#else
+ instance->offset(0),
+ instance->offset(1),
instance->rotation,
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
instance->scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
//FIXME missing instance->scaling_factor
instances.append(buf);
diff --git a/xs/src/libslic3r/Format/PRUS.cpp b/xs/src/libslic3r/Format/PRUS.cpp
index 27095acef..5b2758331 100644
--- a/xs/src/libslic3r/Format/PRUS.cpp
+++ b/xs/src/libslic3r/Format/PRUS.cpp
@@ -164,17 +164,15 @@ bool load_prus(const char *path, Model *model)
const char *zero_tag = "<zero>";
const char *zero_xml = strstr(scene_xml_data.data(), zero_tag);
float trafo[3][4] = { 0 };
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec3d instance_rotation = Vec3d::Zero();
+ Vec3d instance_scaling_factor = Vec3d::Ones();
+ Vec3d instance_offset = Vec3d::Zero();
#else
double instance_rotation = 0.;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
double instance_scaling_factor = 1.f;
-#if ENABLE_MODELINSTANCE_3D_OFFSET
- Vec3d instance_offset = Vec3d::Zero();
-#else
Vec2d instance_offset(0., 0.);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
bool trafo_set = false;
unsigned int group_id = (unsigned int)-1;
unsigned int extruder_id = (unsigned int)-1;
@@ -197,18 +195,19 @@ bool load_prus(const char *path, Model *model)
"[%f, %f, %f]", scale, scale+1, scale+2) == 3 &&
sscanf(zero_xml+strlen(zero_tag),
"[%f, %f, %f]", zero, zero+1, zero+2) == 3) {
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ instance_scaling_factor = Vec3d((double)scale[0], (double)scale[1], (double)scale[2]);
+ instance_rotation = Vec3d(-(double)rotation[0], -(double)rotation[1], -(double)rotation[2]);
+#else
if (scale[0] == scale[1] && scale[1] == scale[2]) {
instance_scaling_factor = scale[0];
scale[0] = scale[1] = scale[2] = 1.;
}
-#if ENABLE_MODELINSTANCE_3D_ROTATION
- instance_rotation = Vec3d(-(double)rotation[0], -(double)rotation[1], -(double)rotation[2]);
-#else
if (rotation[0] == 0. && rotation[1] == 0.) {
- instance_rotation = - rotation[2];
+ instance_rotation = -rotation[2];
rotation[2] = 0.;
}
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Eigen::Matrix3f mat_rot, mat_scale, mat_trafo;
mat_rot = Eigen::AngleAxisf(-rotation[2], Eigen::Vector3f::UnitZ()) *
Eigen::AngleAxisf(-rotation[1], Eigen::Vector3f::UnitY()) *
@@ -219,13 +218,15 @@ bool load_prus(const char *path, Model *model)
for (size_t c = 0; c < 3; ++ c)
trafo[r][c] += mat_trafo(r, c);
}
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
instance_offset = Vec3d((double)(position[0] - zero[0]), (double)(position[1] - zero[1]), (double)(position[2] - zero[2]));
+ // CHECK_ME -> Is the following correct ?
+ trafo[2][3] = position[2] / instance_scaling_factor(2);
#else
instance_offset(0) = position[0] - zero[0];
instance_offset(1) = position[1] - zero[1];
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
trafo[2][3] = position[2] / instance_scaling_factor;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
trafo_set = true;
}
const char *group_tag = "<group>";
@@ -374,17 +375,15 @@ bool load_prus(const char *path, Model *model)
model_object = model->add_object(name_utf8.data(), path, std::move(mesh));
volume = model_object->volumes.front();
ModelInstance *instance = model_object->add_instance();
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
instance->set_rotation(instance_rotation);
+ instance->set_scaling_factor(instance_scaling_factor);
+ instance->set_offset(instance_offset);
#else
instance->rotation = instance_rotation;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
instance->scaling_factor = instance_scaling_factor;
-#if ENABLE_MODELINSTANCE_3D_OFFSET
- instance->set_offset(instance_offset);
-#else
instance->offset = instance_offset;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
++num_models;
if (group_id != (size_t)-1)
group_to_model_object[group_id] = model_object;
diff --git a/xs/src/libslic3r/Model.cpp b/xs/src/libslic3r/Model.cpp
index 65743da8d..bd96aa3b9 100644
--- a/xs/src/libslic3r/Model.cpp
+++ b/xs/src/libslic3r/Model.cpp
@@ -242,19 +242,19 @@ void Model::center_instances_around_point(const Vec2d &point)
for (size_t i = 0; i < o->instances.size(); ++ i)
bb.merge(o->instance_bounding_box(i, false));
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec2d shift2 = point - to_2d(bb.center());
Vec3d shift3 = Vec3d(shift2(0), shift2(1), 0.0);
#else
Vec2d shift = point - 0.5 * to_2d(bb.size()) - to_2d(bb.min);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
for (ModelObject *o : this->objects) {
for (ModelInstance *i : o->instances)
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
i->set_offset(i->get_offset() + shift3);
#else
i->offset += shift;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
o->invalidate_bounding_box();
}
}
@@ -320,12 +320,12 @@ bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb)
size_t idx = 0;
for (ModelObject *o : this->objects) {
for (ModelInstance *i : o->instances) {
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec2d offset_xy = positions[idx] - instance_centers[idx];
i->set_offset(Vec3d(offset_xy(0), offset_xy(1), i->get_offset(Z)));
#else
i->offset = positions[idx] - instance_centers[idx];
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
++idx;
}
o->invalidate_bounding_box();
@@ -350,11 +350,11 @@ void Model::duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb)
for (const ModelInstance *i : instances) {
for (const Vec2d &pos : positions) {
ModelInstance *instance = o->add_instance(*i);
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
instance->set_offset(instance->get_offset() + Vec3d(pos(0), pos(1), 0.0));
#else
instance->offset += pos;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
}
o->invalidate_bounding_box();
@@ -384,21 +384,21 @@ void Model::duplicate_objects_grid(size_t x, size_t y, coordf_t dist)
ModelObject* object = this->objects.front();
object->clear_instances();
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec3d ext_size = object->bounding_box().size() + dist * Vec3d::Ones();
#else
Vec3d size = object->bounding_box().size();
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
for (size_t x_copy = 1; x_copy <= x; ++x_copy) {
for (size_t y_copy = 1; y_copy <= y; ++y_copy) {
ModelInstance* instance = object->add_instance();
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
instance->set_offset(Vec3d(ext_size(0) * (double)(x_copy - 1), ext_size(1) * (double)(y_copy - 1), 0.0));
#else
instance->offset(0) = (size(0) + dist) * (x_copy - 1);
instance->offset(1) = (size(1) + dist) * (y_copy - 1);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
}
}
@@ -704,21 +704,21 @@ void ModelObject::center_around_origin()
this->translate(shift);
this->origin_translation += shift;
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// set z to zero, translation in z has already been done within the mesh
shift(2) = 0.0;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
if (!this->instances.empty()) {
for (ModelInstance *i : this->instances) {
// apply rotation and scaling to vector as well before translating instance,
// in order to leave final position unaltered
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
i->set_offset(i->get_offset() + i->transform_vector(-shift, true));
#else
Vec3d i_shift = i->world_matrix(true) * shift;
i->offset -= to_2d(i_shift);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
this->invalidate_bounding_box();
}
@@ -1054,7 +1054,7 @@ size_t ModelVolume::split(unsigned int max_extruders)
return idx;
}
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void ModelInstance::set_rotation(const Vec3d& rotation)
{
set_rotation(X, rotation(0));
@@ -1075,7 +1075,7 @@ void ModelInstance::set_rotation(Axis axis, double rotation)
}
m_rotation(axis) = rotation;
}
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const
{
@@ -1090,21 +1090,35 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes
BoundingBoxf3 bbox = copy.bounding_box();
if (!empty(bbox)) {
- // Scale the bounding box uniformly.
- if (std::abs(this->scaling_factor - 1.) > EPSILON) {
- bbox.min *= this->scaling_factor;
- bbox.max *= this->scaling_factor;
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ // Scale the bounding box along the three axes.
+ for (unsigned int i = 0; i < 3; ++i)
+ {
+ if (std::abs(this->m_scaling_factor(i) - 1.0) > EPSILON)
+ {
+ bbox.min(i) *= this->m_scaling_factor(i);
+ bbox.max(i) *= this->m_scaling_factor(i);
+ }
}
+
// Translate the bounding box.
if (! dont_translate) {
-#if ENABLE_MODELINSTANCE_3D_OFFSET
bbox.min += this->m_offset;
bbox.max += this->m_offset;
+ }
#else
+ // Scale the bounding box uniformly.
+ if (std::abs(this->scaling_factor - 1.) > EPSILON) {
+ bbox.min *= this->scaling_factor;
+ bbox.max *= this->scaling_factor;
+ }
+
+ // Translate the bounding box.
+ if (!dont_translate) {
Eigen::Map<Vec2d>(bbox.min.data()) += this->offset;
Eigen::Map<Vec2d>(bbox.max.data()) += this->offset;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
}
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
return bbox;
}
@@ -1121,39 +1135,44 @@ Vec3d ModelInstance::transform_vector(const Vec3d& v, bool dont_translate) const
void ModelInstance::transform_polygon(Polygon* polygon) const
{
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// CHECK_ME -> Is the following correct or it should take in account all three rotations ?
polygon->rotate(this->m_rotation(2)); // rotate around polygon origin
+ // CHECK_ME -> Is the following correct ?
+ polygon->scale(this->m_scaling_factor(0), this->m_scaling_factor(1)); // scale around polygon origin
#else
polygon->rotate(this->rotation); // rotate around polygon origin
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
polygon->scale(this->scaling_factor); // scale around polygon origin
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, bool dont_scale) const
{
Transform3d m = Transform3d::Identity();
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
if (!dont_translate)
-#if ENABLE_MODELINSTANCE_3D_OFFSET
m.translate(m_offset);
-#else
- m.translate(Vec3d(offset(0), offset(1), 0.0));
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
if (!dont_rotate)
-#if ENABLE_MODELINSTANCE_3D_ROTATION
{
m.rotate(Eigen::AngleAxisd(m_rotation(2), Vec3d::UnitZ()));
m.rotate(Eigen::AngleAxisd(m_rotation(1), Vec3d::UnitY()));
m.rotate(Eigen::AngleAxisd(m_rotation(0), Vec3d::UnitX()));
}
+
+ if (!dont_scale)
+ m.scale(m_scaling_factor);
#else
+ if (!dont_translate)
+ m.translate(Vec3d(offset(0), offset(1), 0.0));
+
+ if (!dont_rotate)
m.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ()));
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
if (!dont_scale)
m.scale(scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
return m;
}
diff --git a/xs/src/libslic3r/Model.hpp b/xs/src/libslic3r/Model.hpp
index ea7f3fee2..d7002ea5f 100644
--- a/xs/src/libslic3r/Model.hpp
+++ b/xs/src/libslic3r/Model.hpp
@@ -247,44 +247,43 @@ public:
friend class ModelObject;
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
private:
Vec3d m_offset; // in unscaled coordinates
-#if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d m_rotation; // Rotation around the three axes, in radians around mesh center point
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+ Vec3d m_scaling_factor; // Scaling factors along the three axes
public:
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-
-#if !ENABLE_MODELINSTANCE_3D_ROTATION
+#else
double rotation; // Rotation around the Z axis, in radians around mesh center point
-#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
double scaling_factor;
-#if !ENABLE_MODELINSTANCE_3D_OFFSET
Vec2d offset; // in unscaled coordinates
-#endif // !ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
EPrintVolumeState print_volume_state;
ModelObject* get_object() const { return this->object; }
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
const Vec3d& get_offset() const { return m_offset; }
double get_offset(Axis axis) const { return m_offset(axis); }
void set_offset(const Vec3d& offset) { m_offset = offset; }
void set_offset(Axis axis, double offset) { m_offset(axis) = offset; }
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
const Vec3d& get_rotation() const { return m_rotation; }
double get_rotation(Axis axis) const { return m_rotation(axis); }
void set_rotation(const Vec3d& rotation);
void set_rotation(Axis axis, double rotation);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+
+ Vec3d get_scaling_factor() const { return m_scaling_factor; }
+ double get_scaling_factor(Axis axis) const { return m_scaling_factor(axis); }
+
+ void set_scaling_factor(const Vec3d& scaling_factor) { m_scaling_factor = scaling_factor; }
+ void set_scaling_factor(Axis axis, double scaling_factor) { m_scaling_factor(axis) = scaling_factor; }
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// To be called on an external mesh
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
@@ -305,21 +304,15 @@ private:
// Parent object, owning this instance.
ModelObject* object;
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
- ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
- ModelInstance(ModelObject *object, const ModelInstance &other) :
- m_rotation(other.m_rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
-#else
- ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), m_scaling_factor(Vec3d::Ones()), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
ModelInstance(ModelObject *object, const ModelInstance &other) :
- rotation(other.rotation), scaling_factor(other.scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+ m_rotation(other.m_rotation), m_scaling_factor(other.m_scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
#else
ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), offset(Vec2d::Zero()), object(object), print_volume_state(PVS_Inside) {}
ModelInstance(ModelObject *object, const ModelInstance &other) :
rotation(other.rotation), scaling_factor(other.scaling_factor), offset(other.offset), object(object), print_volume_state(PVS_Inside) {}
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
};
diff --git a/xs/src/libslic3r/ModelArrange.hpp b/xs/src/libslic3r/ModelArrange.hpp
index 9f983ee9f..f8beb668a 100644
--- a/xs/src/libslic3r/ModelArrange.hpp
+++ b/xs/src/libslic3r/ModelArrange.hpp
@@ -29,7 +29,12 @@ std::string toString(const Model& model, bool holes = true) {
if(!objinst) continue;
Slic3r::TriangleMesh tmpmesh = rmesh;
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ // CHECK_ME -> Is the following correct ?
+ tmpmesh.scale(objinst->get_scaling_factor());
+#else
tmpmesh.scale(objinst->scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
objinst->transform_mesh(&tmpmesh);
ExPolygons expolys = tmpmesh.horizontal_projection();
for(auto& expoly_complex : expolys) {
@@ -87,7 +92,11 @@ void toSVG(SVG& svg, const Model& model) {
if(!objinst) continue;
Slic3r::TriangleMesh tmpmesh = rmesh;
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ tmpmesh.scale(objinst->get_scaling_factor());
+#else
tmpmesh.scale(objinst->scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
objinst->transform_mesh(&tmpmesh);
ExPolygons expolys = tmpmesh.horizontal_projection();
svg.draw(expolys);
@@ -513,7 +522,12 @@ ShapeData2D projectModelFromTop(const Slic3r::Model &model) {
Slic3r::TriangleMesh tmpmesh = rmesh;
ClipperLib::PolygonImpl pn;
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ // CHECK_ME -> is the following correct ?
+ tmpmesh.scale(objinst->get_scaling_factor());
+#else
tmpmesh.scale(objinst->scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// TODO export the exact 2D projection
auto p = tmpmesh.convex_hull();
@@ -527,20 +541,20 @@ ShapeData2D projectModelFromTop(const Slic3r::Model &model) {
// Invalid geometries would throw exceptions when arranging
if(item.vertexCount() > 3) {
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// CHECK_ME -> is the following correct or it should take in account all three rotations ?
item.rotation(objinst->get_rotation(Z));
#else
item.rotation(objinst->rotation);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
item.translation({
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
ClipperLib::cInt(objinst->get_offset(X)/SCALING_FACTOR),
ClipperLib::cInt(objinst->get_offset(Y)/SCALING_FACTOR)
#else
ClipperLib::cInt(objinst->offset(0)/SCALING_FACTOR),
ClipperLib::cInt(objinst->offset(1)/SCALING_FACTOR)
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
});
ret.emplace_back(objinst, item);
}
@@ -677,26 +691,21 @@ void applyResult(
// appropriately
auto off = item.translation();
Radians rot = item.rotation();
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec3d foff(off.X*SCALING_FACTOR + batch_offset,
off.Y*SCALING_FACTOR,
0.0);
+
+ // write the transformation data into the model instance
+ inst_ptr->set_rotation(Z, rot);
+ inst_ptr->set_offset(foff);
#else
Vec2d foff(off.X*SCALING_FACTOR + batch_offset, off.Y*SCALING_FACTOR);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
// write the transformation data into the model instance
-#if ENABLE_MODELINSTANCE_3D_ROTATION
- // CHECK_ME -> Is the following correct ?
- inst_ptr->set_rotation(Vec3d(0.0, 0.0, rot));
-#else
inst_ptr->rotation = rot;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
-#if ENABLE_MODELINSTANCE_3D_OFFSET
- inst_ptr->set_offset(foff);
-#else
inst_ptr->offset = foff;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
}
diff --git a/xs/src/libslic3r/MultiPoint.cpp b/xs/src/libslic3r/MultiPoint.cpp
index f44897a04..45b354d63 100644
--- a/xs/src/libslic3r/MultiPoint.cpp
+++ b/xs/src/libslic3r/MultiPoint.cpp
@@ -14,6 +14,17 @@ void MultiPoint::scale(double factor)
pt *= factor;
}
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+void MultiPoint::scale(double factor_x, double factor_y)
+{
+ for (Point &pt : points)
+ {
+ pt(0) *= factor_x;
+ pt(1) *= factor_y;
+ }
+}
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+
void MultiPoint::translate(double x, double y)
{
Vector v(x, y);
diff --git a/xs/src/libslic3r/MultiPoint.hpp b/xs/src/libslic3r/MultiPoint.hpp
index 03b89df51..288b3137e 100644
--- a/xs/src/libslic3r/MultiPoint.hpp
+++ b/xs/src/libslic3r/MultiPoint.hpp
@@ -26,6 +26,9 @@ public:
MultiPoint& operator=(const MultiPoint &other) { points = other.points; return *this; }
MultiPoint& operator=(MultiPoint &&other) { points = std::move(other.points); return *this; }
void scale(double factor);
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ void scale(double factor_x, double factor_y);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void translate(double x, double y);
void translate(const Point &vector);
void rotate(double angle) { this->rotate(cos(angle), sin(angle)); }
diff --git a/xs/src/libslic3r/Print.cpp b/xs/src/libslic3r/Print.cpp
index cdc12d2d1..37b55f87d 100644
--- a/xs/src/libslic3r/Print.cpp
+++ b/xs/src/libslic3r/Print.cpp
@@ -431,7 +431,14 @@ void Print::add_model_object(ModelObject* model_object, int idx)
std::vector<std::string> v_scale;
for (const PrintObject *object : m_objects) {
const ModelObject &mobj = *object->model_object();
- v_scale.push_back(boost::lexical_cast<std::string>(mobj.instances[0]->scaling_factor*100) + "%");
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ // CHECK_ME -> Is the following correct ?
+ v_scale.push_back("x:" + boost::lexical_cast<std::string>(mobj.instances[0]->get_scaling_factor(X) * 100) +
+ "% y:" + boost::lexical_cast<std::string>(mobj.instances[0]->get_scaling_factor(Y) * 100) +
+ "% z:" + boost::lexical_cast<std::string>(mobj.instances[0]->get_scaling_factor(Z) * 100) + "%");
+#else
+ v_scale.push_back(boost::lexical_cast<std::string>(mobj.instances[0]->scaling_factor * 100) + "%");
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
if (input_file.empty())
input_file = mobj.input_file;
}
diff --git a/xs/src/libslic3r/PrintObject.cpp b/xs/src/libslic3r/PrintObject.cpp
index ef2364dc4..4e72871fc 100644
--- a/xs/src/libslic3r/PrintObject.cpp
+++ b/xs/src/libslic3r/PrintObject.cpp
@@ -113,7 +113,7 @@ bool PrintObject::reload_model_instances()
copies.reserve(m_model_object->instances.size());
for (const ModelInstance *mi : m_model_object->instances)
{
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
if (mi->is_printable())
{
const Vec3d& offset = mi->get_offset();
@@ -122,7 +122,7 @@ bool PrintObject::reload_model_instances()
#else
if (mi->is_printable())
copies.emplace_back(Point::new_scale(mi->offset(0), mi->offset(1)));
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
return this->set_copies(copies);
}
diff --git a/xs/src/libslic3r/Technologies.hpp b/xs/src/libslic3r/Technologies.hpp
index 25e6b85e7..14e2a8bde 100644
--- a/xs/src/libslic3r/Technologies.hpp
+++ b/xs/src/libslic3r/Technologies.hpp
@@ -5,11 +5,11 @@
#define ENABLE_1_42_0 1
// Add z coordinate to model instances' offset
-#define ENABLE_MODELINSTANCE_3D_OFFSET (1 && ENABLE_1_42_0)
+// Add x and y rotation components to model instances' offset
+// Add scaling factors for all the three axes to model instances
+#define ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM (1 && ENABLE_1_42_0)
// Add double click on gizmo grabbers to reset transformation components to their default value
#define ENABLE_GIZMOS_RESET (1 && ENABLE_1_42_0)
-// Add x and y rotation components to model instances' offset
-#define ENABLE_MODELINSTANCE_3D_ROTATION (1 && ENABLE_MODELINSTANCE_3D_OFFSET)
#endif // _technologies_h_
diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp
index 5b830b30d..3eb174694 100644
--- a/xs/src/slic3r/GUI/3DScene.cpp
+++ b/xs/src/slic3r/GUI/3DScene.cpp
@@ -196,12 +196,13 @@ const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f };
GLVolume::GLVolume(float r, float g, float b, float a)
: m_offset(Vec3d::Zero())
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
, m_rotation(Vec3d::Zero())
+ , m_scaling_factor(Vec3d::Ones())
#else
, m_rotation(0.0)
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
, m_scaling_factor(1.0)
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
, m_world_matrix(Transform3f::Identity())
, m_world_matrix_dirty(true)
, m_transformed_bounding_box_dirty(true)
@@ -259,7 +260,7 @@ void GLVolume::set_render_color()
set_render_color(color, 4);
}
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
const Vec3d& GLVolume::get_rotation() const
{
return m_rotation;
@@ -291,7 +292,7 @@ void GLVolume::set_rotation(double rotation)
m_transformed_convex_hull_bounding_box_dirty = true;
}
}
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
const Vec3d& GLVolume::get_offset() const
{
@@ -309,6 +310,18 @@ void GLVolume::set_offset(const Vec3d& offset)
}
}
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+void GLVolume::set_scaling_factor(const Vec3d& scaling_factor)
+{
+ if (m_scaling_factor != scaling_factor)
+ {
+ m_scaling_factor = scaling_factor;
+ m_world_matrix_dirty = true;
+ m_transformed_bounding_box_dirty = true;
+ m_transformed_convex_hull_bounding_box_dirty = true;
+ }
+}
+#else
void GLVolume::set_scaling_factor(double factor)
{
if (m_scaling_factor != factor)
@@ -319,6 +332,7 @@ void GLVolume::set_scaling_factor(double factor)
m_transformed_convex_hull_bounding_box_dirty = true;
}
}
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void GLVolume::set_convex_hull(const TriangleMesh& convex_hull)
{
@@ -349,14 +363,15 @@ const Transform3f& GLVolume::world_matrix() const
{
m_world_matrix = Transform3f::Identity();
m_world_matrix.translate(m_offset.cast<float>());
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation(2), Vec3f::UnitZ()));
m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation(1), Vec3f::UnitY()));
m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation(0), Vec3f::UnitX()));
+ m_world_matrix.scale(m_scaling_factor.cast<float>());
#else
m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation, Vec3f::UnitZ()));
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
m_world_matrix.scale((float)m_scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
m_world_matrix_dirty = false;
}
return m_world_matrix;
@@ -430,15 +445,14 @@ void GLVolume::render() const
::glCullFace(GL_BACK);
::glPushMatrix();
- ::glTranslated(m_offset(0), m_offset(1), m_offset(2));
-#if ENABLE_MODELINSTANCE_3D_ROTATION
- ::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
- ::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
- ::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
+
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ ::glMultMatrixf(world_matrix().data());
#else
+ ::glTranslated(m_offset(0), m_offset(1), m_offset(2));
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
if (this->indexed_vertex_array.indexed())
this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
else
@@ -562,15 +576,14 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
::glPushMatrix();
- ::glTranslated(m_offset(0), m_offset(1), m_offset(2));
-#if ENABLE_MODELINSTANCE_3D_ROTATION
- ::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
- ::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
- ::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
+
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ ::glMultMatrixf(world_matrix().data());
#else
+ ::glTranslated(m_offset(0), m_offset(1), m_offset(2));
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
if (n_triangles > 0)
{
@@ -613,15 +626,14 @@ void GLVolume::render_legacy() const
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data());
::glPushMatrix();
- ::glTranslated(m_offset(0), m_offset(1), m_offset(2));
-#if ENABLE_MODELINSTANCE_3D_ROTATION
- ::glRotated(m_rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
- ::glRotated(m_rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
- ::glRotated(m_rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
+
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ ::glMultMatrixf(world_matrix().data());
#else
+ ::glTranslated(m_offset(0), m_offset(1), m_offset(2));
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
if (n_triangles > 0)
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first);
@@ -739,17 +751,15 @@ std::vector<int> GLVolumeCollection::load_object(
}
v.is_modifier = ! model_volume->is_model_part();
v.shader_outside_printer_detection_enabled = model_volume->is_model_part();
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
v.set_offset(instance->get_offset());
-#else
- v.set_offset(Vec3d(instance->offset(0), instance->offset(1), 0.0));
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
v.set_rotation(instance->get_rotation());
+ v.set_scaling_factor(instance->get_scaling_factor());
#else
+ v.set_offset(Vec3d(instance->offset(0), instance->offset(1), 0.0));
v.set_rotation(instance->rotation);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
v.set_scaling_factor(instance->scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
}
@@ -2112,40 +2122,58 @@ void _3DScene::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, vo
void _3DScene::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
{
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_gizmo_scale_uniformly_callback(canvas, callback);
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+}
+
+void _3DScene::register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback)
+{
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ s_canvas_mgr.register_on_gizmo_scale_3D_callback(canvas, callback);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
{
-#if !ENABLE_MODELINSTANCE_3D_ROTATION
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_gizmo_rotate_callback(canvas, callback);
-#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
{
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_gizmo_rotate_3D_callback(canvas, callback);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback)
{
-#if !ENABLE_MODELINSTANCE_3D_ROTATION
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_gizmo_flatten_callback(canvas, callback);
-#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback)
{
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_gizmo_flatten_3D_callback(canvas, callback);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback);
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+}
+
+void _3DScene::register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback)
+{
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ s_canvas_mgr.register_on_update_geometry_3D_info_callback(canvas, callback);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_action_add_callback(wxGLCanvas* canvas, void* callback)
diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp
index 8fc1661fc..484d6028d 100644
--- a/xs/src/slic3r/GUI/3DScene.hpp
+++ b/xs/src/slic3r/GUI/3DScene.hpp
@@ -256,15 +256,17 @@ public:
private:
// Offset of the volume to be rendered.
Vec3d m_offset;
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// Rotation around three axes of the volume to be rendered.
Vec3d m_rotation;
+ // Scale factor along the three axes of the volume to be rendered.
+ Vec3d m_scaling_factor;
#else
// Rotation around Z axis of the volume to be rendered.
double m_rotation;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
// Scale factor of the volume to be rendered.
double m_scaling_factor;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// World matrix of the volume to be rendered.
mutable Transform3f m_world_matrix;
// Whether or not is needed to recalculate the world matrix.
@@ -332,19 +334,21 @@ public:
// Sets render color in dependence of current state
void set_render_color();
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
const Vec3d& get_rotation() const;
void set_rotation(const Vec3d& rotation);
+
+ void set_scaling_factor(const Vec3d& scaling_factor);
#else
double get_rotation() const;
void set_rotation(double rotation);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+
+ void set_scaling_factor(double factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
const Vec3d& get_offset() const;
void set_offset(const Vec3d& offset);
- void set_scaling_factor(double factor);
-
void set_convex_hull(const TriangleMesh& convex_hull);
void set_select_group_id(const std::string& select_by);
@@ -567,11 +571,13 @@ public:
static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
+ static void register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
+ static void register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback);
static void register_action_add_callback(wxGLCanvas* canvas, void* callback);
static void register_action_delete_callback(wxGLCanvas* canvas, void* callback);
diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp
index 2e17cac21..cd1dde8f4 100644
--- a/xs/src/slic3r/GUI/GLCanvas3D.cpp
+++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp
@@ -1147,10 +1147,10 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
if (!gizmo->init())
return false;
-#if !ENABLE_MODELINSTANCE_3D_OFFSET
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// temporary disable z grabber
gizmo->disable_grabber(2);
-#endif // !ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
m_gizmos.insert(GizmosMap::value_type(Move, gizmo));
@@ -1161,6 +1161,7 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
if (!gizmo->init())
return false;
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// temporary disable x grabbers
gizmo->disable_grabber(0);
gizmo->disable_grabber(1);
@@ -1170,6 +1171,7 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
// temporary disable z grabbers
gizmo->disable_grabber(4);
gizmo->disable_grabber(5);
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
@@ -1186,11 +1188,11 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
return false;
}
-#if !ENABLE_MODELINSTANCE_3D_ROTATION
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// temporary disable x and y grabbers
gizmo->disable_grabber(0);
gizmo->disable_grabber(1);
-#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
@@ -1432,16 +1434,17 @@ void GLCanvas3D::Gizmos::set_position(const Vec3d& position)
reinterpret_cast<GLGizmoMove3D*>(it->second)->set_position(position);
}
-float GLCanvas3D::Gizmos::get_scale() const
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+Vec3d GLCanvas3D::Gizmos::get_scale() const
{
if (!m_enabled)
- return 1.0f;
+ return Vec3d::Ones();
GizmosMap::const_iterator it = m_gizmos.find(Scale);
- return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale_x() : 1.0f;
+ return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale() : Vec3d::Ones();
}
-void GLCanvas3D::Gizmos::set_scale(float scale)
+void GLCanvas3D::Gizmos::set_scale(const Vec3d& scale)
{
if (!m_enabled)
return;
@@ -1451,7 +1454,6 @@ void GLCanvas3D::Gizmos::set_scale(float scale)
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
}
-#if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d GLCanvas3D::Gizmos::get_rotation() const
{
if (!m_enabled)
@@ -1480,6 +1482,25 @@ Vec3d GLCanvas3D::Gizmos::get_flattening_rotation() const
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_rotation() : Vec3d::Zero();
}
#else
+float GLCanvas3D::Gizmos::get_scale() const
+{
+ if (!m_enabled)
+ return 1.0f;
+
+ GizmosMap::const_iterator it = m_gizmos.find(Scale);
+ return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale_x() : 1.0f;
+}
+
+void GLCanvas3D::Gizmos::set_scale(float scale)
+{
+ if (!m_enabled)
+ return;
+
+ GizmosMap::const_iterator it = m_gizmos.find(Scale);
+ if (it != m_gizmos.end())
+ reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
+}
+
float GLCanvas3D::Gizmos::get_angle_z() const
{
if (!m_enabled)
@@ -1507,7 +1528,7 @@ Vec3d GLCanvas3D::Gizmos::get_flattening_normal() const
GizmosMap::const_iterator it = m_gizmos.find(Flatten);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_normal() : Vec3d::Zero();
}
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void GLCanvas3D::Gizmos::set_flattening_data(const ModelObject* model_object)
{
@@ -2471,17 +2492,15 @@ void GLCanvas3D::update_gizmos_data()
ModelInstance* model_instance = model_object->instances[0];
if (model_instance != nullptr)
{
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
m_gizmos.set_position(model_instance->get_offset());
+ m_gizmos.set_scale(model_instance->get_scaling_factor());
+ m_gizmos.set_rotation(model_instance->get_rotation());
#else
m_gizmos.set_position(Vec3d(model_instance->offset(0), model_instance->offset(1), 0.0));
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
m_gizmos.set_scale(model_instance->scaling_factor);
-#if ENABLE_MODELINSTANCE_3D_ROTATION
- m_gizmos.set_rotation(model_instance->get_rotation());
-#else
m_gizmos.set_angle_z(model_instance->rotation);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
m_gizmos.set_flattening_data(model_object);
m_gizmos.set_model_object_ptr(model_object);
}
@@ -2490,12 +2509,13 @@ void GLCanvas3D::update_gizmos_data()
else
{
m_gizmos.set_position(Vec3d::Zero());
- m_gizmos.set_scale(1.0f);
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ m_gizmos.set_scale(Vec3d::Ones());
m_gizmos.set_rotation(Vec3d::Zero());
#else
+ m_gizmos.set_scale(1.0f);
m_gizmos.set_angle_z(0.0f);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
m_gizmos.set_flattening_data(nullptr);
}
}
@@ -2873,13 +2893,13 @@ void GLCanvas3D::register_on_enable_action_buttons_callback(void* callback)
m_on_enable_action_buttons_callback.register_callback(callback);
}
-void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback)
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+void GLCanvas3D::register_on_gizmo_scale_3D_callback(void* callback)
{
if (callback != nullptr)
- m_on_gizmo_scale_uniformly_callback.register_callback(callback);
+ m_on_gizmo_scale_3D_callback.register_callback(callback);
}
-#if ENABLE_MODELINSTANCE_3D_ROTATION
void GLCanvas3D::register_on_gizmo_rotate_3D_callback(void* callback)
{
if (callback != nullptr)
@@ -2891,7 +2911,19 @@ void GLCanvas3D::register_on_gizmo_flatten_3D_callback(void* callback)
if (callback != nullptr)
m_on_gizmo_flatten_3D_callback.register_callback(callback);
}
+
+void GLCanvas3D::register_on_update_geometry_3D_info_callback(void* callback)
+{
+ if (callback != nullptr)
+ m_on_update_geometry_3D_info_callback.register_callback(callback);
+}
#else
+void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback)
+{
+ if (callback != nullptr)
+ m_on_gizmo_scale_uniformly_callback.register_callback(callback);
+}
+
void GLCanvas3D::register_on_gizmo_rotate_callback(void* callback)
{
if (callback != nullptr)
@@ -2903,13 +2935,13 @@ void GLCanvas3D::register_on_gizmo_flatten_callback(void* callback)
if (callback != nullptr)
m_on_gizmo_flatten_callback.register_callback(callback);
}
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
void GLCanvas3D::register_on_update_geometry_info_callback(void* callback)
{
if (callback != nullptr)
m_on_update_geometry_info_callback.register_callback(callback);
}
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void GLCanvas3D::register_action_add_callback(void* callback)
{
@@ -3182,27 +3214,30 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
#if ENABLE_GIZMOS_RESET
else if (evt.LeftDClick() && m_gizmos.grabber_contains_mouse())
{
-#if ENABLE_GIZMOS_RESET
m_mouse.ignore_up_event = true;
-#endif // ENABLE_GIZMOS_RESET
m_gizmos.process_double_click();
switch (m_gizmos.get_current_type())
{
case Gizmos::Scale:
{
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ const Vec3d& scale = m_gizmos.get_scale();
+ m_on_gizmo_scale_3D_callback.call(scale(0), scale(1), scale(2));
+#else
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
update_scale_values();
m_dirty = true;
break;
}
case Gizmos::Rotate:
{
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
const Vec3d& rotation = m_gizmos.get_rotation();
m_on_gizmo_rotate_3D_callback.call(rotation(0), rotation(1), rotation(2));
#else
m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
update_rotation_values();
m_dirty = true;
break;
@@ -3265,7 +3300,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_mouse.drag.gizmo_volume_idx = _get_first_selected_volume_id(selected_object_idx);
if (m_gizmos.get_current_type() == Gizmos::Flatten) {
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// Rotate the object so the normal points downward:
const Vec3d& rotation = m_gizmos.get_flattening_rotation();
m_on_gizmo_flatten_3D_callback.call(rotation(0), rotation(1), rotation(2));
@@ -3277,7 +3312,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
float angle = acos(clamp(-1.0, 1.0, -normal(2)));
m_on_gizmo_flatten_callback.call(angle, (float)axis(0), (float)axis(1), (float)axis(2));
}
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
m_dirty = true;
@@ -3453,6 +3488,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
case Gizmos::Scale:
{
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ // Apply new temporary scale factors
+ const Vec3d& scale = m_gizmos.get_scale();
+ for (GLVolume* v : volumes)
+ {
+ v->set_scaling_factor(scale);
+ }
+ update_scale_values(scale);
+#else
// Apply new temporary scale factor
float scale_factor = m_gizmos.get_scale();
for (GLVolume* v : volumes)
@@ -3460,13 +3504,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
v->set_scaling_factor((double)scale_factor);
}
update_scale_values((double)scale_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
break;
}
case Gizmos::Rotate:
{
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// Apply new temporary rotation
- Vec3d rotation = m_gizmos.get_rotation();
+ const Vec3d& rotation = m_gizmos.get_rotation();
for (GLVolume* v : volumes)
{
v->set_rotation(rotation);
@@ -3480,7 +3525,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
v->set_rotation((double)angle_z);
}
update_rotation_value((double)angle_z, Z);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
break;
}
default:
@@ -3495,7 +3540,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
bb.merge(volume->transformed_bounding_box());
}
const Vec3d& size = bb.size();
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ const Vec3d& scale = m_gizmos.get_scale();
+ m_on_update_geometry_3D_info_callback.call(size(0), size(1), size(2), scale(0), scale(1), scale(2));
+#else
m_on_update_geometry_info_callback.call(size(0), size(1), size(2), m_gizmos.get_scale());
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
m_dirty = true;
@@ -3628,17 +3678,22 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
case Gizmos::Scale:
{
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ const Vec3d& scale = m_gizmos.get_scale();
+ m_on_gizmo_scale_3D_callback.call(scale(0), scale(1), scale(2));
+#else
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
break;
}
case Gizmos::Rotate:
{
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
const Vec3d& rotation = m_gizmos.get_rotation();
m_on_gizmo_rotate_3D_callback.call(rotation(0), rotation(1), rotation(2));
#else
m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
break;
}
default:
@@ -4084,15 +4139,17 @@ void GLCanvas3D::_deregister_callbacks()
m_on_instance_moved_callback.deregister_callback();
m_on_wipe_tower_moved_callback.deregister_callback();
m_on_enable_action_buttons_callback.deregister_callback();
- m_on_gizmo_scale_uniformly_callback.deregister_callback();
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ m_on_gizmo_scale_3D_callback.deregister_callback();
m_on_gizmo_rotate_3D_callback.deregister_callback();
m_on_gizmo_flatten_3D_callback.deregister_callback();
+ m_on_update_geometry_3D_info_callback.deregister_callback();
#else
+ m_on_gizmo_scale_uniformly_callback.deregister_callback();
m_on_gizmo_rotate_callback.deregister_callback();
m_on_gizmo_flatten_callback.deregister_callback();
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
m_on_update_geometry_info_callback.deregister_callback();
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
m_action_add_callback.deregister_callback();
m_action_delete_callback.deregister_callback();
@@ -5599,12 +5656,12 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
ModelObject* model_object = m_model->objects[obj_idx];
if (model_object != nullptr)
{
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
model_object->instances[instance_idx]->set_offset(volume->get_offset());
#else
const Vec3d& offset = volume->get_offset();
model_object->instances[instance_idx]->offset = Vec2d(offset(0), offset(1));
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
model_object->invalidate_bounding_box();
update_position_values();
object_moved = true;
diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp
index 7807532c1..cc7656106 100644
--- a/xs/src/slic3r/GUI/GLCanvas3D.hpp
+++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp
@@ -385,22 +385,24 @@ class GLCanvas3D
Vec3d get_position() const;
void set_position(const Vec3d& position);
- float get_scale() const;
- void set_scale(float scale);
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ Vec3d get_scale() const;
+ void set_scale(const Vec3d& scale);
-#if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d get_rotation() const;
void set_rotation(const Vec3d& rotation);
+
+ Vec3d get_flattening_rotation() const;
#else
+ float get_scale() const;
+ void set_scale(float scale);
+
float get_angle_z() const;
void set_angle_z(float angle_z);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
-#if ENABLE_MODELINSTANCE_3D_ROTATION
- Vec3d get_flattening_rotation() const;
-#else
Vec3d get_flattening_normal() const;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+
void set_flattening_data(const ModelObject* model_object);
void set_model_object_ptr(ModelObject* model_object);
@@ -520,15 +522,17 @@ class GLCanvas3D
PerlCallback m_on_instance_moved_callback;
PerlCallback m_on_wipe_tower_moved_callback;
PerlCallback m_on_enable_action_buttons_callback;
- PerlCallback m_on_gizmo_scale_uniformly_callback;
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
PerlCallback m_on_gizmo_rotate_3D_callback;
PerlCallback m_on_gizmo_flatten_3D_callback;
+ PerlCallback m_on_gizmo_scale_3D_callback;
+ PerlCallback m_on_update_geometry_3D_info_callback;
#else
+ PerlCallback m_on_gizmo_scale_uniformly_callback;
PerlCallback m_on_gizmo_rotate_callback;
PerlCallback m_on_gizmo_flatten_callback;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
PerlCallback m_on_update_geometry_info_callback;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
PerlCallback m_action_add_callback;
PerlCallback m_action_delete_callback;
@@ -652,15 +656,17 @@ public:
void register_on_instance_moved_callback(void* callback);
void register_on_wipe_tower_moved_callback(void* callback);
void register_on_enable_action_buttons_callback(void* callback);
- void register_on_gizmo_scale_uniformly_callback(void* callback);
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ void register_on_gizmo_scale_3D_callback(void* callback);
void register_on_gizmo_rotate_3D_callback(void* callback);
void register_on_gizmo_flatten_3D_callback(void* callback);
+ void register_on_update_geometry_3D_info_callback(void* callback);
#else
+ void register_on_gizmo_scale_uniformly_callback(void* callback);
void register_on_gizmo_rotate_callback(void* callback);
void register_on_gizmo_flatten_callback(void* callback);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
void register_on_update_geometry_info_callback(void* callback);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void register_action_add_callback(void* callback);
void register_action_delete_callback(void* callback);
diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp
index 1ac588f6c..1fef7ffe9 100644
--- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp
+++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp
@@ -692,14 +692,14 @@ void GLCanvas3DManager::register_on_enable_action_buttons_callback(wxGLCanvas* c
it->second->register_on_enable_action_buttons_callback(callback);
}
-void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+void GLCanvas3DManager::register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
- it->second->register_on_gizmo_scale_uniformly_callback(callback);
+ it->second->register_on_gizmo_scale_3D_callback(callback);
}
-#if ENABLE_MODELINSTANCE_3D_ROTATION
void GLCanvas3DManager::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
@@ -713,7 +713,21 @@ void GLCanvas3DManager::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas
if (it != m_canvases.end())
it->second->register_on_gizmo_flatten_3D_callback(callback);
}
+
+void GLCanvas3DManager::register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback)
+{
+ CanvasesMap::iterator it = _get_canvas(canvas);
+ if (it != m_canvases.end())
+ it->second->register_on_update_geometry_3D_info_callback(callback);
+}
#else
+void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
+{
+ CanvasesMap::iterator it = _get_canvas(canvas);
+ if (it != m_canvases.end())
+ it->second->register_on_gizmo_scale_uniformly_callback(callback);
+}
+
void GLCanvas3DManager::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
@@ -727,7 +741,6 @@ void GLCanvas3DManager::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, v
if (it != m_canvases.end())
it->second->register_on_gizmo_flatten_callback(callback);
}
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{
@@ -735,6 +748,7 @@ void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* ca
if (it != m_canvases.end())
it->second->register_on_update_geometry_info_callback(callback);
}
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void GLCanvas3DManager::register_action_add_callback(wxGLCanvas* canvas, void* callback)
{
diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp
index 2331ec3f5..1c376cb29 100644
--- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp
+++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp
@@ -162,15 +162,17 @@ public:
void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
- void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ void register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
+ void register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback);
#else
+ void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void register_action_add_callback(wxGLCanvas* canvas, void* callback);
void register_action_delete_callback(wxGLCanvas* canvas, void* callback);
diff --git a/xs/src/slic3r/GUI/GLGizmo.cpp b/xs/src/slic3r/GUI/GLGizmo.cpp
index 3178639e7..3fa97a0a4 100644
--- a/xs/src/slic3r/GUI/GLGizmo.cpp
+++ b/xs/src/slic3r/GUI/GLGizmo.cpp
@@ -771,13 +771,7 @@ void GLGizmoScale3D::on_update(const Linef3& mouse_ray, const Point* mouse_pos)
#if ENABLE_GIZMOS_RESET
void GLGizmoScale3D::on_process_double_click()
{
- if ((m_hover_id == 0) || (m_hover_id == 1))
- m_scale(0) = 1.0;
- else if ((m_hover_id == 2) || (m_hover_id == 3))
- m_scale(1) = 1.0;
- else if ((m_hover_id == 4) || (m_hover_id == 5))
- m_scale(2) = 1.0;
- else if (m_hover_id >= 6)
+ if (m_hover_id >= 6)
m_scale = Vec3d::Ones();
}
#endif // ENABLE_GIZMOS_RESET
@@ -989,8 +983,11 @@ void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
double ratio = calc_ratio(2, mouse_ray, m_starting_box.center());
if (ratio > 0.0)
- m_scale(0) = m_starting_scale(1) * ratio; // << this is temporary
-// m_scale(1) = m_starting_scale(1) * ratio;
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ m_scale(1) = m_starting_scale(1) * ratio;
+#else
+ m_scale(0) = m_starting_scale(1) * ratio;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
@@ -998,8 +995,11 @@ void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
double ratio = calc_ratio(1, mouse_ray, m_starting_box.center());
if (ratio > 0.0)
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ m_scale(2) = m_starting_scale(2) * ratio;
+#else
m_scale(0) = m_starting_scale(2) * ratio; // << this is temporary
-// m_scale(2) = m_starting_scale(2) * ratio;
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
@@ -1259,32 +1259,18 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
else
::glColor4f(0.9f, 0.9f, 0.9f, 0.5f);
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
for (const InstanceData& inst : m_instances) {
- Vec3d position = inst.position + dragged_offset;
-#else
- for (Vec3d offset : m_instances_positions) {
- offset += dragged_offset;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+ Transform3d m = inst.matrix;
+ m.pretranslate(dragged_offset);
+ ::glPushMatrix();
+ ::glMultMatrixd(m.data());
#else
for (Vec2d offset : m_instances_positions) {
offset += to_2d(dragged_offset);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
::glPushMatrix();
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
- ::glTranslated(position(0), position(1), position(2));
- ::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
- ::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
- ::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
- ::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor);
-#else
- ::glTranslated(offset(0), offset(1), offset(2));
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
-#else
::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
::glBegin(GL_POLYGON);
for (const Vec3d& vertex : m_planes[i].vertices)
::glVertex3f((GLfloat)vertex(0), (GLfloat)vertex(1), (GLfloat)vertex(2));
@@ -1303,29 +1289,15 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
for (unsigned int i = 0; i < m_planes.size(); ++i)
{
::glColor3f(1.0f, 1.0f, picking_color_component(i));
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
for (const InstanceData& inst : m_instances) {
-#else
- for (const Vec3d& offset : m_instances_positions) {
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+ ::glPushMatrix();
+ ::glMultMatrixd(inst.matrix.data());
#else
for (const Vec2d& offset : m_instances_positions) {
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
::glPushMatrix();
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
- ::glTranslated(inst.position(0), inst.position(1), inst.position(2));
- ::glRotated(inst.rotation(2) * 180.0 / (double)PI, 0.0, 0.0, 1.0);
- ::glRotated(inst.rotation(1) * 180.0 / (double)PI, 0.0, 1.0, 0.0);
- ::glRotated(inst.rotation(0) * 180.0 / (double)PI, 1.0, 0.0, 0.0);
- ::glScaled(inst.scaling_factor, inst.scaling_factor, inst.scaling_factor);
-#else
- ::glTranslated(offset(0), offset(1), offset(2));
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
-#else
::glTranslatef((GLfloat)offset(0), (GLfloat)offset(1), 0.0f);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
::glBegin(GL_POLYGON);
for (const Vec3d& vertex : m_planes[i].vertices)
::glVertex3f((GLfloat)vertex(0), (GLfloat)vertex(1), (GLfloat)vertex(2));
@@ -1341,21 +1313,17 @@ void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
// ...and save the updated positions of the object instances:
if (m_model_object && !m_model_object->instances.empty()) {
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
m_instances.clear();
#else
m_instances_positions.clear();
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
for (const auto* instance : m_model_object->instances)
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
- m_instances.emplace_back(instance->get_offset(), instance->get_rotation(), instance->scaling_factor);
-#else
- m_instances_positions.emplace_back(instance->get_offset());
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ m_instances.emplace_back(instance->world_matrix());
#else
m_instances_positions.emplace_back(instance->offset);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
if (is_plane_update_necessary())
@@ -1367,11 +1335,15 @@ void GLGizmoFlatten::update_planes()
TriangleMesh ch;
for (const ModelVolume* vol : m_model_object->volumes)
ch.merge(vol->get_convex_hull());
+
ch = ch.convex_hull_3d();
-#if !ENABLE_MODELINSTANCE_3D_ROTATION
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
ch.scale(m_model_object->instances.front()->scaling_factor);
ch.rotate_z(m_model_object->instances.front()->rotation);
-#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+
+ const Vec3d& bb_size = ch.bounding_box().size();
+ double min_bb_face_area = std::min(bb_size(0) * bb_size(1), std::min(bb_size(0) * bb_size(2), bb_size(1) * bb_size(2)));
m_planes.clear();
@@ -1401,7 +1373,7 @@ void GLGizmoFlatten::update_planes()
if (std::abs(this_normal(0) - (*normal_ptr)(0)) < 0.001 && std::abs(this_normal(1) - (*normal_ptr)(1)) < 0.001 && std::abs(this_normal(2) - (*normal_ptr)(2)) < 0.001) {
stl_vertex* first_vertex = ch.stl.facet_start[facet_idx].vertex;
for (int j=0; j<3; ++j)
- m_planes.back().vertices.emplace_back(first_vertex[j](0), first_vertex[j](1), first_vertex[j](2));
+ m_planes.back().vertices.emplace_back((double)first_vertex[j](0), (double)first_vertex[j](1), (double)first_vertex[j](2));
facet_visited[facet_idx] = true;
for (int j = 0; j < 3; ++ j) {
@@ -1415,49 +1387,63 @@ void GLGizmoFlatten::update_planes()
// if this is a just a very small triangle, remove it to speed up further calculations (it would be rejected anyway):
if (m_planes.back().vertices.size() == 3 &&
- (m_planes.back().vertices[0] - m_planes.back().vertices[1]).norm() < 1.f
- || (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < 1.f)
- m_planes.pop_back();
+ ((m_planes.back().vertices[0] - m_planes.back().vertices[1]).norm() < 1.0
+ || (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < 1.0
+ || (m_planes.back().vertices[1] - m_planes.back().vertices[2]).norm() < 1.0))
+ m_planes.pop_back();
}
+ const float minimal_area = 0.01f * (float)min_bb_face_area;
+
// Now we'll go through all the polygons, transform the points into xy plane to process them:
for (unsigned int polygon_id=0; polygon_id < m_planes.size(); ++polygon_id) {
Pointf3s& polygon = m_planes[polygon_id].vertices;
const Vec3d& normal = m_planes[polygon_id].normal;
// We are going to rotate about z and y to flatten the plane
- float angle_z = 0.f;
- float angle_y = 0.f;
- if (std::abs(normal(1)) > 0.001)
- angle_z = -atan2(normal(1), normal(0)); // angle to rotate so that normal ends up in xz-plane
- if (std::abs(normal(0)*cos(angle_z) - normal(1)*sin(angle_z)) > 0.001)
- angle_y = -atan2(normal(0)*cos(angle_z) - normal(1)*sin(angle_z), normal(2)); // angle to rotate to make normal point upwards
- else {
- // In case it already was in z-direction, we must ensure it is not the wrong way:
- angle_y = normal(2) > 0.f ? 0.f : -PI;
- }
-
- // Rotate all points to the xy plane:
+ Eigen::Quaterniond q;
Transform3d m = Transform3d::Identity();
- m.rotate(Eigen::AngleAxisd((double)angle_y, Vec3d::UnitY()));
- m.rotate(Eigen::AngleAxisd((double)angle_z, Vec3d::UnitZ()));
+ m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(normal, Vec3d::UnitZ()).toRotationMatrix();
polygon = transform(polygon, m);
polygon = Slic3r::Geometry::convex_hull(polygon); // To remove the inner points
- // We will calculate area of the polygon and discard ones that are too small
+ // We will calculate area of the polygons and discard ones that are too small
// The limit is more forgiving in case the normal is in the direction of the coordinate axes
- const float minimal_area = (std::abs(normal(0)) > 0.999f || std::abs(normal(1)) > 0.999f || std::abs(normal(2)) > 0.999f) ? 1.f : 20.f;
+ float area_threshold = (std::abs(normal(0)) > 0.999f || std::abs(normal(1)) > 0.999f || std::abs(normal(2)) > 0.999f) ? minimal_area : 10.0f * minimal_area;
float& area = m_planes[polygon_id].area;
area = 0.f;
for (unsigned int i = 0; i < polygon.size(); i++) // Shoelace formula
area += polygon[i](0)*polygon[i + 1 < polygon.size() ? i + 1 : 0](1) - polygon[i + 1 < polygon.size() ? i + 1 : 0](0)*polygon[i](1);
- area = std::abs(area / 2.f);
- if (area < minimal_area) {
+ area = 0.5f * std::abs(area);
+ if (area < area_threshold) {
m_planes.erase(m_planes.begin()+(polygon_id--));
continue;
}
+ // We check the inner angles and discard polygons with angles smaller than the following threshold
+ const double angle_threshold = ::cos(10.0 * (double)PI / 180.0);
+ bool discard = false;
+
+ for (unsigned int i = 0; i < polygon.size(); ++i)
+ {
+ const Vec3d& prec = polygon[(i == 0) ? polygon.size() - 1 : i - 1];
+ const Vec3d& curr = polygon[i];
+ const Vec3d& next = polygon[(i == polygon.size() - 1) ? 0 : i + 1];
+
+ if ((prec - curr).normalized().dot((next - curr).normalized()) > angle_threshold)
+ {
+ discard = true;
+ break;
+ }
+ }
+
+ if (discard)
+ {
+ m_planes.erase(m_planes.begin() + (polygon_id--));
+ continue;
+ }
+
// We will shrink the polygon a little bit so it does not touch the object edges:
Vec3d centroid = std::accumulate(polygon.begin(), polygon.end(), Vec3d(0.0, 0.0, 0.0));
centroid /= (double)polygon.size();
@@ -1520,10 +1506,10 @@ void GLGizmoFlatten::update_planes()
m_source_data.bounding_boxes.clear();
for (const auto& vol : m_model_object->volumes)
m_source_data.bounding_boxes.push_back(vol->get_convex_hull().bounding_box());
-#if !ENABLE_MODELINSTANCE_3D_ROTATION
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
m_source_data.scaling_factor = m_model_object->instances.front()->scaling_factor;
m_source_data.rotation = m_model_object->instances.front()->rotation;
-#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
m_source_data.mesh_first_point = Vec3d((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
}
@@ -1535,13 +1521,13 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
if (m_state != On || !m_model_object || m_model_object->instances.empty())
return false;
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size())
#else
if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size()
|| m_model_object->instances.front()->scaling_factor != m_source_data.scaling_factor
|| m_model_object->instances.front()->rotation != m_source_data.rotation)
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
return true;
// now compare the bounding boxes:
@@ -1557,12 +1543,13 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
return false;
}
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec3d GLGizmoFlatten::get_flattening_rotation() const
{
- // calculates the rotations in model space
+ // calculates the rotations in model space, taking in account the scaling factors
+ Eigen::Matrix<double, 3, 3, Eigen::DontAlign> m = m_model_object->instances.front()->world_matrix(true, true).matrix().block(0, 0, 3, 3).inverse().transpose();
Eigen::Quaterniond q;
- Vec3d angles = q.setFromTwoVectors(m_normal, -Vec3d::UnitZ()).toRotationMatrix().eulerAngles(2, 1, 0);
+ Vec3d angles = q.setFromTwoVectors(m * m_normal, -Vec3d::UnitZ()).toRotationMatrix().eulerAngles(2, 1, 0);
m_normal = Vec3d::Zero();
return Vec3d(angles(2), angles(1), angles(0));
}
@@ -1572,7 +1559,7 @@ Vec3d GLGizmoFlatten::get_flattening_normal() const {
m_normal = Vec3d::Zero();
return normal.normalized();
}
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
diff --git a/xs/src/slic3r/GUI/GLGizmo.hpp b/xs/src/slic3r/GUI/GLGizmo.hpp
index 216facafe..2d06621ae 100644
--- a/xs/src/slic3r/GUI/GLGizmo.hpp
+++ b/xs/src/slic3r/GUI/GLGizmo.hpp
@@ -192,7 +192,7 @@ class GLGizmoRotate3D : public GLGizmoBase
public:
explicit GLGizmoRotate3D(GLCanvas3D& parent);
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); }
void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation(0)); m_gizmos[Y].set_angle(rotation(1)); m_gizmos[Z].set_angle(rotation(2)); }
#else
@@ -204,7 +204,7 @@ public:
double get_angle_z() const { return m_gizmos[Z].get_angle(); }
void set_angle_z(double angle) { m_gizmos[Z].set_angle(angle); }
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
protected:
virtual bool on_init();
@@ -275,6 +275,10 @@ class GLGizmoScale3D : public GLGizmoBase
public:
explicit GLGizmoScale3D(GLCanvas3D& parent);
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ const Vec3d& get_scale() const { return m_scale; }
+ void set_scale(const Vec3d& scale) { m_starting_scale = scale; }
+#else
double get_scale_x() const { return m_scale(0); }
void set_scale_x(double scale) { m_starting_scale(0) = scale; }
@@ -285,6 +289,7 @@ public:
void set_scale_z(double scale) { m_starting_scale(2) = scale; }
void set_scale(double scale) { m_starting_scale = scale * Vec3d::Ones(); }
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
protected:
virtual bool on_init();
@@ -349,10 +354,10 @@ private:
};
struct SourceDataSummary {
std::vector<BoundingBoxf3> bounding_boxes; // bounding boxes of convex hulls of individual volumes
-#if !ENABLE_MODELINSTANCE_3D_ROTATION
+#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
float scaling_factor;
float rotation;
-#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec3d mesh_first_point;
};
@@ -360,23 +365,16 @@ private:
SourceDataSummary m_source_data;
std::vector<PlaneData> m_planes;
-#if ENABLE_MODELINSTANCE_3D_OFFSET
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
struct InstanceData
{
- Vec3d position;
- Vec3d rotation;
- double scaling_factor;
-
- InstanceData(const Vec3d& position, const Vec3d& rotation, double scaling_factor) : position(position), rotation(rotation), scaling_factor(scaling_factor) {}
+ Transform3d matrix;
+ InstanceData(const Transform3d& matrix) : matrix(matrix) {}
};
std::vector<InstanceData> m_instances;
#else
- Pointf3s m_instances_positions;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
-#else
std::vector<Vec2d> m_instances_positions;
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec3d m_starting_center;
const ModelObject* m_model_object = nullptr;
@@ -387,11 +385,11 @@ public:
explicit GLGizmoFlatten(GLCanvas3D& parent);
void set_flattening_data(const ModelObject* model_object);
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec3d get_flattening_rotation() const;
#else
Vec3d get_flattening_normal() const;
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
protected:
virtual bool on_init();
diff --git a/xs/src/slic3r/GUI/GUI_ObjectParts.cpp b/xs/src/slic3r/GUI/GUI_ObjectParts.cpp
index ec99c82a6..949c77171 100644
--- a/xs/src/slic3r/GUI/GUI_ObjectParts.cpp
+++ b/xs/src/slic3r/GUI/GUI_ObjectParts.cpp
@@ -1750,6 +1750,18 @@ void update_scale_values()
auto instance = (*m_objects)[m_selected_object_id]->instances.front();
auto size = (*m_objects)[m_selected_object_id]->instance_bounding_box(0).size();
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ if (g_is_percent_scale) {
+ og->set_value("scale_x", int(instance->get_scaling_factor(X) * 100));
+ og->set_value("scale_y", int(instance->get_scaling_factor(Y) * 100));
+ og->set_value("scale_z", int(instance->get_scaling_factor(Z) * 100));
+ }
+ else {
+ og->set_value("scale_x", int(instance->get_scaling_factor(X) * size(0) + 0.5));
+ og->set_value("scale_y", int(instance->get_scaling_factor(Y) * size(1) + 0.5));
+ og->set_value("scale_z", int(instance->get_scaling_factor(Z) * size(2) + 0.5));
+ }
+#else
if (g_is_percent_scale) {
auto scale = instance->scaling_factor * 100.0;
og->set_value("scale_x", int(scale));
@@ -1761,6 +1773,7 @@ void update_scale_values()
og->set_value("scale_y", int(instance->scaling_factor * size(1) + 0.5));
og->set_value("scale_z", int(instance->scaling_factor * size(2) + 0.5));
}
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void update_position_values()
@@ -1768,7 +1781,7 @@ void update_position_values()
auto og = get_optgroup(ogFrequentlyObjectSettings);
auto instance = (*m_objects)[m_selected_object_id]->instances.front();
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
og->set_value("position_x", int(instance->get_offset(X)));
og->set_value("position_y", int(instance->get_offset(Y)));
og->set_value("position_z", int(instance->get_offset(Z)));
@@ -1776,7 +1789,7 @@ void update_position_values()
og->set_value("position_x", int(instance->offset(0)));
og->set_value("position_y", int(instance->offset(1)));
og->set_value("position_z", 0);
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void update_position_values(const Vec3d& position)
@@ -1788,6 +1801,24 @@ void update_position_values(const Vec3d& position)
og->set_value("position_z", int(position(2)));
}
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+void update_scale_values(const Vec3d& scaling_factor)
+{
+ auto og = get_optgroup(ogFrequentlyObjectSettings);
+
+ // this is temporary
+ // to be able to update the values as size
+ // we need to store somewhere the original size
+ // or have it passed as parameter
+ if (!g_is_percent_scale)
+ og->set_value("scale_unit", _("%"));
+
+ auto scale = scaling_factor * 100.0;
+ og->set_value("scale_x", int(scale(0)));
+ og->set_value("scale_y", int(scale(1)));
+ og->set_value("scale_z", int(scale(2)));
+}
+#else
void update_scale_values(double scaling_factor)
{
auto og = get_optgroup(ogFrequentlyObjectSettings);
@@ -1804,10 +1835,11 @@ void update_scale_values(double scaling_factor)
og->set_value("scale_y", int(scale));
og->set_value("scale_z", int(scale));
}
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void update_rotation_values()
{
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
update_rotation_value((*m_objects)[m_selected_object_id]->instances.front()->get_rotation());
#else
auto og = get_optgroup(ogFrequentlyObjectSettings);
@@ -1815,7 +1847,7 @@ void update_rotation_values()
og->set_value("rotation_x", 0);
og->set_value("rotation_y", 0);
og->set_value("rotation_z", int(Geometry::rad2deg(instance->rotation)));
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void update_rotation_value(double angle, Axis axis)
@@ -1845,7 +1877,7 @@ void update_rotation_value(double angle, Axis axis)
og->set_value(axis_str, round_nearest(int(Geometry::rad2deg(angle)), 0));
}
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void update_rotation_value(const Vec3d& rotation)
{
auto og = get_optgroup(ogFrequentlyObjectSettings);
@@ -1853,7 +1885,7 @@ void update_rotation_value(const Vec3d& rotation)
og->set_value("rotation_y", int(round_nearest(Geometry::rad2deg(rotation(1)), 0)));
og->set_value("rotation_z", int(round_nearest(Geometry::rad2deg(rotation(2)), 0)));
}
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void set_uniform_scaling(const bool uniform_scale)
{
diff --git a/xs/src/slic3r/GUI/GUI_ObjectParts.hpp b/xs/src/slic3r/GUI/GUI_ObjectParts.hpp
index fdeb7a629..8189238f0 100644
--- a/xs/src/slic3r/GUI/GUI_ObjectParts.hpp
+++ b/xs/src/slic3r/GUI/GUI_ObjectParts.hpp
@@ -119,14 +119,18 @@ void update_position_values();
void update_position_values(const Vec3d& position);
// update scale values after scale unit changing or "gizmos"
void update_scale_values();
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+void update_scale_values(const Vec3d& scaling_factor);
+#else
void update_scale_values(double scaling_factor);
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// update rotation values object selection changing
void update_rotation_values();
// update rotation value after "gizmos"
void update_rotation_value(double angle, Axis axis);
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void update_rotation_value(const Vec3d& rotation);
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void set_uniform_scaling(const bool uniform_scale);
void on_begin_drag(wxDataViewEvent &event);
diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp
index 0a3d11ed6..dc252d8bd 100644
--- a/xs/xsp/GUI_3DScene.xsp
+++ b/xs/xsp/GUI_3DScene.xsp
@@ -645,6 +645,13 @@ register_on_gizmo_scale_uniformly_callback(canvas, callback)
_3DScene::register_on_gizmo_scale_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
+register_on_gizmo_scale_3D_callback(canvas, callback)
+ SV *canvas;
+ SV *callback;
+ CODE:
+ _3DScene::register_on_gizmo_scale_3D_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
+
+void
register_on_gizmo_rotate_callback(canvas, callback)
SV *canvas;
SV *callback;
@@ -680,6 +687,13 @@ register_on_update_geometry_info_callback(canvas, callback)
_3DScene::register_on_update_geometry_info_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
+register_on_update_geometry_3D_info_callback(canvas, callback)
+ SV *canvas;
+ SV *callback;
+ CODE:
+ _3DScene::register_on_update_geometry_3D_info_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
+
+void
register_action_add_callback(canvas, callback)
SV *canvas;
SV *callback;
diff --git a/xs/xsp/Model.xsp b/xs/xsp/Model.xsp
index 892ecd861..58e69693b 100644
--- a/xs/xsp/Model.xsp
+++ b/xs/xsp/Model.xsp
@@ -364,47 +364,53 @@ ModelMaterial::attributes()
Ref<ModelObject> object()
%code%{ RETVAL = THIS->get_object(); %};
-#if ENABLE_MODELINSTANCE_3D_ROTATION
- double rotation()
- %code%{ RETVAL = THIS->get_rotation(Z); %};
-#else
- double rotation()
- %code%{ RETVAL = THIS->rotation; %};
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
- double scaling_factor()
- %code%{ RETVAL = THIS->scaling_factor; %};
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+ Vec3d* rotation()
+ %code%{ RETVAL = new Vec3d(THIS->get_rotation(X), THIS->get_rotation(Y), THIS->get_rotation(Z)); %};
+
+ Vec3d* scaling_factor()
+ %code%{ RETVAL = new Vec3d(THIS->get_scaling_factor(X), THIS->get_scaling_factor(Y), THIS->get_scaling_factor(Z)); %};
+
Vec2d* offset()
%code%{ RETVAL = new Vec2d(THIS->get_offset(X), THIS->get_offset(Y)); %};
-#else
- Ref<Vec2d> offset()
- %code%{ RETVAL = &THIS->offset; %};
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-
-#if ENABLE_MODELINSTANCE_3D_ROTATION
+
void set_rotation(double val)
%code%{ THIS->set_rotation(Z, val); THIS->get_object()->invalidate_bounding_box(); %};
void set_rotations(Vec3d *rotation)
%code%{ THIS->set_rotation(*rotation); THIS->get_object()->invalidate_bounding_box(); %};
-#else
- void set_rotation(double val)
- %code%{ THIS->rotation = val; THIS->get_object()->invalidate_bounding_box(); %};
-#endif // ENABLE_MODELINSTANCE_3D_ROTATION
void set_scaling_factor(double val)
- %code%{ THIS->scaling_factor = val; THIS->get_object()->invalidate_bounding_box(); %};
-#if ENABLE_MODELINSTANCE_3D_OFFSET
+ %code%{ THIS->set_scaling_factor(X, val); THIS->set_scaling_factor(Y, val); THIS->set_scaling_factor(Z, val); THIS->get_object()->invalidate_bounding_box(); %};
+
+ void set_scaling_factors(Vec3d *scale)
+ %code%{ THIS->set_scaling_factor(*scale); THIS->get_object()->invalidate_bounding_box(); %};
+
void set_offset(Vec2d *offset)
%code%{
THIS->set_offset(X, (*offset)(0));
THIS->set_offset(Y, (*offset)(1));
%};
#else
+ double rotation()
+ %code%{ RETVAL = THIS->rotation; %};
+
+ double scaling_factor()
+ %code%{ RETVAL = THIS->scaling_factor; %};
+
+ Ref<Vec2d> offset()
+ %code%{ RETVAL = &THIS->offset; %};
+
+ void set_rotation(double val)
+ %code%{ THIS->rotation = val; THIS->get_object()->invalidate_bounding_box(); %};
+
+ void set_scaling_factor(double val)
+ %code%{ THIS->scaling_factor = val; THIS->get_object()->invalidate_bounding_box(); %};
+
void set_offset(Vec2d *offset)
%code%{ THIS->offset = *offset; %};
-#endif // ENABLE_MODELINSTANCE_3D_OFFSET
-
+#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
+
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
void transform_polygon(Polygon* polygon) const;
};