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-rw-r--r--lib/Slic3r/GUI/3DScene.pm341
-rw-r--r--xs/src/slic3r/GUI/GLCanvas3D.cpp106
-rw-r--r--xs/src/slic3r/GUI/GLCanvas3D.hpp14
-rw-r--r--xs/src/slic3r/GUI/GLCanvas3DManager.cpp16
4 files changed, 261 insertions, 216 deletions
diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm
index eca90890e..c13cd48ad 100644
--- a/lib/Slic3r/GUI/3DScene.pm
+++ b/lib/Slic3r/GUI/3DScene.pm
@@ -17,7 +17,6 @@ use warnings;
use Wx qw(wxTheApp :timer :bitmap :icon :dialog);
#==============================================================================================================================
-use Wx::Event qw(EVT_PAINT EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS EVT_CHAR EVT_TIMER);
#use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS EVT_CHAR EVT_TIMER);
#==============================================================================================================================
# must load OpenGL *before* Wx::GLCanvas
@@ -82,11 +81,9 @@ __PACKAGE__->mk_accessors( qw(init
# _mouse_dragging
#
# ) );
-#==============================================================================================================================
-
-use constant TRACKBALLSIZE => 0.8;
-use constant TURNTABLE_MODE => 1;
-#==============================================================================================================================
+#
+#use constant TRACKBALLSIZE => 0.8;
+#use constant TURNTABLE_MODE => 1;
#use constant GROUND_Z => -0.02;
## For mesh selection: Not selected - bright yellow.
#use constant DEFAULT_COLOR => [1,1,0];
@@ -109,17 +106,17 @@ use constant TURNTABLE_MODE => 1;
#use constant MANIPULATION_LAYER_HEIGHT => 2;
#
#use constant GIMBALL_LOCK_THETA_MAX => 180;
+#
+#use constant VARIABLE_LAYER_THICKNESS_BAR_WIDTH => 70;
+#use constant VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT => 22;
+#
+## make OpenGL::Array thread-safe
+#{
+# no warnings 'redefine';
+# *OpenGL::Array::CLONE_SKIP = sub { 1 };
+#}
#==============================================================================================================================
-use constant VARIABLE_LAYER_THICKNESS_BAR_WIDTH => 70;
-use constant VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT => 22;
-
-# make OpenGL::Array thread-safe
-{
- no warnings 'redefine';
- *OpenGL::Array::CLONE_SKIP = sub { 1 };
-}
-
sub new {
my ($class, $parent) = @_;
@@ -192,13 +189,11 @@ sub new {
# $self->{layer_height_edit_last_action} = 0;
#
# $self->reset_objects;
-#==============================================================================================================================
-
- EVT_PAINT($self, sub {
- my $dc = Wx::PaintDC->new($self);
- $self->Render($dc);
- });
-#=======================================================================================================================
+#
+# EVT_PAINT($self, sub {
+# my $dc = Wx::PaintDC->new($self);
+# $self->Render($dc);
+# });
# EVT_SIZE($self, sub { $self->_dirty(1) });
# EVT_IDLE($self, sub {
# return unless $self->_dirty;
@@ -970,116 +965,114 @@ sub Destroy {
# }
# $self->cut_lines_vertices(OpenGL::Array->new_list(GL_FLOAT, @verts));
#}
-#==============================================================================================================================
-
-# Given an axis and angle, compute quaternion.
-sub axis_to_quat {
- my ($ax, $phi) = @_;
-
- my $lena = sqrt(reduce { $a + $b } (map { $_ * $_ } @$ax));
- my @q = map { $_ * (1 / $lena) } @$ax;
- @q = map { $_ * sin($phi / 2.0) } @q;
- $q[$#q + 1] = cos($phi / 2.0);
- return @q;
-}
-
-# Project a point on the virtual trackball.
-# If it is inside the sphere, map it to the sphere, if it outside map it
-# to a hyperbola.
-sub project_to_sphere {
- my ($r, $x, $y) = @_;
-
- my $d = sqrt($x * $x + $y * $y);
- if ($d < $r * 0.70710678118654752440) { # Inside sphere
- return sqrt($r * $r - $d * $d);
- } else { # On hyperbola
- my $t = $r / 1.41421356237309504880;
- return $t * $t / $d;
- }
-}
-
-sub cross {
- my ($v1, $v2) = @_;
-
- return (@$v1[1] * @$v2[2] - @$v1[2] * @$v2[1],
- @$v1[2] * @$v2[0] - @$v1[0] * @$v2[2],
- @$v1[0] * @$v2[1] - @$v1[1] * @$v2[0]);
-}
-
-# Simulate a track-ball. Project the points onto the virtual trackball,
-# then figure out the axis of rotation, which is the cross product of
-# P1 P2 and O P1 (O is the center of the ball, 0,0,0) Note: This is a
-# deformed trackball-- is a trackball in the center, but is deformed
-# into a hyperbolic sheet of rotation away from the center.
-# It is assumed that the arguments to this routine are in the range
-# (-1.0 ... 1.0).
-sub trackball {
- my ($p1x, $p1y, $p2x, $p2y) = @_;
-
- if ($p1x == $p2x && $p1y == $p2y) {
- # zero rotation
- return (0.0, 0.0, 0.0, 1.0);
- }
-
- # First, figure out z-coordinates for projection of P1 and P2 to
- # deformed sphere
- my @p1 = ($p1x, $p1y, project_to_sphere(TRACKBALLSIZE, $p1x, $p1y));
- my @p2 = ($p2x, $p2y, project_to_sphere(TRACKBALLSIZE, $p2x, $p2y));
-
- # axis of rotation (cross product of P1 and P2)
- my @a = cross(\@p2, \@p1);
-
- # Figure out how much to rotate around that axis.
- my @d = map { $_ * $_ } (map { $p1[$_] - $p2[$_] } 0 .. $#p1);
- my $t = sqrt(reduce { $a + $b } @d) / (2.0 * TRACKBALLSIZE);
-
- # Avoid problems with out-of-control values...
- $t = 1.0 if ($t > 1.0);
- $t = -1.0 if ($t < -1.0);
- my $phi = 2.0 * asin($t);
-
- return axis_to_quat(\@a, $phi);
-}
-
-# Build a rotation matrix, given a quaternion rotation.
-sub quat_to_rotmatrix {
- my ($q) = @_;
-
- my @m = ();
-
- $m[0] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[2] * @$q[2]);
- $m[1] = 2.0 * (@$q[0] * @$q[1] - @$q[2] * @$q[3]);
- $m[2] = 2.0 * (@$q[2] * @$q[0] + @$q[1] * @$q[3]);
- $m[3] = 0.0;
-
- $m[4] = 2.0 * (@$q[0] * @$q[1] + @$q[2] * @$q[3]);
- $m[5] = 1.0 - 2.0 * (@$q[2] * @$q[2] + @$q[0] * @$q[0]);
- $m[6] = 2.0 * (@$q[1] * @$q[2] - @$q[0] * @$q[3]);
- $m[7] = 0.0;
-
- $m[8] = 2.0 * (@$q[2] * @$q[0] - @$q[1] * @$q[3]);
- $m[9] = 2.0 * (@$q[1] * @$q[2] + @$q[0] * @$q[3]);
- $m[10] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[0] * @$q[0]);
- $m[11] = 0.0;
-
- $m[12] = 0.0;
- $m[13] = 0.0;
- $m[14] = 0.0;
- $m[15] = 1.0;
-
- return @m;
-}
-
-sub mulquats {
- my ($q1, $rq) = @_;
-
- return (@$q1[3] * @$rq[0] + @$q1[0] * @$rq[3] + @$q1[1] * @$rq[2] - @$q1[2] * @$rq[1],
- @$q1[3] * @$rq[1] + @$q1[1] * @$rq[3] + @$q1[2] * @$rq[0] - @$q1[0] * @$rq[2],
- @$q1[3] * @$rq[2] + @$q1[2] * @$rq[3] + @$q1[0] * @$rq[1] - @$q1[1] * @$rq[0],
- @$q1[3] * @$rq[3] - @$q1[0] * @$rq[0] - @$q1[1] * @$rq[1] - @$q1[2] * @$rq[2])
-}
-
-#==============================================================================================================================
+#
+## Given an axis and angle, compute quaternion.
+#sub axis_to_quat {
+# my ($ax, $phi) = @_;
+#
+# my $lena = sqrt(reduce { $a + $b } (map { $_ * $_ } @$ax));
+# my @q = map { $_ * (1 / $lena) } @$ax;
+# @q = map { $_ * sin($phi / 2.0) } @q;
+# $q[$#q + 1] = cos($phi / 2.0);
+# return @q;
+#}
+#
+## Project a point on the virtual trackball.
+## If it is inside the sphere, map it to the sphere, if it outside map it
+## to a hyperbola.
+#sub project_to_sphere {
+# my ($r, $x, $y) = @_;
+#
+# my $d = sqrt($x * $x + $y * $y);
+# if ($d < $r * 0.70710678118654752440) { # Inside sphere
+# return sqrt($r * $r - $d * $d);
+# } else { # On hyperbola
+# my $t = $r / 1.41421356237309504880;
+# return $t * $t / $d;
+# }
+#}
+#
+#sub cross {
+# my ($v1, $v2) = @_;
+#
+# return (@$v1[1] * @$v2[2] - @$v1[2] * @$v2[1],
+# @$v1[2] * @$v2[0] - @$v1[0] * @$v2[2],
+# @$v1[0] * @$v2[1] - @$v1[1] * @$v2[0]);
+#}
+#
+## Simulate a track-ball. Project the points onto the virtual trackball,
+## then figure out the axis of rotation, which is the cross product of
+## P1 P2 and O P1 (O is the center of the ball, 0,0,0) Note: This is a
+## deformed trackball-- is a trackball in the center, but is deformed
+## into a hyperbolic sheet of rotation away from the center.
+## It is assumed that the arguments to this routine are in the range
+## (-1.0 ... 1.0).
+#sub trackball {
+# my ($p1x, $p1y, $p2x, $p2y) = @_;
+#
+# if ($p1x == $p2x && $p1y == $p2y) {
+# # zero rotation
+# return (0.0, 0.0, 0.0, 1.0);
+# }
+#
+# # First, figure out z-coordinates for projection of P1 and P2 to
+# # deformed sphere
+# my @p1 = ($p1x, $p1y, project_to_sphere(TRACKBALLSIZE, $p1x, $p1y));
+# my @p2 = ($p2x, $p2y, project_to_sphere(TRACKBALLSIZE, $p2x, $p2y));
+#
+# # axis of rotation (cross product of P1 and P2)
+# my @a = cross(\@p2, \@p1);
+#
+# # Figure out how much to rotate around that axis.
+# my @d = map { $_ * $_ } (map { $p1[$_] - $p2[$_] } 0 .. $#p1);
+# my $t = sqrt(reduce { $a + $b } @d) / (2.0 * TRACKBALLSIZE);
+#
+# # Avoid problems with out-of-control values...
+# $t = 1.0 if ($t > 1.0);
+# $t = -1.0 if ($t < -1.0);
+# my $phi = 2.0 * asin($t);
+#
+# return axis_to_quat(\@a, $phi);
+#}
+#
+## Build a rotation matrix, given a quaternion rotation.
+#sub quat_to_rotmatrix {
+# my ($q) = @_;
+#
+# my @m = ();
+#
+# $m[0] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[2] * @$q[2]);
+# $m[1] = 2.0 * (@$q[0] * @$q[1] - @$q[2] * @$q[3]);
+# $m[2] = 2.0 * (@$q[2] * @$q[0] + @$q[1] * @$q[3]);
+# $m[3] = 0.0;
+#
+# $m[4] = 2.0 * (@$q[0] * @$q[1] + @$q[2] * @$q[3]);
+# $m[5] = 1.0 - 2.0 * (@$q[2] * @$q[2] + @$q[0] * @$q[0]);
+# $m[6] = 2.0 * (@$q[1] * @$q[2] - @$q[0] * @$q[3]);
+# $m[7] = 0.0;
+#
+# $m[8] = 2.0 * (@$q[2] * @$q[0] - @$q[1] * @$q[3]);
+# $m[9] = 2.0 * (@$q[1] * @$q[2] + @$q[0] * @$q[3]);
+# $m[10] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[0] * @$q[0]);
+# $m[11] = 0.0;
+#
+# $m[12] = 0.0;
+# $m[13] = 0.0;
+# $m[14] = 0.0;
+# $m[15] = 1.0;
+#
+# return @m;
+#}
+#
+#sub mulquats {
+# my ($q1, $rq) = @_;
+#
+# return (@$q1[3] * @$rq[0] + @$q1[0] * @$rq[3] + @$q1[1] * @$rq[2] - @$q1[2] * @$rq[1],
+# @$q1[3] * @$rq[1] + @$q1[1] * @$rq[3] + @$q1[2] * @$rq[0] - @$q1[0] * @$rq[2],
+# @$q1[3] * @$rq[2] + @$q1[2] * @$rq[3] + @$q1[0] * @$rq[1] - @$q1[1] * @$rq[0],
+# @$q1[3] * @$rq[3] - @$q1[0] * @$rq[0] - @$q1[1] * @$rq[1] - @$q1[2] * @$rq[2])
+#}
+#
## Convert the screen space coordinate to an object space coordinate.
## If the Z screen space coordinate is not provided, a depth buffer value is substituted.
#sub mouse_to_3d {
@@ -1196,20 +1189,14 @@ sub InitGL {
$self->init(1);
#==============================================================================================================================
- Slic3r::GUI::_3DScene::init_gl;
-#==============================================================================================================================
-
- # This is a special path for wxWidgets on GTK, where an OpenGL context is initialized
- # first when an OpenGL widget is shown for the first time. How ugly.
- # In that case the volumes are wainting to be moved to Vertex Buffer Objects
- # after the OpenGL context is being initialized.
- $self->volumes->finalize_geometry(1)
- if ($^O eq 'linux' && $self->UseVBOs);
-
-#==============================================================================================================================
- Slic3r::GUI::_3DScene::zoom_to_bed($self);
- Slic3r::GUI::_3DScene::init($self, $self->UseVBOs);
-
+#
+## # This is a special path for wxWidgets on GTK, where an OpenGL context is initialized
+## # first when an OpenGL widget is shown for the first time. How ugly.
+## # In that case the volumes are wainting to be moved to Vertex Buffer Objects
+## # after the OpenGL context is being initialized.
+## $self->volumes->finalize_geometry(1)
+## if ($^O eq 'linux' && $self->UseVBOs);
+#
# $self->zoom_to_bed;
#
# glClearColor(0, 0, 0, 1);
@@ -1870,38 +1857,36 @@ sub Render {
#
# return $out;
#}
-#==============================================================================================================================
-
-sub _report_opengl_state
-{
- my ($self, $comment) = @_;
- my $err = glGetError();
- return 0 if ($err == 0);
-
- # gluErrorString() hangs. Don't use it.
-# my $errorstr = gluErrorString();
- my $errorstr = '';
- if ($err == 0x0500) {
- $errorstr = 'GL_INVALID_ENUM';
- } elsif ($err == GL_INVALID_VALUE) {
- $errorstr = 'GL_INVALID_VALUE';
- } elsif ($err == GL_INVALID_OPERATION) {
- $errorstr = 'GL_INVALID_OPERATION';
- } elsif ($err == GL_STACK_OVERFLOW) {
- $errorstr = 'GL_STACK_OVERFLOW';
- } elsif ($err == GL_OUT_OF_MEMORY) {
- $errorstr = 'GL_OUT_OF_MEMORY';
- } else {
- $errorstr = 'unknown';
- }
- if (defined($comment)) {
- printf("OpenGL error at %s, nr %d (0x%x): %s\n", $comment, $err, $err, $errorstr);
- } else {
- printf("OpenGL error nr %d (0x%x): %s\n", $err, $err, $errorstr);
- }
-}
-
-#===================================================================================================================================
+#
+#sub _report_opengl_state
+#{
+# my ($self, $comment) = @_;
+# my $err = glGetError();
+# return 0 if ($err == 0);
+#
+# # gluErrorString() hangs. Don't use it.
+## my $errorstr = gluErrorString();
+# my $errorstr = '';
+# if ($err == 0x0500) {
+# $errorstr = 'GL_INVALID_ENUM';
+# } elsif ($err == GL_INVALID_VALUE) {
+# $errorstr = 'GL_INVALID_VALUE';
+# } elsif ($err == GL_INVALID_OPERATION) {
+# $errorstr = 'GL_INVALID_OPERATION';
+# } elsif ($err == GL_STACK_OVERFLOW) {
+# $errorstr = 'GL_STACK_OVERFLOW';
+# } elsif ($err == GL_OUT_OF_MEMORY) {
+# $errorstr = 'GL_OUT_OF_MEMORY';
+# } else {
+# $errorstr = 'unknown';
+# }
+# if (defined($comment)) {
+# printf("OpenGL error at %s, nr %d (0x%x): %s\n", $comment, $err, $err, $errorstr);
+# } else {
+# printf("OpenGL error nr %d (0x%x): %s\n", $err, $err, $errorstr);
+# }
+#}
+#
#sub _vertex_shader_Gouraud {
# return <<'VERTEX';
##version 110
diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp
index 50913ae3a..008324a62 100644
--- a/xs/src/slic3r/GUI/GLCanvas3D.cpp
+++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp
@@ -185,7 +185,7 @@ GLCanvas3D::Camera::Camera()
: type(Ortho)
, zoom(1.0f)
, phi(45.0f)
- , distance(0.0f)
+// , distance(0.0f)
, target(0.0, 0.0, 0.0)
, m_theta(45.0f)
{
@@ -198,8 +198,8 @@ std::string GLCanvas3D::Camera::get_type_as_string() const
default:
case Unknown:
return "unknown";
- case Perspective:
- return "perspective";
+// case Perspective:
+// return "perspective";
case Ortho:
return "ortho";
};
@@ -942,6 +942,8 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
, m_config(nullptr)
, m_print(nullptr)
, m_dirty(true)
+ , m_use_VBOs(false)
+ , m_late_init(false)
, m_apply_zoom_to_volumes_filter(false)
, m_hover_volume_id(-1)
, m_warning_texture_enabled(false)
@@ -968,6 +970,9 @@ GLCanvas3D::~GLCanvas3D()
bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
{
+ if (!set_current())
+ return false;
+
::glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
::glClearDepth(1.0f);
@@ -990,16 +995,12 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
::glEnable(GL_LIGHT1);
// light from camera
- GLfloat position[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
- ::glLightfv(GL_LIGHT1, GL_POSITION, position);
GLfloat specular[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
::glLightfv(GL_LIGHT1, GL_SPECULAR, specular);
GLfloat diffuse[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
// light from above
- GLfloat position1[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
- ::glLightfv(GL_LIGHT0, GL_POSITION, position1);
GLfloat specular1[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
::glLightfv(GL_LIGHT0, GL_SPECULAR, specular1);
GLfloat diffuse1[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
@@ -1021,6 +1022,7 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
if (useVBOs && !m_layers_editing.init("variable_layer_height.vs", "variable_layer_height.fs"))
return false;
+ m_use_VBOs = useVBOs;
m_layers_editing.set_use_legacy_opengl(!use_legacy_opengl);
return true;
@@ -1251,17 +1253,32 @@ void GLCanvas3D::update_volumes_colors_by_extruder()
m_volumes->update_colors_by_extruder(m_config);
}
-void GLCanvas3D::render(bool useVBOs) const
+void GLCanvas3D::render()
{
if (m_canvas == nullptr)
return;
+ if (!is_shown_on_screen())
+ return;
+
+ if (!set_current())
+ return;
+
+ if (!m_late_init)
+ _late_init();
+
_camera_tranform();
+
+ GLfloat position[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
+ ::glLightfv(GL_LIGHT1, GL_POSITION, position);
+ GLfloat position1[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
+ ::glLightfv(GL_LIGHT0, GL_POSITION, position1);
+
_picking_pass();
_render_background();
_render_bed();
_render_axes();
- _render_objects(useVBOs);
+ _render_objects();
_render_cutting_plane();
_render_warning_texture();
_render_legend_texture();
@@ -1677,6 +1694,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
evt.Skip();
}
+void GLCanvas3D::on_paint(wxPaintEvent& evt)
+{
+ render();
+}
+
Size GLCanvas3D::get_canvas_size() const
{
int w = 0;
@@ -1697,6 +1719,24 @@ Point GLCanvas3D::get_local_mouse_position() const
return Point(mouse_pos.x, mouse_pos.y);
}
+void GLCanvas3D::_late_init()
+{
+ // This is a special path for wxWidgets on GTK, where an OpenGL context is initialized
+ // first when an OpenGL widget is shown for the first time.How ugly.
+ // In that case the volumes are wainting to be moved to Vertex Buffer Objects
+ // after the OpenGL context is being initialized.
+#if defined(__LINUX__)
+ if (() && m_use_VBOs && (m_volumes != nullptr)
+ {
+ m_volumes->finalize_geometry(m_use_VBOs);
+ if ($^O eq 'linux' && $self->UseVBOs);
+ }
+#endif // __LINUX__
+
+ zoom_to_bed();
+ m_late_init = true;
+}
+
void GLCanvas3D::_resize(unsigned int w, unsigned int h)
{
if (m_context == nullptr)
@@ -1730,28 +1770,28 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
break;
}
- case Camera::Perspective:
- {
- float bbox_r = (float)bbox.radius();
- float fov = PI * 45.0f / 180.0f;
- float fov_tan = tan(0.5f * fov);
- float cam_distance = 0.5f * bbox_r / fov_tan;
- m_camera.distance = cam_distance;
-
- float nr = cam_distance - bbox_r * 1.1f;
- float fr = cam_distance + bbox_r * 1.1f;
- if (nr < 1.0f)
- nr = 1.0f;
-
- if (fr < nr + 1.0f)
- fr = nr + 1.0f;
-
- float h2 = fov_tan * nr;
- float w2 = h2 * w / h;
- ::glFrustum(-w2, w2, -h2, h2, nr, fr);
-
- break;
- }
+// case Camera::Perspective:
+// {
+// float bbox_r = (float)bbox.radius();
+// float fov = PI * 45.0f / 180.0f;
+// float fov_tan = tan(0.5f * fov);
+// float cam_distance = 0.5f * bbox_r / fov_tan;
+// m_camera.distance = cam_distance;
+//
+// float nr = cam_distance - bbox_r * 1.1f;
+// float fr = cam_distance + bbox_r * 1.1f;
+// if (nr < 1.0f)
+// nr = 1.0f;
+//
+// if (fr < nr + 1.0f)
+// fr = nr + 1.0f;
+//
+// float h2 = fov_tan * nr;
+// float w2 = h2 * w / h;
+// ::glFrustum(-w2, w2, -h2, h2, nr, fr);
+//
+// break;
+// }
default:
{
throw std::runtime_error("Invalid camera type.");
@@ -2008,7 +2048,7 @@ void GLCanvas3D::_render_axes() const
m_axes.render();
}
-void GLCanvas3D::_render_objects(bool useVBOs) const
+void GLCanvas3D::_render_objects() const
{
if ((m_volumes == nullptr) || m_volumes->empty())
return;
@@ -2017,7 +2057,7 @@ void GLCanvas3D::_render_objects(bool useVBOs) const
if (!m_shader_enabled)
_render_volumes(false);
- else if (useVBOs)
+ else if (m_use_VBOs)
{
if (m_picking_enabled)
{
diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp
index 1caf69c0c..8e2cc1d0a 100644
--- a/xs/src/slic3r/GUI/GLCanvas3D.hpp
+++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp
@@ -13,6 +13,7 @@ class wxIdleEvent;
class wxKeyEvent;
class wxMouseEvent;
class wxTimerEvent;
+class wxPaintEvent;
namespace Slic3r {
@@ -86,7 +87,7 @@ public:
enum EType : unsigned char
{
Unknown,
- Perspective,
+// Perspective,
Ortho,
Num_types
};
@@ -94,7 +95,7 @@ public:
EType type;
float zoom;
float phi;
- float distance;
+// float distance;
Pointf3 target;
private:
@@ -301,6 +302,8 @@ private:
Print* m_print;
bool m_dirty;
+ bool m_use_VBOs;
+ bool m_late_init;
bool m_apply_zoom_to_volumes_filter;
mutable int m_hover_volume_id;
bool m_warning_texture_enabled;
@@ -369,7 +372,7 @@ public:
void update_volumes_colors_by_extruder();
- void render(bool useVBOs) const;
+ void render();
void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const;
void register_on_viewport_changed_callback(void* callback);
@@ -385,11 +388,14 @@ public:
void on_mouse_wheel(wxMouseEvent& evt);
void on_timer(wxTimerEvent& evt);
void on_mouse(wxMouseEvent& evt);
+ void on_paint(wxPaintEvent& evt);
Size get_canvas_size() const;
Point get_local_mouse_position() const;
private:
+ void _late_init();
+
void _resize(unsigned int w, unsigned int h);
BoundingBoxf3 _max_bounding_box() const;
@@ -407,7 +413,7 @@ private:
void _render_background() const;
void _render_bed() const;
void _render_axes() const;
- void _render_objects(bool useVBOs) const;
+ void _render_objects() const;
void _render_cutting_plane() const;
void _render_warning_texture() const;
void _render_legend_texture() const;
diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp
index 10f825201..4a35d61fd 100644
--- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp
+++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp
@@ -138,6 +138,19 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context)
if (canvas3D == nullptr)
return false;
+ if (!m_gl_initialized)
+ {
+ canvas3D->set_current();
+ init_gl();
+ }
+
+ if (!canvas3D->init(m_use_VBOs, m_use_legacy_opengl))
+ {
+ delete canvas3D;
+ canvas3D = nullptr;
+ return false;
+ }
+
canvas->Bind(wxEVT_SIZE, [canvas3D](wxSizeEvent& evt) { canvas3D->on_size(evt); });
canvas->Bind(wxEVT_IDLE, [canvas3D](wxIdleEvent& evt) { canvas3D->on_idle(evt); });
canvas->Bind(wxEVT_CHAR, [canvas3D](wxKeyEvent& evt) { canvas3D->on_char(evt); });
@@ -155,6 +168,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context)
canvas->Bind(wxEVT_LEFT_DCLICK, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); });
canvas->Bind(wxEVT_MIDDLE_DCLICK, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); });
canvas->Bind(wxEVT_RIGHT_DCLICK, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); });
+ canvas->Bind(wxEVT_PAINT, [canvas3D](wxPaintEvent& evt) { canvas3D->on_paint(evt); });
m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D));
@@ -417,7 +431,7 @@ void GLCanvas3DManager::render(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
- it->second->render(m_use_VBOs);
+ it->second->render();
}
void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)