diff options
Diffstat (limited to 'lib/Slic3r/GUI/Plater.pm')
-rw-r--r-- | lib/Slic3r/GUI/Plater.pm | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index 96bddd466..2b0a5a0d5 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -186,7 +186,6 @@ sub new { # Initialize 3D toolpaths preview if ($Slic3r::GUI::have_OpenGL) { $self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config}); - Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0); Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1); Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); }); $self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview')); @@ -202,19 +201,12 @@ sub new { EVT_NOTEBOOK_PAGE_CHANGED($self, $self->{preview_notebook}, sub { my $preview = $self->{preview_notebook}->GetCurrentPage; if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D})) { - Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0); - Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0); - Slic3r::GUI::_3DScene::reset_current_canvas(); $preview->OnActivate if $preview->can('OnActivate'); } elsif ($preview == $self->{preview3D}) { - Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 1); - Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0); $self->{preview3D}->load_print; # sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably) Slic3r::GUI::_3DScene::set_as_dirty($self->{preview3D}->canvas); } elsif ($preview == $self->{canvas3D}) { - Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 1); - Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0); if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) { my $selections = $self->collect_selections; Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections); |