Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'lib/Slic3r/Print/Object.pm')
-rw-r--r--lib/Slic3r/Print/Object.pm527
1 files changed, 1 insertions, 526 deletions
diff --git a/lib/Slic3r/Print/Object.pm b/lib/Slic3r/Print/Object.pm
index 40db9ad3f..793654300 100644
--- a/lib/Slic3r/Print/Object.pm
+++ b/lib/Slic3r/Print/Object.pm
@@ -52,7 +52,6 @@ sub slice {
die "No layers were detected. You might want to repair your STL file(s) or check their size or thickness and retry.\n"
if !@{$self->layers};
- $self->set_typed_slices(0);
$self->set_step_done(STEP_SLICE);
}
@@ -81,105 +80,7 @@ sub prepare_infill {
$self->set_step_started(STEP_PREPARE_INFILL);
$self->print->status_cb->(30, "Preparing infill");
- # This will assign a type (top/bottom/internal) to $layerm->slices.
- # Then the classifcation of $layerm->slices is transfered onto
- # the $layerm->fill_surfaces by clipping $layerm->fill_surfaces
- # by the cummulative area of the previous $layerm->fill_surfaces.
- $self->detect_surfaces_type;
- # Mark the object to have the region slices classified (typed, which also means they are split based on whether they are supported, bridging, top layers etc.)
- $self->set_typed_slices(1);
-
- # Decide what surfaces are to be filled.
- # Here the S_TYPE_TOP / S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is turned to just S_TYPE_INTERNAL if zero top / bottom infill layers are configured.
- # Also tiny S_TYPE_INTERNAL surfaces are turned to S_TYPE_INTERNAL_SOLID.
-# BOOST_LOG_TRIVIAL(info) << "Preparing fill surfaces...";
- $_->prepare_fill_surfaces for map @{$_->regions}, @{$self->layers};
-
- # this will detect bridges and reverse bridges
- # and rearrange top/bottom/internal surfaces
- # It produces enlarged overlapping bridging areas.
- #
- # 1) S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is grown by 3mm and clipped by the total infill area. Bridges are detected. The areas may overlap.
- # 2) S_TYPE_TOP is grown by 3mm and clipped by the grown bottom areas. The areas may overlap.
- # 3) Clip the internal surfaces by the grown top/bottom surfaces.
- # 4) Merge surfaces with the same style. This will mostly get rid of the overlaps.
- #FIXME This does not likely merge surfaces, which are supported by a material with different colors, but same properties.
- $self->process_external_surfaces;
-
- # Add solid fills to ensure the shell vertical thickness.
- $self->discover_vertical_shells;
-
- # Debugging output.
- if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
- for my $region_id (0 .. ($self->print->region_count-1)) {
- for (my $i = 0; $i < $self->layer_count; $i++) {
- my $layerm = $self->get_layer($i)->regions->[$region_id];
- $layerm->export_region_slices_to_svg_debug("6_discover_vertical_shells-final");
- $layerm->export_region_fill_surfaces_to_svg_debug("6_discover_vertical_shells-final");
- } # for each layer
- } # for each region
- }
-
- # Detect, which fill surfaces are near external layers.
- # They will be split in internal and internal-solid surfaces.
- # The purpose is to add a configurable number of solid layers to support the TOP surfaces
- # and to add a configurable number of solid layers above the BOTTOM / BOTTOMBRIDGE surfaces
- # to close these surfaces reliably.
- #FIXME Vojtech: Is this a good place to add supporting infills below sloping perimeters?
- $self->discover_horizontal_shells;
-
- if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
- # Debugging output.
- for my $region_id (0 .. ($self->print->region_count-1)) {
- for (my $i = 0; $i < $self->layer_count; $i++) {
- my $layerm = $self->get_layer($i)->regions->[$region_id];
- $layerm->export_region_slices_to_svg_debug("7_discover_horizontal_shells-final");
- $layerm->export_region_fill_surfaces_to_svg_debug("7_discover_horizontal_shells-final");
- } # for each layer
- } # for each region
- }
-
- # Only active if config->infill_only_where_needed. This step trims the sparse infill,
- # so it acts as an internal support. It maintains all other infill types intact.
- # Here the internal surfaces and perimeters have to be supported by the sparse infill.
- #FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support.
- # Likely the sparse infill will not be anchored correctly, so it will not work as intended.
- # Also one wishes the perimeters to be supported by a full infill.
- $self->clip_fill_surfaces;
-
- if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
- # Debugging output.
- for my $region_id (0 .. ($self->print->region_count-1)) {
- for (my $i = 0; $i < $self->layer_count; $i++) {
- my $layerm = $self->get_layer($i)->regions->[$region_id];
- $layerm->export_region_slices_to_svg_debug("8_clip_surfaces-final");
- $layerm->export_region_fill_surfaces_to_svg_debug("8_clip_surfaces-final");
- } # for each layer
- } # for each region
- }
-
- # the following step needs to be done before combination because it may need
- # to remove only half of the combined infill
- $self->bridge_over_infill;
-
- # combine fill surfaces to honor the "infill every N layers" option
- $self->combine_infill;
-
- # Debugging output.
- if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
- for my $region_id (0 .. ($self->print->region_count-1)) {
- for (my $i = 0; $i < $self->layer_count; $i++) {
- my $layerm = $self->get_layer($i)->regions->[$region_id];
- $layerm->export_region_slices_to_svg_debug("9_prepare_infill-final");
- $layerm->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final");
- } # for each layer
- } # for each region
- for (my $i = 0; $i < $self->layer_count; $i++) {
- my $layer = $self->get_layer($i);
- $layer->export_region_slices_to_svg_debug("9_prepare_infill-final");
- $layer->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final");
- } # for each layer
- }
+ $self->_prepare_infill;
$self->set_step_done(STEP_PREPARE_INFILL);
}
@@ -214,430 +115,4 @@ sub generate_support_material {
$self->print->status_cb->(85, $stats);
}
-# Idempotence of this method is guaranteed by the fact that we don't remove things from
-# fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
-sub clip_fill_surfaces {
- my $self = shift;
- return unless $self->config->infill_only_where_needed;
-
- # We only want infill under ceilings; this is almost like an
- # internal support material.
-
- # proceed top-down skipping bottom layer
- my $upper_internal = [];
- for my $layer_id (reverse 1..($self->layer_count - 1)) {
- my $layer = $self->get_layer($layer_id);
- my $lower_layer = $self->get_layer($layer_id-1);
-
- # detect things that we need to support
- my $overhangs = []; # Polygons
-
- # we need to support any solid surface
- push @$overhangs, map $_->p,
- grep $_->is_solid, map @{$_->fill_surfaces}, @{$layer->regions};
-
- # we also need to support perimeters when there's at least one full
- # unsupported loop
- {
- # get perimeters area as the difference between slices and fill_surfaces
- my $perimeters = diff(
- [ map @$_, @{$layer->slices} ],
- [ map $_->p, map @{$_->fill_surfaces}, @{$layer->regions} ],
- );
-
- # only consider the area that is not supported by lower perimeters
- $perimeters = intersection(
- $perimeters,
- [ map $_->p, map @{$_->fill_surfaces}, @{$lower_layer->regions} ],
- 1,
- );
-
- # only consider perimeter areas that are at least one extrusion width thick
- #FIXME Offset2 eats out from both sides, while the perimeters are create outside in.
- #Should the $pw not be half of the current value?
- my $pw = min(map $_->flow(FLOW_ROLE_PERIMETER)->scaled_width, @{$layer->regions});
- $perimeters = offset2($perimeters, -$pw, +$pw);
-
- # append such thick perimeters to the areas that need support
- push @$overhangs, @$perimeters;
- }
-
- # find new internal infill
- $upper_internal = my $new_internal = intersection(
- [
- @$overhangs,
- @$upper_internal,
- ],
- [
- # our current internal fill boundaries
- map $_->p,
- grep $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALVOID,
- map @{$_->fill_surfaces}, @{$lower_layer->regions}
- ],
- );
-
- # apply new internal infill to regions
- foreach my $layerm (@{$lower_layer->regions}) {
- my (@internal, @other) = ();
- foreach my $surface (map $_->clone, @{$layerm->fill_surfaces}) {
- if ($surface->surface_type == S_TYPE_INTERNAL || $surface->surface_type == S_TYPE_INTERNALVOID) {
- push @internal, $surface;
- } else {
- push @other, $surface;
- }
- }
-
- my @new = map Slic3r::Surface->new(
- expolygon => $_,
- surface_type => S_TYPE_INTERNAL,
- ),
- @{intersection_ex(
- [ map $_->p, @internal ],
- $new_internal,
- 1,
- )};
-
- push @other, map Slic3r::Surface->new(
- expolygon => $_,
- surface_type => S_TYPE_INTERNALVOID,
- ),
- @{diff_ex(
- [ map $_->p, @internal ],
- $new_internal,
- 1,
- )};
-
- # If there are voids it means that our internal infill is not adjacent to
- # perimeters. In this case it would be nice to add a loop around infill to
- # make it more robust and nicer. TODO.
-
- $layerm->fill_surfaces->clear;
- $layerm->fill_surfaces->append($_) for (@new, @other);
-
- if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
- $layerm->export_region_fill_surfaces_to_svg_debug("6_clip_fill_surfaces");
- }
- }
- }
-}
-
-sub discover_horizontal_shells {
- my $self = shift;
-
- Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
-
- for my $region_id (0 .. ($self->print->region_count-1)) {
- for (my $i = 0; $i < $self->layer_count; $i++) {
- my $layerm = $self->get_layer($i)->regions->[$region_id];
-
- if ($layerm->region->config->solid_infill_every_layers && $layerm->region->config->fill_density > 0
- && ($i % $layerm->region->config->solid_infill_every_layers) == 0) {
- # This is the layer to put the sparse infill in. Mark S_TYPE_INTERNAL surfaces as S_TYPE_INTERNALSOLID or S_TYPE_INTERNALBRIDGE.
- # If the sparse infill is not active, the internal surfaces are of type S_TYPE_INTERNAL.
- my $type = $layerm->region->config->fill_density == 100 ? S_TYPE_INTERNALSOLID : S_TYPE_INTERNALBRIDGE;
- $_->surface_type($type) for @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)};
- }
-
- # If ensure_vertical_shell_thickness, then the rest has already been performed by discover_vertical_shells().
- next if ($layerm->region->config->ensure_vertical_shell_thickness);
-
- EXTERNAL: foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM, S_TYPE_BOTTOMBRIDGE) {
- # find slices of current type for current layer
- # use slices instead of fill_surfaces because they also include the perimeter area
- # which needs to be propagated in shells; we need to grow slices like we did for
- # fill_surfaces though. Using both ungrown slices and grown fill_surfaces will
- # not work in some situations, as there won't be any grown region in the perimeter
- # area (this was seen in a model where the top layer had one extra perimeter, thus
- # its fill_surfaces were thinner than the lower layer's infill), however it's the best
- # solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put
- # too much solid infill inside nearly-vertical slopes.
- my $solid = [
- # Surfaces including the area of perimeters. Everything, that is visible from the top / bottom
- # (not covered by a layer above / below).
- # This does not contain the areas covered by perimeters!
- (map $_->p, @{$layerm->slices->filter_by_type($type)}),
- # Infill areas (slices without the perimeters).
- (map $_->p, @{$layerm->fill_surfaces->filter_by_type($type)}),
- ];
- next if !@$solid;
- Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom';
-
- my $solid_layers = ($type == S_TYPE_TOP)
- ? $layerm->region->config->top_solid_layers
- : $layerm->region->config->bottom_solid_layers;
- NEIGHBOR: for (my $n = ($type == S_TYPE_TOP) ? $i-1 : $i+1;
- abs($n - $i) < $solid_layers;
- ($type == S_TYPE_TOP) ? $n-- : $n++) {
-
- next if $n < 0 || $n >= $self->layer_count;
- Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
-
- # Reference to the lower layer of a TOP surface, or an upper layer of a BOTTOM surface.
- my $neighbor_layerm = $self->get_layer($n)->regions->[$region_id];
- # Reference to the neighbour fill surfaces.
- my $neighbor_fill_surfaces = $neighbor_layerm->fill_surfaces;
- # Clone because we will use these surfaces even after clearing the collection.
- my @neighbor_fill_surfaces = map $_->clone, @$neighbor_fill_surfaces;
-
- # find intersection between neighbor and current layer's surfaces
- # intersections have contours and holes
- # we update $solid so that we limit the next neighbor layer to the areas that were
- # found on this one - in other words, solid shells on one layer (for a given external surface)
- # are always a subset of the shells found on the previous shell layer
- # this approach allows for DWIM in hollow sloping vases, where we want bottom
- # shells to be generated in the base but not in the walls (where there are many
- # narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the
- # upper perimeter as an obstacle and shell will not be propagated to more upper layers
- #FIXME How does it work for S_TYPE_INTERNALBRIDGE? This is set for sparse infill. Likely this does not work.
- my $new_internal_solid = $solid = intersection(
- $solid,
- [ map $_->p, grep { ($_->surface_type == S_TYPE_INTERNAL) || ($_->surface_type == S_TYPE_INTERNALSOLID) } @neighbor_fill_surfaces ],
- 1,
- );
- next EXTERNAL if !@$new_internal_solid;
-
- if ($layerm->region->config->fill_density == 0) {
- # if we're printing a hollow object we discard any solid shell thinner
- # than a perimeter width, since it's probably just crossing a sloping wall
- # and it's not wanted in a hollow print even if it would make sense when
- # obeying the solid shell count option strictly (DWIM!)
- my $margin = $neighbor_layerm->flow(FLOW_ROLE_EXTERNAL_PERIMETER)->scaled_width;
- my $regularized = offset2($new_internal_solid, -$margin, +$margin, JT_MITER, 5);
- my $too_narrow = diff(
- $new_internal_solid,
- $regularized,
- 1,
- );
- # Trim the regularized region by the original region.
- $new_internal_solid = $solid = intersection(
- $new_internal_solid,
- $regularized,
- ) if @$too_narrow;
- }
-
- # make sure the new internal solid is wide enough, as it might get collapsed
- # when spacing is added in Fill.pm
- if ($layerm->region->config->ensure_vertical_shell_thickness) {
- # The possible thin sickles of top / bottom surfaces on steeply sloping surfaces touch
- # the projections of top / bottom perimeters, therefore they will be sufficiently inflated by
- # merging them with the projections of the top / bottom perimeters.
- } else {
- #FIXME Vojtech: Disable this and you will be sorry.
- # https://github.com/prusa3d/Slic3r/issues/26 bottom
- my $margin = 3 * $layerm->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width; # require at least this size
- # we use a higher miterLimit here to handle areas with acute angles
- # in those cases, the default miterLimit would cut the corner and we'd
- # get a triangle in $too_narrow; if we grow it below then the shell
- # would have a different shape from the external surface and we'd still
- # have the same angle, so the next shell would be grown even more and so on.
- my $too_narrow = diff(
- $new_internal_solid,
- offset2($new_internal_solid, -$margin, +$margin, JT_MITER, 5),
- 1,
- );
-
- if (@$too_narrow) {
- # grow the collapsing parts and add the extra area to the neighbor layer
- # as well as to our original surfaces so that we support this
- # additional area in the next shell too
-
- # make sure our grown surfaces don't exceed the fill area
- my @grown = @{intersection(
- offset($too_narrow, +$margin),
- # Discard bridges as they are grown for anchoring and we can't
- # remove such anchors. (This may happen when a bridge is being
- # anchored onto a wall where little space remains after the bridge
- # is grown, and that little space is an internal solid shell so
- # it triggers this too_narrow logic.)
- [ map $_->p, grep { $_->is_internal && !$_->is_bridge } @neighbor_fill_surfaces ],
- )};
- $new_internal_solid = $solid = [ @grown, @$new_internal_solid ];
- }
- }
-
- # internal-solid are the union of the existing internal-solid surfaces
- # and new ones
- my $internal_solid = union_ex([
- ( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
- @$new_internal_solid,
- ]);
-
- # subtract intersections from layer surfaces to get resulting internal surfaces
- my $internal = diff_ex(
- [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
- [ map @$_, @$internal_solid ],
- 1,
- );
- Slic3r::debugf " %d internal-solid and %d internal surfaces found\n",
- scalar(@$internal_solid), scalar(@$internal);
-
- # assign resulting internal surfaces to layer
- $neighbor_fill_surfaces->clear;
- $neighbor_fill_surfaces->append($_)
- for map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL),
- @$internal;
-
- # assign new internal-solid surfaces to layer
- $neighbor_fill_surfaces->append($_)
- for map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNALSOLID),
- @$internal_solid;
-
- # assign top and bottom surfaces to layer
- foreach my $s (@{Slic3r::Surface::Collection->new(grep { ($_->surface_type == S_TYPE_TOP) || $_->is_bottom } @neighbor_fill_surfaces)->group}) {
- my $solid_surfaces = diff_ex(
- [ map $_->p, @$s ],
- [ map @$_, @$internal_solid, @$internal ],
- 1,
- );
- $neighbor_fill_surfaces->append($_)
- for map $s->[0]->clone(expolygon => $_), @$solid_surfaces;
- }
- }
- } # foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM, S_TYPE_BOTTOMBRIDGE)
- } # for each layer
- } # for each region
-
- # Debugging output.
- if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
- for my $region_id (0 .. ($self->print->region_count-1)) {
- for (my $i = 0; $i < $self->layer_count; $i++) {
- my $layerm = $self->get_layer($i)->regions->[$region_id];
- $layerm->export_region_slices_to_svg_debug("5_discover_horizontal_shells");
- $layerm->export_region_fill_surfaces_to_svg_debug("5_discover_horizontal_shells");
- } # for each layer
- } # for each region
- }
-}
-
-# combine fill surfaces across layers to honor the "infill every N layers" option
-# Idempotence of this method is guaranteed by the fact that we don't remove things from
-# fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
-sub combine_infill {
- my $self = shift;
-
- # define the type used for voids
- my %voidtype = (
- &S_TYPE_INTERNAL() => S_TYPE_INTERNALVOID,
- );
-
- # work on each region separately
- for my $region_id (0 .. ($self->print->region_count-1)) {
- my $region = $self->print->get_region($region_id);
- my $every = $region->config->infill_every_layers;
- next unless $every > 1 && $region->config->fill_density > 0;
-
- # limit the number of combined layers to the maximum height allowed by this regions' nozzle
- my $nozzle_diameter = min(
- $self->print->config->get_at('nozzle_diameter', $region->config->infill_extruder-1),
- $self->print->config->get_at('nozzle_diameter', $region->config->solid_infill_extruder-1),
- );
-
- # define the combinations
- my %combine = (); # layer_idx => number of additional combined lower layers
- {
- my $current_height = my $layers = 0;
- for my $layer_idx (0 .. ($self->layer_count-1)) {
- my $layer = $self->get_layer($layer_idx);
- next if $layer->id == 0; # skip first print layer (which may not be first layer in array because of raft)
- my $height = $layer->height;
-
- # check whether the combination of this layer with the lower layers' buffer
- # would exceed max layer height or max combined layer count
- if ($current_height + $height >= $nozzle_diameter + epsilon || $layers >= $every) {
- # append combination to lower layer
- $combine{$layer_idx-1} = $layers;
- $current_height = $layers = 0;
- }
-
- $current_height += $height;
- $layers++;
- }
-
- # append lower layers (if any) to uppermost layer
- $combine{$self->layer_count-1} = $layers;
- }
-
- # loop through layers to which we have assigned layers to combine
- for my $layer_idx (sort keys %combine) {
- next unless $combine{$layer_idx} > 1;
-
- # get all the LayerRegion objects to be combined
- my @layerms = map $self->get_layer($_)->get_region($region_id),
- ($layer_idx - ($combine{$layer_idx}-1) .. $layer_idx);
-
- # only combine internal infill
- for my $type (S_TYPE_INTERNAL) {
- # we need to perform a multi-layer intersection, so let's split it in pairs
-
- # initialize the intersection with the candidates of the lowest layer
- my $intersection = [ map $_->expolygon, @{$layerms[0]->fill_surfaces->filter_by_type($type)} ];
-
- # start looping from the second layer and intersect the current intersection with it
- for my $layerm (@layerms[1 .. $#layerms]) {
- $intersection = intersection_ex(
- [ map @$_, @$intersection ],
- [ map @{$_->expolygon}, @{$layerm->fill_surfaces->filter_by_type($type)} ],
- );
- }
-
- my $area_threshold = $layerms[0]->infill_area_threshold;
- @$intersection = grep $_->area > $area_threshold, @$intersection;
- next if !@$intersection;
- Slic3r::debugf " combining %d %s regions from layers %d-%d\n",
- scalar(@$intersection),
- ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'),
- $layer_idx-($every-1), $layer_idx;
-
- # $intersection now contains the regions that can be combined across the full amount of layers
- # so let's remove those areas from all layers
-
- my @intersection_with_clearance = map @{$_->offset(
- $layerms[-1]->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width / 2
- + $layerms[-1]->flow(FLOW_ROLE_PERIMETER)->scaled_width / 2
- # Because fill areas for rectilinear and honeycomb are grown
- # later to overlap perimeters, we need to counteract that too.
- + (($type == S_TYPE_INTERNALSOLID || $region->config->fill_pattern =~ /(rectilinear|grid|line|honeycomb)/)
- ? $layerms[-1]->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width
- : 0)
- )}, @$intersection;
-
-
- foreach my $layerm (@layerms) {
- my @this_type = @{$layerm->fill_surfaces->filter_by_type($type)};
- my @other_types = map $_->clone, grep $_->surface_type != $type, @{$layerm->fill_surfaces};
-
- my @new_this_type = map Slic3r::Surface->new(expolygon => $_, surface_type => $type),
- @{diff_ex(
- [ map $_->p, @this_type ],
- [ @intersection_with_clearance ],
- )};
-
- # apply surfaces back with adjusted depth to the uppermost layer
- if ($layerm->layer->id == $self->get_layer($layer_idx)->id) {
- push @new_this_type,
- map Slic3r::Surface->new(
- expolygon => $_,
- surface_type => $type,
- thickness => sum(map $_->layer->height, @layerms),
- thickness_layers => scalar(@layerms),
- ),
- @$intersection;
- } else {
- # save void surfaces
- push @new_this_type,
- map Slic3r::Surface->new(expolygon => $_, surface_type => $voidtype{$type}),
- @{intersection_ex(
- [ map @{$_->expolygon}, @this_type ],
- [ @intersection_with_clearance ],
- )};
- }
-
- $layerm->fill_surfaces->clear;
- $layerm->fill_surfaces->append($_) for (@new_this_type, @other_types);
- }
- }
- }
- }
-}
-
1;