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-rw-r--r--lib/Slic3r/Print/Object.pm9
1 files changed, 8 insertions, 1 deletions
diff --git a/lib/Slic3r/Print/Object.pm b/lib/Slic3r/Print/Object.pm
index 6ab3b40de..9c639bce7 100644
--- a/lib/Slic3r/Print/Object.pm
+++ b/lib/Slic3r/Print/Object.pm
@@ -603,7 +603,14 @@ sub discover_horizontal_shells {
# find intersection between neighbor and current layer's surfaces
# intersections have contours and holes
- my $new_internal_solid = intersection_ex(
+ # we update $solid so that we limit the next neighbor layer to the areas that were
+ # found on this one - in other words, solid shells on one layer (for a given external surface)
+ # are always a subset of the shells found on the previous shell layer
+ # this approach allows for DWIM in hollow sloping vases, where we want bottom
+ # shells to be generated in the base but not in the walls (where there are many
+ # narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the
+ # upper perimeter as an obstacle and shell will not be propagated to more upper layers
+ my $new_internal_solid = $solid = intersection_ex(
[ map @$_, @$solid ],
[ map $_->p, grep { $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALSOLID } @neighbor_fill_surfaces ],
undef, 1,