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Diffstat (limited to 'src/libslic3r/TriangleMesh.hpp')
-rw-r--r-- | src/libslic3r/TriangleMesh.hpp | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/src/libslic3r/TriangleMesh.hpp b/src/libslic3r/TriangleMesh.hpp new file mode 100644 index 000000000..f6e0baea9 --- /dev/null +++ b/src/libslic3r/TriangleMesh.hpp @@ -0,0 +1,199 @@ +#ifndef slic3r_TriangleMesh_hpp_ +#define slic3r_TriangleMesh_hpp_ + +#include "libslic3r.h" +#include <admesh/stl.h> +#include <functional> +#include <vector> +#include <boost/thread.hpp> +#include "BoundingBox.hpp" +#include "Line.hpp" +#include "Point.hpp" +#include "Polygon.hpp" +#include "ExPolygon.hpp" + +namespace Slic3r { + +class TriangleMesh; +class TriangleMeshSlicer; +typedef std::vector<TriangleMesh*> TriangleMeshPtrs; + +class TriangleMesh +{ +public: + TriangleMesh() : repaired(false) { stl_initialize(&this->stl); } + TriangleMesh(const Pointf3s &points, const std::vector<Vec3crd> &facets); + TriangleMesh(const TriangleMesh &other) : repaired(false) { stl_initialize(&this->stl); *this = other; } + TriangleMesh(TriangleMesh &&other) : repaired(false) { stl_initialize(&this->stl); this->swap(other); } + ~TriangleMesh() { stl_close(&this->stl); } + TriangleMesh& operator=(const TriangleMesh &other); + TriangleMesh& operator=(TriangleMesh &&other) { this->swap(other); return *this; } + void swap(TriangleMesh &other) { std::swap(this->stl, other.stl); std::swap(this->repaired, other.repaired); } + void ReadSTLFile(const char* input_file) { stl_open(&stl, input_file); } + void write_ascii(const char* output_file) { stl_write_ascii(&this->stl, output_file, ""); } + void write_binary(const char* output_file) { stl_write_binary(&this->stl, output_file, ""); } + void repair(); + float volume(); + void check_topology(); + bool is_manifold() const { return this->stl.stats.connected_facets_3_edge == this->stl.stats.number_of_facets; } + void WriteOBJFile(char* output_file); + void scale(float factor); + void scale(const Vec3d &versor); + void translate(float x, float y, float z); + void rotate(float angle, const Axis &axis); + void rotate(float angle, const Vec3d& axis); + void rotate_x(float angle) { this->rotate(angle, X); } + void rotate_y(float angle) { this->rotate(angle, Y); } + void rotate_z(float angle) { this->rotate(angle, Z); } + void mirror(const Axis &axis); + void mirror_x() { this->mirror(X); } + void mirror_y() { this->mirror(Y); } + void mirror_z() { this->mirror(Z); } + void transform(const Transform3f& t); + void align_to_origin(); + void rotate(double angle, Point* center); + TriangleMeshPtrs split() const; + void merge(const TriangleMesh &mesh); + ExPolygons horizontal_projection() const; + const float* first_vertex() const; + Polygon convex_hull(); + BoundingBoxf3 bounding_box() const; + // Returns the bbox of this TriangleMesh transformed by the given transformation + BoundingBoxf3 transformed_bounding_box(const Transform3d& t) const; + // Returns the convex hull of this TriangleMesh + TriangleMesh convex_hull_3d() const; + void reset_repair_stats(); + bool needed_repair() const; + size_t facets_count() const { return this->stl.stats.number_of_facets; } + + // Returns true, if there are two and more connected patches in the mesh. + // Returns false, if one or zero connected patch is in the mesh. + bool has_multiple_patches() const; + + // Count disconnected triangle patches. + size_t number_of_patches() const; + + mutable stl_file stl; + bool repaired; + +private: + void require_shared_vertices(); + friend class TriangleMeshSlicer; +}; + +enum FacetEdgeType { + // A general case, the cutting plane intersect a face at two different edges. + feGeneral, + // Two vertices are aligned with the cutting plane, the third vertex is below the cutting plane. + feTop, + // Two vertices are aligned with the cutting plane, the third vertex is above the cutting plane. + feBottom, + // All three vertices of a face are aligned with the cutting plane. + feHorizontal +}; + +class IntersectionReference +{ +public: + IntersectionReference() : point_id(-1), edge_id(-1) {}; + IntersectionReference(int point_id, int edge_id) : point_id(point_id), edge_id(edge_id) {} + // Where is this intersection point located? On mesh vertex or mesh edge? + // Only one of the following will be set, the other will remain set to -1. + // Index of the mesh vertex. + int point_id; + // Index of the mesh edge. + int edge_id; +}; + +class IntersectionPoint : public Point, public IntersectionReference +{ +public: + IntersectionPoint() {}; + IntersectionPoint(int point_id, int edge_id, const Point &pt) : IntersectionReference(point_id, edge_id), Point(pt) {} + IntersectionPoint(const IntersectionReference &ir, const Point &pt) : IntersectionReference(ir), Point(pt) {} + // Inherits coord_t x, y +}; + +class IntersectionLine : public Line +{ +public: + IntersectionLine() : a_id(-1), b_id(-1), edge_a_id(-1), edge_b_id(-1), edge_type(feGeneral), flags(0) {} + + bool skip() const { return (this->flags & SKIP) != 0; } + void set_skip() { this->flags |= SKIP; } + + bool is_seed_candidate() const { return (this->flags & NO_SEED) == 0 && ! this->skip(); } + void set_no_seed(bool set) { if (set) this->flags |= NO_SEED; else this->flags &= ~NO_SEED; } + + // Inherits Point a, b + // For each line end point, either {a,b}_id or {a,b}edge_a_id is set, the other is left to -1. + // Vertex indices of the line end points. + int a_id; + int b_id; + // Source mesh edges of the line end points. + int edge_a_id; + int edge_b_id; + // feGeneral, feTop, feBottom, feHorizontal + FacetEdgeType edge_type; + // Used by TriangleMeshSlicer::slice() to skip duplicate edges. + enum { + // Triangle edge added, because it has no neighbor. + EDGE0_NO_NEIGHBOR = 0x001, + EDGE1_NO_NEIGHBOR = 0x002, + EDGE2_NO_NEIGHBOR = 0x004, + // Triangle edge added, because it makes a fold with another horizontal edge. + EDGE0_FOLD = 0x010, + EDGE1_FOLD = 0x020, + EDGE2_FOLD = 0x040, + // The edge cannot be a seed of a greedy loop extraction (folds are not safe to become seeds). + NO_SEED = 0x100, + SKIP = 0x200, + }; + uint32_t flags; +}; +typedef std::vector<IntersectionLine> IntersectionLines; +typedef std::vector<IntersectionLine*> IntersectionLinePtrs; + +class TriangleMeshSlicer +{ +public: + typedef std::function<void()> throw_on_cancel_callback_type; + TriangleMeshSlicer() : mesh(nullptr) {} + // Not quite nice, but the constructor and init() methods require non-const mesh pointer to be able to call mesh->require_shared_vertices() + TriangleMeshSlicer(TriangleMesh* mesh) { this->init(mesh, [](){}); } + void init(TriangleMesh *mesh, throw_on_cancel_callback_type throw_on_cancel); + void slice(const std::vector<float> &z, std::vector<Polygons>* layers, throw_on_cancel_callback_type throw_on_cancel) const; + void slice(const std::vector<float> &z, std::vector<ExPolygons>* layers, throw_on_cancel_callback_type throw_on_cancel) const; + enum FacetSliceType { + NoSlice = 0, + Slicing = 1, + Cutting = 2 + }; + FacetSliceType slice_facet(float slice_z, const stl_facet &facet, const int facet_idx, + const float min_z, const float max_z, IntersectionLine *line_out) const; + void cut(float z, TriangleMesh* upper, TriangleMesh* lower) const; + +private: + const TriangleMesh *mesh; + // Map from a facet to an edge index. + std::vector<int> facets_edges; + // Scaled copy of this->mesh->stl.v_shared + std::vector<stl_vertex> v_scaled_shared; + + void _slice_do(size_t facet_idx, std::vector<IntersectionLines>* lines, boost::mutex* lines_mutex, const std::vector<float> &z) const; + void make_loops(std::vector<IntersectionLine> &lines, Polygons* loops) const; + void make_expolygons(const Polygons &loops, ExPolygons* slices) const; + void make_expolygons_simple(std::vector<IntersectionLine> &lines, ExPolygons* slices) const; + void make_expolygons(std::vector<IntersectionLine> &lines, ExPolygons* slices) const; +}; + +TriangleMesh make_cube(double x, double y, double z); + +// Generate a TriangleMesh of a cylinder +TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360)); + +TriangleMesh make_sphere(double rho, double fa=(2*PI/360)); + +} + +#endif |