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Diffstat (limited to 'src/poly2tri/common/shapes.cc')
-rw-r--r-- | src/poly2tri/common/shapes.cc | 365 |
1 files changed, 365 insertions, 0 deletions
diff --git a/src/poly2tri/common/shapes.cc b/src/poly2tri/common/shapes.cc new file mode 100644 index 000000000..54aeaba6a --- /dev/null +++ b/src/poly2tri/common/shapes.cc @@ -0,0 +1,365 @@ +/* + * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors + * http://code.google.com/p/poly2tri/ + * + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, + * are permitted provided that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * * Neither the name of Poly2Tri nor the names of its contributors may be + * used to endorse or promote products derived from this software without specific + * prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +#include "shapes.h" +#include <iostream> + +namespace p2t { + +Triangle::Triangle(Point& a, Point& b, Point& c) +{ + points_[0] = &a; points_[1] = &b; points_[2] = &c; + neighbors_[0] = NULL; neighbors_[1] = NULL; neighbors_[2] = NULL; + constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false; + delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false; + interior_ = false; +} + +// Update neighbor pointers +void Triangle::MarkNeighbor(Point* p1, Point* p2, Triangle* t) +{ + if ((p1 == points_[2] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[2])) + neighbors_[0] = t; + else if ((p1 == points_[0] && p2 == points_[2]) || (p1 == points_[2] && p2 == points_[0])) + neighbors_[1] = t; + else if ((p1 == points_[0] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[0])) + neighbors_[2] = t; + else + assert(0); +} + +// Exhaustive search to update neighbor pointers +void Triangle::MarkNeighbor(Triangle& t) +{ + if (t.Contains(points_[1], points_[2])) { + neighbors_[0] = &t; + t.MarkNeighbor(points_[1], points_[2], this); + } else if (t.Contains(points_[0], points_[2])) { + neighbors_[1] = &t; + t.MarkNeighbor(points_[0], points_[2], this); + } else if (t.Contains(points_[0], points_[1])) { + neighbors_[2] = &t; + t.MarkNeighbor(points_[0], points_[1], this); + } +} + +/** + * Clears all references to all other triangles and points + */ +void Triangle::Clear() +{ + Triangle *t; + for( int i=0; i<3; i++ ) + { + t = neighbors_[i]; + if( t != NULL ) + { + t->ClearNeighbor( this ); + } + } + ClearNeighbors(); + points_[0]=points_[1]=points_[2] = NULL; +} + +void Triangle::ClearNeighbor(const Triangle *triangle ) +{ + if( neighbors_[0] == triangle ) + { + neighbors_[0] = NULL; + } + else if( neighbors_[1] == triangle ) + { + neighbors_[1] = NULL; + } + else + { + neighbors_[2] = NULL; + } +} + +void Triangle::ClearNeighbors() +{ + neighbors_[0] = NULL; + neighbors_[1] = NULL; + neighbors_[2] = NULL; +} + +void Triangle::ClearDelunayEdges() +{ + delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false; +} + +Point* Triangle::OppositePoint(Triangle& t, const Point& p) +{ + Point *cw = t.PointCW(p); + return PointCW(*cw); +} + +// Legalized triangle by rotating clockwise around point(0) +void Triangle::Legalize(Point& point) +{ + points_[1] = points_[0]; + points_[0] = points_[2]; + points_[2] = &point; +} + +// Legalize triagnle by rotating clockwise around oPoint +void Triangle::Legalize(Point& opoint, Point& npoint) +{ + if (&opoint == points_[0]) { + points_[1] = points_[0]; + points_[0] = points_[2]; + points_[2] = &npoint; + } else if (&opoint == points_[1]) { + points_[2] = points_[1]; + points_[1] = points_[0]; + points_[0] = &npoint; + } else if (&opoint == points_[2]) { + points_[0] = points_[2]; + points_[2] = points_[1]; + points_[1] = &npoint; + } else { + assert(0); + } +} + +int Triangle::Index(const Point* p) const +{ + if (p == points_[0]) { + return 0; + } else if (p == points_[1]) { + return 1; + } else if (p == points_[2]) { + return 2; + } + assert(0); + return -1; +} + +int Triangle::EdgeIndex(const Point* p1, const Point* p2) const +{ + if (points_[0] == p1) { + if (points_[1] == p2) { + return 2; + } else if (points_[2] == p2) { + return 1; + } + } else if (points_[1] == p1) { + if (points_[2] == p2) { + return 0; + } else if (points_[0] == p2) { + return 2; + } + } else if (points_[2] == p1) { + if (points_[0] == p2) { + return 1; + } else if (points_[1] == p2) { + return 0; + } + } + return -1; +} + +void Triangle::MarkConstrainedEdge(int index) +{ + constrained_edge[index] = true; +} + +void Triangle::MarkConstrainedEdge(Edge& edge) +{ + MarkConstrainedEdge(edge.p, edge.q); +} + +// Mark edge as constrained +void Triangle::MarkConstrainedEdge(Point* p, Point* q) +{ + if ((q == points_[0] && p == points_[1]) || (q == points_[1] && p == points_[0])) { + constrained_edge[2] = true; + } else if ((q == points_[0] && p == points_[2]) || (q == points_[2] && p == points_[0])) { + constrained_edge[1] = true; + } else if ((q == points_[1] && p == points_[2]) || (q == points_[2] && p == points_[1])) { + constrained_edge[0] = true; + } +} + +// The point counter-clockwise to given point +Point* Triangle::PointCW(const Point& point) +{ + if (&point == points_[0]) { + return points_[2]; + } else if (&point == points_[1]) { + return points_[0]; + } else if (&point == points_[2]) { + return points_[1]; + } + assert(0); + return NULL; +} + +// The point counter-clockwise to given point +Point* Triangle::PointCCW(const Point& point) +{ + if (&point == points_[0]) { + return points_[1]; + } else if (&point == points_[1]) { + return points_[2]; + } else if (&point == points_[2]) { + return points_[0]; + } + assert(0); + return NULL; +} + +// The neighbor clockwise to given point +Triangle* Triangle::NeighborCW(const Point& point) +{ + if (&point == points_[0]) { + return neighbors_[1]; + } else if (&point == points_[1]) { + return neighbors_[2]; + } + return neighbors_[0]; +} + +// The neighbor counter-clockwise to given point +Triangle* Triangle::NeighborCCW(const Point& point) +{ + if (&point == points_[0]) { + return neighbors_[2]; + } else if (&point == points_[1]) { + return neighbors_[0]; + } + return neighbors_[1]; +} + +bool Triangle::GetConstrainedEdgeCCW(const Point& p) const +{ + if (&p == points_[0]) { + return constrained_edge[2]; + } else if (&p == points_[1]) { + return constrained_edge[0]; + } + return constrained_edge[1]; +} + +bool Triangle::GetConstrainedEdgeCW(const Point& p) const +{ + if (&p == points_[0]) { + return constrained_edge[1]; + } else if (&p == points_[1]) { + return constrained_edge[2]; + } + return constrained_edge[0]; +} + +void Triangle::SetConstrainedEdgeCCW(const Point& p, bool ce) +{ + if (&p == points_[0]) { + constrained_edge[2] = ce; + } else if (&p == points_[1]) { + constrained_edge[0] = ce; + } else { + constrained_edge[1] = ce; + } +} + +void Triangle::SetConstrainedEdgeCW(const Point& p, bool ce) +{ + if (&p == points_[0]) { + constrained_edge[1] = ce; + } else if (&p == points_[1]) { + constrained_edge[2] = ce; + } else { + constrained_edge[0] = ce; + } +} + +bool Triangle::GetDelunayEdgeCCW(const Point& p) const +{ + if (&p == points_[0]) { + return delaunay_edge[2]; + } else if (&p == points_[1]) { + return delaunay_edge[0]; + } + return delaunay_edge[1]; +} + +bool Triangle::GetDelunayEdgeCW(const Point& p) const +{ + if (&p == points_[0]) { + return delaunay_edge[1]; + } else if (&p == points_[1]) { + return delaunay_edge[2]; + } + return delaunay_edge[0]; +} + +void Triangle::SetDelunayEdgeCCW(const Point& p, bool e) +{ + if (&p == points_[0]) { + delaunay_edge[2] = e; + } else if (&p == points_[1]) { + delaunay_edge[0] = e; + } else { + delaunay_edge[1] = e; + } +} + +void Triangle::SetDelunayEdgeCW(const Point& p, bool e) +{ + if (&p == points_[0]) { + delaunay_edge[1] = e; + } else if (&p == points_[1]) { + delaunay_edge[2] = e; + } else { + delaunay_edge[0] = e; + } +} + +// The neighbor across to given point +Triangle& Triangle::NeighborAcross(const Point& opoint) +{ + if (&opoint == points_[0]) { + return *neighbors_[0]; + } else if (&opoint == points_[1]) { + return *neighbors_[1]; + } + return *neighbors_[2]; +} + +void Triangle::DebugPrint() +{ + using namespace std; + cout << points_[0]->x << "," << points_[0]->y << " "; + cout << points_[1]->x << "," << points_[1]->y << " "; + cout << points_[2]->x << "," << points_[2]->y << endl; +} + +}
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