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diff --git a/src/qhull/html/qh-code.htm b/src/qhull/html/qh-code.htm new file mode 100644 index 000000000..fff7faddb --- /dev/null +++ b/src/qhull/html/qh-code.htm @@ -0,0 +1,1062 @@ +<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"> +<html> + +<head> +<title>Qhull code</title> +<!-- Navigation links --> +</head> + +<body> + +<p><a name="TOP"><b>Up:</b></a> <a +href="http://www.qhull.org">Home page for Qhull</a> +<br> +<b>Up:</b> <a href="index.htm#TOC">Qhull manual: Table of +Contents</a><br> +<b>To:</b> <a href="qh-quick.htm#programs">Programs</a> +• <a href="qh-quick.htm#options">Options</a> +• <a href="qh-opto.htm#output">Output</a> +• <a href="qh-optf.htm#format">Formats</a> +• <a href="qh-optg.htm#geomview">Geomview</a> +• <a href="qh-optp.htm#print">Print</a> +• <a href="qh-optq.htm#qhull">Qhull</a> +• <a href="qh-optc.htm#prec">Precision</a> +• <a href="qh-optt.htm#trace">Trace</a> +• <a href="../src/libqhull_r/index.htm">Functions</a><br> +<b>To:</b> <a href="#TOC">Qhull code</a>: Table of Contents +(please wait while loading) <br> +<b>Dn:</b> <a href="../src/libqhull_r/index.htm">Qhull functions</a>, macros, and data +structures +</p> + +<hr> +<!-- Main text of document --> +<h1><a +href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/4dcube.html"><img +src="qh--4d.gif" alt="[4-d cube]" align="middle" width="100" +height="100"></a> Qhull code</h1> + +<p>This section discusses the code for Qhull. </p> + +<p><b>Copyright © 1995-2015 C.B. Barber</b></p> + +<hr> + +<h2><a href="#TOP">»</a><a name="TOC">Qhull code: Table of +Contents </a></h2> + +<ul> + <li><a href="#reentrant">Reentrant</a> Qhull + <li><a href="#convert">How to convert</a> code to reentrant Qhull + <li><a href="#64bit">Qhull</a> on 64-bit computers + <li><a href="#cpp">Calling</a> Qhull from C++ programs + <ul> + <li><a href="#questions-cpp">Cpp questions for Qhull</a></li> + <li><a href="#coordinate-cpp">CoordinateIterator</a></li> + <li><a href="#qhull-cpp">Qhull</a></li> + <li><a href="#error-cpp">QhullError</a></li> + <li><a href="#facet-cpp">QhullFacet</a></li> + <li><a href="#facetlist-cpp">QhullFacetList</a></li> + <li><a href="#facetset-cpp">QhullFacetSet</a></li> + <li><a href="#iterator-cpp">QhullIterator</a></li> + <li><a href="#linkedlist-cpp">QhullLinkedList</a></li> + <li><a href="#point-cpp">QhullPoint</a></li> + <li><a href="#qh-cpp">QhullQh</a></li> + <li><a href="#pointset-cpp">QhullPointSet</a></li> + <li><a href="#ridge-cpp">QhullRidge</a></li> + <li><a href="#ridgeset-cpp">QhullRidgeSet</a></li> + <li><a href="#set-cpp">QhullSet</a></li> + <li><a href="#vertex-cpp">QhullVertex</a></li> + <li><a href="#vertexlist-cpp">QhullVertexList</a></li> + <li><a href="#vertexset-cpp">QhullVertexSet</a></li> + <li><a href="#rbox-cpp">RboxPoints</a></li> + </ul> + <li><a href="#library">Calling</a> Qhull from C programs + <ul> + <li><a href="#exit">How to avoid</a> exit(), fprintf(), stderr, and stdout</li> + <li><a href="#constrained">Constrained Delaunay</a> + triangulation</li> + <li><a href="#dids">Delaunay triangulations</a> and point indices</li> + <li><a href="#findfacet">Locate facet</a> with + qh_findbestfacet()</li> + <li><a href="#inc">On-line construction</a> with + qh_addpoint()</li> + <li><a href="#mem">Sets and quick memory</a> allocation</li> + <li><a href="#tricoplanar">Tricoplanar facets</a> and option 'Qt'</li> + <li><a href="#vneighbor">Vertex neighbors</a> of a vertex</li> + <li><a href="#vertices">Voronoi vertices</a> of a region</li> + <li><a href="#ridge">Voronoi vertices</a> of a ridge</li> + </ul> + </li> + <li><a href="#performance">Performance</a> of Qhull</li> + <li><a href="#enhance">Enhancements</a> to Qhull</li> + <li><a href="../src/libqhull_r/index.htm">Qhull</a> functions, macros, and data + structures </li> +</ul> + +<hr> + +<h2><a href="#TOC">»</a><a name="reentrant">Reentrant Qhull</a></h2> + +<p>Qhull-2015 introduces reentrant Qhull (libqhull_r). Reentrant Qhull uses a qhT* argument instead of global data structures. +The qhT* pointer is the first argument to most Qhull routines. It allows multiple instances of Qhull to run at the same time. +It simplifies the C++ interface to Qhull. + +<p>New code should be written with libqhull_r. Existing users of libqhull should consider converting to libqhull_r. +Although libqhull will be supported indefinitely, improvements may not be implemented. +Reentrant qhull is 1-2% slower than non-reentrant qhull. + +<p><b>Note:</b> Reentrant Qhull is <i>not</i> thread safe. Do not invoke Qhull routines with the same qhT* pointer from multiple threads. + +<h2><a href="#TOC">»</a><a name="convert">How to convert</a> code to reentrant Qhull</h2> + +<p>C++ users need to convert to libqhull_r. +The new C++ interface does a better, but not perfect, job of hiding Qhull's C data structures. +The previous C++ interface was unusual due to Qhull's global data structures. + +<p>All other users should consider converting to libqhull_r. The conversion is straight forward. +The original conversion of libqhull to libqhull_r required thousands of changes, mostly global +search and replace. The first run of Qhull (unix_r.c) produced the same +output, and nearly the same log files, as the original (unix.c). + +<p>Suggestions to help with conversion. +<ul> +<li>Compare qconvex_r.c with qconvex.c. Define a qhT object and a pointer it. The qhT* pointer is the first argument to most Qhull functions. +Clear <tt>qh_qh-<NOerrext</tt> before calling qh_initflags(). Invoke QHULL_LIB_CHECK to check for a compatible Qhull library. +<li>Compare user_eg2_r.c with user_eg2.c +<li>Compare user_eg_r.c with user_eg.c. If you use qhT before invoking qh_init_A, call qh_zero() to clear the qhT object. +user_eg_r.c includes multiple Qhull runs. +<li>Review user_eg3_r.cpp. As with the other programs, invoke QHULL_LIB_CHECK. +Simple C++ programs should compile as is. +<li>Compare QhullFacet.cpp with the same file in Qhull-2012.1. UsingLibQhull was replaced with the macro QH_TRY_() and '<tt>qh_qh-<NOerrext= true</tt>'. +<li>For detailed notes on libqhull_r, see "libqhull_r (reentrant Qhull)" and "Source code changes for libqhull_r" in <a href="../src/Changes.txt">Changes.txt</a>. +<li>For detailed notes on libqhullcpp, see "C++ interface" and following sections in <a href="../src/Changes.txt">Changes.txt</a>. +<li>For regexps and conversion notes, see <a href="http://www.qhull.org/html/README_r.txt">README_r.txt</a> (unedited). +</ul> + +<h2><a href="#TOC">»</a><a name="64bit">Qhull on 64-bit computers</a></h2> + +<p>Qhull compiles for 64-bit hosts. Since the size of a pointer on a 64-bit host is double the size on a 32-bit host, +memory consumption increases about 50% for simplicial facets and up-to 100% for non-simplicial facets. + +<p>You can check memory consumption with option <a href="qh-optt.htm#Ts">Ts</a>. It includes the size of +each data structure: +<ul> +<li>32-bit -- merge 24 ridge 20 vertex 28 facet 88 normal 24 ridge vertices 16 facet vertices or neighbors 20 +<li>64-bit -- merge 32 ridge 32 vertex 48 facet 120 normal 32 ridge vertices 40 facet vertices or neighbors 48 +</ul> + +<p>For Qhull 2015, the maximum identifier for ridges, vertices, and facets was increased +from 24-bits to 32-bits. This allows for larger convex hulls, but may increase the size of +the corresponding data structures. The sizes for Qhull 2012.1 were +<ul> +<li>32-bit -- merge 24 ridge 16 vertex 24 facet 88 +<li>64-bit -- merge 32 ridge 32 vertex 40 facet 120 +</ul> + +<h2><a href="#TOC">»</a><a name="cpp">Calling Qhull from +C++ programs</a></h2> + +<p>Qhull 2015 uses reentrant Qhull for its C++ interface. If you used +the C++ interface from qhull 2012.1, you may need to adjust how you initialize and use +the Qhull classes. See <a href="#convert">How to convert code to reentrant Qhull</a>. + +<p> +Qhull's C++ interface allows you to explore the results of running Qhull. +It provides access to Qhull's data structures. +Most of the classes derive from the corresponding qhull data structure. +For example, <a href="#facet-cpp">QhullFacet</a> is an instance of Qhull's <a href="../src/libqhull_r/libqhull_r.h#facetT">facetT</a>. +</p> + +<p>You can retain most of the data in Qhull and use the C++ interface to explore its results. +Each object contains a reference the Qhull's data structure (via QhullQh), making the C++ representation less memory efficient. +</p> + +<p>Besides using the C++ interface, you can also use libqhull_r directly. For example, +the FOREACHfacet_(...) macro will visit each facet in turn. +</p> + +<p>The C++ interface to Qhull is incomplete. You may need to extend the interface. +If so, you will need to understand Qhull's data structures and read the code. + +Example (c.f., <code>user_eg3 eg-100</code>). It prints the facets generated by Qhull. + +<pre> + RboxPoints rbox; + rbox.appendRandomPoints("100"); + Qhull qhull; + qhull.runQhull("", rbox); + QhullFacetList facets(qhull); + cout<< facets; +</pre> + +<p> +The C++ iterface for RboxPoints redefines the fprintf() calls +in rboxlib.c. Instead of writing its output to stdout, RboxPoints appends +the output to a std::vector. +The same technique may be used for calling Qhull from C++. +</p> +<ul><li> +Run Qhull with option '<a href="qh-optt.htm#Ta">Ta</a>' to annotate the +output with qh_fprintf() identifiers. +</li><li> +Redefine qh_fprintf() for these identifiers. +</li><li> +See RboxPoints.cpp for an example. +</li></ul> +<p> +Since the C++ interface uses reentrant Qhull, multiple threads may run Qhull at the same time. Each thread is +one run of Qhull. +</p> + +<p> +Do <i>not</i> have two threads accessing the same Qhull instance. Qhull is not thread-safe. +</p> + +<h3><a href="#TOC">»</a><a name="coordinate-cpp">CoordinateIterator</a></h3> +<p> +A CoordinateIterator or ConstCoordinateIterator [RboxPoints.cpp] is a <code>std::vector<realT>::iterator</code> for Rbox and Qhull coordinates. +It is the result type of <a href="#rbox-cpp">RboxPoints</a>.coordinates(). +</p> + +<p>Qhull does not use CoordinateIterator for its data structures. A point in Qhull is an array of reals instead of a std::vector. +See <a href="#point-cpp">QhullPoint</a>. +</p> + +<h3><a href="#TOC">»</a><a name="qhull-cpp">Qhull</a></h3> +<p> +Qhull is the top-level class for running Qhull. +It initializes Qhull, runs the computation, and records errors. +It provides access to the global data structure <a href="#qh-cpp">QhullQh</a>, +Qhull's <a href="#facet-cpp">facets</a>, and <a href="#vertex-cpp">vertices</a>. +</p> + +<h3><a href="#TOC">»</a><a name="error-cpp">QhullError</a></h3> +<p> +QhullError is derived from <code>std::exception</code>. It reports errors from Qhull and captures the output to stderr. +</p> + +<p> +If error handling is not set up, Qhull exits with a code from 1 to 5. The codes are defined by +qh_ERR* in libqhull_r.h. The exit is via qh_exit() in usermem_r.c. +The C++ interface does not report the +captured output in QhullError. Call Qhull::setErrorStream to send output to cerr instead. +</p> + +<h3><a href="#TOC">»</a><a name="facet-cpp">QhullFacet</a></h3> +<p> +A QhullFacet is a facet of the convex hull, a region of the Delaunay triangulation, a vertex of a Voronoi diagram, +or an intersection of the halfspace intersection about a point. +A QhullFacet has a set of <a href="#vertex-cpp">QhullVertex</a>, a set of <a href="#ridge-cpp">QhullRidge</a>, and +a set of neighboring QhullFacets. +</p> + +<h3><a href="#TOC">»</a><a name="facetlist-cpp">QhullFacetList</a></h3> +<p> +A QhullFacetList is a linked list of <a href="#facet-cpp">QhullFacet</a>. The result of <code>Qhull.runQhull</code> is a QhullFacetList stored +in <a href="#qh-cpp">QhullQh</a>. +</p> + +<h3><a href="#TOC">»</a><a name="facetset-cpp">QhullFacetSet</a></h3> +<p> +A QhullFacetSet is a <a href="#set-cpp">QhullSet</a> of <a href="#facet-cpp">QhullFacet</a>. QhullFacetSet may be ordered or unordered. The neighboring facets of a QhullFacet is a QhullFacetSet. +The neighbors of a <a href="#facet-cpp">QhullFacet</a> is a QhullFacetSet. +The neighbors are ordered for simplicial facets, matching the opposite vertex of the facet. +</p> + +<h3><a href="#TOC">»</a><a name="iterator-cpp">QhullIterator</a></h3> +<p> +QhullIterator contains macros for defining Java-style iterator templates from a STL-style iterator template. +</p> + +<h3><a href="#TOC">»</a><a name="linkedlist-cpp">QhullLinkedList</a></h3> +<p> +A QhullLinkedLIst is a template for linked lists with next and previous pointers. +<a href="#facetlist-cpp">QhullFacetList</a> and <a href="#facetlist-cpp">QhullVertexList</a> are QhullLinkedLists. +</p> + +<h3><a href="#TOC">»</a><a name="point-cpp">QhullPoint</a></h3> +<p> +A QhullPoint is an array of point coordinates, typically doubles. The length of the array is <a href="#qh-cpp">QhullQh</a>.hull_dim. +The identifier of a QhullPoint is its 0-based index from QhullQh.first_point followed by QhullQh.other_points. +</p> + +<h3><a href="#TOC">»</a><a name="pointset-cpp">QhullPointSet</a></h3> +<p> +A QhullPointSet is a <a href="#set-cpp">QhullSet</a> of <a href="#point-cpp">QhullPoint</a>. The QhullPointSet of a <a href="#facet-cpp">QhullFacet</a> is its coplanar points. +</p> + +<h3><a href="#TOC">»</a><a name="qh-cpp">QhullQh</a></h3> +<p> +QhullQh is the root of Qhull's data structure. +It contains initialized constants, sets, buffers, and variables. +It contains an array and a set of <a href="#point-cpp">QhullPoint</a>, +a list of <a href="#facet-cpp">QhullFacet</a>, and a list of <a href="#vertex-cpp">QhullVertex</a>. +The points are the input to Qhull. The facets and vertices are the result of running Qhull. +</p> + +<p> +Qhull's functions access QhullQh through the global variable, <code>qh_qh</code>. +The global data structures, qh_stat and qh_mem, record statistics and manage memory respectively. +</p> + +<h3><a href="#TOC">»</a><a name="ridge-cpp">QhullRidge</a></h3> + +<p> +A QhullRidge represents the edge between two <a href="#facet-cpp">QhullFacet</a>'s. +It is always simplicial with qh.hull_dim-1 <a href="#vertex-cpp">QhullVertex</a>)'s. +</p> + +<h3><a href="#TOC">»</a><a name="ridgeset-cpp">QhullRidgeSet</a></h3> + +<p> +A QhullRidgeSet is a <a href="#set-cpp">QhullSet</a> of <a href="#ridge-cpp">QhullRidge</a>. Each <a href="#facet-cpp">QhullFacet</a> contains a QhullRidgeSet. +</p> + +<h3><a href="#TOC">»</a><a name="set-cpp">QhullSet</a></h3> + +<p> +A QhullSet is a set of pointers to objects. QhullSets may be ordered or unordered. They are the core data structure for Qhull. +</p> + +<h3><a href="#TOC">»</a><a name="vertex-cpp">QhullVertex</a></h3> + +<p> +A QhullVertex is a vertex of the convex hull. A simplicial <a href="#facet-cpp">QhullFacet</a> has qh.hull_dim-1 vertices. A QhullVertex contains a <a href="#point-cpp">QhullPoint</a>. +It may list its neighboring <a href="#facet-cpp">QhullFacet</a>'s. +</p> + +<h3><a href="#TOC">»</a><a name="vertexlist-cpp">QhullVertexList</a></h3> + +<p> +A QhullVertexList is a <a href="#linkedlist-cpp">QhullLinkedList</a> of <a href="#vertex-cpp">QhullVertex</a>. +The global data structure, <a href="#qh-cpp">QhullQh</a> contains a QhullVertexList of all +the vertices. +</p> + +<h3><a href="#TOC">»</a><a name="vertexset-cpp">QhullVertexSet</a></h3> + +<p> +A QhullVertexSet is a <a href="#set-cpp">QhullSet</a> of <a href="#vertex-cpp">QhullVertex</a>. +The QhullVertexSet of a <a href="#facet-cpp">QhullFacet</a> is the vertices of the facet. It is +ordered for simplicial facets and unordered for non-simplicial facets. +</p> + +<h3><a href="#TOC">»</a><a name="rbox-cpp">RboxPoints</a></h3> + +<p> +RboxPoints is a std::vector of point coordinates (<a href="#point-cpp">QhullPoint</a>). +It's iterator is <a href="#coordinate-cpp">CoordinateIterator</a>. +</p> +<p> +<code>RboxPoints.appendRandomPoints()</code> appends points from a variety of distributions such as uniformly distributed within a cube and random points on a sphere. +It can also append a cube's vertices or specific points. +</p> + +<h3><a href="#TOC">»</a><a name="questions-cpp">Cpp questions for Qhull</a></h3> + +Developing C++ code requires many conventions, idioms, and technical details. +The following questions have either +mystified the author or do not have a clear answer. See also +<a href="http://www.qhull.org/road/road-faq/xml/cpp-guideline.xml">C++ and Perl Guidelines</a>. +and FIXUP notes in the code. +Please add notes to <a href="http://github.com/qhull/qhull/wiki">Qhull Wiki</a>. + +<ul> +<li>FIXUP QH11028 Should return reference, but get reference to temporary +<pre>iterator Coordinates::operator++() { return iterator(++i); }</pre> +<li>size() as size_t, size_type, or int +<li>Should all containers have a reserve()? +<li>Qhull.feasiblePoint interface +<li>How to avoid copy constructor while logging, maybeThrowQhullMessage() +<li>How to configure Qhull output. Trace and results should go to stdout/stderr +<li>Qhull and RboxPoints messaging. e.g., ~Qhull, hasQhullMessage(). Rename them as QhullErrorMessage? +<li>How to add additional output to an error message, e.g., qh_setprint +<li>Is idx the best name for an index? It's rather cryptic, but BSD strings.h defines index(). +<li>Qhull::feasiblePoint Qhull::useOutputStream as field or getter? +<li>Define virtual functions for user customization of Qhull (e.g., qh_fprintf, qh_memfree,etc.) +<li>Figure out RoadError::global_log. clearQhullMessage currently clearGlobalLog +<li>Should the false QhullFacet be NULL or empty? e.g., QhullFacet::tricoplanarOwner() and QhullFacetSet::end() +<li>Should output format for floats be predefined (qh_REAL_1, 2.2g, 10.7g) or as currently set for stream +<li>Should cout << !point.defined() be blank or 'undefined' +<li>Infinite point as !defined() +<li>qlist and qlinkedlist define pointer, reference, size_type, difference_type, const_pointer, const_reference for the class but not for iterator and const_iterator + vector.h -- <pre>reference operator[](difference_type _Off) const</pre> +<li>When forwarding an implementation is base() an approriate name (e.g., Coordinates::iterator::base() as std::vector<coordT>::iterator). +<li>When forwarding an implementation, does not work "returning address of temporary" +<li>Also --, +=, and -= + <pre>iterator &operator++() { return iterator(i++); }</pre> +<li>if vector<coordT> inheritance is bad, is QhullVertexSet OK? +<li>Should QhullPointSet define pointer and reference data types? +</ul> + +<h2><a href="#TOC">»</a><a name="library">Calling Qhull from +C programs</a></h2> + +<p><b>Warning:</b> Qhull was not designed for calling from C +programs. You may find the <a href="#cpp">C++ interface</a> easier to use. +You will need to understand the data structures and read the code. +Most users will find it easier to call Qhull as an external +command. + +<p>For examples of calling Qhull, see GNU Octave's +<a href=http://www.gnu.org/software/octave/doc/interpreter/Geometry.html>computational geometry code</a>, +and Qhull's +<a href=../src/user_eg/user_eg_r.c>user_eg_r.c</a>, +<a href=../src/user_eg2/user_eg2_r.c>user_eg2_r.c</a>, and +<a href=../src/libqhull_r/user_r.c>user_r.c</a>. To see how Qhull calls its library, read +<a href=../src/qhull/unix_r.c>unix_r.c</a>, +<a href=../src/qconvex/qconvex.c>qconvex.c</a>, +<a href=../src/qdelaunay/qdelaun.c>qdelaun.c</a>, +<a href=../src/qhalf/qhalf.c>qhalf.c</a>, and +<a href=../src/qvoronoi/qvoronoi.c>qvoronoi.c</a>. The '*_r.c' files are reentrant, otherwise they are non-reentrant. +Either version may be used. New code should use reentrant Qhull. + +<p>See <a href="../src/libqhull_r/index.htm">Reentrant Qhull functions, macros, and data +structures</a> for internal documentation of Qhull. The +documentation provides an overview and index. To use the library +you will need to read and understand the code. For most users, it +is better to write data to a file, call the qhull program, and +read the results from the output file.</p> + +<p>If you use non-reentrant Qhull, be aware of the macros "qh" +and "qhstat", e.g., "qh hull_dim". They are +defined in <tt>libqhull.h</tt>. They allow the global data +structures to be pre-allocated (faster access) or dynamically +allocated (allows multiple copies). </p> + +<p>Qhull's <tt>Makefile</tt> produces a library, <tt>libqhull_r.a</tt>, +for inclusion in your programs. First review <tt>libqhull_r.h</tt>. +This defines the data structures used by Qhull and provides +prototypes for the top-level functions. +Most users will only need libqhull_r.h in their programs. For +example, the Qhull program is defined with <tt>libqhull_r.h</tt> and <tt>unix_r.c</tt>. +To access all functions, use <tt>qhull_ra.h</tt>. Include the file +with "<tt>#include <libqhull_r/qhull_ra.h></tt>". This +avoids potential name conflicts.</p> + +<p>If you use the Qhull library, you are on your own as far as +bugs go. Start with small examples for which you know the output. +If you get a bug, try to duplicate it with the Qhull program. The +'<a href="qh-optt.htm#Tc">Tc</a>' option will catch many problems +as they occur. When an error occurs, use '<a +href="qh-optt.htm#Tn">T4</a> <a href="qh-optt.htm#TPn">TPn</a>' +to trace from the last point added to the hull. Compare your +trace with the trace output from the Qhull program.</p> + +<p>Errors in the Qhull library are more likely than errors in the +Qhull program. These are usually due to feature interactions that +do not occur in the Qhull program. Please report all errors that +you find in the Qhull library. Please include suggestions for +improvement. </p> + +<h3><a href="#TOC">»</a><a name="exit">How to avoid exit(), fprintf(), stderr, and stdout</a></h3> + +<p>Qhull sends output to qh.fout and errors, log messages, and summaries to qh.ferr. qh.fout is normally +stdout and qh.ferr is stderr. qh.fout may be redefined by option '<a +href="qh-optt.htm#TO">TO</a>' or the caller. qh.ferr may be redirected to qh.fout by option '<a +href="qh-optt.htm#Tz">Tz</a>'.</p> + +<p>Qhull does not use stderr, stdout, fprintf(), or exit() directly.</p> + +<p>Qhull reports errors via qh_errexit() by writting a message to qh.ferr and invoking longjmp(). +This returns the caller to the corresponding setjmp() (c.f., QH_TRY_ in QhullQh.h). If +qh_errexit() is not available, Qhull functions call qh_exit(). qh_exit() normally calls exit(), +but may be redefined by the user. An example is +libqhullcpp/usermem_r-cpp.cpp. It redefines qh_exit() as a 'throw'.</p> + +<p>If qh_meminit() or qh_new_qhull() is called with ferr==NULL, then they set ferr to stderr. +Otherwise the Qhull libraries use qh->ferr and qh->qhmem.ferr for error output.</p> + +<p>If an error occurs before qh->ferr is initialized, Qhull invokes qh_fprintf_stderr(). The user +may redefine this function along with qh_exit(), qh_malloc(), and qh_free(). + +<p>The Qhull libraries write output via qh_fprintf() [userprintf_r.c]. Otherwise, the Qhull +libraries do not use stdout, fprintf(), or printf(). Like qh_exit(), the user may redefine +qh_fprintf().</p> + +<h3><a href="#TOC">»</a><a name="mem">sets and quick memory +allocation</a></h3> + +<p>You can use <tt>mem_r.c</tt> and <tt>qset_r.c</tt> individually. <tt>Mem_r.c +</tt>implements quick-fit memory allocation. It is faster than +malloc/free in applications that allocate and deallocate lots of +memory. </p> + +<p><tt>Qset_r.c</tt> implements sets and related collections. It's +the inner loop of Qhull, so speed is more important than +abstraction. Set iteration is particularly fast. <tt>qset_r.c</tt> +just includes the functions needed for Qhull. </p> + +<h3><a href="#TOC">»</a><a name="dids">Delaunay triangulations +and point indices</a></h3> + +<p>Here some unchecked code to print the point indices of each +Delaunay triangle. Use option 'QJ' if you want to avoid +non-simplicial facets. Note that upper Delaunay regions are +skipped. These facets correspond to the furthest-site Delaunay +triangulation. </p> + +<blockquote> + <pre> + facetT *facet; + vertexT *vertex, **vertexp; + + FORALLfacets { + if (!facet->upperdelaunay) { + printf ("%d", qh_setsize (facet->vertices); + FOREACHvertex_(facet->vertices) + printf (" %d", qh_pointid (vertex->point)); + printf ("\n"); + } + } + +</pre> +</blockquote> + +<h3><a href="#TOC">»</a><a name="findfacet">locate a facet with +qh_findbestfacet()</a></h3> + +<p>The routine qh_findbestfacet in <tt>poly2_r.c</tt> is +particularly useful. It uses a directed search to locate the +facet that is furthest below a point. For Delaunay +triangulations, this facet is the Delaunay triangle that contains +the lifted point. For convex hulls, the distance of a point to +the convex hull is either the distance to this facet or the +distance to a subface of the facet.</p> + +<blockquote> +<p><b>Warning:</b> If triangulated output ('<a href=qh-optq.htm#Qt>Qt</a>') and +the best facet is triangulated, qh_findbestfacet() returns one of +the corresponding 'tricoplanar' facets. The actual best facet may be a different +tricoplanar facet. +<p> +See qh_nearvertex() in poly2.c for sample code to visit each +tricoplanar facet. To identify the correct tricoplanar facet, +see Devillers, et. al., [<a href="index.htm#devi01">'01</a>] +and Mucke, et al [<a href="index.htm#muck96">'96</a>]. If you +implement this test in general dimension, please notify +<a href="mailto:qhull@qhull.org">qhull@qhull.org</a>. +</blockquote> + +<p>qh_findbestfacet performs an exhaustive search if its directed +search returns a facet that is above the point. This occurs when +the point is inside the hull or if the curvature of the convex +hull is less than the curvature of a sphere centered at the point +(e.g., a point near a lens-shaped convex hull). When the later +occurs, the distance function is bimodal and a directed search +may return a facet on the far side of the convex hull. </p> + +<p>Algorithms that retain the previously constructed hulls +usually avoid an exhaustive search for the best facet. You may +use a hierarchical decomposition of the convex hull [Dobkin and +Kirkpatrick <a href="index.htm#dob-kir90">'90</a>]. </p> + +<p>To use qh_findbestfacet with Delaunay triangulations, lift the +point to a paraboloid by summing the squares of its coordinates +(see qh_setdelaunay in geom2_r.c). Do not scale the input with +options 'Qbk', 'QBk', 'QbB' or 'Qbb'. See Mucke, et al [<a +href="index.htm#muck96">'96</a>] for a good point location +algorithm.</p> + +<p>The intersection of a ray with the convex hull may be found by +locating the facet closest to a distant point on the ray. +Intersecting the ray with the facet's hyperplane gives a new +point to test. </p> + +<h3><a href="#TOC">»</a><a name="inc">on-line construction with +qh_addpoint()</a></h3> + +<p>The Qhull library may be used for the on-line construction of +convex hulls, Delaunay triangulations, and halfspace +intersections about a point. It may be slower than implementations that retain +intermediate convex hulls (e.g., Clarkson's <a +href="http://www.netlib.org/voronoi/hull.html">hull +program</a>). These implementations always use a directed search. +For the on-line construction of convex hulls and halfspace +intersections, Qhull may use an exhaustive search +(qh_findbestfacet). </p> + +<p>You may use qh_findbestfacet and qh_addpoint (<tt>libqhull.c</tt>) to add a point to +a convex hull. Do not modify the point's coordinates since +qh_addpoint does not make a copy of the coordinates. For Delaunay +triangulations, you need to lift the point to a paraboloid by +summing the squares of the coordinates (see qh_setdelaunay in +geom2.c). Do not scale the input with options 'Qbk', 'QBk', 'QbB' +or 'Qbb'. Do not deallocate the point's coordinates. You need to +provide a facet that is below the point (<a href="#findfacet">qh_findbestfacet</a>). +</p> + +<p>You can not delete points. Another limitation is that Qhull +uses the initial set of points to determine the maximum roundoff +error (via the upper and lower bounds for each coordinate). </p> + +<p>For many applications, it is better to rebuild the hull from +scratch for each new point. This is especially true if the point +set is small or if many points are added at a time.</p> + +<p>Calling qh_addpoint from your program may be slower than +recomputing the convex hull with qh_qhull. This is especially +true if the added points are not appended to the qh first_point +array. In this case, Qhull must search a set to determine a +point's ID. [R. Weber] </p> + +<p>See user_eg.c for examples of the on-line construction of +convex hulls, Delaunay triangulations, and halfspace +intersections. The outline is: </p> + +<blockquote> + <pre> +initialize qhull with an initial set of points +qh_qhull(); + +for each additional point p + append p to the end of the point array or allocate p separately + lift p to the paraboloid by calling qh_setdelaunay + facet= qh_findbestfacet (p, !qh_ALL, &bestdist, &isoutside); + if (isoutside) + if (!qh_addpoint (point, facet, False)) + break; /* user requested an early exit with 'TVn' or 'TCn' */ + +call qh_check_maxout() to compute outer planes +terminate qhull</pre> +</blockquote> + +<h3><a href="#TOC">»</a><a name="constrained">Constrained +Delaunay triangulation </a></h3> + +<p>With a fair amount of work, Qhull is suitable for constrained +Delaunay triangulation. See Shewchuk, ACM Symposium on +Computational Geometry, Minneapolis 1998.</p> + +<p>Here's a quick way to add a constraint to a Delaunay +triangulation: subdivide the constraint into pieces shorter than +the minimum feature separation. You will need an independent +check of the constraint in the output since the minimum feature +separation may be incorrect. [H. Geron] </p> + +<h3><a href="#TOC">»</a><a name="tricoplanar">Tricoplanar facets and option 'Qt'</h3> + +<p>Option '<a href=qh-optq.htm#Qt>Qt</a>' triangulates non-simplicial +facets (e.g., a square facet in 3-d or a cubical facet in 4-d). +All facets share the same apex (i.e., the first vertex in facet->vertices). +For each triangulated facet, Qhull +sets facet->tricoplanar true and copies facet->center, facet->normal, facet->offset, and facet->maxoutside. One of +the facets owns facet->normal; its facet->keepcentrum is true. +If facet->isarea is false, facet->triowner points to the owning +facet. + +<p>Qhull sets facet->degenerate if the facet's vertices belong +to the same ridge of the non-simplicial facet. + +<p>To visit each tricoplanar facet of a non-simplicial facet, +either visit all neighbors of the apex or recursively visit +all neighbors of a tricoplanar facet. The tricoplanar facets +will have the same facet->center.</p> + +<p>See <a href=../src/libqhull_r/io_r.c#detvridge>qh_detvridge</a> for an example of ignoring tricoplanar facets.</p> + +<h3><a href="#TOC">»</a><a name="vertices">Voronoi vertices of a +region</a></h3> + +<p>The following code iterates over all Voronoi vertices for each +Voronoi region. Qhull computes Voronoi vertices from the convex +hull that corresponds to a Delaunay triangulation. An input site +corresponds to a vertex of the convex hull and a Voronoi vertex +corresponds to an adjacent facet. A facet is +"upperdelaunay" if it corresponds to a Voronoi vertex +"at-infinity". Qhull uses qh_printvoronoi in <tt>io.c</tt> +for '<a href=qvoronoi.htm>qvoronoi</a> <a href="qh-opto.htm#o">o'</a> </p> + +<blockquote> + <pre> +/* please review this code for correctness */ +qh_setvoronoi_all(); +FORALLvertices { + site_id = qh_pointid (vertex->point); + if (qh hull_dim == 3) + qh_order_vertexneighbors(vertex); + infinity_seen = 0; + FOREACHneighbor_(vertex) { + if (neighbor->upperdelaunay) { + if (!infinity_seen) { + infinity_seen = 1; + ... process a Voronoi vertex "at infinity" ... + } + }else { + voronoi_vertex = neighbor->center; + ... your code goes here ... + } + } +} +</pre> +</blockquote> + +<h3><a href="#TOC">»</a><a name="ridge">Voronoi vertices of a +ridge</a></h3> + +<p>Qhull uses qh_printvdiagram() in io.c to print the ridges of a +Voronoi diagram for option '<a href="qh-optf.htm#Fv2">Fv</a>'. +The helper function qh_eachvoronoi() does the real work. It calls +the callback 'printvridge' for each ridge of the Voronoi diagram. +</p> + +<p>You may call qh_printvdiagram2(), qh_eachvoronoi(), or +qh_eachvoronoi_all() with your own function. If you do not need +the total number of ridges, you can skip the first call to +qh_printvdiagram2(). See qh_printvridge() and qh_printvnorm() in +io.c for examples. </p> + +<h3><a href="#TOC">»</a><a name="vneighbor">vertex neighbors of +a vertex</a></h3> + +<p>To visit all of the vertices that share an edge with a vertex: +</p> + +<ul> + <li>Generate neighbors for each vertex with + qh_vertexneighbors in <tt>poly2.c</tt>. </li> + <li>For simplicial facets, visit the vertices of each + neighbor </li> + <li>For non-simplicial facets, <ul> + <li>Generate ridges for neighbors with qh_makeridges + in <tt>merge.c</tt>. </li> + <li>Generate ridges for a vertex with qh_vertexridges + in <tt>merge.c</tt>. </li> + <li>Visit the vertices of these ridges. </li> + </ul> + </li> +</ul> + +<p>For non-simplicial facets, the ridges form a simplicial +decomposition of the (d-2)-faces between each pair of facets -- +if you need 1-faces, you probably need to generate the full face +graph of the convex hull. </p> + +<h2><a href="#TOC">»</a><a name="performance">Performance of +Qhull </a></h2> + +<p>Empirically, Qhull's performance is balanced in the sense that +the average case happens on average. This may always be true if +the precision of the input is limited to at most <i>O(log n)</i> +bits. Empirically, the maximum number of vertices occurs at the +end of constructing the hull. </p> + +<p>Let <i>n</i> be the number of input points, <i>v</i> be the +number of output vertices, and <i>f_v </i>be the maximum number +of facets for a convex hull of <i>v</i> vertices. If both +conditions hold, Qhull runs in <i>O(n log v)</i> in 2-d and 3-d +and <i>O(n f_v/v)</i> otherwise. The function <i>f_v</i> +increases rapidly with dimension. It is <em>O(v^floor(d/2) / +floor(d/2)!)</em>.</p> + +<p>The time complexity for merging is unknown. Options '<a +href="qh-optc.htm#C0">C-0</a>' and '<a href="qh-optq.htm#Qx">Qx</a>' +(defaults) handle precision problems due to floating-point +arithmetic. They are optimized for simplicial outputs. </p> + +<p>When running large data sets, you should monitor Qhull's +performance with the '<a href="qh-optt.htm#TFn">TFn</a>' option. +The time per facet is approximately constant. In high-d with many +merged facets, the size of the ridge sets grows rapidly. For +example the product of 8-d simplices contains 18 facets and +500,000 ridges. This will increase the time needed per facet. </p> + +<p>As dimension increases, the number of facets and ridges in a +convex hull grows rapidly for the same number of vertices. For +example, the convex hull of 300 cospherical points in 6-d has +30,000 facets. </p> + +<p>If Qhull appears to stop processing facets, check the memory +usage of Qhull. If more than 5-10% of Qhull is in virtual memory, +its performance will degrade rapidly. </p> + +<p>When building hulls in 20-d and higher, you can follow the +progress of Qhull with option '<a href="qh-optt.htm#Tn">T1</a>'. +It reports each major event in processing a point. </p> + +<p>To reduce memory requirements, recompile Qhull for +single-precision reals (REALfloat in <tt>user.h</tt>). +Single-precision does not work with joggle ('<a +href="qh-optq.htm#QJn">QJ</a>'). Check qh_MEMalign in <tt>user.h</tt> +and the match between free list sizes and data structure sizes +(see the end of the statistics report from '<a +href="qh-optt.htm#Ts">Ts</a>'). If free list sizes do not match, +you may be able to use a smaller qh_MEMalign. Setting +qh_COMPUTEfurthest saves a small amount of memory, as does +clearing qh_MAXoutside (both in <tt>user.h</tt>).</p> + +<p>Shewchuk is working on a 3-d version of his triangle +program. It is optimized for 3-d simplicial Delaunay triangulation +and uses less memory than Qhull.</p> + +<p>To reduce the size of the Qhull executable, consider +qh_NOtrace and qh_KEEPstatistics 0 in <tt>user.h</tt>. By +changing <tt>user.c </tt>you can also remove the input/output +code in <tt>io.c</tt>. If you don't need facet merging, then +version 1.01 of Qhull is much smaller. It contains some bugs that +prevent Qhull from initializing in simple test cases. It is +slower in high dimensions.</p> + +<p>The precision options, '<a href="qh-optc.htm#Vn">Vn</a>', '<a +href="qh-optc.htm#Wn">Wn</a>', '<a href="qh-optc.htm#Un">Un</a>'. +'<a href="qh-optc.htm#An">A-n</a>', '<a href="qh-optc.htm#Cn">C-n</a>', +'<a href="qh-optc.htm#An2">An</a>', '<a href="qh-optc.htm#Cn2">Cn</a>', +and '<a href="qh-optq.htm#Qx">Qx</a>', may have large effects on +Qhull performance. You will need to experiment to find the best +combination for your application. </p> + +<p>The verify option ('<a href="qh-optt.htm#Tv">Tv</a>') checks +every point after the hull is complete. If facet merging is used, +it checks that every point is inside every facet. This can take a +very long time if there are many points and many facets. You can +interrupt the verify without losing your output. If facet merging +is not used and there are many points and facets, Qhull uses a +directed search instead of an exhaustive search. This should be +fast enough for most point sets. Directed search is not used for +facet merging because directed search was already used for +updating the facets' outer planes.</p> + +<p>The check-frequently option ('<a href="qh-optt.htm#Tc">Tc</a>') +becomes expensive as the dimension increases. The verify option +('<a href="qh-optt.htm#Tv">Tv</a>') performs many of the same +checks before outputting the results.</p> + +<p>Options '<a href="qh-optq.htm#Q0">Q0</a>' (no pre-merging), '<a +href="qh-optq.htm#Q3">Q3</a>' (no checks for redundant vertices), +'<a href="qh-optq.htm#Q5">Q5</a>' (no updates for outer planes), +and '<a href="qh-optq.htm#Q8">Q8</a>' (no near-interior points) +increase Qhull's speed. The corresponding operations may not be +needed in your application.</p> + +<p>In 2-d and 3-d, a partial hull may be faster to produce. +Option '<a href="qh-optq.htm#QGn">QgGn</a>' only builds facets +visible to point n. Option '<a href="qh-optq.htm#QVn">QgVn</a>' +only builds facets that contain point n. In higher-dimensions, +this does not reduce the number of facets.</p> + +<p><tt>User.h</tt> includes a number of performance-related +constants. Changes may improve Qhull performance on your data +sets. To understand their effect on performance, you will need to +read the corresponding code. </p> + +<p>GNU <tt>gprof</tt> reports that the dominate cost for 3-d +convex hull of cosperical points is qh_distplane(), mainly called +from qh_findbestnew(). The dominate cost for 3-d Delaunay triangulation +is creating new facets in qh_addpoint(), while qh_distplane() remains +the most expensive function. + +</p> +<h2><a href="#TOC">»</a><a name="enhance">Enhancements to Qhull </a></h2> + +<p>There are many ways in which Qhull can be improved. </p> + +<pre> +[Jan 2016] Suggestions +------------ +To do for a future verson of Qhull + - Add a post-merge pass for Delaunay slivers. Merge into a neighbor with a circumsphere that includes the opposite point. [M. Treacy] + - Add a merge pass before cone creation to remove duplicate subridges between horizon facets + - Option to add a bounding box for Delaunay triangulations, e,g., nearly coincident points + - Report error when rbox Cn,r,m does not produce points (e.g., 'r' distributions) + - Rescale output to match 'QbB' on input [J. Metz, 1/30/2014 12:21p] + - Run through valgrind + - Notes to compgeom on conformant triangulation and Voronoi volume + - Git: Create signed tags for Qhull versions + - Implement weighted Delaunay triangulation and weighted Voronoi diagram [A. Liebscher] + e.g., Sugihara, "Three-dimensional convex hull as a fruitful source of diagrams," Theoretical Computer Science, 2000, 235:325-337 + - testqset: test qh_setdelnth and move-to-front + - Makefile: Re-review gcc/g++ warnings. OK in 2011. + - Break up -Wextra into its components or figure out how to override -Wunused-but-set-variable + unused-but-set-variable is reporting incorrectly. All instances are annotated. + - CMakelists.txt: Why are files duplicated for cmake build + - CMakeLists.txt: configure the 'ctest' target + - The size of maxpoints in qh_maxsimplex should be d+3 unique points to help avoid QH6154 + + - Can countT be defined as 'int', 'unsigned int', or 64-bit int? + countT is currently defined as 'int' in qset_r.h + Vertex ID and ridge ID perhaps should be countT, They are currently 'unsigned' + Check use of 'int' vs. countT in all cpp code + Check use of 'int' vs. countT in all c code + qset_r.h defines countT -- duplicates code in user_r.h -- need to add to qset.h/user.h + countT -1 used as a flag in Coordinates.mid(), QhullFacet->id() + Also QhullPoints indexOf and lastIndexOf + Also QhullPointSet indexOf and lastIndexOf + Coordinates.indexOf assumes countT is signed (from end) + Coordinates.lastIndexOf assumes countT is signed (from end) + All error messages with countT are wrong, convert to int? + RboxPoints.qh_fprintf_rbox, etc. message 9393 assumes countT but may be int, va_arg(args, countT); Need to split + +------------ +To do for a furture version of the C++ interface + - Fix C++ memory leak in user_eg3 [M. Sandim] + - Document C++ using Doxygen conventions (//! and //!<) + - Should Qhull manage the output formats for doubles? QH11010 user_r.h defines qh_REAL_1 as %6.8g + - Allocate memory for QhullSet using Qhull.qhmem. Create default constructors for QhullVertexSet etc. Also mid() etc. + - Add interior point for automatic translation? + - Add hasNext() to all next() iterators (e.g., QhullVertex) + - Add defineAs() to each object + - Write a program with concurrent Qhull + - Write QhullStat and QhullStat_test + - Add QList and vector instance of facetT*, etc. + - Generalize QhullPointSetIterator + - qh-code.htm: Document changes to C++ interface. + Organize C++ documentation into collection classes, etc. + - Review all C++ classes and C++ tests + - QhullVertexSet uses QhullSetBase::referenceSetT() to free it's memory. Probably needed elsewhere + - The Boost Graph Library provides C++ classes for graph data structures. It may help + enhance Qhull's C++ interface [Dr. Dobb's 9/00 p. 29-38; OOPSLA '99 p. 399-414]. + +[Jan 2010] Suggestions + - Generate vcproj from qtpro files + cd qtpro && qmake -spec win32-msvc2005 -tp vc -recursive + sed -i 's/C\:\/bash\/local\/qhull\/qtpro\///' qhull-all.sln + Change qhullcpp to libqhull.dll + Allow both builds on same host (keep /tmp separate) + - Make distribution -- remove tmp, news, .git, leftovers from project, change CRLF + search for 2010.1, Dates + qhulltest --all added to output + Add md5sum + Add test of user_eg3, etc. + - C++ class for access to statistics, accumulate vs. add + - Add dialog box to RoadError-- a virtual function? + - Option 'Gt' does not make visible all facets of the mesh example, rbox 32 M1,0,1 | qhull d Gt + - Option to select bounded Voronoi regions [A. Uzunovic] + - Merge small volume boundary cells into unbounded regions [Dominik Szczerba] + - Postmerge with merge options + - Add const to C code + - Add modify operators and MutablePointCoordinateIterator to PointCoordinates + - Add Qtest::toString() functions for QhullPoint and others. QByteArray and qstrdup() + - Fix option Qt for conformant triangulations of merged facets + - Investigate flipped facet -- rbox 100 s D3 t1263080158 | qhull R1e-3 Tcv Qc + - Add doc comments to c++ code + - Measure performance of Qhull, seconds per point by dimension + - Report potential wraparound of 64-bit ints -- e.g., a large set or points + +Documentation +- Qhull::addPoint(). Problems with qh_findbestfacet and otherpoints see + qh-code.htm#inc on-line construction with qh_addpoint() +- How to handle 64-bit possible loss of data. WARN64, ptr_intT, size_t/int +- Show custom of qh_fprintf +- grep 'qh_mem ' x | sort | awk '{ print $2; }' | uniq -c | grep -vE ' (2|4|6|8|10|12|14|16|20|64|162)[^0-9]' +- qtpro/qhulltest contains .pro and Makefile. Remove Makefiles by setting shadow directory to ../../tmp/projectname +- Rules for use of qh_qh and multi processes + UsingQhull + errorIfAnotherUser + ~QhullPoints() needs ownership of qh_qh + Does !qh_pointer work? + When is qh_qh required? Minimize the time. + qhmem, qhstat.ferr + qhull_inuse==1 when qhull globals active [not useful?] + rbox_inuse==1 when rbox globals active + - Multithreaded -- call largest dimension for infinityPoint() and origin() + - Better documentation for qhmem totshort, freesize, etc. + - how to change .h, .c, and .cpp to text/html. OK in Opera + - QhullVertex.dimension() is not quite correct, epensive + - Check globalAngleEpsilon + - Deprecate save_qhull() + +[Dec 2003] Here is a partial list: + - fix finddelaunay() in user_eg.c for tricoplanar facets + - write a BGL, C++ interface to Qhull + http://www.boost.org/libs/graph/doc/table_of_contents.html + - change qh_save_qhull to swap the qhT structure instead of using pointers + - change error handling and tracing to be independent of 'qh ferr' + - determine the maximum width for a given set of parameters + - prove that directed search locates all coplanar facets + - in high-d merging, can a loop of facets become disconnected? + - find a way to improve inner hulls in 5-d and higher + - determine the best policy for facet visibility ('<a href="qh-optc.htm#Vn">Vn</a>') + - determine the limitations of '<a href="qh-optq.htm#Qg">Qg</a>' + +Precision improvements: + - For 'Qt', resolve cross-linked, butterfly ridges. + May allow retriangulation in qh_addpoint(). + - for Delaunay triangulations ('d' or 'v') under joggled input ('QJ'), + remove vertical facets whose lowest vertex may be coplanar with convex hull + - review use of 'Qbb' with 'd QJ'. Is MAXabs_coord better than MAXwidth? + - check Sugihara and Iri's better in-sphere test [Canadian + Conf. on Comp. Geo., 1989; Univ. of Tokyo RMI 89-05] + - replace centrum with center of mass and facet area + - handle numeric overflow in qh_normalize and elsewhere + - merge flipped facets into non-flipped neighbors. + currently they merge into best neighbor (appears ok) + - determine min norm for Cramer's rule (qh_sethyperplane_det). It looks high. + - improve facet width for very narrow distributions + +New features: + - implement Matlab's tsearch() using Qhull + - compute volume of Voronoi regions. You need to determine the dual face + graph in all dimensions [see Clarkson's hull program] + - compute alpha shapes [see Clarkson's hull program] + - implement deletion of Delaunay vertices + see Devillers, ACM Symposium on Computational Geometry, Minneapolis 1999. + - compute largest empty circle [see O'Rourke, chapter 5.5.3] [Hase] + - list redundant (i.e., coincident) vertices [Spitz] + - implement Mucke, et al, ['96] for point location in Delaunay triangulations + - implement convex hull of moving points + - implement constrained Delaunay diagrams + see Shewchuk, ACM Symposium on Computational Geometry, Minneapolis 1998. + - estimate outer volume of hull + - automatically determine lower dimensional hulls + - allow "color" data for input points + need to insert a coordinate for Delaunay triangulations + +Input/output improvements: + - Support the VTK Visualization Toolkit, http://www.kitware.com/vtk.html + - generate output data array for Qhull library [Gautier] + - need improved DOS window with screen fonts, scrollbar, cut/paste + - generate Geomview output for Voronoi ridges and unbounded rays + - generate Geomview output for halfspace intersection + - generate Geomview display of furthest-site Voronoi diagram + - use '<a href="qh-optg.htm#GDn">GDn</a>' to view 5-d facets in 4-d + - convert Geomview output for other 3-d viewers + - add interactive output option to avoid recomputing a hull + - orient vertex neighbors for '<a href="qh-optf.htm#Fv">Fv</a>' in 3-d and 2-d + - track total number of ridges for summary and logging + +Performance improvements: + - optimize Qhull for 2-d Delaunay triangulations + - use O'Rourke's <a href="index.htm#orou94">'94</a> vertex->duplicate_edge + - add bucketing + - better to specialize all of the code (ca. 2-3x faster w/o merging) + - use updated LU decomposition to speed up hyperplane construction + - [Gill et al. 1974, Math. Comp. 28:505-35] + - construct hyperplanes from the corresponding horizon/visible facets + - for merging in high d, do not use vertex->neighbors + +</pre> + +<p>Please let us know about your applications and improvements. </p> +<!-- Navigation links --> +<hr> + +<p><b>Up:</b> <a href="http://www.qhull.org">Home +page for Qhull</a> <br> +<b>Up:</b> <a href="index.htm#TOC">Qhull manual: Table of +Contents</a><br> +<b>To:</b> <a href="qh-quick.htm#programs">Programs</a> +• <a href="qh-quick.htm#options">Options</a> +• <a href="qh-opto.htm#output">Output</a> +• <a href="qh-optf.htm#format">Formats</a> +• <a href="qh-optg.htm#geomview">Geomview</a> +• <a href="qh-optp.htm#print">Print</a> +• <a href="qh-optq.htm#qhull">Qhull</a> +• <a href="qh-optc.htm#prec">Precision</a> +• <a href="qh-optt.htm#trace">Trace</a> +• <a href="../src/libqhull_r/index.htm">Functions</a><br> +<b>To:</b> <a href="#TOC">Qhull code</a>: Table of Contents <br> +<b>Dn:</b> <a href="../src/libqhull_r/index.htm">Qhull functions</a>, macros, and data +structures <!-- GC common information --> + +<hr> + +<p><a href="http://www.geom.uiuc.edu/"><img src="qh--geom.gif" +align="middle" width="40" height="40"></a><i>The Geometry Center +Home Page </i></p> + +<p>Comments to: <a href=mailto:qhull@qhull.org>qhull@qhull.org</a> +</a><br> +Created: Sept. 25, 1995 --- <!-- hhmts start --> Last modified: see changes.txt <!-- hhmts end --> </p> +</body> +</html> |