diff options
Diffstat (limited to 'src/slic3r/GUI/Camera.hpp')
-rw-r--r-- | src/slic3r/GUI/Camera.hpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/slic3r/GUI/Camera.hpp b/src/slic3r/GUI/Camera.hpp index 0ddaa8ff3..f592dbcd2 100644 --- a/src/slic3r/GUI/Camera.hpp +++ b/src/slic3r/GUI/Camera.hpp @@ -43,6 +43,8 @@ private: mutable std::array<int, 4> m_viewport; mutable Transform3d m_view_matrix; + // We are calculating the rotation part of the m_view_matrix from m_view_rotation. + mutable Eigen::Quaterniond m_view_rotation; mutable Transform3d m_projection_matrix; mutable std::pair<double, double> m_frustrum_zs; @@ -107,7 +109,7 @@ public: #endif // ENABLE_CAMERA_STATISTICS // translate the camera in world space - void translate_world(const Vec3d& displacement); + void translate_world(const Vec3d& displacement) { this->set_target(m_target + displacement); } // rotate the camera on a sphere having center == m_target and radius == m_distance // using the given variations of spherical coordinates @@ -117,9 +119,6 @@ public: // rotate the camera around three axes parallel to the camera local axes and passing through m_target void rotate_local_around_target(const Vec3d& rotation_rad); - // rotate the camera around three axes parallel to the camera local axes and passing through the given pivot point - void rotate_local_around_pivot(const Vec3d& rotation_rad, const Vec3d& pivot); - // returns true if the camera z axis (forward) is pointing in the negative direction of the world z axis bool is_looking_downward() const { return get_dir_forward().dot(Vec3d::UnitZ()) < 0.0; } |