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Diffstat (limited to 'src/slic3r/GUI')
-rw-r--r--src/slic3r/GUI/GCodeViewer.cpp29
1 files changed, 17 insertions, 12 deletions
diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp
index 8b887bd3d..d3a2e784b 100644
--- a/src/slic3r/GUI/GCodeViewer.cpp
+++ b/src/slic3r/GUI/GCodeViewer.cpp
@@ -73,14 +73,19 @@ static std::vector<std::array<float, 4>> decode_colors(const std::vector<std::st
return output;
}
-static float round_to_nearest_percent(float value)
+// Round to a bin with minimum two digits resolution.
+// Equivalent to conversion to string with sprintf(buf, "%.2g", value) and conversion back to float, but faster.
+static float round_to_bin(const float value)
{
- return std::round(value * 100.f) * 0.01f;
-}
-
-static float round_to_nearest_perthousand(float value)
-{
- return std::round(value * 1000.f) * 0.001f;
+ assert(value > 0);
+ constexpr float const scale [5] = { 100.f, 1000.f, 10000.f, 100000.f, 1000000.f };
+ constexpr float const invscale [5] = { 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f };
+ constexpr float const threshold[5] = { 0.095f, 0.0095f, 0.00095f, 0.000095f, 0.0000095f };
+ // Scaling factor, pointer to the tables above.
+ int i = 0;
+ // While the scaling factor is not yet large enough to get two integer digits after scaling and rounding:
+ for (; value < threshold[i] && i < 4; ++ i) ;
+ return std::round(value * scale[i]) * invscale[i];
}
void GCodeViewer::VBuffer::reset()
@@ -143,7 +148,7 @@ bool GCodeViewer::Path::matches(const GCodeProcessorResult::MoveVertex& move) co
// use rounding to reduce the number of generated paths
return type == move.type && extruder_id == move.extruder_id && cp_color_id == move.cp_color_id && role == move.extrusion_role &&
move.position.z() <= sub_paths.front().first.position.z() && feedrate == move.feedrate && fan_speed == move.fan_speed &&
- height == round_to_nearest_perthousand(move.height) && width == round_to_nearest_percent(move.width) &&
+ height == round_to_bin(move.height) && width == round_to_bin(move.width) &&
matches_percent(volumetric_rate, move.volumetric_rate(), 0.05f);
}
case EMoveType::Travel: {
@@ -176,7 +181,7 @@ void GCodeViewer::TBuffer::add_path(const GCodeProcessorResult::MoveVertex& move
Path::Endpoint endpoint = { b_id, i_id, s_id, move.position };
// use rounding to reduce the number of generated paths
paths.push_back({ move.type, move.extrusion_role, move.delta_extruder,
- round_to_nearest_perthousand(move.height), round_to_nearest_percent(move.width),
+ round_to_bin(move.height), round_to_bin(move.width),
move.feedrate, move.fan_speed, move.temperature,
move.volumetric_rate(), move.extruder_id, move.cp_color_id, { { endpoint, endpoint } } });
}
@@ -751,12 +756,12 @@ void GCodeViewer::refresh(const GCodeProcessorResult& gcode_result, const std::v
{
case EMoveType::Extrude:
{
- m_extrusions.ranges.height.update_from(round_to_nearest_perthousand(curr.height));
- m_extrusions.ranges.width.update_from(round_to_nearest_percent(curr.width));
+ m_extrusions.ranges.height.update_from(round_to_bin(curr.height));
+ m_extrusions.ranges.width.update_from(round_to_bin(curr.width));
m_extrusions.ranges.fan_speed.update_from(curr.fan_speed);
m_extrusions.ranges.temperature.update_from(curr.temperature);
if (curr.extrusion_role != erCustom || is_visible(erCustom))
- m_extrusions.ranges.volumetric_rate.update_from(round_to_nearest_percent(curr.volumetric_rate()));
+ m_extrusions.ranges.volumetric_rate.update_from(round_to_bin(curr.volumetric_rate()));
[[fallthrough]];
}
case EMoveType::Travel: